draw: implement vertex texture sampling using llvm
[mesa.git] / src / gallium / auxiliary / draw / draw_llvm.h
1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
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27
28 #ifndef DRAW_LLVM_H
29 #define DRAW_LLVM_H
30
31 #include "draw/draw_private.h"
32
33 #include "draw/draw_vs.h"
34 #include "gallivm/lp_bld_sample.h"
35
36 #include "pipe/p_context.h"
37 #include "util/u_simple_list.h"
38
39 #include <llvm-c/Core.h>
40 #include <llvm-c/Analysis.h>
41 #include <llvm-c/Target.h>
42 #include <llvm-c/ExecutionEngine.h>
43
44 #define DRAW_MAX_TEXTURE_LEVELS 13 /* 4K x 4K for now */
45
46 struct draw_llvm;
47 struct llvm_vertex_shader;
48
49 struct draw_jit_texture
50 {
51 uint32_t width;
52 uint32_t height;
53 uint32_t depth;
54 uint32_t last_level;
55 uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS];
56 uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS];
57 const void *data[DRAW_MAX_TEXTURE_LEVELS];
58 };
59
60 enum {
61 DRAW_JIT_TEXTURE_WIDTH = 0,
62 DRAW_JIT_TEXTURE_HEIGHT,
63 DRAW_JIT_TEXTURE_DEPTH,
64 DRAW_JIT_TEXTURE_LAST_LEVEL,
65 DRAW_JIT_TEXTURE_ROW_STRIDE,
66 DRAW_JIT_TEXTURE_IMG_STRIDE,
67 DRAW_JIT_TEXTURE_DATA,
68 DRAW_JIT_TEXTURE_NUM_FIELDS /* number of fields above */
69 };
70
71 enum {
72 DRAW_JIT_VERTEX_VERTEX_ID = 0,
73 DRAW_JIT_VERTEX_CLIP,
74 DRAW_JIT_VERTEX_DATA
75 };
76
77 /**
78 * This structure is passed directly to the generated vertex shader.
79 *
80 * It contains the derived state.
81 *
82 * Changes here must be reflected in the draw_jit_context_* macros.
83 * Changes to the ordering should be avoided.
84 *
85 * Only use types with a clear size and padding here, in particular prefer the
86 * stdint.h types to the basic integer types.
87 */
88 struct draw_jit_context
89 {
90 const float *vs_constants;
91 const float *gs_constants;
92
93
94 struct draw_jit_texture textures[PIPE_MAX_VERTEX_SAMPLERS];
95 };
96
97
98 #define draw_jit_context_vs_constants(_builder, _ptr) \
99 lp_build_struct_get(_builder, _ptr, 0, "vs_constants")
100
101 #define draw_jit_context_gs_constants(_builder, _ptr) \
102 lp_build_struct_get(_builder, _ptr, 1, "gs_constants")
103
104 #define DRAW_JIT_CTX_TEXTURES 2
105
106 #define draw_jit_context_textures(_builder, _ptr) \
107 lp_build_struct_get_ptr(_builder, _ptr, DRAW_JIT_CTX_TEXTURES, "textures")
108
109
110
111 #define draw_jit_header_id(_builder, _ptr) \
112 lp_build_struct_get_ptr(_builder, _ptr, 0, "id")
113
114 #define draw_jit_header_clip(_builder, _ptr) \
115 lp_build_struct_get(_builder, _ptr, 1, "clip")
116
117 #define draw_jit_header_data(_builder, _ptr) \
118 lp_build_struct_get_ptr(_builder, _ptr, 2, "data")
119
120
121 #define draw_jit_vbuffer_stride(_builder, _ptr) \
122 lp_build_struct_get(_builder, _ptr, 0, "stride")
123
124 #define draw_jit_vbuffer_max_index(_builder, _ptr) \
125 lp_build_struct_get(_builder, _ptr, 1, "max_index")
126
127 #define draw_jit_vbuffer_offset(_builder, _ptr) \
128 lp_build_struct_get(_builder, _ptr, 2, "buffer_offset")
129
130
131 typedef void
132 (*draw_jit_vert_func)(struct draw_jit_context *context,
133 struct vertex_header *io,
