draw/sample: add support for indirect images
[mesa.git] / src / gallium / auxiliary / draw / draw_gs.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
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16 * of the Software.
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27
28 #include "draw_gs.h"
29
30 #include "draw_private.h"
31 #include "draw_context.h"
32 #ifdef LLVM_AVAILABLE
33 #include "draw_llvm.h"
34 #endif
35
36 #include "tgsi/tgsi_parse.h"
37 #include "tgsi/tgsi_exec.h"
38 #include "nir/nir_to_tgsi_info.h"
39 #include "pipe/p_shader_tokens.h"
40
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_prim.h"
44 #include "util/ralloc.h"
45 /* fixme: move it from here */
46 #define MAX_PRIMITIVES 64
47
48 static inline int
49 draw_gs_get_input_index(int semantic, int index,
50 const struct tgsi_shader_info *input_info)
51 {
52 int i;
53 const ubyte *input_semantic_names = input_info->output_semantic_name;
54 const ubyte *input_semantic_indices = input_info->output_semantic_index;
55 for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) {
56 if (input_semantic_names[i] == semantic &&
57 input_semantic_indices[i] == index)
58 return i;
59 }
60 return -1;
61 }
62
63 /**
64 * We execute geometry shaders in the SOA mode, so ideally we want to
65 * flush when the number of currently fetched primitives is equal to
66 * the number of elements in the SOA vector. This ensures that the
67 * throughput is optimized for the given vector instruction set.
68 */
69 static inline boolean
70 draw_gs_should_flush(struct draw_geometry_shader *shader)
71 {
72 return (shader->fetched_prim_count == shader->vector_length);
73 }
74
75 /*#define DEBUG_OUTPUTS 1*/
76 static void
77 tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,
78 unsigned stream,
79 unsigned num_primitives,
80 float (**p_output)[4])
81 {
82 struct tgsi_exec_machine *machine = shader->machine;
83 unsigned prim_idx, j, slot;
84 float (*output)[4];
85
86 output = *p_output;
87
88 /* Unswizzle all output results.
89 */
90
91 for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
92 unsigned num_verts_per_prim = machine->Primitives[stream][prim_idx];
93 unsigned prim_offset = machine->PrimitiveOffsets[stream][prim_idx];
94 shader->stream[stream].primitive_lengths[prim_idx + shader->stream[stream].emitted_primitives] =
95 machine->Primitives[stream][prim_idx];
96 shader->stream[stream].emitted_vertices += num_verts_per_prim;
97
98 for (j = 0; j < num_verts_per_prim; j++) {
99 int idx = prim_offset + j * shader->info.num_outputs;
100 #ifdef DEBUG_OUTPUTS
101 debug_printf("%d/%d) Output vert:\n", stream, idx / shader->info.num_outputs);
102 #endif
103 for (slot = 0; slot < shader->info.num_outputs; slot++) {
104 output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
105 output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
106 output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
107 output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
108 #ifdef DEBUG_OUTPUTS
109 debug_printf("\t%d: %f %f %f %f\n", slot,
110 output[slot][0],
111 output[slot][1],
112 output[slot][2],
113 output[slot][3]);
114 #endif
115 }
116 output = (float (*)[4])((char *)output + shader->vertex_size);
117 }
118 }
119 *p_output = output;
120 shader->stream[stream].emitted_primitives += num_primitives;
121 }
122
123 /*#define DEBUG_INPUTS 1*/
124 static void tgsi_fetch_gs_input(struct draw_geometry_shader *shader,
125 unsigned *indices,
126 unsigned num_vertices,
127 unsigned prim_idx)
128 {
129 struct tgsi_exec_machine *machine = shader->machine;
130 unsigned slot, i;
131 int vs_slot;
132 unsigned input_vertex_stride = shader->input_vertex_stride;
133 const float (*input_ptr)[4];
134
135 input_ptr = shader->input;
136
137 for (i = 0; i < num_vertices; ++i) {
138 const float (*input)[4];
139 #if DEBUG_INPUTS
140 debug_printf("%d) vertex index = %d (prim idx = %d)\n",
141 i, indices[i], prim_idx);
142 #endif
143 input = (const float (*)[4])(
144 (const char *)input_ptr + (indices[i] * input_vertex_stride));
145 for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
146 unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
147 if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
