d00b721f190ebf80a144b1d2cd7698b91cd66f64
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_aaline.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * AA line stage: AA lines are converted to texture mapped triangles.
30 *
31 * Authors: Brian Paul
32 */
33
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_shader_tokens.h"
38 #include "util/u_inlines.h"
39
40 #include "util/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_sampler.h"
44
45 #include "tgsi/tgsi_transform.h"
46 #include "tgsi/tgsi_dump.h"
47
48 #include "draw_context.h"
49 #include "draw_private.h"
50 #include "draw_pipe.h"
51
52
53 /** Approx number of new tokens for instructions in aa_transform_inst() */
54 #define NUM_NEW_TOKENS 50
55
56
57 /**
58 * Size for the alpha texture used for antialiasing
59 */
60 #define TEXTURE_SIZE_LOG2 5 /* 32 x 32 */
61
62 /**
63 * Max texture level for the alpha texture used for antialiasing
64 *
65 * Don't use the 1x1 and 2x2 mipmap levels.
66 */
67 #define MAX_TEXTURE_LEVEL (TEXTURE_SIZE_LOG2 - 2)
68
69
70 /**
71 * Subclass of pipe_shader_state to carry extra fragment shader info.
72 */
73 struct aaline_fragment_shader
74 {
75 struct pipe_shader_state state;
76 void *driver_fs;
77 void *aaline_fs;
78 uint sampler_unit;
79 int generic_attrib; /**< texcoord/generic used for texture */
80 };
81
82
83 /**
84 * Subclass of draw_stage
85 */
86 struct aaline_stage
87 {
88 struct draw_stage stage;
89
90 float half_line_width;
91
92 /** For AA lines, this is the vertex attrib slot for the new texcoords */
93 uint tex_slot;
94 /** position, not necessarily output zero */
95 uint pos_slot;
96
97 void *sampler_cso;
98 struct pipe_resource *texture;
99 struct pipe_sampler_view *sampler_view;
100 uint num_samplers;
101 uint num_sampler_views;
102
103
104 /*
105 * Currently bound state
106 */
107 struct aaline_fragment_shader *fs;
108 struct {
109 void *sampler[PIPE_MAX_SAMPLERS];
110 struct pipe_sampler_view *sampler_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
111 } state;
112
113 /*
114 * Driver interface/override functions
115 */
116 void * (*driver_create_fs_state)(struct pipe_context *,
117 const struct pipe_shader_state *);
118 void (*driver_bind_fs_state)(struct pipe_context *, void *);
119 void (*driver_delete_fs_state)(struct pipe_context *, void *);
120
121 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, unsigned,
122 unsigned, void **);
123
124 void (*driver_set_sampler_views)(struct pipe_context *, unsigned shader,
125 unsigned start, unsigned count,
126 struct pipe_sampler_view **);
127 };
128
129
130
131 /**
132 * Subclass of tgsi_transform_context, used for transforming the
133 * user's fragment shader to add the special AA instructions.
134 */
135 struct aa_transform_context {
136 struct tgsi_transform_context base;
137 uint tempsUsed; /**< bitmask */
138 int colorOutput; /**< which output is the primary color */
139 uint samplersUsed; /**< bitfield of samplers used */
140 int freeSampler; /** an available sampler for the pstipple */
141 int maxInput, maxGeneric; /**< max input index found */
142 int colorTemp, texTemp; /**< temp registers */
143 boolean firstInstruction;
144 };
145
146
147 /**
148 * TGSI declaration transform callback.
149 * Look for a free sampler, a free input attrib, and two free temp regs.
