Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_aaline.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * AA line stage: AA lines are converted to texture mapped triangles.
30 *
31 * Authors: Brian Paul
32 */
33
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "pipe/p_shader_tokens.h"
38 #include "util/u_inlines.h"
39
40 #include "util/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_sampler.h"
44
45 #include "tgsi/tgsi_transform.h"
46 #include "tgsi/tgsi_dump.h"
47
48 #include "draw_context.h"
49 #include "draw_private.h"
50 #include "draw_pipe.h"
51
52
53 /** Approx number of new tokens for instructions in aa_transform_inst() */
54 #define NUM_NEW_TOKENS 53
55
56
57 /**
58 * Size for the alpha texture used for antialiasing
59 */
60 #define TEXTURE_SIZE_LOG2 5 /* 32 x 32 */
61
62 /**
63 * Max texture level for the alpha texture used for antialiasing
64 *
65 * Don't use the 1x1 and 2x2 mipmap levels.
66 */
67 #define MAX_TEXTURE_LEVEL (TEXTURE_SIZE_LOG2 - 2)
68
69
70 /**
71 * Subclass of pipe_shader_state to carry extra fragment shader info.
72 */
73 struct aaline_fragment_shader
74 {
75 struct pipe_shader_state state;
76 void *driver_fs;
77 void *aaline_fs;
78 uint sampler_unit;
79 int generic_attrib; /**< texcoord/generic used for texture */
80 };
81
82
83 /**
84 * Subclass of draw_stage
85 */
86 struct aaline_stage
87 {
88 struct draw_stage stage;
89
90 float half_line_width;
91
92 /** For AA lines, this is the vertex attrib slot for the new texcoords */
93 uint tex_slot;
94 /** position, not necessarily output zero */
95 uint pos_slot;
96
97 void *sampler_cso;
98 struct pipe_resource *texture;
99 struct pipe_sampler_view *sampler_view;
100 uint num_samplers;
101 uint num_sampler_views;
102
103
104 /*
105 * Currently bound state
106 */
107 struct aaline_fragment_shader *fs;
108 struct {
109 void *sampler[PIPE_MAX_SAMPLERS];
110 struct pipe_sampler_view *sampler_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
111 } state;
112
113 /*
114 * Driver interface/override functions
115 */
116 void * (*driver_create_fs_state)(struct pipe_context *,
117 const struct pipe_shader_state *);
118 void (*driver_bind_fs_state)(struct pipe_context *, void *);
119 void (*driver_delete_fs_state)(struct pipe_context *, void *);
120
121 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, unsigned,
122 unsigned, void **);
123
124 void (*driver_set_sampler_views)(struct pipe_context *, unsigned shader,
125 unsigned start, unsigned count,
126 struct pipe_sampler_view **);
127 };
128
129
130
131 /**
132 * Subclass of tgsi_transform_context, used for transforming the
133 * user's fragment shader to add the special AA instructions.
134 */
135 struct aa_transform_context {
136 struct tgsi_transform_context base;
137 uint tempsUsed; /**< bitmask */
138 int colorOutput; /**< which output is the primary color */
139 uint samplersUsed; /**< bitfield of samplers used */
140 bool hasSview;
141 int freeSampler; /** an available sampler for the pstipple */
142 int maxInput, maxGeneric; /**< max input index found */
143 int colorTemp, texTemp; /**< temp registers */
144 };
145
146
147 /**
148 * TGSI declaration transform callback.
149 * Look for a free sampler, a free input attrib, and two free temp regs.