148 machine->Inputs[idx].xyzw[0].u[prim_idx] = shader->in_prim_idx;
149 machine->Inputs[idx].xyzw[1].u[prim_idx] = shader->in_prim_idx;
150 machine->Inputs[idx].xyzw[2].u[prim_idx] = shader->in_prim_idx;
151 machine->Inputs[idx].xyzw[3].u[prim_idx] = shader->in_prim_idx;
152 } else {
153 vs_slot = draw_gs_get_input_index(
154 shader->info.input_semantic_name[slot],
155 shader->info.input_semantic_index[slot],
156 shader->input_info);
157 if (vs_slot < 0) {
158 debug_printf("VS/GS signature mismatch!\n");
159 machine->Inputs[idx].xyzw[0].f[prim_idx] = 0;
160 machine->Inputs[idx].xyzw[1].f[prim_idx] = 0;
161 machine->Inputs[idx].xyzw[2].f[prim_idx] = 0;
162 machine->Inputs[idx].xyzw[3].f[prim_idx] = 0;
163 } else {
164 #if DEBUG_INPUTS
165 debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
166 slot, vs_slot, idx);
167 assert(!util_is_inf_or_nan(input[vs_slot][0]));
168 assert(!util_is_inf_or_nan(input[vs_slot][1]));
169 assert(!util_is_inf_or_nan(input[vs_slot][2]));
170 assert(!util_is_inf_or_nan(input[vs_slot][3]));
171 #endif
172 machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
173 machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
174 machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
175 machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
176 #if DEBUG_INPUTS
177 debug_printf("\t\t%f %f %f %f\n",
178 machine->Inputs[idx].xyzw[0].f[prim_idx],
179 machine->Inputs[idx].xyzw[1].f[prim_idx],
180 machine->Inputs[idx].xyzw[2].f[prim_idx],
181 machine->Inputs[idx].xyzw[3].f[prim_idx]);
182 #endif
183 ++vs_slot;
184 }
185 }
186 }
187 }
188 }
189
190 static void tgsi_gs_prepare(struct draw_geometry_shader *shader,
191 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
192 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])
193 {
194 struct tgsi_exec_machine *machine = shader->machine;
195 int j;
196 tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS,
197 constants, constants_size);
198
199 if (shader->info.uses_invocationid) {
200 unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INVOCATIONID];
201 for (j = 0; j < TGSI_QUAD_SIZE; j++)
202 machine->SystemValue[i].xyzw[0].i[j] = shader->invocation_id;
203 }
204 }
205
206 static void tgsi_gs_run(struct draw_geometry_shader *shader,
207 unsigned input_primitives,
208 unsigned *out_prims)
209 {
210 struct tgsi_exec_machine *machine = shader->machine;
211 int i;
212
213 /* run interpreter */
214 tgsi_exec_machine_run(machine, 0);
215
216 for (i = 0; i < 4; i++) {
217 int prim_i;
218 int prim_c;
219 switch (i) {
220 case 0:
221 prim_i = TGSI_EXEC_TEMP_PRIMITIVE_I;
222 prim_c = TGSI_EXEC_TEMP_PRIMITIVE_C;
223 break;
224 case 1:
225 prim_i = TGSI_EXEC_TEMP_PRIMITIVE_S1_I;
226 prim_c = TGSI_EXEC_TEMP_PRIMITIVE_S1_C;
227 break;
228 case 2:
229 prim_i = TGSI_EXEC_TEMP_PRIMITIVE_S2_I;
230 prim_c = TGSI_EXEC_TEMP_PRIMITIVE_S2_C;
231 break;
232 case 3:
233 prim_i = TGSI_EXEC_TEMP_PRIMITIVE_S3_I;
234 prim_c = TGSI_EXEC_TEMP_PRIMITIVE_S3_C;
235 break;
236 };
237
238 out_prims[i] = machine->Temps[prim_i].xyzw[prim_c].u[0];
239 }
240 }
241
242 #ifdef LLVM_AVAILABLE
243
244 static void
245 llvm_fetch_gs_input(struct draw_geometry_shader *shader,
246 unsigned *indices,
247 unsigned num_vertices,
248 unsigned prim_idx)
249 {
250 unsigned slot, i;
251 int vs_slot;
252 unsigned input_vertex_stride = shader->input_vertex_stride;
253 const float (*input_ptr)[4];
254 float (*input_data)[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS] = &shader->gs_input->data;
255
256 shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx;
257
258 input_ptr = shader->input;
259
260 for (i = 0; i < num_vertices; ++i) {
261 const float (*input)[4];
262 #if DEBUG_INPUTS
263 debug_printf("%d) vertex index = %d (prim idx = %d)\n",
264 i, indices[i], prim_idx);
265 #endif
266 input = (const float (*)[4])(
267 (const char *)input_ptr + (indices[i] * input_vertex_stride));
268 for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
269 if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
270 /* skip. we handle system values through gallivm */
271 /* NOTE: If we hit this case here it's an ordinary input not a sv,
272 * even though it probably should be a sv.
