st/xa: Fix crosscompile builds with nonstandard ld locations
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_aapoint.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * AA point stage: AA points are converted to quads and rendered with a
30 * special fragment shader. Another approach would be to use a texture
31 * map image of a point, but experiments indicate the quality isn't nearly
32 * as good as this approach.
33 *
34 * Note: this looks a lot like draw_aaline.c but there's actually little
35 * if any code that can be shared.
36 *
37 * Authors: Brian Paul
38 */
39
40
41 #include "pipe/p_context.h"
42 #include "pipe/p_defines.h"
43 #include "pipe/p_shader_tokens.h"
44
45 #include "tgsi/tgsi_transform.h"
46 #include "tgsi/tgsi_dump.h"
47
48 #include "util/u_math.h"
49 #include "util/u_memory.h"
50
51 #include "draw_context.h"
52 #include "draw_vs.h"
53 #include "draw_pipe.h"
54
55
56 /** Approx number of new tokens for instructions in aa_transform_inst() */
57 #define NUM_NEW_TOKENS 200
58
59
60 /*
61 * Enabling NORMALIZE might give _slightly_ better results.
62 * Basically, it controls whether we compute distance as d=sqrt(x*x+y*y) or
63 * d=x*x+y*y. Since we're working with a unit circle, the later seems
64 * close enough and saves some costly instructions.
65 */
66 #define NORMALIZE 0
67
68
69 /**
70 * Subclass of pipe_shader_state to carry extra fragment shader info.
71 */
72 struct aapoint_fragment_shader
73 {
74 struct pipe_shader_state state;
75 void *driver_fs; /**< the regular shader */
76 void *aapoint_fs; /**< the aa point-augmented shader */
77 int generic_attrib; /**< The generic input attrib/texcoord we'll use */
78 };
79
80
81 /**
82 * Subclass of draw_stage
83 */
84 struct aapoint_stage
85 {
86 struct draw_stage stage;
87
88 /** half of pipe_rasterizer_state::point_size */
89 float radius;
90
91 /** vertex attrib slot containing point size */
92 int psize_slot;
93
94 /** this is the vertex attrib slot for the new texcoords */
95 uint tex_slot;
96
97 /** vertex attrib slot containing position */
98 uint pos_slot;
99
100 /** Currently bound fragment shader */
101 struct aapoint_fragment_shader *fs;
102
103 /*
104 * Driver interface/override functions
105 */
106 void * (*driver_create_fs_state)(struct pipe_context *,
107 const struct pipe_shader_state *);
108 void (*driver_bind_fs_state)(struct pipe_context *, void *);
109 void (*driver_delete_fs_state)(struct pipe_context *, void *);
110 };
111
112
113
114 /**
115 * Subclass of tgsi_transform_context, used for transforming the
116 * user's fragment shader to add the special AA instructions.
117 */
118 struct aa_transform_context {
119 struct tgsi_transform_context base;
120 uint tempsUsed; /**< bitmask */
121 int colorOutput; /**< which output is the primary color */
122 int maxInput, maxGeneric; /**< max input index found */
123 int tmp0, colorTemp; /**< temp registers */
124 boolean firstInstruction;
125 };
126
127
128 /**
129 * TGSI declaration transform callback.
130 * Look for two free temp regs and available input reg for new texcoords.
131 */
132 static void
133 aa_transform_decl(struct tgsi_transform_context *ctx,
134 struct tgsi_full_declaration *decl)
135 {
136 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
137
138 if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
139 decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
140 decl->Semantic.Index == 0) {
141 aactx->colorOutput = decl->Range.First;
142 }
143 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
144 if ((int) decl->Range.Last > aactx->maxInput)
145 aactx->maxInput = decl->Range.Last;
146 if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
147 (int) decl->Semantic.Index > aactx->maxGeneric) {
148 aactx->maxGeneric = decl->Semantic.Index;
149 }
150 }
151 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
152 uint i;
153 for (i = decl->Range.First;
154 i <= decl->Range.Last; i++) {
155 aactx->tempsUsed |= (1 << i);
156 }
157 }
158
159 ctx->emit_declaration(ctx, decl);
160 }
161
162
163 /**
164 * TGSI instruction transform callback.