150 */
151 static void
152 aa_transform_decl(struct tgsi_transform_context *ctx,
153 struct tgsi_full_declaration *decl)
154 {
155 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
156
157 if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
158 decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
159 decl->Semantic.Index == 0) {
160 aactx->colorOutput = decl->Range.First;
161 }
162 else if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
163 uint i;
164 for (i = decl->Range.First;
165 i <= decl->Range.Last; i++) {
166 aactx->samplersUsed |= 1 << i;
167 }
168 }
169 else if (decl->Declaration.File == TGSI_FILE_SAMPLER_VIEW) {
170 aactx->hasSview = true;
171 }
172 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
173 if ((int) decl->Range.Last > aactx->maxInput)
174 aactx->maxInput = decl->Range.Last;
175 if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
176 (int) decl->Semantic.Index > aactx->maxGeneric) {
177 aactx->maxGeneric = decl->Semantic.Index;
178 }
179 }
180 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
181 uint i;
182 for (i = decl->Range.First;
183 i <= decl->Range.Last; i++) {
184 aactx->tempsUsed |= (1 << i);
185 }
186 }
187
188 ctx->emit_declaration(ctx, decl);
189 }
190
191
192 /**
193 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
194 */
195 static int
196 free_bit(uint bitfield)
197 {
198 return ffs(~bitfield) - 1;
199 }
200
201
202 /**
203 * TGSI transform prolog callback.
204 */
205 static void
206 aa_transform_prolog(struct tgsi_transform_context *ctx)
207 {
208 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
209 uint i;
210
211 /* find free sampler */
212 aactx->freeSampler = free_bit(aactx->samplersUsed);
213 if (aactx->freeSampler >= PIPE_MAX_SAMPLERS)
214 aactx->freeSampler = PIPE_MAX_SAMPLERS - 1;
215
216 /* find two free temp regs */
217 for (i = 0; i < 32; i++) {
218 if ((aactx->tempsUsed & (1 << i)) == 0) {
219 /* found a free temp */
220 if (aactx->colorTemp < 0)
221 aactx->colorTemp = i;
222 else if (aactx->texTemp < 0)
223 aactx->texTemp = i;
224 else
225 break;
226 }
227 }
228 assert(aactx->colorTemp >= 0);
229 assert(aactx->texTemp >= 0);
230
231 /* declare new generic input/texcoord */
232 tgsi_transform_input_decl(ctx, aactx->maxInput + 1,
233 TGSI_SEMANTIC_GENERIC, aactx->maxGeneric + 1,
234 TGSI_INTERPOLATE_LINEAR);
235
236 /* declare new sampler */
237 tgsi_transform_sampler_decl(ctx, aactx->freeSampler);
238
239 /* if the src shader has SVIEW decl's for each SAMP decl, we
240 * need to continue the trend and ensure there is a matching
241 * SVIEW for the new SAMP we just created
242 */
243 if (aactx->hasSview) {
244 tgsi_transform_sampler_view_decl(ctx,
245 aactx->freeSampler,
246 TGSI_TEXTURE_2D,
247 TGSI_RETURN_TYPE_FLOAT);
248 }
249
250 /* declare new temp regs */
251 tgsi_transform_temp_decl(ctx, aactx->texTemp);
252 tgsi_transform_temp_decl(ctx, aactx->colorTemp);
253 }
254
255
256 /**
257 * TGSI transform epilog callback.
258 */
259 static void
260 aa_transform_epilog(struct tgsi_transform_context *ctx)
261 {
262 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
263
264 if (aactx->colorOutput != -1) {
265 /* insert texture sampling code for antialiasing. */
266
267 /* TEX texTemp, input_coord, sampler */
268 tgsi_transform_tex_2d_inst(ctx,
269 TGSI_FILE_TEMPORARY, aactx->texTemp,
270 TGSI_FILE_INPUT, aactx->maxInput + 1,
271 aactx->freeSampler);
272
273 /* MOV rgb */
274 tgsi_transform_op1_inst(ctx, TGSI_OPCODE_MOV,
275 TGSI_FILE_OUTPUT, aactx->colorOutput,
276 TGSI_WRITEMASK_XYZ,
277 TGSI_FILE_TEMPORARY, aactx->colorTemp);
278
279 /* MUL alpha */
280 tgsi_transform_op2_inst(ctx, TGSI_OPCODE_MUL,
281 TGSI_FILE_OUTPUT, aactx->colorOutput,
282 TGSI_WRITEMASK_W,
283 TGSI_FILE_TEMPORARY, aactx->colorTemp,
284 TGSI_FILE_TEMPORARY, aactx->texTemp);
285 }
286 }
287
288
289 /**
290 * TGSI instruction transform callback.
