Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_pstipple.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Polygon stipple stage: implement polygon stipple with texture map and
30 * fragment program. The fragment program samples the texture and does
31 * a fragment kill for the stipple-failing fragments.
32 *
33 * Authors: Brian Paul
34 */
35
36
37 #include "pipe/p_context.h"
38 #include "pipe/p_defines.h"
39 #include "pipe/p_shader_tokens.h"
40
41 #include "util/u_format.h"
42 #include "util/u_math.h"
43 #include "util/u_memory.h"
44
45 #include "tgsi/tgsi_transform.h"
46 #include "tgsi/tgsi_dump.h"
47
48 #include "draw_context.h"
49 #include "draw_pipe.h"
50
51
52
53 /**
54 * Subclass of pipe_shader_state to carry extra fragment shader info.
55 */
56 struct pstip_fragment_shader
57 {
58 struct pipe_shader_state state;
59 void *driver_fs;
60 void *pstip_fs;
61 uint sampler_unit;
62 };
63
64
65 /**
66 * Subclass of draw_stage
67 */
68 struct pstip_stage
69 {
70 struct draw_stage stage;
71
72 void *sampler_cso;
73 struct pipe_texture *texture;
74 uint num_samplers;
75 uint num_textures;
76
77 /*
78 * Currently bound state
79 */
80 struct pstip_fragment_shader *fs;
81 struct {
82 void *samplers[PIPE_MAX_SAMPLERS];
83 struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
84 const struct pipe_poly_stipple *stipple;
85 } state;
86
87 /*
88 * Driver interface/override functions
89 */
90 void * (*driver_create_fs_state)(struct pipe_context *,
91 const struct pipe_shader_state *);
92 void (*driver_bind_fs_state)(struct pipe_context *, void *);
93 void (*driver_delete_fs_state)(struct pipe_context *, void *);
94
95 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
96
97 void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
98 struct pipe_texture **);
99
100 void (*driver_set_polygon_stipple)(struct pipe_context *,
101 const struct pipe_poly_stipple *);
102
103 struct pipe_context *pipe;
104 };
105
106
107
108 /**
109 * Subclass of tgsi_transform_context, used for transforming the
110 * user's fragment shader to add the special AA instructions.
111 */
112 struct pstip_transform_context {
113 struct tgsi_transform_context base;
114 uint tempsUsed; /**< bitmask */
115 int wincoordInput;
116 int maxInput;
117 uint samplersUsed; /**< bitfield of samplers used */
118 int freeSampler; /** an available sampler for the pstipple */
119 int texTemp; /**< temp registers */
120 int numImmed;
121 boolean firstInstruction;
122 };
123
124
125 /**
126 * TGSI declaration transform callback.
127 * Look for a free sampler, a free input attrib, and two free temp regs.
128 */
129 static void
130 pstip_transform_decl(struct tgsi_transform_context *ctx,
131 struct tgsi_full_declaration *decl)
132 {
133 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
134
135 if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
136 uint i;
137 for (i = decl->Range.First;
138 i <= decl->Range.Last; i++) {
139 pctx->samplersUsed |= 1 << i;
140 }
141 }
142 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
143 pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last);
144 if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
145 pctx->wincoordInput = (int) decl->Range.First;
146 }
147 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
148 uint i;
149 for (i = decl->Range.First;
150 i <= decl->Range.Last; i++) {
151 pctx->tempsUsed |= (1 << i);
152 }
153 }
154
155 ctx->emit_declaration(ctx, decl);
156 }
157
158
159 static void
160 pstip_transform_immed(struct tgsi_transform_context *ctx,
161 struct tgsi_full_immediate *immed)
162 {
163 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
164 pctx->numImmed++;
165 }
166
167
168 /**
169 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
170 */
171 static int
172 free_bit(uint bitfield)
173 {
174 int i;
175 for (i = 0; i < 32; i++) {
176 if ((bitfield & (1 << i)) == 0)
177 return i;
178 }
179 return -1;
180 }
181
182
183 /**
184 * TGSI instruction transform callback.
185 * Replace writes to result.color w/ a temp reg.
186 * Upon END instruction, insert texture sampling code for antialiasing.