165 * Replace writes to result.color w/ a temp reg.
166 * Upon END instruction, insert texture sampling code for antialiasing.
167 */
168 static void
169 aa_transform_inst(struct tgsi_transform_context *ctx,
170 struct tgsi_full_instruction *inst)
171 {
172 struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
173 struct tgsi_full_instruction newInst;
174
175 if (aactx->firstInstruction) {
176 /* emit our new declarations before the first instruction */
177
178 struct tgsi_full_declaration decl;
179 const int texInput = aactx->maxInput + 1;
180 int tmp0;
181 uint i;
182
183 /* find two free temp regs */
184 for (i = 0; i < 32; i++) {
185 if ((aactx->tempsUsed & (1 << i)) == 0) {
186 /* found a free temp */
187 if (aactx->tmp0 < 0)
188 aactx->tmp0 = i;
189 else if (aactx->colorTemp < 0)
190 aactx->colorTemp = i;
191 else
192 break;
193 }
194 }
195
196 assert(aactx->colorTemp != aactx->tmp0);
197
198 tmp0 = aactx->tmp0;
199
200 /* declare new generic input/texcoord */
201 decl = tgsi_default_full_declaration();
202 decl.Declaration.File = TGSI_FILE_INPUT;
203 /* XXX this could be linear... */
204 decl.Declaration.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
205 decl.Declaration.Semantic = 1;
206 decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
207 decl.Semantic.Index = aactx->maxGeneric + 1;
208 decl.Range.First =
209 decl.Range.Last = texInput;
210 ctx->emit_declaration(ctx, &decl);
211
212 /* declare new temp regs */
213 decl = tgsi_default_full_declaration();
214 decl.Declaration.File = TGSI_FILE_TEMPORARY;
215 decl.Range.First =
216 decl.Range.Last = tmp0;
217 ctx->emit_declaration(ctx, &decl);
218
219 decl = tgsi_default_full_declaration();
220 decl.Declaration.File = TGSI_FILE_TEMPORARY;
221 decl.Range.First =
222 decl.Range.Last = aactx->colorTemp;
223 ctx->emit_declaration(ctx, &decl);
224
225 aactx->firstInstruction = FALSE;
226
227
228 /*
229 * Emit code to compute fragment coverage, kill if outside point radius
230 *
231 * Temp reg0 usage:
232 * t0.x = distance of fragment from center point
233 * t0.y = boolean, is t0.x > 1.0, also misc temp usage
234 * t0.z = temporary for computing 1/(1-k) value
235 * t0.w = final coverage value
236 */
237
238 /* MUL t0.xy, tex, tex; # compute x^2, y^2 */
239 newInst = tgsi_default_full_instruction();
240 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
241 newInst.Instruction.NumDstRegs = 1;
242 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
243 newInst.Dst[0].Register.Index = tmp0;
244 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XY;
245 newInst.Instruction.NumSrcRegs = 2;
246 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
247 newInst.Src[0].Register.Index = texInput;
248 newInst.Src[1].Register.File = TGSI_FILE_INPUT;
249 newInst.Src[1].Register.Index = texInput;
250 ctx->emit_instruction(ctx, &newInst);
251
252 /* ADD t0.x, t0.x, t0.y; # x^2 + y^2 */
253 newInst = tgsi_default_full_instruction();
254 newInst.Instruction.Opcode = TGSI_OPCODE_ADD;
255 newInst.Instruction.NumDstRegs = 1;
256 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
257 newInst.Dst[0].Register.Index = tmp0;
258 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X;
259 newInst.Instruction.NumSrcRegs = 2;
260 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
261 newInst.Src[0].Register.Index = tmp0;
262 newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X;
263 newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
264 newInst.Src[1].Register.Index = tmp0;
265 newInst.Src[1].Register.SwizzleX = TGSI_SWIZZLE_Y;
266 ctx->emit_instruction(ctx, &newInst);
267
268 #if NORMALIZE /* OPTIONAL normalization of length */
269 /* RSQ t0.x, t0.x; */
270 newInst = tgsi_default_full_instruction();
271 newInst.Instruction.Opcode = TGSI_OPCODE_RSQ;
