Merge branch 'lp-offset-twoside'
[mesa.git] / src / gallium / auxiliary / draw / draw_context.h
1
2 /**************************************************************************
3 *
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /**
30 * \brief Public interface into the drawing module.
31 */
32
33 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36
37 #ifndef DRAW_CONTEXT_H
38 #define DRAW_CONTEXT_H
39
40
41 #include "pipe/p_state.h"
42 #include "tgsi/tgsi_exec.h"
43
44 struct pipe_context;
45 struct draw_context;
46 struct draw_stage;
47 struct draw_vertex_shader;
48 struct draw_geometry_shader;
49 struct draw_fragment_shader;
50 struct tgsi_sampler;
51
52
53 struct draw_context *draw_create( struct pipe_context *pipe );
54
55 void draw_destroy( struct draw_context *draw );
56
57 void draw_flush(struct draw_context *draw);
58
59 void draw_set_viewport_state( struct draw_context *draw,
60 const struct pipe_viewport_state *viewport );
61
62 void draw_set_clip_state( struct draw_context *pipe,
63 const struct pipe_clip_state *clip );
64
65 void draw_set_rasterizer_state( struct draw_context *draw,
66 const struct pipe_rasterizer_state *raster,
67 void *rast_handle );
68
69 void draw_set_rasterize_stage( struct draw_context *draw,
70 struct draw_stage *stage );
71
72 void draw_wide_point_threshold(struct draw_context *draw, float threshold);
73
74 void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
75
76 void draw_wide_line_threshold(struct draw_context *draw, float threshold);
77
78 void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
79
80 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
81
82 void draw_set_mrd(struct draw_context *draw, double mrd);
83
84 boolean
85 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
86
87 boolean
88 draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
89
90 boolean
91 draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
92
93
94 int
95 draw_find_shader_output(const struct draw_context *draw,
96 uint semantic_name, uint semantic_index);
97
98 uint
99 draw_num_shader_outputs(const struct draw_context *draw);
100
101
102 void
103 draw_texture_samplers(struct draw_context *draw,
104 uint shader_type,
105 uint num_samplers,
106 struct tgsi_sampler **samplers);
107
108 void
109 draw_set_sampler_views(struct draw_context *draw,
110 struct pipe_sampler_view **views,
111 unsigned num);
112 void
113 draw_set_samplers(struct draw_context *draw,
114 struct pipe_sampler_state **samplers,
115 unsigned num);
116
117 void
118 draw_set_mapped_texture(struct draw_context *draw,
119 unsigned sampler_idx,
120 uint32_t width, uint32_t height, uint32_t depth,
121 uint32_t last_level,
122 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
123 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
124 const void *data[PIPE_MAX_TEXTURE_LEVELS]);
125
126
127 /*
128 * Vertex shader functions
129 */
130
131 struct draw_vertex_shader *
132 draw_create_vertex_shader(struct draw_context *draw,
133 const struct pipe_shader_state *shader);
134 void draw_bind_vertex_shader(struct draw_context *draw,
135 struct draw_vertex_shader *dvs);
136 void draw_delete_vertex_shader(struct draw_context *draw,
137 struct draw_vertex_shader *dvs);
138
139
140 /*
141 * Fragment shader functions
142 */
143 struct draw_fragment_shader *
144 draw_create_fragment_shader(struct draw_context *draw,
145 const struct pipe_shader_state *shader);
146 void draw_bind_fragment_shader(struct draw_context *draw,
147 struct draw_fragment_shader *dvs);
148 void draw_delete_fragment_shader(struct draw_context *draw,
149 struct draw_fragment_shader *dvs);
150
151 /*
152 * Geometry shader functions
153 */
154 struct draw_geometry_shader *
155 draw_create_geometry_shader(struct draw_context *draw,
156 const struct pipe_shader_state *shader);
157 void draw_bind_geometry_shader(struct draw_context *draw,
158 struct draw_geometry_shader *dvs);
159 void draw_delete_geometry_shader(struct draw_context *draw,
160 struct draw_geometry_shader *dvs);
161
162
163 /*
164 * Vertex data functions
165 */
166
167 void draw_set_vertex_buffers(struct draw_context *draw,
168 unsigned count,
169 const struct pipe_vertex_buffer *buffers);
170
171 void draw_set_vertex_elements(struct draw_context *draw,
172 unsigned count,
173 const struct pipe_vertex_element *elements);
174
175 void draw_set_index_buffer(struct draw_context *draw,
176 const struct pipe_index_buffer *ib);
177
178 void draw_set_mapped_index_buffer(struct draw_context *draw,
179 const void *elements);
180
181 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
182 unsigned attr, const void *buffer);
183
184 void
185 draw_set_mapped_constant_buffer(struct draw_context *draw,
186 unsigned shader_type,
187 unsigned slot,
188 const void *buffer,
189 unsigned size);
190
191 void
192 draw_set_mapped_so_buffers(struct draw_context *draw,
193 void *buffers[PIPE_MAX_SO_BUFFERS],
194 unsigned num_buffers);
195 void
196 draw_set_so_state(struct draw_context *draw,
197 struct pipe_stream_output_state *state);
198
199
200 /***********************************************************************
201 * draw_pt.c
202 */
203
204 void draw_vbo(struct draw_context *draw,
205 const struct pipe_draw_info *info);
206
207 void draw_arrays(struct draw_context *draw, unsigned prim,
208 unsigned start, unsigned count);
209
210 void
211 draw_arrays_instanced(struct draw_context *draw,
212 unsigned mode,
213 unsigned start,
214 unsigned count,
215 unsigned startInstance,
216 unsigned instanceCount);
217
218
219 /*******************************************************************************
220 * Driver backend interface
221 */
222 struct vbuf_render;
223 void draw_set_render( struct draw_context *draw,
224 struct vbuf_render *render );
225
226 void draw_set_driver_clipping( struct draw_context *draw,
227 boolean bypass_clip_xy,
228 boolean bypass_clip_z );
229
230 void draw_set_force_passthrough( struct draw_context *draw,
231 boolean enable );
232
233 /*******************************************************************************
234 * Draw pipeline
235 */
236 boolean draw_need_pipeline(const struct draw_context *draw,
237 const struct pipe_rasterizer_state *rasterizer,
238 unsigned prim );
239
240 static INLINE int
241 draw_get_shader_param(unsigned shader, enum pipe_cap param)
242 {
243 switch(shader) {
244 case PIPE_SHADER_VERTEX:
245 case PIPE_SHADER_GEOMETRY:
246 return tgsi_exec_get_shader_param(param);
247 default:
248 return 0;
249 }
250 }
251
252 #endif /* DRAW_CONTEXT_H */