187 */
188 static void
189 pstip_transform_inst(struct tgsi_transform_context *ctx,
190 struct tgsi_full_instruction *inst)
191 {
192 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
193
194 if (pctx->firstInstruction) {
195 /* emit our new declarations before the first instruction */
196
197 struct tgsi_full_declaration decl;
198 struct tgsi_full_instruction newInst;
199 uint i;
200 int wincoordInput;
201
202 /* find free sampler */
203 pctx->freeSampler = free_bit(pctx->samplersUsed);
204 if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
205 pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
206
207 if (pctx->wincoordInput < 0)
208 wincoordInput = pctx->maxInput + 1;
209 else
210 wincoordInput = pctx->wincoordInput;
211
212 /* find one free temp reg */
213 for (i = 0; i < 32; i++) {
214 if ((pctx->tempsUsed & (1 << i)) == 0) {
215 /* found a free temp */
216 if (pctx->texTemp < 0)
217 pctx->texTemp = i;
218 else
219 break;
220 }
221 }
222 assert(pctx->texTemp >= 0);
223
224 if (pctx->wincoordInput < 0) {
225 /* declare new position input reg */
226 decl = tgsi_default_full_declaration();
227 decl.Declaration.File = TGSI_FILE_INPUT;
228 decl.Declaration.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
229 decl.Declaration.Semantic = 1;
230 decl.Semantic.Name = TGSI_SEMANTIC_POSITION;
231 decl.Semantic.Index = 0;
232 decl.Range.First =
233 decl.Range.Last = wincoordInput;
234 ctx->emit_declaration(ctx, &decl);
235 }
236
237 /* declare new sampler */
238 decl = tgsi_default_full_declaration();
239 decl.Declaration.File = TGSI_FILE_SAMPLER;
240 decl.Range.First =
241 decl.Range.Last = pctx->freeSampler;
242 ctx->emit_declaration(ctx, &decl);
243
244 /* declare new temp regs */
245 decl = tgsi_default_full_declaration();
246 decl.Declaration.File = TGSI_FILE_TEMPORARY;
247 decl.Range.First =
248 decl.Range.Last = pctx->texTemp;
249 ctx->emit_declaration(ctx, &decl);
250
251 /* emit immediate = {1/32, 1/32, 1, 1}
252 * The index/position of this immediate will be pctx->numImmed
253 */
254 {
255 static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
256 struct tgsi_full_immediate immed;
257 uint size = 4;
258 immed = tgsi_default_full_immediate();
259 immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
260 immed.u[0].Float = value[0];
261 immed.u[1].Float = value[1];
262 immed.u[2].Float = value[2];
263 immed.u[3].Float = value[3];
264 ctx->emit_immediate(ctx, &immed);
265 }
266
267 pctx->firstInstruction = FALSE;
268
269
270 /*
271 * Insert new MUL/TEX/KILP instructions at start of program
272 * Take gl_FragCoord, divide by 32 (stipple size), sample the
273 * texture and kill fragment if needed.
274 *
275 * We'd like to use non-normalized texcoords to index into a RECT
276 * texture, but we can only use GL_REPEAT wrap mode with normalized
277 * texcoords. Darn.
278 */
279
280 /* MUL texTemp, INPUT[wincoord], 1/32; */
281 newInst = tgsi_default_full_instruction();
282 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
283 newInst.Instruction.NumDstRegs = 1;
284 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
285 newInst.Dst[0].Register.Index = pctx->texTemp;
286 newInst.Instruction.NumSrcRegs = 2;
287 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
288 newInst.Src[0].Register.Index = wincoordInput;
289 newInst.Src[1].Register.File = TGSI_FILE_IMMEDIATE;
290 newInst.Src[1].Register.Index = pctx->numImmed;
291 ctx->emit_instruction(ctx, &newInst);
292
293 /* TEX texTemp, texTemp, sampler; */
294 newInst = tgsi_default_full_instruction();
295 newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
296 newInst.Instruction.NumDstRegs = 1;
297 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
298 newInst.Dst[0].Register.Index = pctx->texTemp;
299 newInst.Instruction.NumSrcRegs = 2;
300 newInst.Instruction.Texture = TRUE;
301 newInst.Texture.Texture = TGSI_TEXTURE_2D;
302 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
303 newInst.Src[0].Register.Index = pctx->texTemp;
304 newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
305 newInst.Src[1].Register.Index = pctx->freeSampler;
306 ctx->emit_instruction(ctx, &newInst);
307
308 /* KIL -texTemp; # if -texTemp < 0, KILL fragment */
309 newInst = tgsi_default_full_instruction();
310 newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
311 newInst.Instruction.NumDstRegs = 0;
312 newInst.Instruction.NumSrcRegs = 1;
313 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
314 newInst.Src[0].Register.Index = pctx->texTemp;
315 newInst.Src[0].Register.Negate = 1;
316 ctx->emit_instruction(ctx, &newInst);
317 }
318
319 /* emit this instruction */
320 ctx->emit_instruction(ctx, inst);
321 }
322
323
324 /**
325 * Generate the frag shader we'll use for doing polygon stipple.