272 newInst.Instruction.NumDstRegs = 1;
273 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
274 newInst.Dst[0].Register.Index = tmp0;
275 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X;
276 newInst.Instruction.NumSrcRegs = 1;
277 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
278 newInst.Src[0].Register.Index = tmp0;
279 ctx->emit_instruction(ctx, &newInst);
280
281 /* RCP t0.x, t0.x; */
282 newInst = tgsi_default_full_instruction();
283 newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
284 newInst.Instruction.NumDstRegs = 1;
285 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
286 newInst.Dst[0].Register.Index = tmp0;
287 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X;
288 newInst.Instruction.NumSrcRegs = 1;
289 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
290 newInst.Src[0].Register.Index = tmp0;
291 ctx->emit_instruction(ctx, &newInst);
292 #endif
293
294 /* SGT t0.y, t0.xxxx, tex.wwww; # bool b = d > 1 (NOTE tex.w == 1) */
295 newInst = tgsi_default_full_instruction();
296 newInst.Instruction.Opcode = TGSI_OPCODE_SGT;
297 newInst.Instruction.NumDstRegs = 1;
298 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
299 newInst.Dst[0].Register.Index = tmp0;
300 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Y;
301 newInst.Instruction.NumSrcRegs = 2;
302 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
303 newInst.Src[0].Register.Index = tmp0;
304 newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
305 newInst.Src[1].Register.File = TGSI_FILE_INPUT;
306 newInst.Src[1].Register.Index = texInput;
307 newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_W;
308 ctx->emit_instruction(ctx, &newInst);
309
310 /* KIL -tmp0.yyyy; # if -tmp0.y < 0, KILL */
311 newInst = tgsi_default_full_instruction();
312 newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
313 newInst.Instruction.NumDstRegs = 0;
314 newInst.Instruction.NumSrcRegs = 1;
315 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
316 newInst.Src[0].Register.Index = tmp0;
317 newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Y;
318 newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_Y;
319 newInst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_Y;
320 newInst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_Y;
321 newInst.Src[0].Register.Negate = 1;
322 ctx->emit_instruction(ctx, &newInst);
323
324
325 /* compute coverage factor = (1-d)/(1-k) */
326
327 /* SUB t0.z, tex.w, tex.z; # m = 1 - k */
328 newInst = tgsi_default_full_instruction();
329 newInst.Instruction.Opcode = TGSI_OPCODE_SUB;
330 newInst.Instruction.NumDstRegs = 1;
331 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
332 newInst.Dst[0].Register.Index = tmp0;
333 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Z;
334 newInst.Instruction.NumSrcRegs = 2;
335 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
336 newInst.Src[0].Register.Index = texInput;
337 newInst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_W;
338 newInst.Src[1].Register.File = TGSI_FILE_INPUT;
339 newInst.Src[1].Register.Index = texInput;
340 newInst.Src[1].Register.SwizzleZ = TGSI_SWIZZLE_Z;
341 ctx->emit_instruction(ctx, &newInst);
342
343 /* RCP t0.z, t0.z; # t0.z = 1 / m */
344 newInst = tgsi_default_full_instruction();
345 newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
346 newInst.Instruction.NumDstRegs = 1;
347 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
348 newInst.Dst[0].Register.Index = tmp0;
349 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Z;
350 newInst.Instruction.NumSrcRegs = 1;
351 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
352 newInst.Src[0].Register.Index = tmp0;
353 newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Z;
354 ctx->emit_instruction(ctx, &newInst);
