draw: Fix build -- rename Size to NrTokens.
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_pstipple.c
1 /**************************************************************************
2 *
3 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Polygon stipple stage: implement polygon stipple with texture map and
30 * fragment program. The fragment program samples the texture and does
31 * a fragment kill for the stipple-failing fragments.
32 *
33 * Authors: Brian Paul
34 */
35
36
37 #include "pipe/p_inlines.h"
38 #include "pipe/p_context.h"
39 #include "pipe/p_defines.h"
40 #include "pipe/p_shader_tokens.h"
41
42 #include "util/u_math.h"
43 #include "util/u_memory.h"
44
45 #include "tgsi/tgsi_transform.h"
46 #include "tgsi/tgsi_dump.h"
47
48 #include "draw_context.h"
49 #include "draw_pipe.h"
50
51
52
53 /**
54 * Subclass of pipe_shader_state to carry extra fragment shader info.
55 */
56 struct pstip_fragment_shader
57 {
58 struct pipe_shader_state state;
59 void *driver_fs;
60 void *pstip_fs;
61 uint sampler_unit;
62 };
63
64
65 /**
66 * Subclass of draw_stage
67 */
68 struct pstip_stage
69 {
70 struct draw_stage stage;
71
72 void *sampler_cso;
73 struct pipe_texture *texture;
74 uint num_samplers;
75 uint num_textures;
76
77 /*
78 * Currently bound state
79 */
80 struct pstip_fragment_shader *fs;
81 struct {
82 void *samplers[PIPE_MAX_SAMPLERS];
83 struct pipe_texture *textures[PIPE_MAX_SAMPLERS];
84 const struct pipe_poly_stipple *stipple;
85 } state;
86
87 /*
88 * Driver interface/override functions
89 */
90 void * (*driver_create_fs_state)(struct pipe_context *,
91 const struct pipe_shader_state *);
92 void (*driver_bind_fs_state)(struct pipe_context *, void *);
93 void (*driver_delete_fs_state)(struct pipe_context *, void *);
94
95 void (*driver_bind_sampler_states)(struct pipe_context *, unsigned, void **);
96
97 void (*driver_set_sampler_textures)(struct pipe_context *, unsigned,
98 struct pipe_texture **);
99
100 void (*driver_set_polygon_stipple)(struct pipe_context *,
101 const struct pipe_poly_stipple *);
102
103 struct pipe_context *pipe;
104 };
105
106
107
108 /**
109 * Subclass of tgsi_transform_context, used for transforming the
110 * user's fragment shader to add the special AA instructions.
111 */
112 struct pstip_transform_context {
113 struct tgsi_transform_context base;
114 uint tempsUsed; /**< bitmask */
115 int wincoordInput;
116 int maxInput;
117 uint samplersUsed; /**< bitfield of samplers used */
118 int freeSampler; /** an available sampler for the pstipple */
119 int texTemp; /**< temp registers */
120 int numImmed;
121 boolean firstInstruction;
122 };
123
124
125 /**
126 * TGSI declaration transform callback.
127 * Look for a free sampler, a free input attrib, and two free temp regs.
128 */
129 static void
130 pstip_transform_decl(struct tgsi_transform_context *ctx,
131 struct tgsi_full_declaration *decl)
132 {
133 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
134
135 if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
136 uint i;
137 for (i = decl->DeclarationRange.First;
138 i <= decl->DeclarationRange.Last; i++) {
139 pctx->samplersUsed |= 1 << i;
140 }
141 }
142 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
143 pctx->maxInput = MAX2(pctx->maxInput, (int) decl->DeclarationRange.Last);
144 if (decl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION)
145 pctx->wincoordInput = (int) decl->DeclarationRange.First;
146 }
147 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
148 uint i;
149 for (i = decl->DeclarationRange.First;
150 i <= decl->DeclarationRange.Last; i++) {
151 pctx->tempsUsed |= (1 << i);
152 }
153 }
154
155 ctx->emit_declaration(ctx, decl);
156 }
157
158
159 static void
160 pstip_transform_immed(struct tgsi_transform_context *ctx,
161 struct tgsi_full_immediate *immed)
162 {
163 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
164 pctx->numImmed++;
165 }
166
167
168 /**
169 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
170 */
171 static int
172 free_bit(uint bitfield)
173 {
174 int i;
175 for (i = 0; i < 32; i++) {
176 if ((bitfield & (1 << i)) == 0)
177 return i;
178 }
179 return -1;
180 }
181
182
183 /**
184 * TGSI instruction transform callback.