273 * Not sure how to set it up as regular input however if that even,
274 * would make sense so hack around this later in gallivm.
275 */
276 } else {
277 vs_slot = draw_gs_get_input_index(
278 shader->info.input_semantic_name[slot],
279 shader->info.input_semantic_index[slot],
280 shader->input_info);
281 if (vs_slot < 0) {
282 debug_printf("VS/GS signature mismatch!\n");
283 (*input_data)[i][slot][0][prim_idx] = 0;
284 (*input_data)[i][slot][1][prim_idx] = 0;
285 (*input_data)[i][slot][2][prim_idx] = 0;
286 (*input_data)[i][slot][3][prim_idx] = 0;
287 } else {
288 #if DEBUG_INPUTS
289 debug_printf("\tSlot = %d, vs_slot = %d, i = %d:\n",
290 slot, vs_slot, i);
291 assert(!util_is_inf_or_nan(input[vs_slot][0]));
292 assert(!util_is_inf_or_nan(input[vs_slot][1]));
293 assert(!util_is_inf_or_nan(input[vs_slot][2]));
294 assert(!util_is_inf_or_nan(input[vs_slot][3]));
295 #endif
296 (*input_data)[i][slot][0][prim_idx] = input[vs_slot][0];
297 (*input_data)[i][slot][1][prim_idx] = input[vs_slot][1];
298 (*input_data)[i][slot][2][prim_idx] = input[vs_slot][2];
299 (*input_data)[i][slot][3][prim_idx] = input[vs_slot][3];
300 #if DEBUG_INPUTS
301 debug_printf("\t\t%f %f %f %f\n",
302 (*input_data)[i][slot][0][prim_idx],
303 (*input_data)[i][slot][1][prim_idx],
304 (*input_data)[i][slot][2][prim_idx],
305 (*input_data)[i][slot][3][prim_idx]);
306 #endif
307 ++vs_slot;
308 }
309 }
310 }
311 }
312 }
313
314 static void
315 llvm_fetch_gs_outputs(struct draw_geometry_shader *shader,
316 unsigned stream,
317 unsigned num_primitives,
318 float (**p_output)[4])
319 {
320 int total_verts = 0;
321 int vertex_count = 0;
322 int total_prims = 0;
323 int max_prims_per_invocation = 0;
324 char *output_ptr = (char*)shader->gs_output[stream];
325 int i, j, prim_idx;
326 unsigned next_prim_boundary = shader->primitive_boundary;
327
328 for (i = 0; i < shader->vector_length; ++i) {
329 int prims = shader->llvm_emitted_primitives[i + (stream * shader->vector_length)];
330 total_prims += prims;
331 max_prims_per_invocation = MAX2(max_prims_per_invocation, prims);
332 }
333 for (i = 0; i < shader->vector_length; ++i) {
334 total_verts += shader->llvm_emitted_vertices[i + (stream * shader->vector_length)];
335 }
336
337 output_ptr += shader->stream[stream].emitted_vertices * shader->vertex_size;
338 for (i = 0; i < shader->vector_length - 1; ++i) {
339 int current_verts = shader->llvm_emitted_vertices[i];
340 int next_verts = shader->llvm_emitted_vertices[i + 1 + (stream * shader->vector_length)];
341 #if 0
342 int j;
343 for (j = 0; j < current_verts; ++j) {
344 struct vertex_header *vh = (struct vertex_header *)
345 (output_ptr + shader->vertex_size * (i * next_prim_boundary + j));
346 debug_printf("--- %d) [%f, %f, %f, %f]\n", j + vertex_count,
347 vh->data[0][0], vh->data[0][1], vh->data[0][2], vh->data[0][3]);
348
349 }
350 #endif
351 debug_assert(current_verts <= shader->max_output_vertices);
352 debug_assert(next_verts <= shader->max_output_vertices);
353 if (next_verts) {
354 memmove(output_ptr + (vertex_count + current_verts) * shader->vertex_size,
355 output_ptr + ((i + 1) * next_prim_boundary) * shader->vertex_size,
356 shader->vertex_size * next_verts);
357 }
358 vertex_count += current_verts;
359 }
360
361 #if 0
362 {
363 int i;
364 for (i = 0; i < total_verts; ++i) {
365 struct vertex_header *vh = (struct vertex_header *)(output_ptr + shader->vertex_size * i);
366 debug_printf("%d) Vertex:\n", i);
367 for (j = 0; j < shader->info.num_outputs; ++j) {
368 unsigned *udata = (unsigned*)vh->data[j];
369 debug_printf(" %d) [%f, %f, %f, %f] [%d, %d, %d, %d]\n", j,
370 vh->data[j][0], vh->data[j][1], vh->data[j][2], vh->data[j][3],
