1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * AA line stage: AA lines are converted to texture mapped triangles.
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_shader_tokens.h"
38 #include "util/u_inlines.h"
40 #include "util/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_sampler.h"
45 #include "tgsi/tgsi_transform.h"
46 #include "tgsi/tgsi_dump.h"
48 #include "draw_context.h"
49 #include "draw_private.h"
50 #include "draw_pipe.h"
53 /** Approx number of new tokens for instructions in aa_transform_inst() */
54 #define NUM_NEW_TOKENS 53
58 * Size for the alpha texture used for antialiasing
60 #define TEXTURE_SIZE_LOG2 5 /* 32 x 32 */
63 * Max texture level for the alpha texture used for antialiasing
65 * Don't use the 1x1 and 2x2 mipmap levels.
67 #define MAX_TEXTURE_LEVEL (TEXTURE_SIZE_LOG2 - 2)
71 * Subclass of pipe_shader_state to carry extra fragment shader info.
73 struct aaline_fragment_shader
75 struct pipe_shader_state state
;
79 int generic_attrib
; /**< texcoord/generic used for texture */
84 * Subclass of draw_stage
88 struct draw_stage stage
;
90 float half_line_width
;
92 /** For AA lines, this is the vertex attrib slot for the new texcoords */
94 /** position, not necessarily output zero */
98 struct pipe_resource
*texture
;
99 struct pipe_sampler_view
*sampler_view
;
101 uint num_sampler_views
;
105 * Currently bound state
107 struct aaline_fragment_shader
*fs
;
109 void *sampler
[PIPE_MAX_SAMPLERS
];
110 struct pipe_sampler_view
*sampler_views
[PIPE_MAX_SHADER_SAMPLER_VIEWS
];
114 * Driver interface/override functions
116 void * (*driver_create_fs_state
)(struct pipe_context
*,
117 const struct pipe_shader_state
*);
118 void (*driver_bind_fs_state
)(struct pipe_context
*, void *);
119 void (*driver_delete_fs_state
)(struct pipe_context
*, void *);
121 void (*driver_bind_sampler_states
)(struct pipe_context
*, unsigned, unsigned,
124 void (*driver_set_sampler_views
)(struct pipe_context
*, unsigned shader
,
125 unsigned start
, unsigned count
,
126 struct pipe_sampler_view
**);
132 * Subclass of tgsi_transform_context, used for transforming the
133 * user's fragment shader to add the special AA instructions.
135 struct aa_transform_context
{
136 struct tgsi_transform_context base
;
137 uint tempsUsed
; /**< bitmask */
138 int colorOutput
; /**< which output is the primary color */
139 uint samplersUsed
; /**< bitfield of samplers used */
141 int freeSampler
; /** an available sampler for the pstipple */
142 int maxInput
, maxGeneric
; /**< max input index found */
143 int colorTemp
, texTemp
; /**< temp registers */
148 * TGSI declaration transform callback.
149 * Look for a free sampler, a free input attrib, and two free temp regs.
152 aa_transform_decl(struct tgsi_transform_context
*ctx
,
153 struct tgsi_full_declaration
*decl
)
155 struct aa_transform_context
*aactx
= (struct aa_transform_context
*) ctx
;
157 if (decl
->Declaration
.File
== TGSI_FILE_OUTPUT
&&
158 decl
->Semantic
.Name
== TGSI_SEMANTIC_COLOR
&&
159 decl
->Semantic
.Index
== 0) {
160 aactx
->colorOutput
= decl
->Range
.First
;
162 else if (decl
->Declaration
.File
== TGSI_FILE_SAMPLER
) {
164 for (i
= decl
->Range
.First
;
165 i
<= decl
->Range
.Last
; i
++) {
166 aactx
->samplersUsed
|= 1u << i
;
169 else if (decl
->Declaration
.File
== TGSI_FILE_SAMPLER_VIEW
) {
170 aactx
->hasSview
= true;
172 else if (decl
->Declaration
.File
== TGSI_FILE_INPUT
) {
173 if ((int) decl
->Range
.Last
> aactx
->maxInput
)
174 aactx
->maxInput
= decl
->Range
.Last
;
175 if (decl
->Semantic
.Name
== TGSI_SEMANTIC_GENERIC
&&
176 (int) decl
->Semantic
.Index
> aactx
->maxGeneric
) {
177 aactx
->maxGeneric
= decl
->Semantic
.Index
;
180 else if (decl
->Declaration
.File
== TGSI_FILE_TEMPORARY
) {
182 for (i
= decl
->Range
.First
;
183 i
<= decl
->Range
.Last
; i
++) {
184 aactx
->tempsUsed
|= (1 << i
);
188 ctx
->emit_declaration(ctx
, decl
);
193 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
196 free_bit(uint bitfield
)
198 return ffs(~bitfield
) - 1;
203 * TGSI transform prolog callback.