291 * Replace writes to result.color w/ a temp reg.
292 */
293 static void
294 aa_transform_inst(struct tgsi_transform_context *ctx,
295 struct tgsi_full_instruction *inst)
296 {
297 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
298 uint i;
299
300 /*
301 * Look for writes to result.color and replace with colorTemp reg.
302 */
303 for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
304 struct tgsi_full_dst_register *dst = &inst->Dst[i];
305 if (dst->Register.File == TGSI_FILE_OUTPUT &&
306 dst->Register.Index == aactx->colorOutput) {
307 dst->Register.File = TGSI_FILE_TEMPORARY;
308 dst->Register.Index = aactx->colorTemp;
309 }
310 }
311
312 ctx->emit_instruction(ctx, inst);
313 }
314
315
316 /**
317 * Generate the frag shader we'll use for drawing AA lines.
318 * This will be the user's shader plus some texture/modulate instructions.
319 */
320 static boolean
321 generate_aaline_fs(struct aaline_stage *aaline)
322 {
323 struct pipe_context *pipe = aaline->stage.draw->pipe;
324 const struct pipe_shader_state *orig_fs = &aaline->fs->state;
325 struct pipe_shader_state aaline_fs;
326 struct aa_transform_context transform;
327 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
328
329 aaline_fs = *orig_fs; /* copy to init */
330 aaline_fs.tokens = tgsi_alloc_tokens(newLen);
331 if (aaline_fs.tokens == NULL)
332 return FALSE;
333
334 memset(&transform, 0, sizeof(transform));
335 transform.colorOutput = -1;
336 transform.maxInput = -1;
337 transform.maxGeneric = -1;
338 transform.colorTemp = -1;
339 transform.texTemp = -1;
340 transform.base.prolog = aa_transform_prolog;
341 transform.base.epilog = aa_transform_epilog;
342 transform.base.transform_instruction = aa_transform_inst;
343 transform.base.transform_declaration = aa_transform_decl;
344
345 tgsi_transform_shader(orig_fs->tokens,
346 (struct tgsi_token *) aaline_fs.tokens,
347 newLen, &transform.base);
348
349 #if 0 /* DEBUG */
350 debug_printf("draw_aaline, orig shader:\n");
351 tgsi_dump(orig_fs->tokens, 0);
352 debug_printf("draw_aaline, new shader:\n");
353 tgsi_dump(aaline_fs.tokens, 0);
354 #endif
355
356 aaline->fs->sampler_unit = transform.freeSampler;
357
358 aaline->fs->aaline_fs = aaline->driver_create_fs_state(pipe, &aaline_fs);
359 if (aaline->fs->aaline_fs == NULL)
360 goto fail;
361
362 aaline->fs->generic_attrib = transform.maxGeneric + 1;
363 FREE((void *)aaline_fs.tokens);
364 return TRUE;
365
366 fail:
367 FREE((void *)aaline_fs.tokens);
368 return FALSE;
369 }
370
371
372 /**
373 * Create the texture map we'll use for antialiasing the lines.
374 */
375 static boolean
376 aaline_create_texture(struct aaline_stage *aaline)
377 {
378 struct pipe_context *pipe = aaline->stage.draw->pipe;
379 struct pipe_screen *screen = pipe->screen;
380 struct pipe_resource texTemp;
381 struct pipe_sampler_view viewTempl;
382 uint level;
383
384 memset(&texTemp, 0, sizeof(texTemp));
385 texTemp.target = PIPE_TEXTURE_2D;
386 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
387 texTemp.last_level = MAX_TEXTURE_LEVEL;
388 texTemp.width0 = 1 << TEXTURE_SIZE_LOG2;
389 texTemp.height0 = 1 << TEXTURE_SIZE_LOG2;
390 texTemp.depth0 = 1;
391 texTemp.array_size = 1;
392 texTemp.bind = PIPE_BIND_SAMPLER_VIEW;
393
394 aaline->texture = screen->resource_create(screen, &texTemp);
395 if (!aaline->texture)
396 return FALSE;
397
398 u_sampler_view_default_template(&viewTempl,
399 aaline->texture,
400 aaline->texture->format);
401 aaline->sampler_view = pipe->create_sampler_view(pipe,
402 aaline->texture,
403 &viewTempl);
404 if (!aaline->sampler_view) {
405 return FALSE;
406 }
407
408 /* Fill in mipmap images.