150 */
151 static void
152 aa_transform_decl(struct tgsi_transform_context *ctx,
153 struct tgsi_full_declaration *decl)
154 {
155 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
156
157 if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
158 decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
159 decl->Semantic.Index == 0) {
160 aactx->colorOutput = decl->Range.First;
161 }
162 else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
163 uint i;
164 for (i = decl->Range.First;
165 i <= decl->Range.Last; i++) {
166 aactx->samplersUsed |= 1 << i;
167 }
168 }
169 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
170 if ((int) decl->Range.Last > aactx->maxInput)
171 aactx->maxInput = decl->Range.Last;
172 if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
173 (int) decl->Semantic.Index > aactx->maxGeneric) {
174 aactx->maxGeneric = decl->Semantic.Index;
175 }
176 }
177 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
178 uint i;
179 for (i = decl->Range.First;
180 i <= decl->Range.Last; i++) {
181 aactx->tempsUsed |= (1 << i);
182 }
183 }
184
185 ctx->emit_declaration(ctx, decl);
186 }
187
188
189 /**
190 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
191 */
192 static int
193 free_bit(uint bitfield)
194 {
195 return ffs(~bitfield) - 1;
196 }
197
198
199 /**
200 * TGSI instruction transform callback.
201 * Replace writes to result.color w/ a temp reg.
202 * Upon END instruction, insert texture sampling code for antialiasing.
203 */
204 static void
205 aa_transform_inst(struct tgsi_transform_context *ctx,
206 struct tgsi_full_instruction *inst)
207 {
208 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
209
210 if (aactx->firstInstruction) {
211 /* emit our new declarations before the first instruction */
212
213 struct tgsi_full_declaration decl;
214 uint i;
215
216 /* find free sampler */
217 aactx->freeSampler = free_bit(aactx->samplersUsed);
218 if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
219 aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
220
221 /* find two free temp regs */
222 for (i = 0; i < 32; i++) {
223 if ((aactx->tempsUsed & (1 << i)) == 0) {
224 /* found a free temp */
225 if (aactx->colorTemp < 0)
226 aactx->colorTemp = i;
227 else if (aactx->texTemp < 0)
228 aactx->texTemp = i;
229 else
230 break;
231 }
232 }
233 assert(aactx->colorTemp >= 0);
234 assert(aactx->texTemp >= 0);
235
236 /* declare new generic input/texcoord */
237 decl = tgsi_default_full_declaration();
238 decl.Declaration.File = TGSI_FILE_INPUT;
239 /* XXX this could be linear... */
240 decl.Declaration.Interpolate = 1;
241 decl.Declaration.Semantic = 1;
242 decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
243 decl.Semantic.Index = aactx->maxGeneric + 1;
244 decl.Range.First =
245 decl.Range.Last = aactx->maxInput + 1;
246 decl.Interp.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
247 ctx->emit_declaration(ctx, &decl);
248
249 /* declare new sampler */
250 decl = tgsi_default_full_declaration();
251 decl.Declaration.File = TGSI_FILE_SAMPLER;
252 decl.Range.First =
253 decl.Range.Last = aactx->freeSampler;
254 ctx->emit_declaration(ctx, &decl);
255
256 /* declare new temp regs */
257 decl = tgsi_default_full_declaration();
258 decl.Declaration.File = TGSI_FILE_TEMPORARY;
259 decl.Range.First =
260 decl.Range.Last = aactx->texTemp;
261 ctx->emit_declaration(ctx, &decl);
262
263 decl = tgsi_default_full_declaration();
264 decl.Declaration.File = TGSI_FILE_TEMPORARY;
265 decl.Range.First =
266 decl.Range.Last = aactx->colorTemp;
267 ctx->emit_declaration(ctx, &decl);
268
269 aactx->firstInstruction = FALSE;
270 }
271
272 if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
273 aactx->colorOutput != -1) {
274 struct tgsi_full_instruction newInst;
275
276 /* TEX */
277 newInst = tgsi_default_full_instruction();
278 newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
279 newInst.Instruction.NumDstRegs = 1;
280 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
281 newInst.Dst[0].Register.Index = aactx->texTemp;
282 newInst.Instruction.NumSrcRegs = 2;
