draw: Fix VMware spelling.
[mesa.git] / src / gallium / auxiliary / draw / draw_gs.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "draw_gs.h"
29
30 #include "draw_private.h"
31 #include "draw_context.h"
32
33 #include "tgsi/tgsi_parse.h"
34 #include "tgsi/tgsi_exec.h"
35
36 #include "pipe/p_shader_tokens.h"
37
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
40 #include "util/u_prim.h"
41
42 /* fixme: move it from here */
43 #define MAX_PRIMITIVES 64
44
45 boolean
46 draw_gs_init( struct draw_context *draw )
47 {
48 draw->gs.machine = tgsi_exec_machine_create();
49 if (!draw->gs.machine)
50 return FALSE;
51
52 draw->gs.machine->Primitives = align_malloc(
53 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
54 if (!draw->gs.machine->Primitives)
55 return FALSE;
56 memset(draw->gs.machine->Primitives, 0,
57 MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
58
59 return TRUE;
60 }
61
62 void draw_gs_destroy( struct draw_context *draw )
63 {
64 if (!draw->gs.machine)
65 return;
66
67 align_free(draw->gs.machine->Primitives);
68
69 tgsi_exec_machine_destroy(draw->gs.machine);
70 }
71
72 void
73 draw_gs_set_constants(struct draw_context *draw,
74 unsigned slot,
75 const void *constants,
76 unsigned size)
77 {
78 /* noop */
79 }
80
81
82 struct draw_geometry_shader *
83 draw_create_geometry_shader(struct draw_context *draw,
84 const struct pipe_shader_state *state)
85 {
86 struct draw_geometry_shader *gs;
87 int i;
88
89 gs = CALLOC_STRUCT(draw_geometry_shader);
90
91 if (!gs)
92 return NULL;
93
94 gs->draw = draw;
95 gs->state = *state;
96 gs->state.tokens = tgsi_dup_tokens(state->tokens);
97 if (!gs->state.tokens) {
98 FREE(gs);
99 return NULL;
100 }
101
102 tgsi_scan_shader(state->tokens, &gs->info);
103
104 /* setup the defaults */
105 gs->input_primitive = PIPE_PRIM_TRIANGLES;
106 gs->output_primitive = PIPE_PRIM_TRIANGLE_STRIP;
107 gs->max_output_vertices = 32;
108
109 for (i = 0; i < gs->info.num_properties; ++i) {
110 if (gs->info.properties[i].name ==
111 TGSI_PROPERTY_GS_INPUT_PRIM)
112 gs->input_primitive = gs->info.properties[i].data[0];
113 else if (gs->info.properties[i].name ==
114 TGSI_PROPERTY_GS_OUTPUT_PRIM)
115 gs->output_primitive = gs->info.properties[i].data[0];
116 else if (gs->info.properties[i].name ==
117 TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES)
118 gs->max_output_vertices = gs->info.properties[i].data[0];
119 }
120
121 gs->machine = draw->gs.machine;
122
123 if (gs)
124 {
125 uint i;
126 for (i = 0; i < gs->info.num_outputs; i++) {
127 if (gs->info.output_semantic_name[i] == TGSI_SEMANTIC_POSITION &&
128 gs->info.output_semantic_index[i] == 0)
129 gs->position_output = i;
130 }
131 }
132
133 return gs;
134 }
135
136 void draw_bind_geometry_shader(struct draw_context *draw,
137 struct draw_geometry_shader *dgs)
138 {
139 draw_do_flush(draw, DRAW_FLUSH_STATE_CHANGE);
140
141 if (dgs) {
142 draw->gs.geometry_shader = dgs;
143 draw->gs.num_gs_outputs = dgs->info.num_outputs;
144 draw->gs.position_output = dgs->position_output;
145 draw_geometry_shader_prepare(dgs, draw);
146 }
147 else {
148 draw->gs.geometry_shader = NULL;
149 draw->gs.num_gs_outputs = 0;
150 }
151 }
152
153 void draw_delete_geometry_shader(struct draw_context *draw,
154 struct draw_geometry_shader *dgs)
155 {
156 FREE(dgs);
157 }
158
159 /*#define DEBUG_OUTPUTS 1*/
160 static INLINE void
161 draw_geometry_fetch_outputs(struct draw_geometry_shader *shader,
162 int num_primitives,
163 float (**p_output)[4])
164 {
165 struct tgsi_exec_machine *machine = shader->machine;
166 unsigned prim_idx, j, slot;
167 float (*output)[4];
168
169 output = *p_output;
170
171 /* Unswizzle all output results.
