draw: actually a noop, rather than not implemented
[mesa.git] / src / gallium / auxiliary / draw / draw_gs.c
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2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "draw_gs.h"
29
30 #include "draw_private.h"
31 #include "draw_context.h"
32
33 #include "tgsi/tgsi_parse.h"
34 #include "tgsi/tgsi_exec.h"
35
36 #include "pipe/p_shader_tokens.h"
37
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
40 #include "util/u_prim.h"
41
42 /* fixme: move it from here */
43 #define MAX_PRIMITIVES 64
44
45 boolean
46 draw_gs_init( struct draw_context *draw )
47 {
48 draw->gs.machine = tgsi_exec_machine_create();
49 if (!draw->gs.machine)
50 return FALSE;
51
52 draw->gs.machine->Primitives = align_malloc(
53 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
54 if (!draw->gs.machine->Primitives)
55 return FALSE;
56 memset(draw->gs.machine->Primitives, 0,
57 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
58
59 return TRUE;
60 }
61
62 void draw_gs_destroy( struct draw_context *draw )
63 {
64 if (!draw->gs.machine)
65 return;
66
67 align_free(draw->gs.machine->Primitives);
68
69 tgsi_exec_machine_destroy(draw->gs.machine);
70 }
71
72 void
73 draw_gs_set_constants(struct draw_context *draw,
74 unsigned slot,
75 const void *constants,
76 unsigned size)
77 {
78 /* noop. added here for symmetry with the VS
79 * code and in case we'll ever want to allign
80 * the constants, e.g. when we'll change to a
81 * different interpreter */
82 }
83
84
85 struct draw_geometry_shader *
86 draw_create_geometry_shader(struct draw_context *draw,
87 const struct pipe_shader_state *state)
88 {
89 struct draw_geometry_shader *gs;
90 int i;
91
92 gs = CALLOC_STRUCT(draw_geometry_shader);
93
94 if (!gs)
95 return NULL;
96
97 gs->draw = draw;
98 gs->state = *state;
99 gs->state.tokens = tgsi_dup_tokens(state->tokens);
100 if (!gs->state.tokens) {
101 FREE(gs);
102 return NULL;
103 }
104
105 tgsi_scan_shader(state->tokens, &gs->info);
106
107 /* setup the defaults */
108 gs->input_primitive = PIPE_PRIM_TRIANGLES;
109 gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
110 gs->max_output_vertices = 32;
111
112 for (i = 0; i < gs->info.num_properties; ++i) {
113 if (gs->info.properties[i].name ==
114 TGSI_PROPERTY_GS_INPUT_PRIM)
115 gs->input_primitive = gs->info.properties[i].data[0];
116 else if (gs->info.properties[i].name ==
117 TGSI_PROPERTY_GS_OUTPUT_PRIM)
118 gs->output_primitive = gs->info.properties[i].data[0];
119 else if (gs->info.properties[i].name ==
120 TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
121 gs->max_output_vertices = gs->info.properties[i].data[0];
122 }
123
124 gs->machine = draw->gs.machine;
125
126 if (gs)
127 {
128 uint i;
129 for (i = 0; i < gs->info.num_outputs; i++) {
130 if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
131 gs->info.output_semantic_index[i] == 0)
132 gs->position_output = i;
133 }
134 }
135
136 return gs;
137 }
138
139 void draw_bind_geometry_shader(struct draw_context *draw,
140 struct draw_geometry_shader *dgs)
141 {
142 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
143
144 if (dgs) {
145 draw->gs.geometry_shader = dgs;
146 draw->gs.num_gs_outputs = dgs->info.num_outputs;
147 draw->gs.position_output = dgs->position_output;
148 draw_geometry_shader_prepare(dgs, draw);
149 }
150 else {
151 draw->gs.geometry_shader = NULL;
152 draw->gs.num_gs_outputs = 0;
153 }
154 }
155
156 void draw_delete_geometry_shader(struct draw_context *draw,
157 struct draw_geometry_shader *dgs)
158 {
159 FREE(dgs);
160 }
161
162 /*#define DEBUG_OUTPUTS 1*/
163 static INLINE void
164 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
165 int num_primitives,
166 float (**p_output)[4])
167 {
168 struct tgsi_exec_machine *machine = shader->machine;
169 unsigned prim_idx, j, slot;
170 float (*output)[4];
171
172 output = *p_output;
173
174 /* Unswizzle all output results.