371 udata[0], udata[1], udata[2], udata[3]);
372 }
373
374 }
375 }
376 #endif
377
378 prim_idx = 0;
379 for (i = 0; i < shader->vector_length; ++i) {
380 int num_prims = shader->llvm_emitted_primitives[i + (stream * shader->vector_length)];
381 for (j = 0; j < num_prims; ++j) {
382 int prim_length =
383 shader->llvm_prim_lengths[j][i];
384 shader->stream[stream].primitive_lengths[shader->stream[stream].emitted_primitives + prim_idx] =
385 prim_length;
386 ++prim_idx;
387 }
388 }
389
390 shader->stream[stream].emitted_primitives += total_prims;
391 shader->stream[stream].emitted_vertices += total_verts;
392 }
393
394 static void
395 llvm_gs_prepare(struct draw_geometry_shader *shader,
396 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
397 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS])
398 {
399 }
400
401 static void
402 llvm_gs_run(struct draw_geometry_shader *shader,
403 unsigned input_primitives, unsigned *out_prims)
404 {
405 struct vertex_header *input[PIPE_MAX_VERTEX_STREAMS];
406 for (unsigned i = 0; i < shader->num_vertex_streams; i++) {
407 char *tmp = (char *)shader->gs_output[i];
408 tmp += shader->stream[i].emitted_vertices * shader->vertex_size;
409 input[i] = (struct vertex_header *)tmp;
410 }
411
412 shader->current_variant->jit_func(
413 shader->jit_context, shader->gs_input->data,
414 input,
415 input_primitives,
416 shader->draw->instance_id,
417 shader->llvm_prim_ids,
418 shader->invocation_id);
419
420 for (unsigned i = 0; i < shader->num_vertex_streams; i++) {
421 out_prims[i] = shader->jit_context->emitted_prims[i];
422 }
423 }
424
425 #endif
426
427 static void gs_flush(struct draw_geometry_shader *shader)
428 {
429 unsigned out_prim_count[TGSI_MAX_VERTEX_STREAMS];
430 unsigned i;
431 unsigned input_primitives = shader->fetched_prim_count;
432
433 if (shader->draw->collect_statistics) {
434 shader->draw->statistics.gs_invocations += input_primitives;
435 }
436
437 debug_assert(input_primitives > 0 &&
438 input_primitives <= 4);
439
440 shader->run(shader, input_primitives, out_prim_count);
441 for (i = 0; i < shader->num_vertex_streams; i++) {
442 shader->fetch_outputs(shader, i, out_prim_count[i],
443 &shader->stream[i].tmp_output);
444 }
445
446 #if 0
447 for (i = 0; i < shader->num_vertex_streams; i++) {
448 debug_printf("stream %d: PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
449 i,
450 shader->stream[i].emitted_primitives, shader->stream[i].emitted_vertices,
451 out_prim_count[i]);
452 }
453 #endif
454
455 shader->fetched_prim_count = 0;
456 }
457
458 static void gs_point(struct draw_geometry_shader *shader,
459 int idx)
460 {
461 unsigned indices[1];
462
463 indices[0] = idx;
464
465 shader->fetch_inputs(shader, indices, 1,
466 shader->fetched_prim_count);
467 ++shader->in_prim_idx;
468 ++shader->fetched_prim_count;
469
470 if (draw_gs_should_flush(shader))
471 gs_flush(shader);
472 }
473
474 static void gs_line(struct draw_geometry_shader *shader,
475 int i0, int i1)
476 {
477 unsigned indices[2];
478
479 indices[0] = i0;
480 indices[1] = i1;
481
482 shader->fetch_inputs(shader, indices, 2,
483 shader->fetched_prim_count);
484 ++shader->in_prim_idx;
485 ++shader->fetched_prim_count;
486
487 if (draw_gs_should_flush(shader))
488 gs_flush(shader);
489 }
490
491 static void gs_line_adj(struct draw_geometry_shader *shader,
492 int i0, int i1, int i2, int i3)
493 {
494 unsigned indices[4];
495
496 indices[0] = i0;
497 indices[1] = i1;
498 indices[2] = i2;
499 indices[3] = i3;
500
501 shader->fetch_inputs(shader, indices, 4,
502 shader->fetched_prim_count);
503 ++shader->in_prim_idx;
504 ++shader->fetched_prim_count;
505
506 if (draw_gs_should_flush(shader))
507 gs_flush(shader);
508 }
509