409 * Basically each level is solid opaque, except for the outermost
410 * texels which are zero. Special case the 1x1 and 2x2 levels
411 * (though, those levels shouldn't be used - see the max_lod setting).
412 */
413 for (level = 0; level <= MAX_TEXTURE_LEVEL; level++) {
414 struct pipe_transfer *transfer;
415 struct pipe_box box;
416 const uint size = u_minify(aaline->texture->width0, level);
417 ubyte *data;
418 uint i, j;
419
420 assert(aaline->texture->width0 == aaline->texture->height0);
421
422 u_box_origin_2d( size, size, &box );
423
424 /* This texture is new, no need to flush.
425 */
426 data = pipe->transfer_map(pipe,
427 aaline->texture,
428 level,
429 PIPE_TRANSFER_WRITE,
430 &box, &transfer);
431
432 if (!data)
433 return FALSE;
434
435 for (i = 0; i < size; i++) {
436 for (j = 0; j < size; j++) {
437 ubyte d;
438 if (size == 1) {
439 d = 255;
440 }
441 else if (size == 2) {
442 d = 200; /* tuneable */
443 }
444 else if (i == 0 || j == 0 || i == size - 1 || j == size - 1) {
445 d = 35; /* edge texel */
446 }
447 else {
448 d = 255;
449 }
450 data[i * transfer->stride + j] = d;
451 }
452 }
453
454 /* unmap */
455 pipe->transfer_unmap(pipe, transfer);
456 }
457 return TRUE;
458 }
459
460
461 /**
462 * Create the sampler CSO that'll be used for antialiasing.
463 * By using a mipmapped texture, we don't have to generate a different
464 * texture image for each line size.
465 */
466 static boolean
467 aaline_create_sampler(struct aaline_stage *aaline)
468 {
469 struct pipe_sampler_state sampler;
470 struct pipe_context *pipe = aaline->stage.draw->pipe;
471
472 memset(&sampler, 0, sizeof(sampler));
473 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
474 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
475 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
476 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_LINEAR;
477 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
478 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
479 sampler.normalized_coords = 1;
480 sampler.min_lod = 0.0f;
481 sampler.max_lod = MAX_TEXTURE_LEVEL;
482
483 aaline->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
484 if (aaline->sampler_cso == NULL)
485 return FALSE;
486
487 return TRUE;
488 }
489
490
491 /**
492 * When we're about to draw our first AA line in a batch, this function is
493 * called to tell the driver to bind our modified fragment shader.
494 */
495 static boolean
496 bind_aaline_fragment_shader(struct aaline_stage *aaline)
497 {
498 struct draw_context *draw = aaline->stage.draw;
499 struct pipe_context *pipe = draw->pipe;
500
501 if (!aaline->fs->aaline_fs &&
502 !generate_aaline_fs(aaline))
503 return FALSE;
504
505 draw->suspend_flushing = TRUE;
506 aaline->driver_bind_fs_state(pipe, aaline->fs->aaline_fs);
507 draw->suspend_flushing = FALSE;
508
509 return TRUE;
510 }
511
512
513
514 static inline struct aaline_stage *
515 aaline_stage( struct draw_stage *stage )
516 {
517 return (struct aaline_stage *) stage;
518 }
519
520
521 /**
522 * Draw a wide line by drawing a quad, using geometry which will
523 * fullfill GL's antialiased line requirements.