172 */
173
174 for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
175 unsigned num_verts_per_prim = machine->Primitives[prim_idx];
176 shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
177 machine->Primitives[prim_idx];
178 shader->emitted_vertices += num_verts_per_prim;
179 for (j = 0; j < num_verts_per_prim; j++) {
180 int idx = (prim_idx * num_verts_per_prim + j) *
181 shader->info.num_outputs;
182 #ifdef DEBUG_OUTPUTS
183 debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
184 #endif
185 for (slot = 0; slot < shader->info.num_outputs; slot++) {
186 output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
187 output[slot][1] = machine->Outputs[idx + slot].xyzw[1].f[0];
188 output[slot][2] = machine->Outputs[idx + slot].xyzw[2].f[0];
189 output[slot][3] = machine->Outputs[idx + slot].xyzw[3].f[0];
190 #ifdef DEBUG_OUTPUTS
191 debug_printf("\t%d: %f %f %f %f\n", slot,
192 output[slot][0],
193 output[slot][1],
194 output[slot][2],
195 output[slot][3]);
196 #endif
197 debug_assert(!util_is_inf_or_nan(output[slot][0]));
198 }
199 output = (float (*)[4])((char *)output + shader->vertex_size);
200 }
201 }
202 *p_output = output;
203 shader->emitted_primitives += num_primitives;
204 }
205
206 /*#define DEBUG_INPUTS 1*/
207 static void draw_fetch_gs_input(struct draw_geometry_shader *shader,
208 unsigned *indices,
209 unsigned num_vertices,
210 unsigned prim_idx)
211 {
212 struct tgsi_exec_machine *machine = shader->machine;
213 unsigned slot, vs_slot, i;
214 unsigned input_vertex_stride = shader->input_vertex_stride;
215 const float (*input_ptr)[4];
216
217 input_ptr = shader->input;
218
219 for (i = 0; i < num_vertices; ++i) {
220 const float (*input)[4];
221 #if DEBUG_INPUTS
222 debug_printf("%d) vertex index = %d (prim idx = %d)\n",
223 i, indices[i], prim_idx);
224 #endif
225 input = (const float (*)[4])(
226 (const char *)input_ptr + (indices[i] * input_vertex_stride));
227 for (slot = 0, vs_slot = 0; slot < shader->info.num_inputs; ++slot) {
228 unsigned idx = i * TGSI_EXEC_MAX_INPUT_ATTRIBS + slot;
229 if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_PRIMID) {
230 machine->Inputs[idx].xyzw[0].f[prim_idx] =
231 (float)shader->in_prim_idx;
232 machine->Inputs[idx].xyzw[1].f[prim_idx] =
233 (float)shader->in_prim_idx;
234 machine->Inputs[idx].xyzw[2].f[prim_idx] =
235 (float)shader->in_prim_idx;
236 machine->Inputs[idx].xyzw[3].f[prim_idx] =
237 (float)shader->in_prim_idx;
238 } else {
239 #if DEBUG_INPUTS
240 debug_printf("\tSlot = %d, vs_slot = %d, idx = %d:\n",
241 slot, vs_slot, idx);
242 #endif
243 #if 1
244 assert(!util_is_inf_or_nan(input[vs_slot][0]));
245 assert(!util_is_inf_or_nan(input[vs_slot][1]));
246 assert(!util_is_inf_or_nan(input[vs_slot][2]));
247 assert(!util_is_inf_or_nan(input[vs_slot][3]));
248 #endif
249 machine->Inputs[idx].xyzw[0].f[prim_idx] = input[vs_slot][0];
250 machine->Inputs[idx].xyzw[1].f[prim_idx] = input[vs_slot][1];
251 machine->Inputs[idx].xyzw[2].f[prim_idx] = input[vs_slot][2];
252 machine->Inputs[idx].xyzw[3].f[prim_idx] = input[vs_slot][3];
253 #if DEBUG_INPUTS
254 debug_printf("\t\t%f %f %f %f\n",
255 machine->Inputs[idx].xyzw[0].f[prim_idx],
256 machine->Inputs[idx].xyzw[1].f[prim_idx],
257 machine->Inputs[idx].xyzw[2].f[prim_idx],
258 machine->Inputs[idx].xyzw[3].f[prim_idx]);
259 #endif
260 ++vs_slot;
261 }
262 }
263 }
264 }
265
266 static void gs_flush(struct draw_geometry_shader *shader,
267 unsigned input_primitives)
268 {
269 unsigned out_prim_count;
270 struct tgsi_exec_machine *machine = shader->machine;
271
272 debug_assert(input_primitives > 0 &&
273 input_primitives < 4);
274
