Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_aaline.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * AA line stage: AA lines are converted to texture mapped triangles.
30 *
31 * Authors: Brian Paul
32 */
33
34
35 #include "pipe/p_inlines.h"
36 #include "pipe/p_context.h"
37 #include "pipe/p_defines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "util/u_math.h"
40 #include "util/u_memory.h"
41
42 #include "tgsi/tgsi_transform.h"
43 #include "tgsi/tgsi_dump.h"
44
45 #include "draw_context.h"
46 #include "draw_private.h"
47 #include "draw_pipe.h"
48
49
50 /**
51 * Max texture level for the alpha texture used for antialiasing
52 */
53 #define MAX_TEXTURE_LEVEL 5 /* 32 x 32 */
54
55
56 /**
57 * Subclass of pipe_shader_state to carry extra fragment shader info.
58 */
59 struct aaline_fragment_shader
60 {
61 struct pipe_shader_state state;
62 void *driver_fs;
63 void *aaline_fs;
64 void *aapoint_fs; /* not yet */
65 void *sprite_fs; /* not yet */
66 uint sampler_unit;
67 int generic_attrib; /**< texcoord/generic used for texture */
68 };
69
70
71 /**
72 * Subclass of draw_stage
73 */
74 struct aaline_stage
75 {
76 struct draw_stage stage;
77
78 float half_line_width;
79
80 /** For AA lines, this is the vertex attrib slot for the new texcoords */
81 uint tex_slot;
82 /** position, not necessarily output zero */
83 uint pos_slot;
84
85 void *sampler_cso;
86 struct pipe_texture *texture;
87 uint num_samplers;
88 uint num_textures;
89
90
91 /*
92 * Currently bound state
93 */
94 struct aaline_fragment_shader *fs;
95 struct {
96 void *sampler[PIPE_MAX_SAMPLERS];
97 struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
98 } state;
99
100 /*
101 * Driver interface/override functions
102 */
103 void * (*driver_create_fs_state)(struct pipe_context *,
104 const struct pipe_shader_state *);
105 void (*driver_bind_fs_state)(struct pipe_context *, void *);
106 void (*driver_delete_fs_state)(struct pipe_context *, void *);
107
108 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned,
109 void **);
110 void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
111 struct pipe_texture **);
112
113 struct pipe_context *pipe;
114 };
115
116
117
118 /**
119 * Subclass of tgsi_transform_context, used for transforming the
120 * user's fragment shader to add the special AA instructions.
121 */
122 struct aa_transform_context {
123 struct tgsi_transform_context base;
124 uint tempsUsed; /**< bitmask */
125 int colorOutput; /**< which output is the primary color */
126 uint samplersUsed; /**< bitfield of samplers used */
127 int freeSampler; /** an available sampler for the pstipple */
128 int maxInput, maxGeneric; /**< max input index found */
129 int colorTemp, texTemp; /**< temp registers */
130 boolean firstInstruction;
131 };
132
133
134 /**
135 * TGSI declaration transform callback.
136 * Look for a free sampler, a free input attrib, and two free temp regs.
137 */
138 static void
139 aa_transform_decl(struct tgsi_transform_context *ctx,
140 struct tgsi_full_declaration *decl)
141 {
142 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
143
144 if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
145 decl->Semantic.SemanticName == TGSI_SEMANTIC_COLOR &&
146 decl->Semantic.SemanticIndex == 0) {
147 aactx->colorOutput = decl->DeclarationRange.First;
148 }
149 else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
150 uint i;
151 for (i = decl->DeclarationRange.First;
152 i <= decl->DeclarationRange.Last; i++) {
153 aactx->samplersUsed |= 1 << i;
154 }
155 }
156 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
157 if ((int) decl->DeclarationRange.Last > aactx->maxInput)
158 aactx->maxInput = decl->DeclarationRange.Last;
159 if (decl->Semantic.SemanticName == TGSI_SEMANTIC_GENERIC &&
160 (int) decl->Semantic.SemanticIndex > aactx->maxGeneric) {
161 aactx->maxGeneric = decl->Semantic.SemanticIndex;
162 }
163 }
164 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
165 uint i;
166 for (i = decl->DeclarationRange.First;
167 i <= decl->DeclarationRange.Last; i++) {
168 aactx->tempsUsed |= (1 << i);
169 }
170 }
171
172 ctx->emit_declaration(ctx, decl);
173 }
174
175
176 /**
177 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
178 */
179 static int
180 free_bit(uint bitfield)
181 {
182 int i;
183 for (i = 0; i < 32; i++) {
184 if ((bitfield & (1 << i)) == 0)
185 return i;
186 }
187 return -1;
188 }
189
190
191 /**
192 * TGSI instruction transform callback.