524 */
525 static void
526 aaline_line(struct draw_stage *stage, struct prim_header *header)
527 {
528 const struct aaline_stage *aaline = aaline_stage(stage);
529 const float half_width = aaline->half_line_width;
530 struct prim_header tri;
531 struct vertex_header *v[8];
532 uint texPos = aaline->tex_slot;
533 uint posPos = aaline->pos_slot;
534 float *pos, *tex;
535 float dx = header->v[1]->data[posPos][0] - header->v[0]->data[posPos][0];
536 float dy = header->v[1]->data[posPos][1] - header->v[0]->data[posPos][1];
537 double a = atan2(dy, dx);
538 float c_a = (float) cos(a), s_a = (float) sin(a);
539 uint i;
540
541 /* XXX the ends of lines aren't quite perfect yet, but probably passable */
542 dx = 0.5F * half_width;
543 dy = half_width;
544
545 /* allocate/dup new verts */
546 for (i = 0; i < 8; i++) {
547 v[i] = dup_vert(stage, header->v[i/4], i);
548 }
549
550 /*
551 * Quad strip for line from v0 to v1 (*=endpoints):
552 *
553 * 1 3 5 7
554 * +---+---------------------+---+
555 * | |
556 * | *v0 v1* |
557 * | |
558 * +---+---------------------+---+
559 * 0 2 4 6
560 */
561
562 /* new verts */
563 pos = v[0]->data[posPos];
564 pos[0] += (-dx * c_a - dy * s_a);
565 pos[1] += (-dx * s_a + dy * c_a);
566
567 pos = v[1]->data[posPos];
568 pos[0] += (-dx * c_a - -dy * s_a);
569 pos[1] += (-dx * s_a + -dy * c_a);
570
571 pos = v[2]->data[posPos];
572 pos[0] += ( dx * c_a - dy * s_a);
573 pos[1] += ( dx * s_a + dy * c_a);
574
575 pos = v[3]->data[posPos];
576 pos[0] += ( dx * c_a - -dy * s_a);
577 pos[1] += ( dx * s_a + -dy * c_a);
578
579 pos = v[4]->data[posPos];
580 pos[0] += (-dx * c_a - dy * s_a);
581 pos[1] += (-dx * s_a + dy * c_a);
582
583 pos = v[5]->data[posPos];
584 pos[0] += (-dx * c_a - -dy * s_a);
585 pos[1] += (-dx * s_a + -dy * c_a);
586
587 pos = v[6]->data[posPos];
588 pos[0] += ( dx * c_a - dy * s_a);
589 pos[1] += ( dx * s_a + dy * c_a);
590
591 pos = v[7]->data[posPos];
592 pos[0] += ( dx * c_a - -dy * s_a);
593 pos[1] += ( dx * s_a + -dy * c_a);
594
595 /* new texcoords */
596 tex = v[0]->data[texPos];
597 ASSIGN_4V(tex, 0, 0, 0, 1);
598
599 tex = v[1]->data[texPos];
600 ASSIGN_4V(tex, 0, 1, 0, 1);
601
602 tex = v[2]->data[texPos];
603 ASSIGN_4V(tex, .5, 0, 0, 1);
604
605 tex = v[3]->data[texPos];
606 ASSIGN_4V(tex, .5, 1, 0, 1);
607
608 tex = v[4]->data[texPos];
609 ASSIGN_4V(tex, .5, 0, 0, 1);
610
611 tex = v[5]->data[texPos];
612 ASSIGN_4V(tex, .5, 1, 0, 1);
613
614 tex = v[6]->data[texPos];
615 ASSIGN_4V(tex, 1, 0, 0, 1);
616
617 tex = v[7]->data[texPos];
618 ASSIGN_4V(tex, 1, 1, 0, 1);
619
620 /* emit 6 tris for the quad strip */
621 tri.v[0] = v[2]; tri.v[1] = v[1]; tri.v[2] = v[0];
622 stage->next->tri( stage->next, &tri );
623
624 tri.v[0] = v[3]; tri.v[1] = v[1]; tri.v[2] = v[2];
625 stage->next->tri( stage->next, &tri );
626
627 tri.v[0] = v[4]; tri.v[1] = v[3]; tri.v[2] = v[2];
628 stage->next->tri( stage->next, &tri );
629
630 tri.v[0] = v[5]; tri.v[1] = v[3]; tri.v[2] = v[4];
631 stage->next->tri( stage->next, &tri );
632
633 tri.v[0] = v[6]; tri.v[1] = v[5]; tri.v[2] = v[4];
634 stage->next->tri( stage->next, &tri );
635
636 tri.v[0] = v[7]; tri.v[1] = v[5]; tri.v[2] = v[6];
637 stage->next->tri( stage->next, &tri );
638 }
639
640
641 static void
642 aaline_first_line(struct draw_stage *stage, struct prim_header *header)