283 newInst.Instruction.Texture = TRUE;
284 newInst.Texture.Texture = TGSI_TEXTURE_2D;
285 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
286 newInst.Src[0].Register.Index = aactx->maxInput + 1;
287 newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
288 newInst.Src[1].Register.Index = aactx->freeSampler;
289
290 ctx->emit_instruction(ctx, &newInst);
291
292 /* MOV rgb */
293 newInst = tgsi_default_full_instruction();
294 newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
295 newInst.Instruction.NumDstRegs = 1;
296 newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
297 newInst.Dst[0].Register.Index = aactx->colorOutput;
298 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
299 newInst.Instruction.NumSrcRegs = 1;
300 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
301 newInst.Src[0].Register.Index = aactx->colorTemp;
302 ctx->emit_instruction(ctx, &newInst);
303
304 /* MUL alpha */
305 newInst = tgsi_default_full_instruction();
306 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
307 newInst.Instruction.NumDstRegs = 1;
308 newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
309 newInst.Dst[0].Register.Index = aactx->colorOutput;
310 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
311 newInst.Instruction.NumSrcRegs = 2;
312 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
313 newInst.Src[0].Register.Index = aactx->colorTemp;
314 newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
315 newInst.Src[1].Register.Index = aactx->texTemp;
316 ctx->emit_instruction(ctx, &newInst);
317
318 /* END */
319 newInst = tgsi_default_full_instruction();
320 newInst.Instruction.Opcode = TGSI_OPCODE_END;
321 newInst.Instruction.NumDstRegs = 0;
322 newInst.Instruction.NumSrcRegs = 0;
323 ctx->emit_instruction(ctx, &newInst);
324 }
325 else {
326 /* Not an END instruction.
327 * Look for writes to result.color and replace with colorTemp reg.
328 */
329 uint i;
330
331 for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
332 struct tgsi_full_dst_register *dst = &inst->Dst[i];
333 if (dst->Register.File == TGSI_FILE_OUTPUT &&
334 dst->Register.Index == aactx->colorOutput) {
335 dst->Register.File = TGSI_FILE_TEMPORARY;
336 dst->Register.Index = aactx->colorTemp;
337 }
338 }
339
340 ctx->emit_instruction(ctx, inst);
341 }
342 }
343
344
345 /**
346 * Generate the frag shader we'll use for drawing AA lines.
347 * This will be the user's shader plus some texture/modulate instructions.
348 */
349 static boolean
350 generate_aaline_fs(struct aaline_stage *aaline)
351 {
352 struct pipe_context *pipe = aaline->stage.draw->pipe;
353 const struct pipe_shader_state *orig_fs = &aaline->fs->state;
354 struct pipe_shader_state aaline_fs;
355 struct aa_transform_context transform;
356 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
357
358 aaline_fs = *orig_fs; /* copy to init */
359 aaline_fs.tokens = tgsi_alloc_tokens(newLen);
360 if (aaline_fs.tokens == NULL)
361 return FALSE;
362
363 memset(&transform, 0, sizeof(transform));
364 transform.colorOutput = -1;
365 transform.maxInput = -1;
366 transform.maxGeneric = -1;
367 transform.colorTemp = -1;
368 transform.texTemp = -1;
369 transform.firstInstruction = TRUE;
370 transform.base.transform_instruction = aa_transform_inst;
371 transform.base.transform_declaration = aa_transform_decl;
372
373 tgsi_transform_shader(orig_fs->tokens,
374 (struct tgsi_token *) aaline_fs.tokens,
375 newLen, &transform.base);
376
377 #if 0 /* DEBUG */
378 debug_printf("draw_aaline, orig shader:\n");
379 tgsi_dump(orig_fs->tokens, 0);
380 debug_printf("draw_aaline, new shader:\n");
381 tgsi_dump(aaline_fs.tokens, 0);
382 #endif
383
384 aaline->fs->sampler_unit = transform.freeSampler;
385
386 aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
387 if (aaline->fs->aaline_fs == NULL)
388 goto fail;
389
390 aaline->fs->generic_attrib = transform.maxGeneric + 1;
391 FREE((void *)aaline_fs.tokens);
392 return TRUE;
393
394 fail:
395 FREE((void *)aaline_fs.tokens);
396 return FALSE;
397 }
398
399
400 /**
401 * Create the texture map we'll use for antialiasing the lines.