193 * Replace writes to result.color w/ a temp reg.
194 * Upon END instruction, insert texture sampling code for antialiasing.
195 */
196 static void
197 aa_transform_inst(struct tgsi_transform_context *ctx,
198 struct tgsi_full_instruction *inst)
199 {
200 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
201
202 if (aactx->firstInstruction) {
203 /* emit our new declarations before the first instruction */
204
205 struct tgsi_full_declaration decl;
206 uint i;
207
208 /* find free sampler */
209 aactx->freeSampler = free_bit(aactx->samplersUsed);
210 if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
211 aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
212
213 /* find two free temp regs */
214 for (i = 0; i < 32; i++) {
215 if ((aactx->tempsUsed & (1 << i)) == 0) {
216 /* found a free temp */
217 if (aactx->colorTemp < 0)
218 aactx->colorTemp = i;
219 else if (aactx->texTemp < 0)
220 aactx->texTemp = i;
221 else
222 break;
223 }
224 }
225 assert(aactx->colorTemp >= 0);
226 assert(aactx->texTemp >= 0);
227
228 /* declare new generic input/texcoord */
229 decl = tgsi_default_full_declaration();
230 decl.Declaration.File = TGSI_FILE_INPUT;
231 /* XXX this could be linear... */
232 decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
233 decl.Declaration.Semantic = 1;
234 decl.Semantic.SemanticName = TGSI_SEMANTIC_GENERIC;
235 decl.Semantic.SemanticIndex = aactx->maxGeneric + 1;
236 decl.DeclarationRange.First =
237 decl.DeclarationRange.Last = aactx->maxInput + 1;
238 ctx->emit_declaration(ctx, &decl);
239
240 /* declare new sampler */
241 decl = tgsi_default_full_declaration();
242 decl.Declaration.File = TGSI_FILE_SAMPLER;
243 decl.DeclarationRange.First =
244 decl.DeclarationRange.Last = aactx->freeSampler;
245 ctx->emit_declaration(ctx, &decl);
246
247 /* declare new temp regs */
248 decl = tgsi_default_full_declaration();
249 decl.Declaration.File = TGSI_FILE_TEMPORARY;
250 decl.DeclarationRange.First =
251 decl.DeclarationRange.Last = aactx->texTemp;
252 ctx->emit_declaration(ctx, &decl);
253
254 decl = tgsi_default_full_declaration();
255 decl.Declaration.File = TGSI_FILE_TEMPORARY;
256 decl.DeclarationRange.First =
257 decl.DeclarationRange.Last = aactx->colorTemp;
258 ctx->emit_declaration(ctx, &decl);
259
260 aactx->firstInstruction = FALSE;
261 }
262
263 if (inst->Instruction.Opcode == TGSI_OPCODE_END &&
264 aactx->colorOutput != -1) {
265 struct tgsi_full_instruction newInst;
266
267 /* TEX */
268 newInst = tgsi_default_full_instruction();
269 newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
270 newInst.Instruction.NumDstRegs = 1;
271 newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
272 newInst.FullDstRegisters[0].DstRegister.Index = aactx->texTemp;
273 newInst.Instruction.NumSrcRegs = 2;
274 newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
275 newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
276 newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->maxInput + 1;
277 newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
278 newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->freeSampler;
279
280 ctx->emit_instruction(ctx, &newInst);
281
282 /* MOV rgb */
283 newInst = tgsi_default_full_instruction();
284 newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
285 newInst.Instruction.NumDstRegs = 1;
286 newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