175 */
176
177 for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
178 unsigned num_verts_per_prim = machine->Primitives[prim_idx];
179 shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
180 machine->Primitives[prim_idx];
181 shader->emitted_vertices += num_verts_per_prim;
182 for (j = 0; j < num_verts_per_prim; j++) {
183 int idx = (prim_idx * num_verts_per_prim + j) *
184 shader->info.num_outputs;
185 #ifdef DEBUG_OUTPUTS
186 debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
187 #endif
188 for (slot = 0; slot < shader->info.num_outputs; slot++) {
189 output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
190 output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
191 output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
192 output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
193 #ifdef DEBUG_OUTPUTS
194 debug_printf("\t%d: %f %f %f %f\n", slot,
195 output[slot][0],
196 output[slot][1],
197 output[slot][2],
198 output[slot][3]);
199 #endif
200 debug_assert(!util_is_inf_or_nan(output[slot][0]));
201 }
202 output = (float (*)[4])((char *)output + shader->vertex_size);
203 }
204 }
205 *p_output = output;
206 shader->emitted_primitives += num_primitives;
207 }
208
209 /*#define DEBUG_INPUTS 1*/
210 static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
211 unsigned *indices,
212 unsigned num_vertices,
213 unsigned prim_idx)
214 {
215 struct tgsi_exec_machine *machine = shader->machine;
216 unsigned slot, vs_slot, i;
217 unsigned input_vertex_stride = shader->input_vertex_stride;
218 const float (*input_ptr)[4];
219
220 input_ptr = shader->input;
221
222 for (i = 0; i < num_vertices; ++i) {
223 const float (*input)[4];
224 #if DEBUG_INPUTS
225 debug_printf("%d) vertex index = %d (prim idx = %d)\n",
226 i, indices[i], prim_idx);
227 #endif
228 input = (const float (*)[4])(
229 (const char *)input_ptr + (indices[i] * input_vertex_stride));
230 for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
231 unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
232 if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
233 machine->Inputs[idx].xyzw[0].f[prim_idx] =
234 (float)shader->in_prim_idx;
235 machine->Inputs[idx].xyzw[1].f[prim_idx] =
236 (float)shader->in_prim_idx;
237 machine->Inputs[idx].xyzw[2].f[prim_idx] =
238 (float)shader->in_prim_idx;
239 machine->Inputs[idx].xyzw[3].f[prim_idx] =
240 (float)shader->in_prim_idx;
241 } else {
242 #if DEBUG_INPUTS
243 debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
244 slot, vs_slot, idx);
245 #endif
246 #if 1
247 assert(!util_is_inf_or_nan(input[vs_slot][0]));
248 assert(!util_is_inf_or_nan(input[vs_slot][1]));
249 assert(!util_is_inf_or_nan(input[vs_slot][2]));
250 assert(!util_is_inf_or_nan(input[vs_slot][3]));
251 #endif
252 machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
253 machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
254 machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
255 machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
256 #if DEBUG_INPUTS
257 debug_printf("\t\t%f %f %f %f\n",
258 machine->Inputs[idx].xyzw[0].f[prim_idx],
259 machine->Inputs[idx].xyzw[1].f[prim_idx],
260 machine->Inputs[idx].xyzw[2].f[prim_idx],
261 machine->Inputs[idx].xyzw[3].f[prim_idx]);
262 #endif
263 ++vs_slot;
264 }
265 }
266 }
267 }
268
269 static void gs_flush(struct draw_geometry_shader *shader,
270 unsigned input_primitives)
271 {
272 unsigned out_prim_count;
273 struct tgsi_exec_machine *machine = shader->machine;
274
275 debug_assert(input_primitives > 0 &&
276 input_primitives < 4);
277
278 tgsi_set_exec_mask(machine,
279 1,
280 input_primitives > 1,
281 input_primitives > 2,
282 input_primitives > 3);
283
284 /* run interpreter */
285 tgsi_exec_machine_run(machine);
286
287 out_prim_count =
288 machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
289
290 #if 0
291 debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
292 shader->emitted_primitives, shader->emitted_vertices,
293 out_prim_count);
294 #endif
295 draw_geometry_fetch_outputs(shader, out_prim_count,
296 &shader->tmp_output);
297 }
298
299 static void gs_point(struct draw_geometry_shader *shader,
300 int idx)
301 {
302 unsigned indices[1];
303
304 indices[0] = idx;
305
306 draw_fetch_gs_input(shader, indices, 1, 0);
307 ++shader->in_prim_idx;
308
309 gs_flush(shader, 1);
310 }
311
312 static void gs_line(struct draw_geometry_shader *shader,
313 int i0, int i1)
314 {
315 unsigned indices[2];
316
317 indices[0] = i0;
318 indices[1] = i1;
319
320 draw_fetch_gs_input(shader, indices, 2, 0);
321 ++shader->in_prim_idx;
322
323 gs_flush(shader, 1);
324 }
325
326 static void gs_line_adj(struct draw_geometry_shader *shader,
327 int i0, int i1, int i2, int i3)
328 {
329 unsigned indices[4];
330
331 indices[0] = i0;
332 indices[1] = i1;
333 indices[2] = i2;
334 indices[3] = i3;
335
336 draw_fetch_gs_input(shader, indices, 4, 0);
337 ++shader->in_prim_idx;
338
339 gs_flush(shader, 1);
340 }
341
342 static void gs_tri(struct draw_geometry_shader *shader,
343 int i0, int i1, int i2)
344 {