402 */
403 static boolean
404 aaline_create_texture(struct aaline_stage *aaline)
405 {
406 struct pipe_context *pipe = aaline->stage.draw->pipe;
407 struct pipe_screen *screen = pipe->screen;
408 struct pipe_resource texTemp;
409 struct pipe_sampler_view viewTempl;
410 uint level;
411
412 memset(&texTemp, 0, sizeof(texTemp));
413 texTemp.target = PIPE_TEXTURE_2D;
414 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
415 texTemp.last_level = MAX_TEXTURE_LEVEL;
416 texTemp.width0 = 1 << TEXTURE_SIZE_LOG2;
417 texTemp.height0 = 1 << TEXTURE_SIZE_LOG2;
418 texTemp.depth0 = 1;
419 texTemp.array_size = 1;
420 texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
421
422 aaline->texture = screen->resource_create(screen, &texTemp);
423 if (!aaline->texture)
424 return FALSE;
425
426 u_sampler_view_default_template(&viewTempl,
427 aaline->texture,
428 aaline->texture->format);
429 aaline->sampler_view = pipe->create_sampler_view(pipe,
430 aaline->texture,
431 &viewTempl);
432 if (!aaline->sampler_view) {
433 return FALSE;
434 }
435
436 /* Fill in mipmap images.
437 * Basically each level is solid opaque, except for the outermost
438 * texels which are zero. Special case the 1x1 and 2x2 levels
439 * (though, those levels shouldn't be used - see the max_lod setting).
440 */
441 for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
442 struct pipe_transfer *transfer;
443 struct pipe_box box;
444 const uint size = u_minify(aaline->texture->width0, level);
445 ubyte *data;
446 uint i, j;
447
448 assert(aaline->texture->width0 == aaline->texture->height0);
449
450 u_box_origin_2d( size, size, &box );
451
452 /* This texture is new, no need to flush.
453 */
454 data = pipe->transfer_map(pipe,
455 aaline->texture,
456 level,
457 PIPE_TRANSFER_WRITE,
458 &box, &transfer);
459
460 if (data == NULL)
461 return FALSE;
462
463 for (i = 0; i < size; i++) {
464 for (j = 0; j < size; j++) {
465 ubyte d;
466 if (size == 1) {
467 d = 255;
468 }
469 else if (size == 2) {
470 d = 200; /* tuneable */
471 }
472 else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
473 d = 35; /* edge texel */
474 }
475 else {
476 d = 255;
477 }
478 data[i * transfer->stride + j] = d;
479 }
480 }
481
482 /* unmap */
483 pipe->transfer_unmap(pipe, transfer);
484 }
485 return TRUE;
486 }
487
488
489 /**
490 * Create the sampler CSO that'll be used for antialiasing.
491 * By using a mipmapped texture, we don't have to generate a different
492 * texture image for each line size.
493 */
494 static boolean
495 aaline_create_sampler(struct aaline_stage *aaline)
496 {
497 struct pipe_sampler_state sampler;
498 struct pipe_context *pipe = aaline->stage.draw->pipe;
499
500 memset(&sampler, 0, sizeof(sampler));
501 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
502 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
503 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
504 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
505 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
506 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
507 sampler.normalized_coords = 1;
508 sampler.min_lod = 0.0f;
509 sampler.max_lod = MAX_TEXTURE_LEVEL;
510
511 aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
512 if (aaline->sampler_cso == NULL)
513 return FALSE;
514
515 return TRUE;
516 }
517
518
519 /**
520 * When we're about to draw our first AA line in a batch, this function is
521 * called to tell the driver to bind our modified fragment shader.