287 newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
288 newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_XYZ;
289 newInst.Instruction.NumSrcRegs = 1;
290 newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
291 newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
292 ctx->emit_instruction(ctx, &newInst);
293
294 /* MUL alpha */
295 newInst = tgsi_default_full_instruction();
296 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
297 newInst.Instruction.NumDstRegs = 1;
298 newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_OUTPUT;
299 newInst.FullDstRegisters[0].DstRegister.Index = aactx->colorOutput;
300 newInst.FullDstRegisters[0].DstRegister.WriteMask = TGSI_WRITEMASK_W;
301 newInst.Instruction.NumSrcRegs = 2;
302 newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
303 newInst.FullSrcRegisters[0].SrcRegister.Index = aactx->colorTemp;
304 newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_TEMPORARY;
305 newInst.FullSrcRegisters[1].SrcRegister.Index = aactx->texTemp;
306 ctx->emit_instruction(ctx, &newInst);
307
308 /* END */
309 newInst = tgsi_default_full_instruction();
310 newInst.Instruction.Opcode = TGSI_OPCODE_END;
311 newInst.Instruction.NumDstRegs = 0;
312 newInst.Instruction.NumSrcRegs = 0;
313 ctx->emit_instruction(ctx, &newInst);
314 }
315 else {
316 /* Not an END instruction.
317 * Look for writes to result.color and replace with colorTemp reg.
318 */
319 uint i;
320
321 for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
322 struct tgsi_full_dst_register *dst = &inst->FullDstRegisters[i];
323 if (dst->DstRegister.File == TGSI_FILE_OUTPUT &&
324 dst->DstRegister.Index == aactx->colorOutput) {
325 dst->DstRegister.File = TGSI_FILE_TEMPORARY;
326 dst->DstRegister.Index = aactx->colorTemp;
327 }
328 }
329
330 ctx->emit_instruction(ctx, inst);
331 }
332 }
333
334
335 /**
336 * Generate the frag shader we'll use for drawing AA lines.
337 * This will be the user's shader plus some texture/modulate instructions.
338 */
339 static boolean
340 generate_aaline_fs(struct aaline_stage *aaline)
341 {
342 const struct pipe_shader_state *orig_fs = &aaline->fs->state;
343 struct pipe_shader_state aaline_fs;
344 struct aa_transform_context transform;
345
346 #define MAX 1000
347
348 aaline_fs = *orig_fs; /* copy to init */
349 aaline_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
350 if (aaline_fs.tokens == NULL)
351 return FALSE;
352
353 memset(&transform, 0, sizeof(transform));
354 transform.colorOutput = -1;
355 transform.maxInput = -1;
356 transform.maxGeneric = -1;
357 transform.colorTemp = -1;
358 transform.texTemp = -1;
359 transform.firstInstruction = TRUE;
360 transform.base.transform_instruction = aa_transform_inst;
361 transform.base.transform_declaration = aa_transform_decl;
362
363 tgsi_transform_shader(orig_fs->tokens,
364 (struct tgsi_token *) aaline_fs.tokens,
365 MAX, &transform.base);
366
367 #if 0 /* DEBUG */
368 tgsi_dump(orig_fs->tokens, 0);
369 tgsi_dump(aaline_fs.tokens, 0);
370 #endif
371
372 aaline->fs->sampler_unit = transform.freeSampler;
373
374 aaline->fs->aaline_fs
375 = aaline->driver_create_fs_state(aaline->pipe, &aaline_fs);
376 if (aaline->fs->aaline_fs == NULL)
377 return FALSE;
378
379 aaline->fs->generic_attrib = transform.maxGeneric + 1;
380 return TRUE;
381 }
382
383
384 /**
385 * Create the texture map we'll use for antialiasing the lines.