206 aa_transform_prolog(struct tgsi_transform_context
*ctx
)
208 struct aa_transform_context
*aactx
= (struct aa_transform_context
*) ctx
;
211 STATIC_ASSERT(sizeof(aactx
->samplersUsed
) * 8 >= PIPE_MAX_SAMPLERS
);
213 /* find free sampler */
214 aactx
->freeSampler
= free_bit(aactx
->samplersUsed
);
215 if (aactx
->freeSampler
< 0 || aactx
->freeSampler
>= PIPE_MAX_SAMPLERS
)
216 aactx
->freeSampler
= PIPE_MAX_SAMPLERS
- 1;
218 /* find two free temp regs */
219 for (i
= 0; i
< 32; i
++) {
220 if ((aactx
->tempsUsed
& (1 << i
)) == 0) {
221 /* found a free temp */
222 if (aactx
->colorTemp
< 0)
223 aactx
->colorTemp
= i
;
224 else if (aactx
->texTemp
< 0)
230 assert(aactx
->colorTemp
>= 0);
231 assert(aactx
->texTemp
>= 0);
233 /* declare new generic input/texcoord */
234 tgsi_transform_input_decl(ctx
, aactx
->maxInput
+ 1,
235 TGSI_SEMANTIC_GENERIC
, aactx
->maxGeneric
+ 1,
236 TGSI_INTERPOLATE_LINEAR
);
238 /* declare new sampler */
239 tgsi_transform_sampler_decl(ctx
, aactx
->freeSampler
);
241 /* if the src shader has SVIEW decl's for each SAMP decl, we
242 * need to continue the trend and ensure there is a matching
243 * SVIEW for the new SAMP we just created
245 if (aactx
->hasSview
) {
246 tgsi_transform_sampler_view_decl(ctx
,
249 TGSI_RETURN_TYPE_FLOAT
);
252 /* declare new temp regs */
253 tgsi_transform_temp_decl(ctx
, aactx
->texTemp
);
254 tgsi_transform_temp_decl(ctx
, aactx
->colorTemp
);
259 * TGSI transform epilog callback.
262 aa_transform_epilog(struct tgsi_transform_context
*ctx
)
264 struct aa_transform_context
*aactx
= (struct aa_transform_context
*) ctx
;
266 if (aactx
->colorOutput
!= -1) {
267 /* insert texture sampling code for antialiasing. */
269 /* TEX texTemp, input_coord, sampler, 2D */
270 tgsi_transform_tex_inst(ctx
,
271 TGSI_FILE_TEMPORARY
, aactx
->texTemp
,
272 TGSI_FILE_INPUT
, aactx
->maxInput
+ 1,
273 TGSI_TEXTURE_2D
, aactx
->freeSampler
);
276 tgsi_transform_op1_inst(ctx
, TGSI_OPCODE_MOV
,
277 TGSI_FILE_OUTPUT
, aactx
->colorOutput
,
279 TGSI_FILE_TEMPORARY
, aactx
->colorTemp
);
282 tgsi_transform_op2_inst(ctx
, TGSI_OPCODE_MUL
,
283 TGSI_FILE_OUTPUT
, aactx
->colorOutput
,
285 TGSI_FILE_TEMPORARY
, aactx
->colorTemp
,
286 TGSI_FILE_TEMPORARY
, aactx
->texTemp
);
292 * TGSI instruction transform callback.