355
356 /* SUB t0.y, 1, t0.x; # d = 1 - d */
357 newInst = tgsi_default_full_instruction();
358 newInst.Instruction.Opcode = TGSI_OPCODE_SUB;
359 newInst.Instruction.NumDstRegs = 1;
360 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
361 newInst.Dst[0].Register.Index = tmp0;
362 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Y;
363 newInst.Instruction.NumSrcRegs = 2;
364 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
365 newInst.Src[0].Register.Index = texInput;
366 newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_W;
367 newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
368 newInst.Src[1].Register.Index = tmp0;
369 newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_X;
370 ctx->emit_instruction(ctx, &newInst);
371
372 /* MUL t0.w, t0.y, t0.z; # coverage = d * m */
373 newInst = tgsi_default_full_instruction();
374 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
375 newInst.Instruction.NumDstRegs = 1;
376 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
377 newInst.Dst[0].Register.Index = tmp0;
378 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
379 newInst.Instruction.NumSrcRegs = 2;
380 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
381 newInst.Src[0].Register.Index = tmp0;
382 newInst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_Y;
383 newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
384 newInst.Src[1].Register.Index = tmp0;
385 newInst.Src[1].Register.SwizzleW = TGSI_SWIZZLE_Z;
386 ctx->emit_instruction(ctx, &newInst);
387
388 /* SLE t0.y, t0.x, tex.z; # bool b = distance <= k */
389 newInst = tgsi_default_full_instruction();
390 newInst.Instruction.Opcode = TGSI_OPCODE_SLE;
391 newInst.Instruction.NumDstRegs = 1;
392 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
393 newInst.Dst[0].Register.Index = tmp0;
394 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Y;
395 newInst.Instruction.NumSrcRegs = 2;
396 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
397 newInst.Src[0].Register.Index = tmp0;
398 newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
399 newInst.Src[1].Register.File = TGSI_FILE_INPUT;
400 newInst.Src[1].Register.Index = texInput;
401 newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_Z;
402 ctx->emit_instruction(ctx, &newInst);
403
404 /* CMP t0.w, -t0.y, tex.w, t0.w;
405 * # if -t0.y < 0 then
406 * t0.w = 1
407 * else
408 * t0.w = t0.w
409 */
410 newInst = tgsi_default_full_instruction();
411 newInst.Instruction.Opcode = TGSI_OPCODE_CMP;
412 newInst.Instruction.NumDstRegs = 1;
413 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
414 newInst.Dst[0].Register.Index = tmp0;
415 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
416 newInst.Instruction.NumSrcRegs = 3;
417 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
418 newInst.Src[0].Register.Index = tmp0;
419 newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Y;
420 newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_Y;
421 newInst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_Y;
422 newInst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_Y;
423 newInst.Src[0].Register.Negate = 1;
424 newInst.Src[1].Register.File = TGSI_FILE_INPUT;
425 newInst.Src[1].Register.Index = texInput;
426 newInst.Src[1].Register.SwizzleX = TGSI_SWIZZLE_W;
427 newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_W;
428 newInst.Src[1].Register.SwizzleZ = TGSI_SWIZZLE_W;
429 newInst.Src[1].Register.SwizzleW = TGSI_SWIZZLE_W;
430 newInst.Src[2].Register.File = TGSI_FILE_TEMPORARY;
431 newInst.Src[2].Register.Index = tmp0;
432 newInst.Src[2].Register.SwizzleX = TGSI_SWIZZLE_W;
433 newInst.Src[2].Register.SwizzleY = TGSI_SWIZZLE_W;
434 newInst.Src[2].Register.SwizzleZ = TGSI_SWIZZLE_W;
435 newInst.Src[2].Register.SwizzleW = TGSI_SWIZZLE_W;