386 */
387 static boolean
388 aaline_create_texture(struct aaline_stage *aaline)
389 {
390 struct pipe_context *pipe = aaline->pipe;
391 struct pipe_screen *screen = pipe->screen;
392 struct pipe_texture texTemp;
393 uint level;
394
395 memset(&texTemp, 0, sizeof(texTemp));
396 texTemp.target = PIPE_TEXTURE_2D;
397 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
398 texTemp.last_level = MAX_TEXTURE_LEVEL;
399 texTemp.width[0] = 1 << MAX_TEXTURE_LEVEL;
400 texTemp.height[0] = 1 << MAX_TEXTURE_LEVEL;
401 texTemp.depth[0] = 1;
402 pf_get_block(texTemp.format, &texTemp.block);
403
404 aaline->texture = screen->texture_create(screen, &texTemp);
405 if (!aaline->texture)
406 return FALSE;
407
408 /* Fill in mipmap images.
409 * Basically each level is solid opaque, except for the outermost
410 * texels which are zero. Special case the 1x1 and 2x2 levels.
411 */
412 for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
413 struct pipe_surface *surface;
414 const uint size = aaline->texture->width[level];
415 ubyte *data;
416 uint i, j;
417
418 assert(aaline->texture->width[level] == aaline->texture->height[level]);
419
420 /* This texture is new, no need to flush.
421 */
422 surface = screen->get_tex_surface(screen, aaline->texture, 0, level, 0,
423 PIPE_BUFFER_USAGE_CPU_WRITE);
424 data = screen->surface_map(screen, surface, PIPE_BUFFER_USAGE_CPU_WRITE);
425 if (data == NULL)
426 return FALSE;
427
428 for (i = 0; i < size; i++) {
429 for (j = 0; j < size; j++) {
430 ubyte d;
431 if (size == 1) {
432 d = 255;
433 }
434 else if (size == 2) {
435 d = 200; /* tuneable */
436 }
437 else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
438 d = 0;
439 }
440 else {
441 d = 255;
442 }
443 data[i * surface->stride + j] = d;
444 }
445 }
446
447 /* unmap */
448 screen->surface_unmap(screen, surface);
449 screen->tex_surface_release(screen, &surface);
450 }
451 return TRUE;
452 }
453
454
455 /**
456 * Create the sampler CSO that'll be used for antialiasing.
457 * By using a mipmapped texture, we don't have to generate a different
458 * texture image for each line size.
459 */
460 static boolean
461 aaline_create_sampler(struct aaline_stage *aaline)
462 {
463 struct pipe_sampler_state sampler;
464 struct pipe_context *pipe = aaline->pipe;
465
466 memset(&sampler, 0, sizeof(sampler));
467 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
468 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
469 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
470 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
471 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
472 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
473 sampler.normalized_coords = 1;
474 sampler.min_lod = 0.0f;
475 sampler.max_lod = MAX_TEXTURE_LEVEL;
476
477 aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
478 if (aaline->sampler_cso == NULL)
479 return FALSE;
480
481 return TRUE;
482 }
483
484
485 /**
486 * When we're about to draw our first AA line in a batch, this function is
487 * called to tell the driver to bind our modified fragment shader.
488 */
489 static boolean
490 bind_aaline_fragment_shader(struct aaline_stage *aaline)
491 {
492 struct draw_context *draw = aaline->stage.draw;
493
494 if (!aaline->fs->aaline_fs &&
495 !generate_aaline_fs(aaline))
496 return FALSE;
497
498 draw->suspend_flushing = TRUE;
499 aaline->driver_bind_fs_state(aaline->pipe, aaline->fs->aaline_fs);
500 draw->suspend_flushing = FALSE;
501
502 return TRUE;
503 }
504
505
506
507 static INLINE struct aaline_stage *
508 aaline_stage( struct draw_stage *stage )
509 {
510 return (struct aaline_stage *) stage;
511 }
512
513
514 /**
515 * Draw a wide line by drawing a quad, using geometry which will
516 * fullfill GL's antialiased line requirements.