293 * Replace writes to result.color w/ a temp reg.
296 aa_transform_inst(struct tgsi_transform_context
*ctx
,
297 struct tgsi_full_instruction
*inst
)
299 struct aa_transform_context
*aactx
= (struct aa_transform_context
*) ctx
;
303 * Look for writes to result.color and replace with colorTemp reg.
305 for (i
= 0; i
< inst
->Instruction
.NumDstRegs
; i
++) {
306 struct tgsi_full_dst_register
*dst
= &inst
->Dst
[i
];
307 if (dst
->Register
.File
== TGSI_FILE_OUTPUT
&&
308 dst
->Register
.Index
== aactx
->colorOutput
) {
309 dst
->Register
.File
= TGSI_FILE_TEMPORARY
;
310 dst
->Register
.Index
= aactx
->colorTemp
;
314 ctx
->emit_instruction(ctx
, inst
);
319 * Generate the frag shader we'll use for drawing AA lines.
320 * This will be the user's shader plus some texture/modulate instructions.
323 generate_aaline_fs(struct aaline_stage
*aaline
)
325 struct pipe_context
*pipe
= aaline
->stage
.draw
->pipe
;
326 const struct pipe_shader_state
*orig_fs
= &aaline
->fs
->state
;
327 struct pipe_shader_state aaline_fs
;
328 struct aa_transform_context transform
;
329 const uint newLen
= tgsi_num_tokens(orig_fs
->tokens
) + NUM_NEW_TOKENS
;
331 aaline_fs
= *orig_fs
; /* copy to init */
332 aaline_fs
.tokens
= tgsi_alloc_tokens(newLen
);
333 if (aaline_fs
.tokens
== NULL
)
336 memset(&transform
, 0, sizeof(transform
));
337 transform
.colorOutput
= -1;
338 transform
.maxInput
= -1;
339 transform
.maxGeneric
= -1;
340 transform
.colorTemp
= -1;
341 transform
.texTemp
= -1;
342 transform
.base
.prolog
= aa_transform_prolog
;
343 transform
.base
.epilog
= aa_transform_epilog
;
344 transform
.base
.transform_instruction
= aa_transform_inst
;
345 transform
.base
.transform_declaration
= aa_transform_decl
;
347 tgsi_transform_shader(orig_fs
->tokens
,
348 (struct tgsi_token
*) aaline_fs
.tokens
,
349 newLen
, &transform
.base
);
352 debug_printf("draw_aaline, orig shader:\n");
353 tgsi_dump(orig_fs
->tokens
, 0);
354 debug_printf("draw_aaline, new shader:\n");
355 tgsi_dump(aaline_fs
.tokens
, 0);
358 aaline
->fs
->sampler_unit
= transform
.freeSampler
;
360 aaline
->fs
->aaline_fs
= aaline
->driver_create_fs_state(pipe
, &aaline_fs
);
361 if (aaline
->fs
->aaline_fs
== NULL
)
364 aaline
->fs
->generic_attrib
= transform
.maxGeneric
+ 1;
365 FREE((void *)aaline_fs
.tokens
);
369 FREE((void *)aaline_fs
.tokens
);
375 * Create the texture map we'll use for antialiasing the lines.