185 * Replace writes to result.color w/ a temp reg.
186 * Upon END instruction, insert texture sampling code for antialiasing.
187 */
188 static void
189 pstip_transform_inst(struct tgsi_transform_context *ctx,
190 struct tgsi_full_instruction *inst)
191 {
192 struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
193
194 if (pctx->firstInstruction) {
195 /* emit our new declarations before the first instruction */
196
197 struct tgsi_full_declaration decl;
198 struct tgsi_full_instruction newInst;
199 uint i;
200 int wincoordInput;
201
202 /* find free sampler */
203 pctx->freeSampler = free_bit(pctx->samplersUsed);
204 if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
205 pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
206
207 if (pctx->wincoordInput < 0)
208 wincoordInput = pctx->maxInput + 1;
209 else
210 wincoordInput = pctx->wincoordInput;
211
212 /* find one free temp reg */
213 for (i = 0; i < 32; i++) {
214 if ((pctx->tempsUsed & (1 << i)) == 0) {
215 /* found a free temp */
216 if (pctx->texTemp < 0)
217 pctx->texTemp = i;
218 else
219 break;
220 }
221 }
222 assert(pctx->texTemp >= 0);
223
224 if (pctx->wincoordInput < 0) {
225 /* declare new position input reg */
226 decl = tgsi_default_full_declaration();
227 decl.Declaration.File = TGSI_FILE_INPUT;
228 decl.Declaration.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
229 decl.Declaration.Semantic = 1;
230 decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION;
231 decl.Semantic.SemanticIndex = 0;
232 decl.DeclarationRange.First =
233 decl.DeclarationRange.Last = wincoordInput;
234 ctx->emit_declaration(ctx, &decl);
235 }
236
237 /* declare new sampler */
238 decl = tgsi_default_full_declaration();
239 decl.Declaration.File = TGSI_FILE_SAMPLER;
240 decl.DeclarationRange.First =
241 decl.DeclarationRange.Last = pctx->freeSampler;
242 ctx->emit_declaration(ctx, &decl);
243
244 /* declare new temp regs */
245 decl = tgsi_default_full_declaration();
246 decl.Declaration.File = TGSI_FILE_TEMPORARY;
247 decl.DeclarationRange.First =
248 decl.DeclarationRange.Last = pctx->texTemp;
249 ctx->emit_declaration(ctx, &decl);
250
251 /* emit immediate = {1/32, 1/32, 1, 1}
252 * The index/position of this immediate will be pctx->numImmed
253 */
254 {
255 static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
256 struct tgsi_full_immediate immed;
257 uint size = 4;
258 immed = tgsi_default_full_immediate();
259 immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
260 immed.u.Pointer = (void *) value;
261 ctx->emit_immediate(ctx, &immed);
262 }
263
264 pctx->firstInstruction = FALSE;
265
266
267 /*
268 * Insert new MUL/TEX/KILP instructions at start of program
269 * Take gl_FragCoord, divide by 32 (stipple size), sample the
270 * texture and kill fragment if needed.
271 *
272 * We'd like to use non-normalized texcoords to index into a RECT
273 * texture, but we can only use GL_REPEAT wrap mode with normalized
274 * texcoords. Darn.