326 * This will be the user's shader prefixed with a TEX and KIL instruction.
327 */
328 static boolean
329 generate_pstip_fs(struct pstip_stage *pstip)
330 {
331 const struct pipe_shader_state *orig_fs = &pstip->fs->state;
332 /*struct draw_context *draw = pstip->stage.draw;*/
333 struct pipe_shader_state pstip_fs;
334 struct pstip_transform_context transform;
335
336 #define MAX 1000
337
338 pstip_fs = *orig_fs; /* copy to init */
339 pstip_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
340 if (pstip_fs.tokens == NULL)
341 return FALSE;
342
343 memset(&transform, 0, sizeof(transform));
344 transform.wincoordInput = -1;
345 transform.maxInput = -1;
346 transform.texTemp = -1;
347 transform.firstInstruction = TRUE;
348 transform.base.transform_instruction = pstip_transform_inst;
349 transform.base.transform_declaration = pstip_transform_decl;
350 transform.base.transform_immediate = pstip_transform_immed;
351
352 tgsi_transform_shader(orig_fs->tokens,
353 (struct tgsi_token *) pstip_fs.tokens,
354 MAX, &transform.base);
355
356 #if 0 /* DEBUG */
357 tgsi_dump(orig_fs->tokens, 0);
358 tgsi_dump(pstip_fs.tokens, 0);
359 #endif
360
361 pstip->fs->sampler_unit = transform.freeSampler;
362 assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
363
364 pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
365
366 FREE((void *)pstip_fs.tokens);
367 return TRUE;
368 }
369
370
371 /**
372 * Load texture image with current stipple pattern.
373 */
374 static void
375 pstip_update_texture(struct pstip_stage *pstip)
376 {
377 static const uint bit31 = 1 << 31;
378 struct pipe_context *pipe = pstip->pipe;
379 struct pipe_screen *screen = pipe->screen;
380 struct pipe_transfer *transfer;
381 const uint *stipple = pstip->state.stipple->stipple;
382 uint i, j;
383 ubyte *data;
384
385 /* XXX: want to avoid flushing just because we use stipple:
386 */
387 pipe->flush( pipe, PIPE_FLUSH_TEXTURE_CACHE, NULL );
388
389 transfer = screen->get_tex_transfer(screen, pstip->texture, 0, 0, 0,
390 PIPE_TRANSFER_WRITE, 0, 0, 32, 32);
391 data = screen->transfer_map(screen, transfer);
392
393 /*
394 * Load alpha texture.
395 * Note: 0 means keep the fragment, 255 means kill it.
396 * We'll negate the texel value and use KILP which kills if value
397 * is negative.
398 */
399 for (i = 0; i < 32; i++) {
400 for (j = 0; j < 32; j++) {
401 if (stipple[i] & (bit31 >> j)) {
402 /* fragment "on" */
403 data[i * transfer->stride + j] = 0;
404 }
405 else {
406 /* fragment "off" */
407 data[i * transfer->stride + j] = 255;
408 }
409 }
410 }
411
412 /* unmap */
413 screen->transfer_unmap(screen, transfer);
414 screen->tex_transfer_destroy(transfer);
415 }
416
417
418 /**
419 * Create the texture map we'll use for stippling.
420 */
421 static boolean
422 pstip_create_texture(struct pstip_stage *pstip)
423 {
424 struct pipe_context *pipe = pstip->pipe;
425 struct pipe_screen *screen = pipe->screen;
426 struct pipe_texture texTemp;
427
428 memset(&texTemp, 0, sizeof(texTemp));
429 texTemp.target = PIPE_TEXTURE_2D;
430 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
431 texTemp.last_level = 0;
432 texTemp.width0 = 32;
433 texTemp.height0 = 32;
434 texTemp.depth0 = 1;
435
436 pstip->texture = screen->texture_create(screen, &texTemp);
437 if (pstip->texture == NULL)
438 return FALSE;
439
440 return TRUE;
441 }
442
443
444 /**
445 * Create the sampler CSO that'll be used for stippling.