378 aaline_create_texture(struct aaline_stage
*aaline
)
380 struct pipe_context
*pipe
= aaline
->stage
.draw
->pipe
;
381 struct pipe_screen
*screen
= pipe
->screen
;
382 struct pipe_resource texTemp
;
383 struct pipe_sampler_view viewTempl
;
386 memset(&texTemp
, 0, sizeof(texTemp
));
387 texTemp
.target
= PIPE_TEXTURE_2D
;
388 texTemp
.format
= PIPE_FORMAT_A8_UNORM
; /* XXX verify supported by driver! */
389 texTemp
.last_level
= MAX_TEXTURE_LEVEL
;
390 texTemp
.width0
= 1 << TEXTURE_SIZE_LOG2
;
391 texTemp
.height0
= 1 << TEXTURE_SIZE_LOG2
;
393 texTemp
.array_size
= 1;
394 texTemp
.bind
= PIPE_BIND_SAMPLER_VIEW
;
396 aaline
->texture
= screen
->resource_create(screen
, &texTemp
);
397 if (!aaline
->texture
)
400 u_sampler_view_default_template(&viewTempl
,
402 aaline
->texture
->format
);
403 aaline
->sampler_view
= pipe
->create_sampler_view(pipe
,
406 if (!aaline
->sampler_view
) {
410 /* Fill in mipmap images.
411 * Basically each level is solid opaque, except for the outermost
412 * texels which are zero. Special case the 1x1 and 2x2 levels
413 * (though, those levels shouldn't be used - see the max_lod setting).
415 for (level
= 0; level
<= MAX_TEXTURE_LEVEL
; level
++) {
416 struct pipe_transfer
*transfer
;
418 const uint size
= u_minify(aaline
->texture
->width0
, level
);
422 assert(aaline
->texture
->width0
== aaline
->texture
->height0
);
424 u_box_origin_2d( size
, size
, &box
);
426 /* This texture is new, no need to flush.
428 data
= pipe
->transfer_map(pipe
,
437 for (i
= 0; i
< size
; i
++) {
438 for (j
= 0; j
< size
; j
++) {
443 else if (size
== 2) {
444 d
= 200; /* tuneable */
446 else if (i
== 0 || j
== 0 || i
== size
- 1 || j
== size
- 1) {
447 d
= 35; /* edge texel */
452 data
[i
* transfer
->stride
+ j
] = d
;
457 pipe
->transfer_unmap(pipe
, transfer
);
464 * Create the sampler CSO that'll be used for antialiasing.
465 * By using a mipmapped texture, we don't have to generate a different
466 * texture image for each line size.
469 aaline_create_sampler(struct aaline_stage
*aaline
)
471 struct pipe_sampler_state sampler
;
472 struct pipe_context
*pipe
= aaline
->stage
.draw
->pipe
;
474 memset(&sampler
, 0, sizeof(sampler
));
475 sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
476 sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
477 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
478 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_LINEAR
;
479 sampler
.min_img_filter
= PIPE_TEX_FILTER_LINEAR
;
480 sampler
.mag_img_filter
= PIPE_TEX_FILTER_LINEAR
;
481 sampler
.normalized_coords
= 1;
482 sampler
.min_lod
= 0.0f
;
483 sampler
.max_lod
= MAX_TEXTURE_LEVEL
;
485 aaline
->sampler_cso
= pipe
->create_sampler_state(pipe
, &sampler
);
486 if (aaline
->sampler_cso
== NULL
)
494 * When we're about to draw our first AA line in a batch, this function is
495 * called to tell the driver to bind our modified fragment shader.
498 bind_aaline_fragment_shader(struct aaline_stage
*aaline
)
500 struct draw_context
*draw
= aaline
->stage
.draw
;
501 struct pipe_context
*pipe
= draw
->pipe
;
503 if (!aaline
->fs
->aaline_fs
&&
504 !generate_aaline_fs(aaline
))
507 draw
->suspend_flushing
= TRUE
;
508 aaline
->driver_bind_fs_state(pipe
, aaline
->fs
->aaline_fs
);
509 draw
->suspend_flushing
= FALSE
;
516 static inline struct aaline_stage
*
517 aaline_stage( struct draw_stage
*stage
)
519 return (struct aaline_stage
*) stage
;
524 * Draw a wide line by drawing a quad, using geometry which will
525 * fullfill GL's antialiased line requirements.