275 */
276
277 /* MUL texTemp, INPUT[wincoord], 1/32; */
278 newInst = tgsi_default_full_instruction();
279 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
280 newInst.Instruction.NumDstRegs = 1;
281 newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
282 newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
283 newInst.Instruction.NumSrcRegs = 2;
284 newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
285 newInst.FullSrcRegisters[0].SrcRegister.Index = wincoordInput;
286 newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_IMMEDIATE;
287 newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->numImmed;
288 ctx->emit_instruction(ctx, &newInst);
289
290 /* TEX texTemp, texTemp, sampler; */
291 newInst = tgsi_default_full_instruction();
292 newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
293 newInst.Instruction.NumDstRegs = 1;
294 newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
295 newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
296 newInst.Instruction.NumSrcRegs = 2;
297 newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
298 newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
299 newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
300 newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
301 newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->freeSampler;
302 ctx->emit_instruction(ctx, &newInst);
303
304 /* KIL -texTemp; # if -texTemp < 0, KILL fragment */
305 newInst = tgsi_default_full_instruction();
306 newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
307 newInst.Instruction.NumDstRegs = 0;
308 newInst.Instruction.NumSrcRegs = 1;
309 newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
310 newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
311 newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
312 ctx->emit_instruction(ctx, &newInst);
313 }
314
315 /* emit this instruction */
316 ctx->emit_instruction(ctx, inst);
317 }
318
319
320 /**
321 * Generate the frag shader we'll use for doing polygon stipple.
322 * This will be the user's shader prefixed with a TEX and KIL instruction.
323 */
324 static boolean
325 generate_pstip_fs(struct pstip_stage *pstip)
326 {
327 const struct pipe_shader_state *orig_fs = &pstip->fs->state;
328 /*struct draw_context *draw = pstip->stage.draw;*/
329 struct pipe_shader_state pstip_fs;
330 struct pstip_transform_context transform;
331
332 #define MAX 1000
333
334 pstip_fs = *orig_fs; /* copy to init */
335 pstip_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
336 if (pstip_fs.tokens == NULL)
337 return FALSE;
338
339 memset(&transform, 0, sizeof(transform));
340 transform.wincoordInput = -1;
341 transform.maxInput = -1;
342 transform.texTemp = -1;
343 transform.firstInstruction = TRUE;
344 transform.base.transform_instruction = pstip_transform_inst;
345 transform.base.transform_declaration = pstip_transform_decl;
346 transform.base.transform_immediate = pstip_transform_immed;
347
348 tgsi_transform_shader(orig_fs->tokens,
349 (struct tgsi_token *) pstip_fs.tokens,
350 MAX, &transform.base);
351
352 #if 0 /* DEBUG */
353 tgsi_dump(orig_fs->tokens, 0);
354 tgsi_dump(pstip_fs.tokens, 0);
355 #endif
356
357 pstip->fs->sampler_unit = transform.freeSampler;
358 assert(pstip->fs->sampler_unit < PIPE_MAX_SAMPLERS);
359
360 pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
361
362 return TRUE;
363 }
364
365
366 /**
367 * Load texture image with current stipple pattern.
368 */
369 static void
370 pstip_update_texture(struct pstip_stage *pstip)
371 {
372 static const uint bit31 = 1 << 31;
373 struct pipe_context *pipe = pstip->pipe;
374 struct pipe_screen *screen = pipe->screen;
375 struct pipe_surface *surface;
376 const uint *stipple = pstip->state.stipple->stipple;
377 uint i, j;
378 ubyte *data;
379
380 /* XXX: want to avoid flushing just because we use stipple:
381 */
382 pipe->flush( pipe, PIPE_FLUSH_TEXTURE_CACHE, NULL );
383
384 surface = screen->get_tex_surface(screen, pstip->texture, 0, 0, 0,
385 PIPE_BUFFER_USAGE_CPU_WRITE);
386 data = screen->surface_map(screen, surface,
387 PIPE_BUFFER_USAGE_CPU_WRITE);
388
389 /*
390 * Load alpha texture.
391 * Note: 0 means keep the fragment, 255 means kill it.
392 * We'll negate the texel value and use KILP which kills if value
393 * is negative.