517 */
518 static void
519 aaline_line(struct draw_stage *stage, struct prim_header *header)
520 {
521 const struct aaline_stage *aaline = aaline_stage(stage);
522 const float half_width = aaline->half_line_width;
523 struct prim_header tri;
524 struct vertex_header *v[8];
525 uint texPos = aaline->tex_slot;
526 uint posPos = aaline->pos_slot;
527 float *pos, *tex;
528 float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
529 float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
530 double a = atan2(dy, dx);
531 float c_a = (float) cos(a), s_a = (float) sin(a);
532 uint i;
533
534 /* XXX the ends of lines aren't quite perfect yet, but probably passable */
535 dx = 0.5F * half_width;
536 dy = half_width;
537
538 /* allocate/dup new verts */
539 for (i = 0; i < 8; i++) {
540 v[i] = dup_vert(stage, header->v[i/4], i);
541 }
542
543 /*
544 * Quad strip for line from v0 to v1 (*=endpoints):
545 *
546 * 1 3 5 7
547 * +---+---------------------+---+
548 * | |
549 * | *v0 v1* |
550 * | |
551 * +---+---------------------+---+
552 * 0 2 4 6
553 */
554
555 /* new verts */
556 pos = v[0]->data[posPos];
557 pos[0] += (-dx * c_a - dy * s_a);
558 pos[1] += (-dx * s_a + dy * c_a);
559
560 pos = v[1]->data[posPos];
561 pos[0] += (-dx * c_a - -dy * s_a);
562 pos[1] += (-dx * s_a + -dy * c_a);
563
564 pos = v[2]->data[posPos];
565 pos[0] += ( dx * c_a - dy * s_a);
566 pos[1] += ( dx * s_a + dy * c_a);
567
568 pos = v[3]->data[posPos];
569 pos[0] += ( dx * c_a - -dy * s_a);
570 pos[1] += ( dx * s_a + -dy * c_a);
571
572 pos = v[4]->data[posPos];
573 pos[0] += (-dx * c_a - dy * s_a);
574 pos[1] += (-dx * s_a + dy * c_a);
575
576 pos = v[5]->data[posPos];
577 pos[0] += (-dx * c_a - -dy * s_a);
578 pos[1] += (-dx * s_a + -dy * c_a);
579
580 pos = v[6]->data[posPos];
581 pos[0] += ( dx * c_a - dy * s_a);
582 pos[1] += ( dx * s_a + dy * c_a);
583
584 pos = v[7]->data[posPos];
585 pos[0] += ( dx * c_a - -dy * s_a);
586 pos[1] += ( dx * s_a + -dy * c_a);
587
588 /* new texcoords */
589 tex = v[0]->data[texPos];
590 ASSIGN_4V(tex, 0, 0, 0, 1);
591
592 tex = v[1]->data[texPos];
593 ASSIGN_4V(tex, 0, 1, 0, 1);
594
595 tex = v[2]->data[texPos];
596 ASSIGN_4V(tex, .5, 0, 0, 1);
597
598 tex = v[3]->data[texPos];
599 ASSIGN_4V(tex, .5, 1, 0, 1);
600
601 tex = v[4]->data[texPos];
602 ASSIGN_4V(tex, .5, 0, 0, 1);
603
604 tex = v[5]->data[texPos];
605 ASSIGN_4V(tex, .5, 1, 0, 1);
606
607 tex = v[6]->data[texPos];
608 ASSIGN_4V(tex, 1, 0, 0, 1);
609
610 tex = v[7]->data[texPos];
611 ASSIGN_4V(tex, 1, 1, 0, 1);
612
613 /* emit 6 tris for the quad strip */
614 tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0];
615 stage->next->tri( stage->next, &tri );
616
617 tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2];
618 stage->next->tri( stage->next, &tri );
619
620 tri.v[0] = v[4]; tri.v[1] = v[3]; tri.v[2] = v[2];
621 stage->next->tri( stage->next, &tri );
622
623 tri.v[0] = v[5]; tri.v[1] = v[3]; tri.v[2] = v[4];
624 stage->next->tri( stage->next, &tri );
625
626 tri.v[0] = v[6]; tri.v[1] = v[5]; tri.v[2] = v[4];
627 stage->next->tri( stage->next, &tri );
628
629 tri.v[0] = v[7]; tri.v[1] = v[5]; tri.v[2] = v[6];
630 stage->next->tri( stage->next, &tri );
631 }
632
633
634 static void
635 aaline_first_line(struct draw_stage *stage, struct prim_header *header)
636 {
637 auto struct aaline_stage *aaline = aaline_stage(stage);
638 struct draw_context *draw = stage->draw;
639 struct pipe_context *pipe = aaline->pipe;
640 uint num_samplers;
641
642 assert(draw->rasterizer->line_smooth);
643
644 if (draw->rasterizer->line_width <= 3.0)
645 aaline->half_line_width = 1.5f;
646 else
647 aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
648
649 /*
650 * Bind (generate) our fragprog, sampler and texture
651 */
652 if (!bind_aaline_fragment_shader(aaline)) {