528 aaline_line(struct draw_stage
*stage
, struct prim_header
*header
)
530 const struct aaline_stage
*aaline
= aaline_stage(stage
);
531 const float half_width
= aaline
->half_line_width
;
532 struct prim_header tri
;
533 struct vertex_header
*v
[8];
534 uint texPos
= aaline
->tex_slot
;
535 uint posPos
= aaline
->pos_slot
;
537 float dx
= header
->v
[1]->data
[posPos
][0] - header
->v
[0]->data
[posPos
][0];
538 float dy
= header
->v
[1]->data
[posPos
][1] - header
->v
[0]->data
[posPos
][1];
539 double a
= atan2(dy
, dx
);
540 float c_a
= (float) cos(a
), s_a
= (float) sin(a
);
543 /* XXX the ends of lines aren't quite perfect yet, but probably passable */
544 dx
= 0.5F
* half_width
;
547 /* allocate/dup new verts */
548 for (i
= 0; i
< 8; i
++) {
549 v
[i
] = dup_vert(stage
, header
->v
[i
/4], i
);
553 * Quad strip for line from v0 to v1 (*=endpoints):
556 * +---+---------------------+---+
560 * +---+---------------------+---+
565 pos
= v
[0]->data
[posPos
];
566 pos
[0] += (-dx
* c_a
- dy
* s_a
);
567 pos
[1] += (-dx
* s_a
+ dy
* c_a
);
569 pos
= v
[1]->data
[posPos
];
570 pos
[0] += (-dx
* c_a
- -dy
* s_a
);
571 pos
[1] += (-dx
* s_a
+ -dy
* c_a
);
573 pos
= v
[2]->data
[posPos
];
574 pos
[0] += ( dx
* c_a
- dy
* s_a
);
575 pos
[1] += ( dx
* s_a
+ dy
* c_a
);
577 pos
= v
[3]->data
[posPos
];
578 pos
[0] += ( dx
* c_a
- -dy
* s_a
);
579 pos
[1] += ( dx
* s_a
+ -dy
* c_a
);
581 pos
= v
[4]->data
[posPos
];
582 pos
[0] += (-dx
* c_a
- dy
* s_a
);
583 pos
[1] += (-dx
* s_a
+ dy
* c_a
);
585 pos
= v
[5]->data
[posPos
];
586 pos
[0] += (-dx
* c_a
- -dy
* s_a
);
587 pos
[1] += (-dx
* s_a
+ -dy
* c_a
);
589 pos
= v
[6]->data
[posPos
];
590 pos
[0] += ( dx
* c_a
- dy
* s_a
);
591 pos
[1] += ( dx
* s_a
+ dy
* c_a
);
593 pos
= v
[7]->data
[posPos
];
594 pos
[0] += ( dx
* c_a
- -dy
* s_a
);
595 pos
[1] += ( dx
* s_a
+ -dy
* c_a
);
598 tex
= v
[0]->data
[texPos
];
599 ASSIGN_4V(tex
, 0, 0, 0, 1);
601 tex
= v
[1]->data
[texPos
];
602 ASSIGN_4V(tex
, 0, 1, 0, 1);
604 tex
= v
[2]->data
[texPos
];
605 ASSIGN_4V(tex
, .5, 0, 0, 1);
607 tex
= v
[3]->data
[texPos
];
608 ASSIGN_4V(tex
, .5, 1, 0, 1);
610 tex
= v
[4]->data
[texPos
];
611 ASSIGN_4V(tex
, .5, 0, 0, 1);
613 tex
= v
[5]->data
[texPos
];
614 ASSIGN_4V(tex
, .5, 1, 0, 1);
616 tex
= v
[6]->data
[texPos
];
617 ASSIGN_4V(tex
, 1, 0, 0, 1);
619 tex
= v
[7]->data
[texPos
];
620 ASSIGN_4V(tex
, 1, 1, 0, 1);
622 /* emit 6 tris for the quad strip */
623 tri
.v
[0] = v
[2]; tri
.v
[1] = v
[1]; tri
.v
[2] = v
[0];
624 stage
->next
->tri( stage
->next
, &tri
);
626 tri
.v
[0] = v
[3]; tri
.v
[1] = v
[1]; tri
.v
[2] = v
[2];
627 stage
->next
->tri( stage
->next
, &tri
);
629 tri
.v
[0] = v