510 static void gs_tri(struct draw_geometry_shader *shader,
511 int i0, int i1, int i2)
512 {
513 unsigned indices[3];
514
515 indices[0] = i0;
516 indices[1] = i1;
517 indices[2] = i2;
518
519 shader->fetch_inputs(shader, indices, 3,
520 shader->fetched_prim_count);
521 ++shader->in_prim_idx;
522 ++shader->fetched_prim_count;
523
524 if (draw_gs_should_flush(shader))
525 gs_flush(shader);
526 }
527
528 static void gs_tri_adj(struct draw_geometry_shader *shader,
529 int i0, int i1, int i2,
530 int i3, int i4, int i5)
531 {
532 unsigned indices[6];
533
534 indices[0] = i0;
535 indices[1] = i1;
536 indices[2] = i2;
537 indices[3] = i3;
538 indices[4] = i4;
539 indices[5] = i5;
540
541 shader->fetch_inputs(shader, indices, 6,
542 shader->fetched_prim_count);
543 ++shader->in_prim_idx;
544 ++shader->fetched_prim_count;
545
546 if (draw_gs_should_flush(shader))
547 gs_flush(shader);
548 }
549
550 #define FUNC gs_run
551 #define GET_ELT(idx) (idx)
552 #include "draw_gs_tmp.h"
553
554
555 #define FUNC gs_run_elts
556 #define LOCAL_VARS const ushort *elts = input_prims->elts;
557 #define GET_ELT(idx) (elts[idx])
558 #include "draw_gs_tmp.h"
559
560
561 /**
562 * Execute geometry shader.
563 */
564 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
565 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
566 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
567 const struct draw_vertex_info *input_verts,
568 const struct draw_prim_info *input_prim,
569 const struct tgsi_shader_info *input_info,
570 struct draw_vertex_info *output_verts,
571 struct draw_prim_info *output_prims )
572 {
573 const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
574 unsigned input_stride = input_verts->vertex_size;
575 unsigned num_outputs = draw_total_gs_outputs(shader->draw);
576 unsigned vertex_size = sizeof(struct vertex_header) + num_outputs * 4 * sizeof(float);
577 unsigned num_input_verts = input_prim->linear ?
578 input_verts->count :
579 input_prim->count;
580 unsigned num_in_primitives =
581 align(
582 MAX2(u_decomposed_prims_for_vertices(input_prim->prim,
583 num_input_verts),
584 u_decomposed_prims_for_vertices(shader->input_primitive,
585 num_input_verts)),
586 shader->vector_length);
587 unsigned max_out_prims =
588 u_decomposed_prims_for_vertices(shader->output_primitive,
589 shader->max_output_vertices)
590 * num_in_primitives;
591 /* we allocate exactly one extra vertex per primitive to allow the GS to emit
592 * overflown vertices into some area where they won't harm anyone */
593 unsigned total_verts_per_buffer = shader->primitive_boundary *
594 num_in_primitives;
595 unsigned invocation;
596 int i;
597 //Assume at least one primitive
598 max_out_prims = MAX2(max_out_prims, 1);
599
600 for (i = 0; i < shader->num_vertex_streams; i++) {
601 /* write all the vertex data into all the streams */
602 output_verts[i].vertex_size = vertex_size;
603 output_verts[i].stride = output_verts[i].vertex_size;
604 output_verts[i].verts =
605 (struct vertex_header *)MALLOC(output_verts[i].vertex_size *
606 total_verts_per_buffer * shader->num_invocations);
607 debug_assert(output_verts[i].verts);
608 }
609
610 #if 0
611 debug_printf("%s count = %d (in prims # = %d, invocs = %d, streams = %d)\n",
612 __FUNCTION__, num_input_verts, num_in_primitives,
613 shader->num_invocations, shader->num_vertex_streams);
614 debug_printf("\tlinear = %d, prim_info->count = %d\n",
615 input_prim->linear, input_prim->count);
616 debug_printf("\tprim pipe = %s, shader in = %s, shader out = %s\n",
617 u_prim_name(input_prim->prim),
618 u_prim_name(shader->input_primitive),
619 u_prim_name(shader->output_primitive));
620 debug_printf("\tmaxv = %d, maxp = %d, primitive_boundary = %d, "