436 ctx->emit_instruction(ctx, &newInst);
437
438 }
439
440 if (inst->Instruction.Opcode == TGSI_OPCODE_END) {
441 /* add alpha modulation code at tail of program */
442
443 /* MOV result.color.xyz, colorTemp; */
444 newInst = tgsi_default_full_instruction();
445 newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
446 newInst.Instruction.NumDstRegs = 1;
447 newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
448 newInst.Dst[0].Register.Index = aactx->colorOutput;
449 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
450 newInst.Instruction.NumSrcRegs = 1;
451 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
452 newInst.Src[0].Register.Index = aactx->colorTemp;
453 ctx->emit_instruction(ctx, &newInst);
454
455 /* MUL result.color.w, colorTemp, tmp0.w; */
456 newInst = tgsi_default_full_instruction();
457 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
458 newInst.Instruction.NumDstRegs = 1;
459 newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
460 newInst.Dst[0].Register.Index = aactx->colorOutput;
461 newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
462 newInst.Instruction.NumSrcRegs = 2;
463 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
464 newInst.Src[0].Register.Index = aactx->colorTemp;
465 newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
466 newInst.Src[1].Register.Index = aactx->tmp0;
467 ctx->emit_instruction(ctx, &newInst);
468 }
469 else {
470 /* Not an END instruction.
471 * Look for writes to result.color and replace with colorTemp reg.
472 */
473 uint i;
474
475 for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
476 struct tgsi_full_dst_register *dst = &inst->Dst[i];
477 if (dst->Register.File == TGSI_FILE_OUTPUT &&
478 dst->Register.Index == aactx->colorOutput) {
479 dst->Register.File = TGSI_FILE_TEMPORARY;
480 dst->Register.Index = aactx->colorTemp;
481 }
482 }
483 }
484
485 ctx->emit_instruction(ctx, inst);
486 }
487
488
489 /**
490 * Generate the frag shader we'll use for drawing AA points.
491 * This will be the user's shader plus some texture/modulate instructions.
492 */
493 static boolean
494 generate_aapoint_fs(struct aapoint_stage *aapoint)
495 {
496 const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
497 struct pipe_shader_state aapoint_fs;
498 struct aa_transform_context transform;
499 const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
500 struct pipe_context *pipe = aapoint->stage.draw->pipe;
501
502 aapoint_fs = *orig_fs; /* copy to init */
503 aapoint_fs.tokens = tgsi_alloc_tokens(newLen);
504 if (aapoint_fs.tokens == NULL)
505 return FALSE;
506
507 memset(&transform, 0, sizeof(transform));
508 transform.colorOutput = -1;
509 transform.maxInput = -1;
510 transform.maxGeneric = -1;
511 transform.colorTemp = -1;
512 transform.tmp0 = -1;
513 transform.firstInstruction = TRUE;
514 transform.base.transform_instruction = aa_transform_inst;
515 transform.base.transform_declaration = aa_transform_decl;
516
517 tgsi_transform_shader(orig_fs->tokens,
518 (struct tgsi_token *) aapoint_fs.tokens,
519 newLen, &transform.base);
520
521 #if 0 /* DEBUG */
522 printf("draw_aapoint, orig shader:\n");
523 tgsi_dump(orig_fs->tokens, 0);
524 printf("draw_aapoint, new shader:\n");
525 tgsi_dump(aapoint_fs.tokens, 0);
526 #endif
527
528 aapoint->fs->aapoint_fs
529 = aapoint->driver_create_fs_state(pipe, &aapoint_fs);
530 if (aapoint->fs->aapoint_fs == NULL)
531 goto fail;
532
533 aapoint->fs->generic_attrib = transform.maxGeneric + 1;
534 FREE((void *)aapoint_fs.tokens);
535 return TRUE;
536
537 fail:
538 FREE((void *)aapoint_fs.tokens);
539 return FALSE;
540 }
541
542
543 /**
544 * When we're about to draw our first AA point in a batch, this function is
545 * called to tell the driver to bind our modified fragment shader.