643 {
644 auto struct aaline_stage *aaline = aaline_stage(stage);
645 struct draw_context *draw = stage->draw;
646 struct pipe_context *pipe = draw->pipe;
647 const struct pipe_rasterizer_state *rast = draw->rasterizer;
648 uint num_samplers;
649 void *r;
650
651 assert(draw->rasterizer->line_smooth);
652
653 if (draw->rasterizer->line_width <= 2.2)
654 aaline->half_line_width = 1.1f;
655 else
656 aaline->half_line_width = 0.5f * draw->rasterizer->line_width;
657
658 /*
659 * Bind (generate) our fragprog, sampler and texture
660 */
661 if (!bind_aaline_fragment_shader(aaline)) {
662 stage->line = draw_pipe_passthrough_line;
663 stage->line(stage, header);
664 return;
665 }
666
667 draw_aaline_prepare_outputs(draw, draw->pipeline.aaline);
668
669 /* how many samplers? */
670 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
671 num_samplers = MAX2(aaline->num_sampler_views, aaline->num_samplers);
672 num_samplers = MAX2(num_samplers, aaline->fs->sampler_unit + 1);
673
674 aaline->state.sampler[aaline->fs->sampler_unit] = aaline->sampler_cso;
675 pipe_sampler_view_reference(&aaline->state.sampler_views[aaline->fs->sampler_unit],
676 aaline->sampler_view);
677
678 draw->suspend_flushing = TRUE;
679
680 aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
681 num_samplers, aaline->state.sampler);
682
683 aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
684 num_samplers, aaline->state.sampler_views);
685
686 /* Disable triangle culling, stippling, unfilled mode etc. */
687 r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
688 pipe->bind_rasterizer_state(pipe, r);
689
690 draw->suspend_flushing = FALSE;
691
692 /* now really draw first line */
693 stage->line = aaline_line;
694 stage->line(stage, header);
695 }
696
697
698 static void
699 aaline_flush(struct draw_stage *stage, unsigned flags)
700 {
701 struct draw_context *draw = stage->draw;
702 struct aaline_stage *aaline = aaline_stage(stage);
703 struct pipe_context *pipe = draw->pipe;
704
705 stage->line = aaline_first_line;
706 stage->next->flush( stage->next, flags );
707
708 /* restore original frag shader, texture, sampler state */
709 draw->suspend_flushing = TRUE;
710 aaline->driver_bind_fs_state(pipe, aaline->fs ? aaline->fs->driver_fs : NULL);
711
712 aaline->driver_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
713 aaline->num_samplers,
714 aaline->state.sampler);
715
716 aaline->driver_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
717 aaline->num_samplers,
718 aaline->state.sampler_views);
719
720 /* restore original rasterizer state */
721 if (draw->rast_handle) {
722 pipe->bind_rasterizer_state(pipe, draw->rast_handle);
723 }
724
725 draw->suspend_flushing = FALSE;
726
727 draw_remove_extra_vertex_attribs(draw);
728 }
729
730
731 static void
732 aaline_reset_stipple_counter(struct draw_stage *stage)
733 {
734 stage->next->reset_stipple_counter( stage->next );
735 }
736
737
738 static void
739 aaline_destroy(struct draw_stage *stage)
740 {
741 struct aaline_stage *aaline = aaline_stage(stage);
742 struct pipe_context *pipe = stage->draw->pipe;
743 uint i;
744
745 for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
746 pipe_sampler_view_reference(&aaline->state.sampler_views[i], NULL);
747 }
748
749 if (aaline->sampler_cso)
750 pipe->delete_sampler_state(pipe, aaline->sampler_cso);