621 "vertex_size = %d, tverts = %d\n",
622 shader->max_output_vertices, max_out_prims,
623 shader->primitive_boundary, output_verts->vertex_size,
624 total_verts_per_buffer);
625 #endif
626
627 for (i = 0; i < shader->num_vertex_streams; i++) {
628 shader->stream[i].emitted_vertices = 0;
629 shader->stream[i].emitted_primitives = 0;
630 FREE(shader->stream[i].primitive_lengths);
631 shader->stream[i].primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations);
632 shader->stream[i].tmp_output = (float (*)[4])output_verts[i].verts->data;
633 }
634 shader->vertex_size = vertex_size;
635 shader->fetched_prim_count = 0;
636 shader->input_vertex_stride = input_stride;
637 shader->input = input;
638 shader->input_info = input_info;
639
640 #ifdef LLVM_AVAILABLE
641 if (shader->draw->llvm) {
642 for (i = 0; i < shader->num_vertex_streams; i++) {
643 shader->gs_output[i] = output_verts[i].verts;
644 }
645 if (max_out_prims > shader->max_out_prims) {
646 unsigned i;
647 if (shader->llvm_prim_lengths) {
648 for (i = 0; i < shader->max_out_prims; ++i) {
649 align_free(shader->llvm_prim_lengths[i]);
650 }
651 FREE(shader->llvm_prim_lengths);
652 }
653
654 shader->llvm_prim_lengths = MALLOC(max_out_prims * sizeof(unsigned*));
655 for (i = 0; i < max_out_prims; ++i) {
656 int vector_size = shader->vector_length * sizeof(unsigned);
657 shader->llvm_prim_lengths[i] =
658 align_malloc(vector_size, vector_size);
659 }
660
661 shader->max_out_prims = max_out_prims;
662 }
663 shader->jit_context->prim_lengths = shader->llvm_prim_lengths;
664 shader->jit_context->emitted_vertices = shader->llvm_emitted_vertices;
665 shader->jit_context->emitted_prims = shader->llvm_emitted_primitives;
666 }
667 #endif
668
669 for (invocation = 0; invocation < shader->num_invocations; invocation++) {
670 shader->invocation_id = invocation;
671
672 shader->prepare(shader, constants, constants_size);
673
674 if (input_prim->linear)
675 gs_run(shader, input_prim, input_verts,
676 output_prims, output_verts);
677 else
678 gs_run_elts(shader, input_prim, input_verts,
679 output_prims, output_verts);
680
681 /* Flush the remaining primitives. Will happen if
682 * num_input_primitives % 4 != 0
683 */
684 if (shader->fetched_prim_count > 0) {
685 gs_flush(shader);
686 }
687 debug_assert(shader->fetched_prim_count == 0);
688 }
689
690 /* Update prim_info:
691 */
692 for (i = 0; i < shader->num_vertex_streams; i++) {
693 output_prims[i].linear = TRUE;
694 output_prims[i].elts = NULL;
695 output_prims[i].start = 0;
696 output_prims[i].count = shader->stream[i].emitted_vertices;
697 output_prims[i].prim = shader->output_primitive;
698 output_prims[i].flags = 0x0;
699 output_prims[i].primitive_lengths = shader->stream[i].primitive_lengths;
700 output_prims[i].primitive_count = shader->stream[i].emitted_primitives;
701 output_verts[i].count = shader->stream[i].emitted_vertices;
702
703 if (shader->draw->collect_statistics) {
704 unsigned j;
705 for (j = 0; j < shader->stream[i].emitted_primitives; ++j) {
706 shader->draw->statistics.gs_primitives +=
707 u_decomposed_prims_for_vertices(shader->output_primitive,
708 shader->stream[i].primitive_lengths[j]);
709 }
710 }
711 }
712
713 #if 0
714 debug_printf("GS finished\n");
715 for (i = 0; i < 4; i++)
716 debug_printf("stream %d: prims = %d verts = %d\n", i, output_prims[i].primitive_count, output_verts[i].count);
717 #endif
718
719 return 0;
720 }
721
722 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
723 struct draw_context *draw)
724 {
725 boolean use_llvm = draw->llvm != NULL;
726 if (!use_llvm && shader && shader->machine->Tokens != shader->state.tokens) {
727 tgsi_exec_machine_bind_shader(shader->machine,