522 */
523 static boolean
524 bind_aaline_fragment_shader(struct aaline_stage *aaline)
525 {
526 struct draw_context *draw = aaline->stage.draw;
527 struct pipe_context *pipe = draw->pipe;
528
529 if (!aaline->fs->aaline_fs &&
530 !generate_aaline_fs(aaline))
531 return FALSE;
532
533 draw->suspend_flushing = TRUE;
534 aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
535 draw->suspend_flushing = FALSE;
536
537 return TRUE;
538 }
539
540
541
542 static INLINE struct aaline_stage *
543 aaline_stage( struct draw_stage *stage )
544 {
545 return (struct aaline_stage *) stage;
546 }
547
548
549 /**
550 * Draw a wide line by drawing a quad, using geometry which will
551 * fullfill GL's antialiased line requirements.
552 */
553 static void
554 aaline_line(struct draw_stage *stage, struct prim_header *header)
555 {
556 const struct aaline_stage *aaline = aaline_stage(stage);
557 const float half_width = aaline->half_line_width;
558 struct prim_header tri;
559 struct vertex_header *v[8];
560 uint texPos = aaline->tex_slot;
561 uint posPos = aaline->pos_slot;
562 float *pos, *tex;
563 float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
564 float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
565 double a = atan2(dy, dx);
566 float c_a = (float) cos(a), s_a = (float) sin(a);
567 uint i;
568
569 /* XXX the ends of lines aren't quite perfect yet, but probably passable */
570 dx = 0.5F * half_width;
571 dy = half_width;
572
573 /* allocate/dup new verts */
574 for (i = 0; i < 8; i++) {
575 v[i] = dup_vert(stage, header->v[i/4], i);
576 }
577
578 /*
579 * Quad strip for line from v0 to v1 (*=endpoints):
580 *
581 * 1 3 5 7
582 * +---+---------------------+---+
583 * | |
584 * | *v0 v1* |
585 * | |
586 * +---+---------------------+---+
587 * 0 2 4 6
588 */
589
590 /* new verts */
591 pos = v[0]->data[posPos];
592 pos[0] += (-dx * c_a - dy * s_a);
593 pos[1] += (-dx * s_a + dy * c_a);
594
595 pos = v[1]->data[posPos];
596 pos[0] += (-dx * c_a - -dy * s_a);
597 pos[1] += (-dx * s_a + -dy * c_a);
598
599 pos = v[2]->data[posPos];
600 pos[0] += ( dx * c_a - dy * s_a);
601 pos[1] += ( dx * s_a + dy * c_a);
602
603 pos = v[3]->data[posPos];
604 pos[0] += ( dx * c_a - -dy * s_a);
605 pos[1] += ( dx * s_a + -dy * c_a);
606
607 pos = v[4]->data[posPos];
608 pos[0] += (-dx * c_a - dy * s_a);
609 pos[1] += (-dx * s_a + dy * c_a);
610
611 pos = v[5]->data[posPos];
612 pos[0] += (-dx * c_a - -dy * s_a);
613 pos[1] += (-dx * s_a + -dy * c_a);
614
615 pos = v[6]->data[posPos];
616 pos[0] += ( dx * c_a - dy * s_a);
617 pos[1] += ( dx * s_a + dy * c_a);
618
619 pos = v[7]->data[posPos];
620 pos[0] += ( dx * c_a - -dy * s_a);
621 pos[1] += ( dx * s_a + -dy * c_a);
622
623 /* new texcoords */
624 tex = v[0]->data[texPos];
625 ASSIGN_4V(tex, 0, 0, 0, 1);
626
627 tex = v[1]->data[texPos];
628 ASSIGN_4V(tex, 0, 1, 0, 1);
629
630 tex = v[2]->data[texPos];
631 ASSIGN_4V(tex, .5, 0, 0, 1);
632
633 tex = v[3]->data[texPos];
634 ASSIGN_4V(tex, .5, 1, 0, 1);
635
636 tex = v[4]->data[texPos];