546 */
547 static boolean
548 bind_aapoint_fragment_shader(struct aapoint_stage *aapoint)
549 {
550 struct draw_context *draw = aapoint->stage.draw;
551 struct pipe_context *pipe = draw->pipe;
552
553 if (!aapoint->fs->aapoint_fs &&
554 !generate_aapoint_fs(aapoint))
555 return FALSE;
556
557 draw->suspend_flushing = TRUE;
558 aapoint->driver_bind_fs_state(pipe, aapoint->fs->aapoint_fs);
559 draw->suspend_flushing = FALSE;
560
561 return TRUE;
562 }
563
564
565
566 static INLINE struct aapoint_stage *
567 aapoint_stage( struct draw_stage *stage )
568 {
569 return (struct aapoint_stage *) stage;
570 }
571
572
573
574
575 /**
576 * Draw an AA point by drawing a quad.
577 */
578 static void
579 aapoint_point(struct draw_stage *stage, struct prim_header *header)
580 {
581 const struct aapoint_stage *aapoint = aapoint_stage(stage);
582 struct prim_header tri;
583 struct vertex_header *v[4];
584 const uint tex_slot = aapoint->tex_slot;
585 const uint pos_slot = aapoint->pos_slot;
586 float radius, *pos, *tex;
587 uint i;
588 float k;
589
590 if (aapoint->psize_slot >= 0) {
591 radius = 0.5f * header->v[0]->data[aapoint->psize_slot][0];
592 }
593 else {
594 radius = aapoint->radius;
595 }
596
597 /*
598 * Note: the texcoords (generic attrib, really) we use are special:
599 * The S and T components simply vary from -1 to +1.
600 * The R component is k, below.
601 * The Q component is 1.0 and will used as a handy constant in the
602 * fragment shader.
603 */
604
605 /*
606 * k is the threshold distance from the point's center at which
607 * we begin alpha attenuation (the coverage value).
608 * Operating within a unit circle, we'll compute the fragment's
609 * distance 'd' from the center point using the texcoords.
610 * IF d > 1.0 THEN
611 * KILL fragment
612 * ELSE IF d > k THEN
613 * compute coverage in [0,1] proportional to d in [k, 1].
614 * ELSE
615 * coverage = 1.0; // full coverage
616 * ENDIF
617 *
618 * Note: the ELSEIF and ELSE clauses are actually implemented with CMP to
619 * avoid using IF/ELSE/ENDIF TGSI opcodes.
620 */
621
622 #if !NORMALIZE
623 k = 1.0f / radius;
624 k = 1.0f - 2.0f * k + k * k;
625 #else
626 k = 1.0f - 1.0f / radius;
627 #endif
628
629 /* allocate/dup new verts */
630 for (i = 0; i < 4; i++) {
631 v[i] = dup_vert(stage, header->v[0], i);
632 }
633
634 /* new verts */
635 pos = v[0]->data[pos_slot];
636 pos[0] -= radius;
637 pos[1] -= radius;
638
639 pos = v[1]->data[pos_slot];
640 pos[0] += radius;
641 pos[1] -= radius;
642
643 pos = v[2]->data[pos_slot];
644 pos[0] += radius;
645 pos[1] += radius;
646
647 pos = v[3]->data[pos_slot];
648 pos[0] -= radius;
649 pos[1] += radius;
650
651 /* new texcoords */
652 tex = v[0]->data[tex_slot];
653 ASSIGN_4V(tex, -1, -1, k, 1);
654
655 tex = v[1]->data[tex_slot];
656 ASSIGN_4V(tex, 1, -1, k, 1);
657
658 tex = v[2]->data[tex_slot];
659 ASSIGN_4V(tex, 1, 1, k, 1);
660
661 tex = v[3]->data[tex_slot];
662 ASSIGN_4V(tex, -1, 1, k, 1);
663
664 /* emit 2 tris for the quad strip */
665 tri.v[0] = v[0];
666 tri.v[1] = v[1];
667 tri.v[2] = v[2];
668 stage->next->tri( stage->next, &tri );
669
670 tri.v[0] = v[0];
671 tri.v[1] = v[2];
672 tri.v[2] = v[3];