275 tgsi_set_exec_mask(machine,
276 1,
277 input_primitives > 1,
278 input_primitives > 2,
279 input_primitives > 3);
280
281 /* run interpreter */
282 tgsi_exec_machine_run(machine);
283
284 out_prim_count =
285 machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
286
287 #if 0
288 debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
289 shader->emitted_primitives, shader->emitted_vertices,
290 out_prim_count);
291 #endif
292 draw_geometry_fetch_outputs(shader, out_prim_count,
293 &shader->tmp_output);
294 }
295
296 static void gs_point(struct draw_geometry_shader *shader,
297 int idx)
298 {
299 unsigned indices[1];
300
301 indices[0] = idx;
302
303 draw_fetch_gs_input(shader, indices, 1, 0);
304 ++shader->in_prim_idx;
305
306 gs_flush(shader, 1);
307 }
308
309 static void gs_line(struct draw_geometry_shader *shader,
310 int i0, int i1)
311 {
312 unsigned indices[2];
313
314 indices[0] = i0;
315 indices[1] = i1;
316
317 draw_fetch_gs_input(shader, indices, 2, 0);
318 ++shader->in_prim_idx;
319
320 gs_flush(shader, 1);
321 }
322
323 static void gs_line_adj(struct draw_geometry_shader *shader,
324 int i0, int i1, int i2, int i3)
325 {
326 unsigned indices[4];
327
328 indices[0] = i0;
329 indices[1] = i1;
330 indices[2] = i2;
331 indices[3] = i3;
332
333 draw_fetch_gs_input(shader, indices, 4, 0);
334 ++shader->in_prim_idx;
335
336 gs_flush(shader, 1);
337 }
338
339 static void gs_tri(struct draw_geometry_shader *shader,
340 int i0, int i1, int i2)
341 {
342 unsigned indices[3];
343
344 indices[0] = i0;
345 indices[1] = i1;
346 indices[2] = i2;
347
348 draw_fetch_gs_input(shader, indices, 3, 0);
349 ++shader->in_prim_idx;
350
351 gs_flush(shader, 1);
352 }
353
354 static void gs_tri_adj(struct draw_geometry_shader *shader,
355 int i0, int i1, int i2,
356 int i3, int i4, int i5)
357 {
358 unsigned indices[6];
359
360 indices[0] = i0;
361 indices[1] = i1;
362 indices[2] = i2;
363 indices[3] = i3;
364 indices[4] = i4;
365 indices[5] = i5;
366
367 draw_fetch_gs_input(shader, indices, 6, 0);
368 ++shader->in_prim_idx;
369
370 gs_flush(shader, 1);
371 }
372
373 #define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,i0,i1,i2)
374 #define TRI_ADJ(gs,i0,i1,i2,i3,i4,i5) gs_tri_adj(gs,i0,i1,i2,i3,i4,i5)
375 #define LINE(gs,i0,i1) gs_line(gs,i0,i1)
376 #define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,i0,i1,i2,i3)
377 #define POINT(gs,i0) gs_point(gs,i0)
378 #define FUNC gs_run
379 #define LOCAL_VARS
380 #include "draw_gs_tmp.h"
381
382
383 #define TRIANGLE(gs,i0,i1,i2) gs_tri(gs,elts[i0],elts[i1],elts[i2])
384 #define TRI_ADJ(gs,i0,i1,i2,i3,i4,i5) \
385 gs_tri_adj(gs,elts[i0],elts[i1],elts[i2],elts[i3], \
386 elts[i4],elts[i5])
387 #define LINE(gs,i0,i1) gs_line(gs,elts[i0],elts[i1])
388 #define LINE_ADJ(gs,i0,i1,i2,i3) gs_line_adj(gs,elts[i0], \
389 elts[i1], \
390 elts[i2],elts[i3])
391 #define POINT(gs,i0) gs_point(gs,elts[i0])
392 #define FUNC gs_run_elts
393 #define LOCAL_VARS \
394 const ushort *elts = input_prims->elts;
395 #include "draw_gs_tmp.h"
396
397 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
398 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
399 const struct draw_vertex_info *input_verts,
400 const struct draw_prim_info *input_prim,
401 struct draw_vertex_info *output_verts,
402 struct draw_prim_info *output_prims )
403 {
404 const float (*input)[4] = (const float (*)[4])input_verts->verts->data;
405 unsigned input_stride = input_verts->vertex_size;
406 unsigned vertex_size = input_verts->vertex_size;
407 struct tgsi_exec_machine *machine = shader->machine;
408 unsigned int i;
409 unsigned num_input_verts = input_prim->linear ?