653 stage->line = draw_pipe_passthrough_line;
654 stage->line(stage, header);
655 return;
656 }
657
658 /* update vertex attrib info */
659 aaline->tex_slot = draw->vs.num_vs_outputs;
660 aaline->pos_slot = draw->vs.position_output;
661
662 /* advertise the extra post-transformed vertex attribute */
663 draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
664 draw->extra_vp_outputs.semantic_index = aaline->fs->generic_attrib;
665 draw->extra_vp_outputs.slot = aaline->tex_slot;
666
667 /* how many samplers? */
668 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
669 num_samplers = MAX2(aaline->num_textures, aaline->num_samplers);
670 num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
671
672 aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
673 pipe_texture_reference(&aaline->state.texture[aaline->fs->sampler_unit],
674 aaline->texture);
675
676 draw->suspend_flushing = TRUE;
677 aaline->driver_bind_sampler_states(pipe, num_samplers, aaline->state.sampler);
678 aaline->driver_set_sampler_textures(pipe, num_samplers, aaline->state.texture);
679 draw->suspend_flushing = FALSE;
680
681 /* now really draw first line */
682 stage->line = aaline_line;
683 stage->line(stage, header);
684 }
685
686
687 static void
688 aaline_flush(struct draw_stage *stage, unsigned flags)
689 {
690 struct draw_context *draw = stage->draw;
691 struct aaline_stage *aaline = aaline_stage(stage);
692 struct pipe_context *pipe = aaline->pipe;
693
694 stage->line = aaline_first_line;
695 stage->next->flush( stage->next, flags );
696
697 /* restore original frag shader, texture, sampler state */
698 draw->suspend_flushing = TRUE;
699 aaline->driver_bind_fs_state(pipe, aaline->fs->driver_fs);
700 aaline->driver_bind_sampler_states(pipe, aaline->num_samplers,
701 aaline->state.sampler);
702 aaline->driver_set_sampler_textures(pipe, aaline->num_textures,
703 aaline->state.texture);
704 draw->suspend_flushing = FALSE;
705
706 draw->extra_vp_outputs.slot = 0;
707 }
708
709
710 static void
711 aaline_reset_stipple_counter(struct draw_stage *stage)
712 {
713 stage->next->reset_stipple_counter( stage->next );
714 }
715
716
717 static void
718 aaline_destroy(struct draw_stage *stage)
719 {
720 struct aaline_stage *aaline = aaline_stage(stage);
721 uint i;
722
723 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
724 pipe_texture_reference(&aaline->state.texture[i], NULL);
725 }
726
727 if (aaline->sampler_cso)
728 aaline->pipe->delete_sampler_state(aaline->pipe, aaline->sampler_cso);
729
730 if (aaline->texture)
731 pipe_texture_release(&aaline->texture);
732
733 draw_free_temp_verts( stage );
734
735 FREE( stage );
736 }
737
738
739 static struct aaline_stage *
740 draw_aaline_stage(struct draw_context *draw)
741 {
742 struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
743 if (aaline == NULL)
744 return NULL;
745
746 if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
747 goto fail;
748
749 aaline->stage.draw = draw;
750 aaline->stage.next = NULL;
751 aaline->stage.point = draw_pipe_passthrough_point;
752 aaline->stage.line = aaline_first_line;
753 aaline->stage.tri = draw_pipe_passthrough_tri;
754 aaline->stage.flush = aaline_flush;
755 aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
756 aaline->stage.destroy = aaline_destroy;
757
758 return aaline;
759
760 fail:
761 if (aaline)
762 aaline_destroy(&aaline->stage);
763
764 return NULL;
765 }
766
767
768 static struct aaline_stage *
769 aaline_stage_from_pipe(struct pipe_context *pipe)
770 {
771 struct draw_context *draw = (struct draw_context *) pipe->draw;
772 return aaline_stage(draw->pipeline.aaline);
773 }
774
775
776 /**
777 * This function overrides the driver's create_fs_state() function and
778 * will typically be called by the state tracker.