673 stage->next->tri( stage->next, &tri );
674 }
675
676
677 static void
678 aapoint_first_point(struct draw_stage *stage, struct prim_header *header)
679 {
680 auto struct aapoint_stage *aapoint = aapoint_stage(stage);
681 struct draw_context *draw = stage->draw;
682 struct pipe_context *pipe = draw->pipe;
683 const struct pipe_rasterizer_state *rast = draw->rasterizer;
684 void *r;
685
686 assert(draw->rasterizer->point_smooth);
687
688 if (draw->rasterizer->point_size <= 2.0)
689 aapoint->radius = 1.0;
690 else
691 aapoint->radius = 0.5f * draw->rasterizer->point_size;
692
693 /*
694 * Bind (generate) our fragprog.
695 */
696 bind_aapoint_fragment_shader(aapoint);
697
698 /* update vertex attrib info */
699 aapoint->tex_slot = draw_current_shader_outputs(draw);
700 assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
701
702 aapoint->pos_slot = draw_current_shader_position_output(draw);
703
704 /* allocate the extra post-transformed vertex attribute */
705 (void) draw_alloc_extra_vertex_attrib(draw, TGSI_SEMANTIC_GENERIC,
706 aapoint->fs->generic_attrib);
707
708 /* find psize slot in post-transform vertex */
709 aapoint->psize_slot = -1;
710 if (draw->rasterizer->point_size_per_vertex) {
711 /* find PSIZ vertex output */
712 const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
713 uint i;
714 for (i = 0; i < vs->info.num_outputs; i++) {
715 if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
716 aapoint->psize_slot = i;
717 break;
718 }
719 }
720 }
721
722 draw->suspend_flushing = TRUE;
723
724 /* Disable triangle culling, stippling, unfilled mode etc. */
725 r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
726 pipe->bind_rasterizer_state(pipe, r);
727
728 draw->suspend_flushing = FALSE;
729
730 /* now really draw first point */
731 stage->point = aapoint_point;
732 stage->point(stage, header);
733 }
734
735
736 static void
737 aapoint_flush(struct draw_stage *stage, unsigned flags)
738 {
739 struct draw_context *draw = stage->draw;
740 struct aapoint_stage *aapoint = aapoint_stage(stage);
741 struct pipe_context *pipe = draw->pipe;
742
743 stage->point = aapoint_first_point;
744 stage->next->flush( stage->next, flags );
745
746 /* restore original frag shader */
747 draw->suspend_flushing = TRUE;
748 aapoint->driver_bind_fs_state(pipe, aapoint->fs->driver_fs);
749
750 /* restore original rasterizer state */
751 if (draw->rast_handle) {
752 pipe->bind_rasterizer_state(pipe, draw->rast_handle);
753 }
754
755 draw->suspend_flushing = FALSE;
756
757 draw_remove_extra_vertex_attribs(draw);
758 }
759
760
761 static void
762 aapoint_reset_stipple_counter(struct draw_stage *stage)
763 {
764 stage->next->reset_stipple_counter( stage->next );
765 }
766
767
768 static void
769 aapoint_destroy(struct draw_stage *stage)
770 {
771 draw_free_temp_verts( stage );
772 FREE( stage );
773 }
774
775
776 static struct aapoint_stage *
777 draw_aapoint_stage(struct draw_context *draw)
778 {
779 struct aapoint_stage *aapoint = CALLOC_STRUCT(aapoint_stage);
780 if (aapoint == NULL)
781 goto fail;
782
783 aapoint->stage.draw = draw;
784 aapoint->stage.name = "aapoint";
785 aapoint->stage.next = NULL;