637 ASSIGN_4V(tex, .5, 0, 0, 1);
638
639 tex = v[5]->data[texPos];
640 ASSIGN_4V(tex, .5, 1, 0, 1);
641
642 tex = v[6]->data[texPos];
643 ASSIGN_4V(tex, 1, 0, 0, 1);
644
645 tex = v[7]->data[texPos];
646 ASSIGN_4V(tex, 1, 1, 0, 1);
647
648 /* emit 6 tris for the quad strip */
649 tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0];
650 stage->next->tri( stage->next, &tri );
651
652 tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2];
653 stage->next->tri( stage->next, &tri );
654
655 tri.v[0] = v[4]; tri.v[1] = v[3]; tri.v[2] = v[2];
656 stage->next->tri( stage->next, &tri );
657
658 tri.v[0] = v[5]; tri.v[1] = v[3]; tri.v[2] = v[4];
659 stage->next->tri( stage->next, &tri );
660
661 tri.v[0] = v[6]; tri.v[1] = v[5]; tri.v[2] = v[4];
662 stage->next->tri( stage->next, &tri );
663
664 tri.v[0] = v[7]; tri.v[1] = v[5]; tri.v[2] = v[6];
665 stage->next->tri( stage->next, &tri );
666 }
667
668
669 static void
670 aaline_first_line(struct draw_stage *stage, struct prim_header *header)
671 {
672 auto struct aaline_stage *aaline = aaline_stage(stage);
673 struct draw_context *draw = stage->draw;
674 struct pipe_context *pipe = draw->pipe;
675 const struct pipe_rasterizer_state *rast = draw->rasterizer;
676 uint num_samplers;
677 void *r;
678
679 assert(draw->rasterizer->line_smooth);
680
681 if (draw->rasterizer->line_width <= 2.2)
682 aaline->half_line_width = 1.1f;
683 else
684 aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
685
686 /*
687 * Bind (generate) our fragprog, sampler and texture
688 */
689 if (!bind_aaline_fragment_shader(aaline)) {
690 stage->line = draw_pipe_passthrough_line;
691 stage->line(stage, header);
692 return;
693 }
694
695 draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
696
697 /* how many samplers? */
698 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
699 num_samplers = MAX2(aaline->num_sampler_views, aaline->num_samplers);
700 num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
701
702 aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
703 pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
704 aaline->sampler_view);
705
706 draw->suspend_flushing = TRUE;
707
708 aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
709 num_samplers, aaline->state.sampler);
710
711 aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
712 num_samplers, aaline->state.sampler_views);
713
714 /* Disable triangle culling, stippling, unfilled mode etc. */
715 r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
716 pipe->bind_rasterizer_state(pipe, r);
717
718 draw->suspend_flushing = FALSE;
719
720 /* now really draw first line */
721 stage->line = aaline_line;
722 stage->line(stage, header);
723 }
724
725
726 static void
727 aaline_flush(struct draw_stage *stage, unsigned flags)
728 {
729 struct draw_context *draw = stage->draw;
730 struct aaline_stage *aaline = aaline_stage(stage);
731 struct pipe_context *pipe = draw->pipe;
732
733 stage->line = aaline_first_line;
734 stage->next->flush( stage->next, flags );
735