410 input_verts->count :
411 input_prim->count;
412 unsigned num_in_primitives =
413 MAX2(u_gs_prims_for_vertices(input_prim->prim, num_input_verts),
414 u_gs_prims_for_vertices(shader->input_primitive, num_input_verts));
415 unsigned max_out_prims = u_gs_prims_for_vertices(shader->output_primitive,
416 shader->max_output_vertices)
417 * num_in_primitives;
418
419 output_verts->vertex_size = input_verts->vertex_size;
420 output_verts->stride = input_verts->vertex_size;
421 output_verts->verts =
422 (struct vertex_header *)MALLOC(input_verts->vertex_size *
423 num_in_primitives *
424 shader->max_output_vertices);
425
426
427 #if 0
428 debug_printf("%s count = %d (in prims # = %d)\n",
429 __FUNCTION__, num_input_verts, num_in_primitives);
430 debug_printf("\tlinear = %d, prim_info->count = %d\n",
431 input_prim->linear, input_prim->count);
432 debug_printf("\tprimt pipe = %d, shader in = %d, shader out = %d, max out = %d\n",
433 input_prim->prim, shader->input_primitive,
434 shader->output_primitive,
435 shader->max_output_vertices);
436 #endif
437
438 shader->emitted_vertices = 0;
439 shader->emitted_primitives = 0;
440 shader->vertex_size = vertex_size;
441 shader->tmp_output = (float (*)[4])output_verts->verts->data;
442 shader->in_prim_idx = 0;
443 shader->input_vertex_stride = input_stride;
444 shader->input = input;
445 if (shader->primitive_lengths) {
446 FREE(shader->primitive_lengths);
447 }
448 shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned));
449
450 for (i = 0; i < PIPE_MAX_CONSTANT_BUFFERS; i++) {
451 machine->Consts[i] = constants[i];
452 }
453
454 if (input_prim->linear)
455 gs_run(shader, input_prim, input_verts,
456 output_prims, output_verts);
457 else
458 gs_run_elts(shader, input_prim, input_verts,
459 output_prims, output_verts);
460
461 /* Update prim_info:
462 */
463 output_prims->linear = TRUE;
464 output_prims->elts = NULL;
465 output_prims->start = 0;
466 output_prims->count = shader->emitted_vertices;
467 output_prims->prim = shader->output_primitive;
468 output_prims->primitive_lengths = shader->primitive_lengths;
469 output_prims->primitive_count = shader->emitted_primitives;
470 output_verts->count = shader->emitted_vertices;
471
472 #if 0
473 debug_printf("GS finished, prims = %d, verts = %d\n",
474 output_prims->primitive_count,
475 output_verts->count);
476 #endif
477
478 return shader->emitted_vertices;
479 }
480
481 void draw_geometry_shader_delete(struct draw_geometry_shader *shader)
482 {
483 FREE((void*) shader->state.tokens);
484 FREE(shader);
485 }
486
487 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
488 struct draw_context *draw)
489 {
490 if (shader && shader->machine->Tokens != shader->state.tokens) {
491 tgsi_exec_machine_bind_shader(shader->machine,
492 shader->state.tokens,
493 draw->gs.num_samplers,
494 draw->gs.samplers);
495 }
496 }