[4]; tri
.v
[1] = v
[3]; tri
.v
[2] = v
[2];
630 stage
->next
->tri( stage
->next
, &tri
);
632 tri
.v
[0] = v
[5]; tri
.v
[1] = v
[3]; tri
.v
[2] = v
[4];
633 stage
->next
->tri( stage
->next
, &tri
);
635 tri
.v
[0] = v
[6]; tri
.v
[1] = v
[5]; tri
.v
[2] = v
[4];
636 stage
->next
->tri( stage
->next
, &tri
);
638 tri
.v
[0] = v
[7]; tri
.v
[1] = v
[5]; tri
.v
[2] = v
[6];
639 stage
->next
->tri( stage
->next
, &tri
);
644 aaline_first_line(struct draw_stage
*stage
, struct prim_header
*header
)
646 auto struct aaline_stage
*aaline
= aaline_stage(stage
);
647 struct draw_context
*draw
= stage
->draw
;
648 struct pipe_context
*pipe
= draw
->pipe
;
649 const struct pipe_rasterizer_state
*rast
= draw
->rasterizer
;
651 uint num_sampler_views
;
654 assert(draw
->rasterizer
->line_smooth
);
656 if (draw
->rasterizer
->line_width
<= 2.2)
657 aaline
->half_line_width
= 1.1f
;
659 aaline
->half_line_width
= 0.5f
* draw
->rasterizer
->line_width
;
662 * Bind (generate) our fragprog, sampler and texture
664 if (!bind_aaline_fragment_shader(aaline
)) {
665 stage
->line
= draw_pipe_passthrough_line
;
666 stage
->line(stage
, header
);
670 draw_aaline_prepare_outputs(draw
, draw
->pipeline
.aaline
);
672 /* how many samplers? */
673 /* we'll use sampler/texture[aaline->sampler_unit] for the alpha texture */
674 num_samplers
= MAX2(aaline
->num_samplers
, aaline
->fs
->sampler_unit
+ 1);
675 num_sampler_views
= MAX2(num_samplers
, aaline
->num_sampler_views
);
677 aaline
->state
.sampler
[aaline
->fs
->sampler_unit
] = aaline
->sampler_cso
;
678 pipe_sampler_view_reference(&aaline
->state
.sampler_views
[aaline
->fs
->sampler_unit
],
679 aaline
->sampler_view
);
681 draw
->suspend_flushing
= TRUE
;
683 aaline
->driver_bind_sampler_states(pipe
, PIPE_SHADER_FRAGMENT
, 0,
684 num_samplers
, aaline
->state
.sampler
);
686 aaline
->driver_set_sampler_views(pipe
, PIPE_SHADER_FRAGMENT
, 0,
687 num_sampler_views
, aaline
->state
.sampler_views
);
689 /* Disable triangle culling, stippling, unfilled mode etc. */
690 r
= draw_get_rasterizer_no_cull(draw
, rast
->scissor
, rast
->flatshade
);
691 pipe
->bind_rasterizer_state(pipe
, r
);
693 draw
->suspend_flushing
= FALSE
;
695 /* now really draw first line */
696 stage
->line
= aaline_line
;
697 stage
->line(stage
, header
);
702 aaline_flush(struct draw_stage
*stage
, unsigned flags
)
704 struct draw_context
*draw
= stage
->draw
;
705 struct aaline_stage
*aaline
= aaline_stage(stage
);
706 struct pipe_context
*pipe
= draw
->pipe
;
708 stage
->line
= aaline_first_line
;
709 stage
->next
->flush( stage
->next
, flags
);
711 /* restore original frag shader, texture, sampler state */
712 draw