446 */
447 static boolean
448 pstip_create_sampler(struct pstip_stage *pstip)
449 {
450 struct pipe_sampler_state sampler;
451 struct pipe_context *pipe = pstip->pipe;
452
453 memset(&sampler, 0, sizeof(sampler));
454 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
455 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
456 sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
457 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
458 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
459 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
460 sampler.normalized_coords = 1;
461 sampler.min_lod = 0.0f;
462 sampler.max_lod = 0.0f;
463
464 pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
465 if (pstip->sampler_cso == NULL)
466 return FALSE;
467
468 return TRUE;
469 }
470
471
472 /**
473 * When we're about to draw our first stipple polygon in a batch, this function
474 * is called to tell the driver to bind our modified fragment shader.
475 */
476 static boolean
477 bind_pstip_fragment_shader(struct pstip_stage *pstip)
478 {
479 struct draw_context *draw = pstip->stage.draw;
480 if (!pstip->fs->pstip_fs &&
481 !generate_pstip_fs(pstip))
482 return FALSE;
483
484 draw->suspend_flushing = TRUE;
485 pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
486 draw->suspend_flushing = FALSE;
487 return TRUE;
488 }
489
490
491 static INLINE struct pstip_stage *
492 pstip_stage( struct draw_stage *stage )
493 {
494 return (struct pstip_stage *) stage;
495 }
496
497
498 static void
499 pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
500 {
501 struct pstip_stage *pstip = pstip_stage(stage);
502 struct pipe_context *pipe = pstip->pipe;
503 struct draw_context *draw = stage->draw;
504 uint num_samplers;
505
506 assert(stage->draw->rasterizer->poly_stipple_enable);
507
508 /* bind our fragprog */
509 if (!bind_pstip_fragment_shader(pstip)) {
510 stage->tri = draw_pipe_passthrough_tri;
511 stage->tri(stage, header);
512 return;
513 }
514
515
516 /* how many samplers? */
517 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
518 num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
519 num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
520
521 /* plug in our sampler, texture */
522 pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
523 pipe_texture_reference(&pstip->state.textures[pstip->fs->sampler_unit],
524 pstip->texture);
525
526 assert(num_samplers <= PIPE_MAX_SAMPLERS);
527
528 draw->suspend_flushing = TRUE;
529 pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
530 pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures);
531 draw->suspend_flushing = FALSE;
532
533 /* now really draw first triangle */
534 stage->tri = draw_pipe_passthrough_tri;
535 stage->tri(stage, header);
536 }
537
538
539 static void
540 pstip_flush(struct draw_stage *stage, unsigned flags)
541 {
542 struct draw_context *draw = stage->draw;
543 struct pstip_stage *pstip = pstip_stage(stage);
544 struct pipe_context *pipe = pstip->pipe;
545
546 stage->tri = pstip_first_tri;
547 stage->next->flush( stage->next, flags );
548
549 /* restore original frag shader, texture, sampler state */
550 draw->suspend_flushing = TRUE;
551 pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
552 pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
553 pstip->state.samplers);
554 pstip->driver_set_sampler_textures(pipe, pstip->num_textures,
555 pstip->state.textures);
556 draw->suspend_flushing = FALSE;
557 }
558
559
560 static void
561 pstip_reset_stipple_counter(struct draw_stage *stage)
562 {
563 stage->next->reset_stipple_counter( stage->next );
564 }
565
566
567 static void
568 pstip_destroy(struct draw_stage *stage)
569 {
570 struct pstip_stage *pstip = pstip_stage(stage);
571 uint i;
572
573 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
574 pipe_texture_reference(&pstip->state.textures[i], NULL);
575 }
576
577 pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
578
579 pipe_texture_reference(&pstip->texture, NULL);
580
581 draw_free_temp_verts( stage );
582 FREE( stage );
583 }
584
585
586 static struct pstip_stage *
587 draw_pstip_stage(struct draw_context *draw)
588 {
589 struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
590
591 draw_alloc_temp_verts( &pstip->stage, 8 );
592
593 pstip->stage.draw = draw;
594 pstip->stage.name = "pstip";
595 pstip->stage.next = NULL;
596 pstip->stage.point = draw_pipe_passthrough_point;
597 pstip->stage.line = draw_pipe_passthrough_line;
598 pstip->stage.tri = pstip_first_tri;
599 pstip->stage.flush = pstip_flush;
600 pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
601 pstip->stage.destroy = pstip_destroy;
602
603 return pstip;
604 }
605
606
607 static struct pstip_stage *
608 pstip_stage_from_pipe(struct pipe_context *pipe)
609 {
610 struct draw_context *draw = (struct draw_context *) pipe->draw;
611 return pstip_stage(draw->pipeline.pstipple);
612 }
613
614
615 /**
616 * This function overrides the driver's create_fs_state() function and
617 * will typically be called by the state tracker.