394 */
395 for (i = 0; i < 32; i++) {
396 for (j = 0; j < 32; j++) {
397 if (stipple[i] & (bit31 >> j)) {
398 /* fragment "on" */
399 data[i * surface->stride + j] = 0;
400 }
401 else {
402 /* fragment "off" */
403 data[i * surface->stride + j] = 255;
404 }
405 }
406 }
407
408 /* unmap */
409 screen->surface_unmap(screen, surface);
410 screen->tex_surface_release(screen, &surface);
411 }
412
413
414 /**
415 * Create the texture map we'll use for stippling.
416 */
417 static boolean
418 pstip_create_texture(struct pstip_stage *pstip)
419 {
420 struct pipe_context *pipe = pstip->pipe;
421 struct pipe_screen *screen = pipe->screen;
422 struct pipe_texture texTemp;
423
424 memset(&texTemp, 0, sizeof(texTemp));
425 texTemp.target = PIPE_TEXTURE_2D;
426 texTemp.format = PIPE_FORMAT_A8_UNORM; /* XXX verify supported by driver! */
427 texTemp.last_level = 0;
428 texTemp.width[0] = 32;
429 texTemp.height[0] = 32;
430 texTemp.depth[0] = 1;
431 pf_get_block(texTemp.format, &texTemp.block);
432
433 pstip->texture = screen->texture_create(screen, &texTemp);
434 if (pstip->texture == NULL)
435 return FALSE;
436
437 return TRUE;
438 }
439
440
441 /**
442 * Create the sampler CSO that'll be used for stippling.
443 */
444 static boolean
445 pstip_create_sampler(struct pstip_stage *pstip)
446 {
447 struct pipe_sampler_state sampler;
448 struct pipe_context *pipe = pstip->pipe;
449
450 memset(&sampler, 0, sizeof(sampler));
451 sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
452 sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
453 sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
454 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
455 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
456 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
457 sampler.normalized_coords = 1;
458 sampler.min_lod = 0.0f;
459 sampler.max_lod = 0.0f;
460
461 pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
462 if (pstip->sampler_cso == NULL)
463 return FALSE;
464
465 return TRUE;
466 }
467
468
469 /**
470 * When we're about to draw our first stipple polygon in a batch, this function
471 * is called to tell the driver to bind our modified fragment shader.
472 */
473 static boolean
474 bind_pstip_fragment_shader(struct pstip_stage *pstip)
475 {
476 struct draw_context *draw = pstip->stage.draw;
477 if (!pstip->fs->pstip_fs &&
478 !generate_pstip_fs(pstip))
479 return FALSE;
480
481 draw->suspend_flushing = TRUE;
482 pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
483 draw->suspend_flushing = FALSE;
484 return TRUE;
485 }
486
487
488 static INLINE struct pstip_stage *
489 pstip_stage( struct draw_stage *stage )
490 {
491 return (struct pstip_stage *) stage;
492 }
493
494
495 static void
496 pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
497 {
498 struct pstip_stage *pstip = pstip_stage(stage);
499 struct pipe_context *pipe = pstip->pipe;
500 struct draw_context *draw = stage->draw;
501 uint num_samplers;
502
503 assert(stage->draw->rasterizer->poly_stipple_enable);
504
505 /* bind our fragprog */
506 if (!bind_pstip_fragment_shader(pstip)) {
507 stage->tri = draw_pipe_passthrough_tri;
508 stage->tri(stage, header);
509 return;
510 }
511
512
513 /* how many samplers? */
514 /* we'll use sampler/texture[pstip->sampler_unit] for the stipple */
515 num_samplers = MAX2(pstip->num_textures, pstip->num_samplers);
516 num_samplers = MAX2(num_samplers, pstip->fs->sampler_unit + 1);
517
518 /* plug in our sampler, texture */
519 pstip->state.samplers[pstip->fs->sampler_unit] = pstip->sampler_cso;
520 pipe_texture_reference(&pstip->state.textures[pstip->fs->sampler_unit],
521 pstip->texture);
522
523 assert(num_samplers <= PIPE_MAX_SAMPLERS);
524
525 draw->suspend_flushing = TRUE;
526 pstip->driver_bind_sampler_states(pipe, num_samplers, pstip->state.samplers);
527 pstip->driver_set_sampler_textures(pipe, num_samplers, pstip->state.textures);
528 draw->suspend_flushing = FALSE;
529
530 /* now really draw first triangle */