728 shader->state.tokens,
729 draw->gs.tgsi.sampler,
730 draw->gs.tgsi.image,
731 draw->gs.tgsi.buffer);
732 }
733 }
734
735
736 boolean
737 draw_gs_init( struct draw_context *draw )
738 {
739 if (!draw->llvm) {
740 draw->gs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_GEOMETRY);
741
742 for (unsigned i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) {
743 draw->gs.tgsi.machine->Primitives[i] = align_malloc(
744 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
745 draw->gs.tgsi.machine->PrimitiveOffsets[i] = align_malloc(
746 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
747 if (!draw->gs.tgsi.machine->Primitives[i] || !draw->gs.tgsi.machine->PrimitiveOffsets[i])
748 return FALSE;
749 memset(draw->gs.tgsi.machine->Primitives[i], 0,
750 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
751 memset(draw->gs.tgsi.machine->PrimitiveOffsets[i], 0,
752 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
753 }
754 }
755
756 return TRUE;
757 }
758
759 void draw_gs_destroy( struct draw_context *draw )
760 {
761 int i;
762 if (draw->gs.tgsi.machine) {
763 for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) {
764 align_free(draw->gs.tgsi.machine->Primitives[i]);
765 align_free(draw->gs.tgsi.machine->PrimitiveOffsets[i]);
766 }
767 tgsi_exec_machine_destroy(draw->gs.tgsi.machine);
768 }
769 }
770
771 struct draw_geometry_shader *
772 draw_create_geometry_shader(struct draw_context *draw,
773 const struct pipe_shader_state *state)
774 {
775 #ifdef LLVM_AVAILABLE
776 boolean use_llvm = draw->llvm != NULL;
777 struct llvm_geometry_shader *llvm_gs = NULL;
778 #endif
779 struct draw_geometry_shader *gs;
780 unsigned i;
781
782 #ifdef LLVM_AVAILABLE
783 if (use_llvm) {
784 llvm_gs = CALLOC_STRUCT(llvm_geometry_shader);
785
786 if (!llvm_gs)
787 return NULL;
788
789 gs = &llvm_gs->base;
790
791 make_empty_list(&llvm_gs->variants);
792 } else
793 #endif
794 {
795 gs = CALLOC_STRUCT(draw_geometry_shader);
796 }
797
798 if (!gs)
799 return NULL;
800
801 gs->draw = draw;
802 gs->state = *state;
803
804 if (state->type == PIPE_SHADER_IR_TGSI) {
805 gs->state.tokens = tgsi_dup_tokens(state->tokens);
806 if (!gs->state.tokens) {
807 FREE(gs);
808 return NULL;
809 }
810
811 tgsi_scan_shader(state->tokens, &gs->info);
812 } else
813 nir_tgsi_scan_shader(state->ir.nir, &gs->info, true);
814
815 /* setup the defaults */
816 gs->max_out_prims = 0;
817
818 #ifdef LLVM_AVAILABLE
819 if (use_llvm) {
820 /* TODO: change the input array to handle the following
821 vector length, instead of the currently hardcoded
822 TGSI_NUM_CHANNELS
823 gs->vector_length = lp_native_vector_width / 32;*/
824 gs->vector_length = TGSI_NUM_CHANNELS;
825 } else
826 #endif
827 {
828 gs->vector_length = 1;
829 }
830
831 gs->input_primitive =
832 gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM];
833 gs->output_primitive =
834 gs->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
835 gs->max_output_vertices =
836 gs->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
837 gs->num_invocations =
838 gs->info.properties[TGSI_PROPERTY_GS_INVOCATIONS];
839 if (!gs->max_output_vertices)
840 gs->max_output_vertices = 32;
841
842 /* Primitive boundary is bigger than max_output_vertices by one, because
843 * the specification says that the geometry shader should exit if the
844 * number of emitted vertices is bigger or equal to max_output_vertices and
845 * we can't do that because we're running in the SoA mode, which means that
846 * our storing routines will keep getting called on channels that have
847 * overflown.
848 * So we need some scratch area where we can keep writing the overflown
849 * vertices without overwriting anything important or crashing.