736 /* restore original frag shader, texture, sampler state */
737 draw->suspend_flushing = TRUE;
738 aaline->driver_bind_fs_state(pipe, aaline->fs ? aaline->fs->driver_fs : NULL);
739
740 aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
741 aaline->num_samplers,
742 aaline->state.sampler);
743
744 aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
745 aaline->num_samplers,
746 aaline->state.sampler_views);
747
748 /* restore original rasterizer state */
749 if (draw->rast_handle) {
750 pipe->bind_rasterizer_state(pipe, draw->rast_handle);
751 }
752
753 draw->suspend_flushing = FALSE;
754
755 draw_remove_extra_vertex_attribs(draw);
756 }
757
758
759 static void
760 aaline_reset_stipple_counter(struct draw_stage *stage)
761 {
762 stage->next->reset_stipple_counter( stage->next );
763 }
764
765
766 static void
767 aaline_destroy(struct draw_stage *stage)
768 {
769 struct aaline_stage *aaline = aaline_stage(stage);
770 struct pipe_context *pipe = stage->draw->pipe;
771 uint i;
772
773 for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
774 pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
775 }
776
777 if (aaline->sampler_cso)
778 pipe->delete_sampler_state(pipe, aaline->sampler_cso);
779
780 if (aaline->texture)
781 pipe_resource_reference(&aaline->texture, NULL);
782
783 if (aaline->sampler_view) {
784 pipe_sampler_view_reference(&aaline->sampler_view, NULL);
785 }
786
787 draw_free_temp_verts( stage );
788
789 /* restore the old entry points */
790 pipe->create_fs_state = aaline->driver_create_fs_state;
791 pipe->bind_fs_state = aaline->driver_bind_fs_state;
792 pipe->delete_fs_state = aaline->driver_delete_fs_state;
793
794 pipe->bind_sampler_states = aaline->driver_bind_sampler_states;
795 pipe->set_sampler_views = aaline->driver_set_sampler_views;
796
797 FREE( stage );
798 }
799
800
801 static struct aaline_stage *
802 draw_aaline_stage(struct draw_context *draw)
803 {
804 struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
805 if (aaline == NULL)
806 return NULL;
807
808 aaline->stage.draw = draw;
809 aaline->stage.name = "aaline";
810 aaline->stage.next = NULL;
811 aaline->stage.point = draw_pipe_passthrough_point;
812 aaline->stage.line = aaline_first_line;
813 aaline->stage.tri = draw_pipe_passthrough_tri;
814 aaline->stage.flush = aaline_flush;
815 aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
816 aaline->stage.destroy = aaline_destroy;
817
818 if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
819 goto fail;
820
821 return aaline;
822
823 fail:
824 if (aaline)
825 aaline->stage.destroy(&aaline->stage);
826
827 return NULL;
828 }
829
830
831 static struct aaline_stage *
832 aaline_stage_from_pipe(struct pipe_context *pipe)
833 {
834 struct draw_context *draw = (struct draw_context *) pipe->draw;
835
836 if (draw) {
837 return aaline_stage(draw->pipeline.aaline);
838 } else {
839 return NULL;
840 }
841 }
842
843
844 /**
845 * This function overrides the driver's create_fs_state() function and
846 * will typically be called by the state tracker.