->suspend_flushing
= TRUE
;
713 aaline
->driver_bind_fs_state(pipe
, aaline
->fs
? aaline
->fs
->driver_fs
: NULL
);
715 aaline
->driver_bind_sampler_states(pipe
, PIPE_SHADER_FRAGMENT
, 0,
716 aaline
->num_samplers
,
717 aaline
->state
.sampler
);
719 aaline
->driver_set_sampler_views(pipe
, PIPE_SHADER_FRAGMENT
, 0,
720 aaline
->num_samplers
,
721 aaline
->state
.sampler_views
);
723 /* restore original rasterizer state */
724 if (draw
->rast_handle
) {
725 pipe
->bind_rasterizer_state(pipe
, draw
->rast_handle
);
728 draw
->suspend_flushing
= FALSE
;
730 draw_remove_extra_vertex_attribs(draw
);
735 aaline_reset_stipple_counter(struct draw_stage
*stage
)
737 stage
->next
->reset_stipple_counter( stage
->next
);
742 aaline_destroy(struct draw_stage
*stage
)
744 struct aaline_stage
*aaline
= aaline_stage(stage
);
745 struct pipe_context
*pipe
= stage
->draw
->pipe
;
748 for (i
= 0; i
< PIPE_MAX_SHADER_SAMPLER_VIEWS
; i
++) {
749 pipe_sampler_view_reference(&aaline
->state
.sampler_views
[i
], NULL
);
752 if (aaline
->sampler_cso
)
753 pipe
->delete_sampler_state(pipe
, aaline
->sampler_cso
);
756 pipe_resource_reference(&aaline
->texture
, NULL
);
758 if (aaline
->sampler_view
) {
759 pipe_sampler_view_reference(&aaline
->sampler_view
, NULL
);
762 draw_free_temp_verts( stage
);
764 /* restore the old entry points */
765 pipe
->create_fs_state
= aaline
->driver_create_fs_state
;
766 pipe
->bind_fs_state
= aaline
->driver_bind_fs_state
;
767 pipe
->delete_fs_state
= aaline
->driver_delete_fs_state
;
769 pipe
->bind_sampler_states
= aaline
->driver_bind_sampler_states
;
770 pipe
->set_sampler_views
= aaline
->driver_set_sampler_views
;
776 static struct aaline_stage
*
777 draw_aaline_stage(struct draw_context
*draw
)
779 struct aaline_stage
*aaline
= CALLOC_STRUCT(aaline_stage
);
783 aaline
->stage
.draw
= draw
;
784 aaline
->stage
.name
= "aaline";
785 aaline
->stage
.next
= NULL
;
786 aaline
->stage
.point
= draw_pipe_passthrough_point
;
787 aaline
->stage
.line
= aaline_first_line
;
788 aaline
->stage
.tri
= draw_pipe_passthrough_tri
;
789 aaline
->stage
.flush
= aaline_flush
;
790 aaline
->stage
.reset_stipple_counter
= aaline_reset_stipple_counter
;
791 aaline
->stage
.destroy
= aaline_destroy
;
793 if (!draw_alloc_temp_verts( &aaline
->stage
, 8 ))
799 aaline
->stage
.destroy(&aaline
->stage
);
805 static struct aaline_stage
*
806 aaline_stage_from_pipe(struct pipe_context
*pipe
)
808 struct draw_context
*draw
= (struct draw_context
*) pipe
->draw
;
811 return aaline_stage(draw
->pipeline
.aaline
);
819 * This function overrides the driver's create_fs_state() function and
820 * will typically be called by the state tracker.
