draw: stop using CULLDIST semantic.
[mesa.git] / src / gallium / auxiliary / draw / draw_gs.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #ifndef DRAW_GS_H
29 #define DRAW_GS_H
30
31 #include "draw_context.h"
32 #include "tgsi/tgsi_exec.h"
33 #include "draw_private.h"
34
35 #define MAX_TGSI_PRIMITIVES 4
36
37 struct draw_context;
38
39 #ifdef HAVE_LLVM
40 struct draw_gs_jit_context;
41 struct draw_gs_llvm_variant;
42
43 /**
44 * Structure holding the inputs to the geometry shader. It uses SOA layout.
45 * The dimensions are as follows:
46 * - maximum number of vertices for a geometry shader input primitive
47 * (6 for triangle_adjacency)
48 * - maximum number of attributes for each vertex
49 * - four channels per each attribute (x,y,z,w)
50 * - number of input primitives equal to the SOA vector length
51 */
52 struct draw_gs_inputs {
53 float data[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS];
54 };
55 #endif
56
57 /**
58 * Private version of the compiled geometry shader
59 */
60 struct draw_geometry_shader {
61 struct draw_context *draw;
62
63 struct tgsi_exec_machine *machine;
64
65 /* This member will disappear shortly:*/
66 struct pipe_shader_state state;
67
68 struct tgsi_shader_info info;
69 unsigned position_output;
70 unsigned viewport_index_output;
71 unsigned ccdistance_output[PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT];
72
73 unsigned max_output_vertices;
74 unsigned primitive_boundary;
75 unsigned input_primitive;
76 unsigned output_primitive;
77
78 unsigned *primitive_lengths;
79 unsigned emitted_vertices;
80 unsigned emitted_primitives;
81
82 float (*tmp_output)[4];
83 unsigned vertex_size;
84
85 unsigned in_prim_idx;
86 unsigned input_vertex_stride;
87 unsigned fetched_prim_count;
88 const float (*input)[4];
89 const struct tgsi_shader_info *input_info;
90 unsigned vector_length;
91 unsigned max_out_prims;
92
93 unsigned num_invocations;
94 unsigned invocation_id;
95 #ifdef HAVE_LLVM
96 struct draw_gs_inputs *gs_input;
97 struct draw_gs_jit_context *jit_context;
98 struct draw_gs_llvm_variant *current_variant;
99 struct vertex_header *gs_output;
100
101 int **llvm_prim_lengths;
102 int *llvm_emitted_primitives;
103 int *llvm_emitted_vertices;
104 int *llvm_prim_ids;
105 #endif
106
107 void (*fetch_inputs)(struct draw_geometry_shader *shader,
108 unsigned *indices,
109 unsigned num_vertices,
110 unsigned prim_idx);
111 void (*fetch_outputs)(struct draw_geometry_shader *shader,
112 unsigned num_primitives,
113 float (**p_output)[4]);
114
115 void (*prepare)(struct draw_geometry_shader *shader,
116 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
117 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS]);
118 unsigned (*run)(struct draw_geometry_shader *shader,
119 unsigned input_primitives);
120 };
121
122 void draw_geometry_shader_new_instance(struct draw_geometry_shader *gs);
123
124 /*
125 * Returns the number of vertices emitted.
126 * The vertex shader can emit any number of vertices as long as it's
127 * smaller than the GS_MAX_OUTPUT_VERTICES shader property.
128 */
129 int draw_geometry_shader_run(struct draw_geometry_shader *shader,
130 const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
131 const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS],
132 const struct draw_vertex_info *input_verts,
133 const struct draw_prim_info *input_prim,
134 const struct tgsi_shader_info *input_info,
135 struct draw_vertex_info *output_verts,
136 struct draw_prim_info *output_prims );
137
138 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
139 struct draw_context *draw);
140
141 int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
142 unsigned pipe_prim);
143
144 #ifdef HAVE_LLVM
145 void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
146 struct draw_gs_llvm_variant *variant);
147 #endif
148
149 #endif