847 */
848 static void *
849 aaline_create_fs_state(struct pipe_context *pipe,
850 const struct pipe_shader_state *fs)
851 {
852 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
853 struct aaline_fragment_shader *aafs = NULL;
854
855 if (aaline == NULL)
856 return NULL;
857
858 aafs = CALLOC_STRUCT(aaline_fragment_shader);
859
860 if (aafs == NULL)
861 return NULL;
862
863 aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
864
865 /* pass-through */
866 aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
867
868 return aafs;
869 }
870
871
872 static void
873 aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
874 {
875 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
876 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
877
878 if (aaline == NULL) {
879 return;
880 }
881
882 /* save current */
883 aaline->fs = aafs;
884 /* pass-through */
885 aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
886 }
887
888
889 static void
890 aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
891 {
892 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
893 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
894
895 if (aafs == NULL) {
896 return;
897 }
898
899 if (aaline != NULL) {
900 /* pass-through */
901 aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
902
903 if (aafs->aaline_fs)
904 aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
905 }
906
907 FREE((void*)aafs->state.tokens);
908 FREE(aafs);
909 }
910
911
912 static void
913 aaline_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
914 unsigned start, unsigned num, void **sampler)
915 {
916 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
917
918 assert(start == 0);
919
920 if (aaline == NULL) {
921 return;
922 }
923
924 if (shader == PIPE_SHADER_FRAGMENT) {
925 /* save current */
926 memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
927 aaline->num_samplers = num;
928 }
929
930 /* pass-through */
931 aaline->driver_bind_sampler_states(pipe, shader, start, num, sampler);
932 }
933
934
935 static void
936 aaline_set_sampler_views(struct pipe_context *pipe, unsigned shader,
937 unsigned start, unsigned num,
938 struct pipe_sampler_view **views)
939 {
940 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
941 uint i;
942
943 if (aaline == NULL) {
944 return;
945 }
946
947 if (shader == PIPE_SHADER_FRAGMENT) {
948 /* save current */
949 for (i = 0; i < num; i++) {
950 pipe_sampler_view_reference(&aaline->state.sampler_views[start + i],
951 views[i]);
952 }
953 aaline->num_sampler_views = num;
954 }
955
956 /* pass-through */
957 aaline->driver_set_sampler_views(pipe, shader, start, num, views);
958 }
959
960
961 void
962 draw_aaline_prepare_outputs(struct draw_context *draw,
963 struct draw_stage *stage)
964 {
965 struct aaline_stage *aaline = aaline_stage(stage);
966 const struct pipe_rasterizer_state *rast = draw->rasterizer;
967
968 /* update vertex attrib info */
969 aaline->pos_slot = draw_current_shader_position_output(draw);;
970
971 if (!rast->line_smooth)
972 return;
973
974 /* allocate the extra post-transformed vertex attribute */
975 aaline->tex_slot = draw_alloc_extra_vertex_attrib(draw,
976 TGSI_SEMANTIC_GENERIC,
977 aaline->fs->generic_attrib);
978 }
979
980 /**
981 * Called by drivers that want to install this AA line prim stage
982 * into the draw module's pipeline. This will not be used if the
983 * hardware has native support for AA lines.
984 */
985 boolean
986 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
987 {
988 struct aaline_stage *aaline;
989
990 pipe->draw = (void *) draw;
991
992 /*
993 * Create / install AA line drawing / prim stage
994 */
995 aaline = draw_aaline_stage( draw );
996 if (!aaline)
997 goto fail;
998
999 /* create special texture, sampler state */
1000 if (!aaline_create_texture(aaline))
1001 goto fail;
1002
1003 if (!aaline_create_sampler(aaline))
1004 goto fail;
1005
1006 /* save original driver functions */
1007 aaline->driver_create_fs_state = pipe->create_fs_state;
1008 aaline->driver_bind_fs_state = pipe->bind_fs_state;
1009 aaline->driver_delete_fs_state = pipe->delete_fs_state;
1010
1011 aaline->driver_bind_sampler_states = pipe->bind_sampler_states;
1012 aaline->driver_set_sampler_views = pipe->set_sampler_views;
1013
1014 /* override the driver's functions */
1015 pipe->create_fs_state = aaline_create_fs_state;
1016 pipe->bind_fs_state = aaline_bind_fs_state;
1017 pipe->delete_fs_state = aaline_delete_fs_state;
1018
1019 pipe->bind_sampler_states = aaline_bind_sampler_states;
1020 pipe->set_sampler_views = aaline_set_sampler_views;
1021
1022 /* Install once everything is known to be OK:
1023 */
1024 draw->pipeline.aaline = &aaline->stage;
1025
1026 return TRUE;
1027
1028 fail:
1029 if (aaline)
1030 aaline->stage.destroy( &aaline->stage );
1031
1032 return FALSE;
1033 }