823 aaline_create_fs_state(struct pipe_context
*pipe
,
824 const struct pipe_shader_state
*fs
)
826 struct aaline_stage
*aaline
= aaline_stage_from_pipe(pipe
);
827 struct aaline_fragment_shader
*aafs
= NULL
;
832 aafs
= CALLOC_STRUCT(aaline_fragment_shader
);
837 aafs
->state
.tokens
= tgsi_dup_tokens(fs
->tokens
);
840 aafs
->driver_fs
= aaline
->driver_create_fs_state(pipe
, fs
);
847 aaline_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
849 struct aaline_stage
*aaline
= aaline_stage_from_pipe(pipe
);
850 struct aaline_fragment_shader
*aafs
= (struct aaline_fragment_shader
*) fs
;
859 aaline
->driver_bind_fs_state(pipe
, (aafs
? aafs
->driver_fs
: NULL
));
864 aaline_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
866 struct aaline_stage
*aaline
= aaline_stage_from_pipe(pipe
);
867 struct aaline_fragment_shader
*aafs
= (struct aaline_fragment_shader
*) fs
;
875 aaline
->driver_delete_fs_state(pipe
, aafs
->driver_fs
);
878 aaline
->driver_delete_fs_state(pipe
, aafs
->aaline_fs
);
881 FREE((void*)aafs
->state
.tokens
);
887 aaline_bind_sampler_states(struct pipe_context
*pipe
, unsigned shader
,
888 unsigned start
, unsigned num
, void **sampler
)
890 struct aaline_stage
*aaline
= aaline_stage_from_pipe(pipe
);
898 if (shader
== PIPE_SHADER_FRAGMENT
) {
900 memcpy(aaline
->state
.sampler
, sampler
, num
* sizeof(void *));
901 aaline
->num_samplers
= num
;
905 aaline
->driver_bind_sampler_states(pipe
, shader
, start
, num
, sampler
);
910 aaline_set_sampler_views(struct pipe_context
*pipe
, unsigned shader
,
911 unsigned start
, unsigned num
,
912 struct pipe_sampler_view
**views
)
914 struct aaline_stage
*aaline
= aaline_stage_from_pipe(pipe
);
921 if (shader
== PIPE_SHADER_FRAGMENT
) {
923 for (i
= 0; i
< num
; i
++) {
924 pipe_sampler_view_reference(&aaline
->state
.sampler_views
[start
+ i
],
927 aaline
->num_sampler_views
= num
;
931 aaline
->driver_set_sampler_views(pipe
, shader
, start
, num
, views
);
936 draw_aaline_prepare_outputs(struct draw_context
*draw
,
937 struct draw_stage
*stage
)
939 struct aaline_stage
*aaline
= aaline_stage(stage
);
940 const struct pipe_rasterizer_state
*rast
= draw
->rasterizer
;
942 /* update vertex attrib info */
943 aaline
->pos_slot
= draw_current_shader_position_output(draw
);
945 if (!rast
->line_smooth
)
948 /* allocate the extra post-transformed vertex attribute */
949 aaline
->tex_slot
= draw_alloc_extra_vertex_attrib(draw
,
950 TGSI_SEMANTIC_GENERIC
,
951 aaline
->fs
->generic_attrib
);
955 * Called by drivers that want to install this AA line prim stage
956 * into the draw module's pipeline. This will not be used if the
957 * hardware has native support for AA lines.
960 draw_install_aaline_stage(struct draw_context
*draw
, struct pipe_context
*pipe
)
962 struct aaline_stage
*aaline
;
964 pipe
->draw
= (void *) draw
;
967 * Create / install AA line drawing / prim stage
969 aaline
= draw_aaline_stage( draw
);
973 /* save original driver functions */
974 aaline
->driver_create_fs_state
= pipe
->create_fs_state
;
975 aaline
->driver_bind_fs_state
= pipe
->bind_fs_state
;
976 aaline
->driver_delete_fs_state
= pipe
->delete_fs_state
;
978 aaline
->driver_bind_sampler_states
= pipe
->bind_sampler_states
;
979 aaline
->driver_set_sampler_views
= pipe
->set_sampler_views
;
981 /* create special texture, sampler state */
982 if (!aaline_create_texture(aaline
))
985 if (!aaline_create_sampler(aaline
))
988 /* override the driver's functions */
989 pipe
->create_fs_state
= aaline_create_fs_state
;
990 pipe
->bind_fs_state
= aaline_bind_fs_state
;
991 pipe
->delete_fs_state
= aaline_delete_fs_state
;
993 pipe
->bind_sampler_states
= aaline_bind_sampler_states
;
994 pipe
->set_sampler_views
= aaline_set_sampler_views
;
996 /* Install once everything is known to be OK:
998 draw
->pipeline
.aaline
= &aaline
->stage
;
1004 aaline
->stage
.destroy( &aaline
->stage
);