618 */
619 static void *
620 pstip_create_fs_state(struct pipe_context *pipe,
621 const struct pipe_shader_state *fs)
622 {
623 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
624 struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
625
626 if (aafs) {
627 aafs->state = *fs;
628
629 /* pass-through */
630 aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
631 }
632
633 return aafs;
634 }
635
636
637 static void
638 pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
639 {
640 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
641 struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
642 /* save current */
643 pstip->fs = aafs;
644 /* pass-through */
645 pstip->driver_bind_fs_state(pstip->pipe,
646 (aafs ? aafs->driver_fs : NULL));
647 }
648
649
650 static void
651 pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
652 {
653 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
654 struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
655 /* pass-through */
656 pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
657
658 if (aafs->pstip_fs)
659 pstip->driver_delete_fs_state(pstip->pipe, aafs->pstip_fs);
660
661 FREE(aafs);
662 }
663
664
665 static void
666 pstip_bind_sampler_states(struct pipe_context *pipe,
667 unsigned num, void **sampler)
668 {
669 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
670 uint i;
671
672 /* save current */
673 memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
674 for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
675 pstip->state.samplers[i] = NULL;
676 }
677
678 pstip->num_samplers = num;
679 /* pass-through */
680 pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
681 }
682
683
684 static void
685 pstip_set_sampler_textures(struct pipe_context *pipe,
686 unsigned num, struct pipe_texture **texture)
687 {
688 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
689 uint i;
690
691 /* save current */
692 for (i = 0; i < num; i++) {
693 pipe_texture_reference(&pstip->state.textures[i], texture[i]);
694 }
695 for (; i < PIPE_MAX_SAMPLERS; i++) {
696 pipe_texture_reference(&pstip->state.textures[i], NULL);
697 }
698
699 pstip->num_textures = num;
700
701 /* pass-through */
702 pstip->driver_set_sampler_textures(pstip->pipe, num, texture);
703 }
704
705
706 static void
707 pstip_set_polygon_stipple(struct pipe_context *pipe,
708 const struct pipe_poly_stipple *stipple)
709 {
710 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
711
712 /* save current */
713 pstip->state.stipple = stipple;
714
715 /* pass-through */
716 pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
717
718 pstip_update_texture(pstip);
719 }
720
721
722 /**
723 * Called by drivers that want to install this polygon stipple stage
724 * into the draw module's pipeline. This will not be used if the
725 * hardware has native support for polygon stipple.
726 */
727 boolean
728 draw_install_pstipple_stage(struct draw_context *draw,
729 struct pipe_context *pipe)
730 {
731 struct pstip_stage *pstip;
732
733 pipe->draw = (void *) draw;
734
735 /*
736 * Create / install pgon stipple drawing / prim stage
737 */
738 pstip = draw_pstip_stage( draw );
739 if (pstip == NULL)
740 goto fail;
741
742 draw->pipeline.pstipple = &pstip->stage;
743
744 pstip->pipe = pipe;
745
746 /* create special texture, sampler state */
747 if (!pstip_create_texture(pstip))
748 goto fail;
749
750 if (!pstip_create_sampler(pstip))
751 goto fail;
752
753 /* save original driver functions */
754 pstip->driver_create_fs_state = pipe->create_fs_state;
755 pstip->driver_bind_fs_state = pipe->bind_fs_state;
756 pstip->driver_delete_fs_state = pipe->delete_fs_state;
757
758 pstip->driver_bind_sampler_states = pipe->bind_fragment_sampler_states;
759 pstip->driver_set_sampler_textures = pipe->set_fragment_sampler_textures;
760 pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
761
762 /* override the driver's functions */
763 pipe->create_fs_state = pstip_create_fs_state;
764 pipe->bind_fs_state = pstip_bind_fs_state;
765 pipe->delete_fs_state = pstip_delete_fs_state;
766
767 pipe->bind_fragment_sampler_states = pstip_bind_sampler_states;
768 pipe->set_fragment_sampler_textures = pstip_set_sampler_textures;
769 pipe->set_polygon_stipple = pstip_set_polygon_stipple;
770
771 return TRUE;
772
773 fail:
774 if (pstip)
775 pstip->stage.destroy( &pstip->stage );
776
777 return FALSE;
778 }