751
752 if (aaline->texture)
753 pipe_resource_reference(&aaline->texture, NULL);
754
755 if (aaline->sampler_view) {
756 pipe_sampler_view_reference(&aaline->sampler_view, NULL);
757 }
758
759 draw_free_temp_verts( stage );
760
761 /* restore the old entry points */
762 pipe->create_fs_state = aaline->driver_create_fs_state;
763 pipe->bind_fs_state = aaline->driver_bind_fs_state;
764 pipe->delete_fs_state = aaline->driver_delete_fs_state;
765
766 pipe->bind_sampler_states = aaline->driver_bind_sampler_states;
767 pipe->set_sampler_views = aaline->driver_set_sampler_views;
768
769 FREE( stage );
770 }
771
772
773 static struct aaline_stage *
774 draw_aaline_stage(struct draw_context *draw)
775 {
776 struct aaline_stage *aaline = CALLOC_STRUCT(aaline_stage);
777 if (!aaline)
778 return NULL;
779
780 aaline->stage.draw = draw;
781 aaline->stage.name = "aaline";
782 aaline->stage.next = NULL;
783 aaline->stage.point = draw_pipe_passthrough_point;
784 aaline->stage.line = aaline_first_line;
785 aaline->stage.tri = draw_pipe_passthrough_tri;
786 aaline->stage.flush = aaline_flush;
787 aaline->stage.reset_stipple_counter = aaline_reset_stipple_counter;
788 aaline->stage.destroy = aaline_destroy;
789
790 if (!draw_alloc_temp_verts( &aaline->stage, 8 ))
791 goto fail;
792
793 return aaline;
794
795 fail:
796 aaline->stage.destroy(&aaline->stage);
797
798 return NULL;
799 }
800
801
802 static struct aaline_stage *
803 aaline_stage_from_pipe(struct pipe_context *pipe)
804 {
805 struct draw_context *draw = (struct draw_context *) pipe->draw;
806
807 if (draw) {
808 return aaline_stage(draw->pipeline.aaline);
809 } else {
810 return NULL;
811 }
812 }
813
814
815 /**
816 * This function overrides the driver's create_fs_state() function and
817 * will typically be called by the state tracker.
818 */
819 static void *
820 aaline_create_fs_state(struct pipe_context *pipe,
821 const struct pipe_shader_state *fs)
822 {
823 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
824 struct aaline_fragment_shader *aafs = NULL;
825
826 if (!aaline)
827 return NULL;
828
829 aafs = CALLOC_STRUCT(aaline_fragment_shader);
830
831 if (!aafs)
832 return NULL;
833
834 aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
835
836 /* pass-through */
837 aafs->driver_fs = aaline->driver_create_fs_state(pipe, fs);
838
839 return aafs;
840 }
841
842
843 static void
844 aaline_bind_fs_state(struct pipe_context *pipe, void *fs)
845 {
846 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
847 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
848
849 if (!aaline) {
850 return;
851 }
852
853 /* save current */
854 aaline->fs = aafs;
855 /* pass-through */
856 aaline->driver_bind_fs_state(pipe, (aafs ? aafs->driver_fs : NULL));
857 }
858
859
860 static void
861 aaline_delete_fs_state(struct pipe_context *pipe, void *fs)
862 {
863 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
864 struct aaline_fragment_shader *aafs = (struct aaline_fragment_shader *) fs;
865
866 if (!aafs) {
867 return;
868 }
869
870 if (aaline) {
871 /* pass-through */
872 aaline->driver_delete_fs_state(pipe, aafs->driver_fs);
873
874 if (aafs->aaline_fs)
875 aaline->driver_delete_fs_state(pipe, aafs->aaline_fs);
876 }
877
878 FREE((void*)aafs->state.tokens);
879 FREE(aafs);
880 }
881
882