134 const char *vbuffers[PIPE_MAX_ATTRIBS],
135 unsigned start,
136 unsigned count,
137 unsigned stride,
138 struct pipe_vertex_buffer *vertex_buffers);
139
140
141 typedef void
142 (*draw_jit_vert_func_elts)(struct draw_jit_context *context,
143 struct vertex_header *io,
144 const char *vbuffers[PIPE_MAX_ATTRIBS],
145 const unsigned *fetch_elts,
146 unsigned fetch_count,
147 unsigned stride,
148 struct pipe_vertex_buffer *vertex_buffers);
149
150 struct draw_llvm_variant_key
151 {
152 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
153 unsigned nr_vertex_elements;
154 struct pipe_shader_state vs;
155 struct lp_sampler_static_state sampler[PIPE_MAX_VERTEX_SAMPLERS];
156 };
157
158 struct draw_llvm_variant_list_item
159 {
160 struct draw_llvm_variant *base;
161 struct draw_llvm_variant_list_item *next, *prev;
162 };
163
164 struct draw_llvm_variant
165 {
166 struct draw_llvm_variant_key key;
167 LLVMValueRef function;
168 LLVMValueRef function_elts;
169 draw_jit_vert_func jit_func;
170 draw_jit_vert_func_elts jit_func_elts;
171
172 struct llvm_vertex_shader *shader;
173
174 struct draw_llvm *llvm;
175 struct draw_llvm_variant_list_item list_item_global;
176 struct draw_llvm_variant_list_item list_item_local;
177 };
178
179 struct llvm_vertex_shader {
180 struct draw_vertex_shader base;
181
182 struct draw_llvm_variant_list_item variants;
183 unsigned variants_created;
184 unsigned variants_cached;
185 };
186
187 struct draw_llvm {
188 struct draw_context *draw;
189
190 struct draw_jit_context jit_context;
191
192 struct draw_llvm_variant_list_item vs_variants_list;
193 int nr_variants;
194
195 LLVMModuleRef module;
196 LLVMExecutionEngineRef engine;
197 LLVMModuleProviderRef provider;
198 LLVMTargetDataRef target;
199 LLVMPassManagerRef pass;
200
201 LLVMTypeRef context_ptr_type;
202 LLVMTypeRef vertex_header_ptr_type;
203 LLVMTypeRef buffer_ptr_type;
204 LLVMTypeRef vb_ptr_type;
205 };
206
207 static INLINE struct llvm_vertex_shader *
208 llvm_vertex_shader(struct draw_vertex_shader *vs)
209 {
210 return (struct llvm_vertex_shader *)vs;
211 }
212
213
214 struct draw_llvm *
215 draw_llvm_create(struct draw_context *draw);
216
217 void
218 draw_llvm_destroy(struct draw_llvm *llvm);
219
220 struct draw_llvm_variant *
221 draw_llvm_create_variant(struct draw_llvm *llvm, int num_inputs);
222
223 void
224 draw_llvm_destroy_variant(struct draw_llvm_variant *variant);
225
226 void
227 draw_llvm_make_variant_key(struct draw_llvm *llvm,
228 struct draw_llvm_variant_key *key);
229
230 LLVMValueRef
231 draw_llvm_translate_from(LLVMBuilderRef builder,
232 LLVMValueRef vbuffer,
233 enum pipe_format from_format);
234
235 struct lp_build_sampler_soa *
236 draw_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state,
237 LLVMValueRef context_ptr);
238
239 void
240 draw_llvm_set_mapped_texture(struct draw_context *draw,
241 unsigned sampler_idx,
242 uint32_t width, uint32_t height, uint32_t depth,
243 uint32_t last_level,
244 uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS],
245 uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS],
246 const void *data[DRAW_MAX_TEXTURE_LEVELS]);
247
248 #endif