850 */
851 gs->primitive_boundary = gs->max_output_vertices + 1;
852
853 gs->position_output = -1;
854 for (i = 0; i < gs->info.num_outputs; i++) {
855 if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
856 gs->info.output_semantic_index[i] == 0)
857 gs->position_output = i;
858 if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_VIEWPORT_INDEX)
859 gs->viewport_index_output = i;
860 if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_CLIPDIST) {
861 debug_assert(gs->info.output_semantic_index[i] <
862 PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT);
863 gs->ccdistance_output[gs->info.output_semantic_index[i]] = i;
864 }
865 }
866
867 gs->machine = draw->gs.tgsi.machine;
868
869 gs->num_vertex_streams = 1;
870 for (i = 0; i < gs->state.stream_output.num_outputs; i++) {
871 if (gs->state.stream_output.output[i].stream >= gs->num_vertex_streams)
872 gs->num_vertex_streams = gs->state.stream_output.output[i].stream + 1;
873 }
874
875 #ifdef LLVM_AVAILABLE
876 if (use_llvm) {
877 int vector_size = gs->vector_length * sizeof(float);
878 gs->gs_input = align_malloc(sizeof(struct draw_gs_inputs), 16);
879 memset(gs->gs_input, 0, sizeof(struct draw_gs_inputs));
880 gs->llvm_prim_lengths = 0;
881
882 gs->llvm_emitted_primitives = align_malloc(vector_size * PIPE_MAX_VERTEX_STREAMS, vector_size);
883 gs->llvm_emitted_vertices = align_malloc(vector_size * PIPE_MAX_VERTEX_STREAMS, vector_size);
884 gs->llvm_prim_ids = align_calloc(vector_size, vector_size);
885
886 gs->fetch_outputs = llvm_fetch_gs_outputs;
887 gs->fetch_inputs = llvm_fetch_gs_input;
888 gs->prepare = llvm_gs_prepare;
889 gs->run = llvm_gs_run;
890
891 gs->jit_context = &draw->llvm->gs_jit_context;
892
893
894 llvm_gs->variant_key_size =
895 draw_gs_llvm_variant_key_size(
896 MAX2(gs->info.file_max[TGSI_FILE_SAMPLER]+1,
897 gs->info.file_max[TGSI_FILE_SAMPLER_VIEW]+1),
898 gs->info.file_max[TGSI_FILE_IMAGE]+1);
899 } else
900 #endif
901 {
902 gs->fetch_outputs = tgsi_fetch_gs_outputs;
903 gs->fetch_inputs = tgsi_fetch_gs_input;
904 gs->prepare = tgsi_gs_prepare;
905 gs->run = tgsi_gs_run;
906 }
907
908 return gs;
909 }
910
911 void draw_bind_geometry_shader(struct draw_context *draw,
912 struct draw_geometry_shader *dgs)
913 {
914 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
915
916 if (dgs) {
917 draw->gs.geometry_shader = dgs;
918 draw->gs.num_gs_outputs = dgs->info.num_outputs;
919 draw->gs.position_output = dgs->position_output;
920 draw_geometry_shader_prepare(dgs, draw);
921 }
922 else {
923 draw->gs.geometry_shader = NULL;
924 draw->gs.num_gs_outputs = 0;
925 }
926 }
927
928 void draw_delete_geometry_shader(struct draw_context *draw,
929 struct draw_geometry_shader *dgs)
930 {
931 int i;
932 if (!dgs) {
933 return;
934 }
935 #ifdef LLVM_AVAILABLE
936 if (draw->llvm) {
937 struct llvm_geometry_shader *shader = llvm_geometry_shader(dgs);
938 struct draw_gs_llvm_variant_list_item *li;
939
940 li = first_elem(&shader->variants);
941 while(!at_end(&shader->variants, li)) {
942 struct draw_gs_llvm_variant_list_item *next = next_elem(li);
943 draw_gs_llvm_destroy_variant(li->base);
944 li = next;
945 }
946
947 assert(shader->variants_cached == 0);
948
949 if (dgs->llvm_prim_lengths) {
950 unsigned i;
951 for (i = 0; i < dgs->max_out_prims; ++i) {
952 align_free(dgs->llvm_prim_lengths[i]);
953 }
954 FREE(dgs->llvm_prim_lengths);
955 }
956 align_free(dgs->llvm_emitted_primitives);
957 align_free(dgs->llvm_emitted_vertices);
958 align_free(dgs->llvm_prim_ids);
959
960 align_free(dgs->gs_input);
961 }
962 #endif
963
964 for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++)
965 FREE(dgs->stream[i].primitive_lengths);
966
967 if (dgs->state.ir.nir)
968 ralloc_free(dgs->state.ir.nir);
969 FREE((void*) dgs->state.tokens);
970 FREE(dgs);
971 }
972
973
974 #ifdef LLVM_AVAILABLE
975 void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
976 struct draw_gs_llvm_variant *variant)
977 {
978 shader->current_variant = variant;
979 }
980 #endif
981
982 /*
983 * Called at the very begin of the draw call with a new instance
984 * Used to reset state that should persist between primitive restart.
985 */
986 void
987 draw_geometry_shader_new_instance(struct draw_geometry_shader *gs)
988 {
989 if (!gs)
990 return;
991
992 gs->in_prim_idx = 0;
993 }