786 aapoint->stage.point = aapoint_first_point;
787 aapoint->stage.line = draw_pipe_passthrough_line;
788 aapoint->stage.tri = draw_pipe_passthrough_tri;
789 aapoint->stage.flush = aapoint_flush;
790 aapoint->stage.reset_stipple_counter = aapoint_reset_stipple_counter;
791 aapoint->stage.destroy = aapoint_destroy;
792
793 if (!draw_alloc_temp_verts( &aapoint->stage, 4 ))
794 goto fail;
795
796 return aapoint;
797
798 fail:
799 if (aapoint)
800 aapoint->stage.destroy(&aapoint->stage);
801
802 return NULL;
803
804 }
805
806
807 static struct aapoint_stage *
808 aapoint_stage_from_pipe(struct pipe_context *pipe)
809 {
810 struct draw_context *draw = (struct draw_context *) pipe->draw;
811 return aapoint_stage(draw->pipeline.aapoint);
812 }
813
814
815 /**
816 * This function overrides the driver's create_fs_state() function and
817 * will typically be called by the state tracker.
818 */
819 static void *
820 aapoint_create_fs_state(struct pipe_context *pipe,
821 const struct pipe_shader_state *fs)
822 {
823 struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
824 struct aapoint_fragment_shader *aafs = CALLOC_STRUCT(aapoint_fragment_shader);
825 if (aafs == NULL)
826 return NULL;
827
828 aafs->state = *fs;
829
830 /* pass-through */
831 aafs->driver_fs = aapoint->driver_create_fs_state(pipe, fs);
832
833 return aafs;
834 }
835
836
837 static void
838 aapoint_bind_fs_state(struct pipe_context *pipe, void *fs)
839 {
840 struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
841 struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
842 /* save current */
843 aapoint->fs = aafs;
844 /* pass-through */
845 aapoint->driver_bind_fs_state(pipe,
846 (aafs ? aafs->driver_fs : NULL));
847 }
848
849
850 static void
851 aapoint_delete_fs_state(struct pipe_context *pipe, void *fs)
852 {
853 struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
854 struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
855
856 /* pass-through */
857 aapoint->driver_delete_fs_state(pipe, aafs->driver_fs);
858
859 if (aafs->aapoint_fs)
860 aapoint->driver_delete_fs_state(pipe, aafs->aapoint_fs);
861
862 FREE(aafs);
863 }
864
865
866 /**
867 * Called by drivers that want to install this AA point prim stage
868 * into the draw module's pipeline. This will not be used if the
869 * hardware has native support for AA points.
870 */
871 boolean
872 draw_install_aapoint_stage(struct draw_context *draw,
873 struct pipe_context *pipe)
874 {
875 struct aapoint_stage *aapoint;
876
877 pipe->draw = (void *) draw;
878
879 /*
880 * Create / install AA point drawing / prim stage
881 */
882 aapoint = draw_aapoint_stage( draw );
883 if (aapoint == NULL)
884 return FALSE;
885
886 /* save original driver functions */
887 aapoint->driver_create_fs_state = pipe->create_fs_state;
888 aapoint->driver_bind_fs_state = pipe->bind_fs_state;
889 aapoint->driver_delete_fs_state = pipe->delete_fs_state;
890
891 /* override the driver's functions */
892 pipe->create_fs_state = aapoint_create_fs_state;
893 pipe->bind_fs_state = aapoint_bind_fs_state;
894 pipe->delete_fs_state = aapoint_delete_fs_state;
895
896 draw->pipeline.aapoint = &aapoint->stage;
897
898 return TRUE;
899 }