345 unsigned indices[3];
346
347 indices[0] = i0;
348 indices[1] = i1;
349 indices[2] = i2;
350
351 draw_fetch_gs_input(shader, indices, 3, 0);
352 ++shader->in_prim_idx;
353
354 gs_flush(shader, 1);
355 }
356
357 static void gs_tri_adj(struct draw_geometry_shader *shader,
358 int i0, int i1, int i2,
359 int i3, int i4, int i5)
360 {
361 unsigned indices[6];
362
363 indices[0] = i0;
364 indices[1] = i1;
365 indices[2] = i2;
366 indices[3] = i3;
367 indices[4] = i4;
368 indices[5] = i5;
369
370 draw_fetch_gs_input(shader, indices, 6, 0);
371 ++shader->in_prim_idx;
372
373 gs_flush(shader, 1);
374 }
375
376 #define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,i0,i1,i2)
377 #define TRI_ADJ(gs,i0,i1,i2,i3,i4,i5) gs_tri_adj(gs,i0,i1,i2,i3,i4,i5)
378 #define LINE(gs,i0,i1) gs_line(gs,i0,i1)
379 #define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3)
380 #define POINT(gs,i0) gs_point(gs,i0)
381 #define FUNC gs_run
382 #define LOCAL_VARS
383 #include "draw_gs_tmp.h"
384
385
386 #define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,elts[i0],elts[i1],elts[i2])
387 #define TRI_ADJ(gs,i0,i1,i2,i3,i4,i5) \
388 gs_tri_adj(gs,elts[i0],elts[i1],elts[i2],elts[i3], \
389 elts[i4],elts[i5])
390 #define LINE(gs,i0,i1) gs_line(gs,elts[i0],elts[i1])
391 #define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,elts[i0], \
392 elts[i1], \
393 elts[i2],elts[i3])
394 #define POINT(gs,i0) gs_point(gs,elts[i0])
395 #define FUNC gs_run_elts
396 #define LOCAL_VARS \
397 const ushort *elts = input_prims->elts;
398 #include "draw_gs_tmp.h"
399
400
401 /**
402 * Execute geometry shader using TGSI interpreter.
403 */
404 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
405 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
406 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
407 const struct draw_vertex_info *input_verts,
408 const struct draw_prim_info *input_prim,
409 struct draw_vertex_info *output_verts,
410 struct draw_prim_info *output_prims )
411 {
412 const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
413 unsigned input_stride = input_verts->vertex_size;
414 unsigned vertex_size = input_verts->vertex_size;
415 struct tgsi_exec_machine *machine = shader->machine;
416 unsigned num_input_verts = input_prim->linear ?
417 input_verts->count :
418 input_prim->count;
419 unsigned num_in_primitives =
420 MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts),
421 u_gs_prims_for_vertices(shader->input_primitive, num_input_verts));
422 unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive,
423 shader->max_output_vertices)
424 * num_in_primitives;
425
426 output_verts->vertex_size = input_verts->vertex_size;
427 output_verts->stride = input_verts->vertex_size;
428 output_verts->verts =
429 (struct vertex_header *)MALLOC(input_verts->vertex_size *
430 num_in_primitives *
431 shader->max_output_vertices);
432
433
434 #if 0
435 debug_printf("%s count = %d (in prims # = %d)\n",
436 __FUNCTION__, num_input_verts, num_in_primitives);
437 debug_printf("\tlinear = %d, prim_info->count = %d\n",
438 input_prim->linear, input_prim->count);
439 debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n",
440 input_prim->prim, shader->input_primitive,
441 shader->output_primitive,
442 shader->max_output_vertices);
443 #endif
444
445 shader->emitted_vertices = 0;
446 shader->emitted_primitives = 0;
447 shader->vertex_size = vertex_size;
448 shader->tmp_output = (float (*)[4])output_verts->verts->data;
449 shader->in_prim_idx = 0;
450 shader->input_vertex_stride = input_stride;
451 shader->input = input;
452 if (shader->primitive_lengths) {
453 FREE(shader->primitive_lengths);
454 }
455 shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned));
456
457 tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
458 constants, constants_size);
459
460 if (input_prim->linear)
461 gs_run(shader, input_prim, input_verts,
462 output_prims, output_verts);
463 else
464 gs_run_elts(shader, input_prim, input_verts,
465 output_prims, output_verts);
466
467 /* Update prim_info:
468 */
469 output_prims->linear = TRUE;
470 output_prims->elts = NULL;
471 output_prims->start = 0;
472 output_prims->count = shader->emitted_vertices;
473 output_prims->prim = shader->output_primitive;
474 output_prims->primitive_lengths = shader->primitive_lengths;
475 output_prims->primitive_count = shader->emitted_primitives;
476 output_verts->count = shader->emitted_vertices;
477
478 #if 0
479 debug_printf("GS finished, prims = %d, verts = %d\n",
480 output_prims->primitive_count,
481 output_verts->count);
482 #endif
483
484 return shader->emitted_vertices;
485 }
486
487 void draw_geometry_shader_delete(struct draw_geometry_shader *shader)
488 {
489 FREE((void*) shader->state.tokens);
490 FREE(shader);
491 }
492
493 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
494 struct draw_context *draw)
495 {
496 if (shader && shader->machine->Tokens != shader->state.tokens) {
497 tgsi_exec_machine_bind_shader(shader->machine,
498 shader->state.tokens,
499 draw->gs.num_samplers,
500 draw->gs.samplers);
501 }
502 }