779 */
780 static void *
781 aaline_create_fs_state(struct pipe_context *pipe,
782 const struct pipe_shader_state *fs)
783 {
784 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
785 struct aaline_fragment_shader *aafs = CALLOC_STRUCT(aaline_fragment_shader);
786 if (aafs == NULL)
787 return NULL;
788
789 aafs->state = *fs;
790
791 /* pass-through */
792 aafs->driver_fs = aaline->driver_create_fs_state(aaline->pipe, fs);
793
794 return aafs;
795 }
796
797
798 static void
799 aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
800 {
801 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
802 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
803
804 /* save current */
805 aaline->fs = aafs;
806 /* pass-through */
807 aaline->driver_bind_fs_state(aaline->pipe,
808 (aafs ? aafs->driver_fs : NULL));
809 }
810
811
812 static void
813 aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
814 {
815 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
816 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
817 /* pass-through */
818 aaline->driver_delete_fs_state(aaline->pipe, aafs->driver_fs);
819 FREE(aafs);
820 }
821
822
823 static void
824 aaline_bind_sampler_states(struct pipe_context *pipe,
825 unsigned num, void **sampler)
826 {
827 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
828
829 /* save current */
830 memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
831 aaline->num_samplers = num;
832
833 /* pass-through */
834 aaline->driver_bind_sampler_states(aaline->pipe, num, sampler);
835 }
836
837
838 static void
839 aaline_set_sampler_textures(struct pipe_context *pipe,
840 unsigned num, struct pipe_texture **texture)
841 {
842 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
843 uint i;
844
845 /* save current */
846 for (i = 0; i < num; i++) {
847 pipe_texture_reference(&aaline->state.texture[i], texture[i]);
848 }
849 for ( ; i < PIPE_MAX_SAMPLERS; i++) {
850 pipe_texture_reference(&aaline->state.texture[i], NULL);
851 }
852 aaline->num_textures = num;
853
854 /* pass-through */
855 aaline->driver_set_sampler_textures(aaline->pipe, num, texture);
856 }
857
858
859 /**
860 * Called by drivers that want to install this AA line prim stage
861 * into the draw module's pipeline. This will not be used if the
862 * hardware has native support for AA lines.
863 */
864 boolean
865 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
866 {
867 struct aaline_stage *aaline;
868
869 pipe->draw = (void *) draw;
870
871 /*
872 * Create / install AA line drawing / prim stage
873 */
874 aaline = draw_aaline_stage( draw );
875 if (!aaline)
876 goto fail;
877
878 aaline->pipe = pipe;
879
880 /* create special texture, sampler state */
881 if (!aaline_create_texture(aaline))
882 goto fail;
883
884 if (!aaline_create_sampler(aaline))
885 goto fail;
886
887 /* save original driver functions */
888 aaline->driver_create_fs_state = pipe->create_fs_state;
889 aaline->driver_bind_fs_state = pipe->bind_fs_state;
890 aaline->driver_delete_fs_state = pipe->delete_fs_state;
891
892 aaline->driver_bind_sampler_states = pipe->bind_sampler_states;
893 aaline->driver_set_sampler_textures = pipe->set_sampler_textures;
894
895 /* override the driver's functions */
896 pipe->create_fs_state = aaline_create_fs_state;
897 pipe->bind_fs_state = aaline_bind_fs_state;
898 pipe->delete_fs_state = aaline_delete_fs_state;
899
900 pipe->bind_sampler_states = aaline_bind_sampler_states;
901 pipe->set_sampler_textures = aaline_set_sampler_textures;
902
903 /* Install once everything is known to be OK:
904 */
905 draw->pipeline.aaline = &aaline->stage;
906
907 return TRUE;
908
909 fail:
910 if (aaline)
911 aaline->stage.destroy( &aaline->stage );
912
913 return FALSE;
914 }