883 static void
884 aaline_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
885 unsigned start, unsigned num, void **sampler)
886 {
887 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
888
889 assert(start == 0);
890
891 if (!aaline) {
892 return;
893 }
894
895 if (shader == PIPE_SHADER_FRAGMENT) {
896 /* save current */
897 memcpy(aaline->state.sampler, sampler, num * sizeof(void *));
898 aaline->num_samplers = num;
899 }
900
901 /* pass-through */
902 aaline->driver_bind_sampler_states(pipe, shader, start, num, sampler);
903 }
904
905
906 static void
907 aaline_set_sampler_views(struct pipe_context *pipe, unsigned shader,
908 unsigned start, unsigned num,
909 struct pipe_sampler_view **views)
910 {
911 struct aaline_stage *aaline = aaline_stage_from_pipe(pipe);
912 uint i;
913
914 if (!aaline) {
915 return;
916 }
917
918 if (shader == PIPE_SHADER_FRAGMENT) {
919 /* save current */
920 for (i = 0; i < num; i++) {
921 pipe_sampler_view_reference(&aaline->state.sampler_views[start + i],
922 views[i]);
923 }
924 aaline->num_sampler_views = num;
925 }
926
927 /* pass-through */
928 aaline->driver_set_sampler_views(pipe, shader, start, num, views);
929 }
930
931
932 void
933 draw_aaline_prepare_outputs(struct draw_context *draw,
934 struct draw_stage *stage)
935 {
936 struct aaline_stage *aaline = aaline_stage(stage);
937 const struct pipe_rasterizer_state *rast = draw->rasterizer;
938
939 /* update vertex attrib info */
940 aaline->pos_slot = draw_current_shader_position_output(draw);;
941
942 if (!rast->line_smooth)
943 return;
944
945 /* allocate the extra post-transformed vertex attribute */
946 aaline->tex_slot = draw_alloc_extra_vertex_attrib(draw,
947 TGSI_SEMANTIC_GENERIC,
948 aaline->fs->generic_attrib);
949 }
950
951 /**
952 * Called by drivers that want to install this AA line prim stage
953 * into the draw module's pipeline. This will not be used if the
954 * hardware has native support for AA lines.
955 */
956 boolean
957 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe)
958 {
959 struct aaline_stage *aaline;
960
961 pipe->draw = (void *) draw;
962
963 /*
964 * Create / install AA line drawing / prim stage
965 */
966 aaline = draw_aaline_stage( draw );
967 if (!aaline)
968 goto fail;
969
970 /* save original driver functions */
971 aaline->driver_create_fs_state = pipe->create_fs_state;
972 aaline->driver_bind_fs_state = pipe->bind_fs_state;
973 aaline->driver_delete_fs_state = pipe->delete_fs_state;
974
975 aaline->driver_bind_sampler_states = pipe->bind_sampler_states;
976 aaline->driver_set_sampler_views = pipe->set_sampler_views;
977
978 /* create special texture, sampler state */
979 if (!aaline_create_texture(aaline))
980 goto fail;
981
982 if (!aaline_create_sampler(aaline))
983 goto fail;
984
985 /* override the driver's functions */
986 pipe->create_fs_state = aaline_create_fs_state;
987 pipe->bind_fs_state = aaline_bind_fs_state;
988 pipe->delete_fs_state = aaline_delete_fs_state;
989
990 pipe->bind_sampler_states = aaline_bind_sampler_states;
991 pipe->set_sampler_views = aaline_set_sampler_views;
992
993 /* Install once everything is known to be OK:
994 */
995 draw->pipeline.aaline = &aaline->stage;
996
997 return TRUE;
998
999 fail:
1000 if (aaline)
1001 aaline->stage.destroy( &aaline->stage );
1002
1003 return FALSE;
1004 }