531 stage->tri = draw_pipe_passthrough_tri;
532 stage->tri(stage, header);
533 }
534
535
536 static void
537 pstip_flush(struct draw_stage *stage, unsigned flags)
538 {
539 struct draw_context *draw = stage->draw;
540 struct pstip_stage *pstip = pstip_stage(stage);
541 struct pipe_context *pipe = pstip->pipe;
542
543 stage->tri = pstip_first_tri;
544 stage->next->flush( stage->next, flags );
545
546 /* restore original frag shader, texture, sampler state */
547 draw->suspend_flushing = TRUE;
548 pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
549 pstip->driver_bind_sampler_states(pipe, pstip->num_samplers,
550 pstip->state.samplers);
551 pstip->driver_set_sampler_textures(pipe, pstip->num_textures,
552 pstip->state.textures);
553 draw->suspend_flushing = FALSE;
554 }
555
556
557 static void
558 pstip_reset_stipple_counter(struct draw_stage *stage)
559 {
560 stage->next->reset_stipple_counter( stage->next );
561 }
562
563
564 static void
565 pstip_destroy(struct draw_stage *stage)
566 {
567 struct pstip_stage *pstip = pstip_stage(stage);
568 uint i;
569
570 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
571 pipe_texture_reference(&pstip->state.textures[i], NULL);
572 }
573
574 pstip->pipe->delete_sampler_state(pstip->pipe, pstip->sampler_cso);
575
576 pipe_texture_release(&pstip->texture);
577
578 draw_free_temp_verts( stage );
579 FREE( stage );
580 }
581
582
583 static struct pstip_stage *
584 draw_pstip_stage(struct draw_context *draw)
585 {
586 struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
587
588 draw_alloc_temp_verts( &pstip->stage, 8 );
589
590 pstip->stage.draw = draw;
591 pstip->stage.next = NULL;
592 pstip->stage.point = draw_pipe_passthrough_point;
593 pstip->stage.line = draw_pipe_passthrough_line;
594 pstip->stage.tri = pstip_first_tri;
595 pstip->stage.flush = pstip_flush;
596 pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
597 pstip->stage.destroy = pstip_destroy;
598
599 return pstip;
600 }
601
602
603 static struct pstip_stage *
604 pstip_stage_from_pipe(struct pipe_context *pipe)
605 {
606 struct draw_context *draw = (struct draw_context *) pipe->draw;
607 return pstip_stage(draw->pipeline.pstipple);
608 }
609
610
611 /**
612 * This function overrides the driver's create_fs_state() function and
613 * will typically be called by the state tracker.
614 */
615 static void *
616 pstip_create_fs_state(struct pipe_context *pipe,
617 const struct pipe_shader_state *fs)
618 {
619 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
620 struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
621
622 if (aafs) {
623 aafs->state = *fs;
624
625 /* pass-through */
626 aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
627 }
628
629 return aafs;
630 }
631
632
633 static void
634 pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
635 {
636 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
637 struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
638 /* save current */
639 pstip->fs = aafs;
640 /* pass-through */
641 pstip->driver_bind_fs_state(pstip->pipe,
642 (aafs ? aafs->driver_fs : NULL));
643 }
644
645
646 static void
647 pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
648 {
649 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
650 struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
651 /* pass-through */
652 pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
653 FREE(aafs);
654 }
655
656
657 static void
658 pstip_bind_sampler_states(struct pipe_context *pipe,
659 unsigned num, void **sampler)
660 {
661 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
662 uint i;
663
664 /* save current */
665 memcpy(pstip->state.samplers, sampler, num * sizeof(void *));
666 for (i = num; i < PIPE_MAX_SAMPLERS; i++) {
667 pstip->state.samplers[i] = NULL;
668 }
669
670 pstip->num_samplers = num;
671 /* pass-through */
672 pstip->driver_bind_sampler_states(pstip->pipe, num, sampler);
673 }
674
675
676 static void
677 pstip_set_sampler_textures(struct pipe_context *pipe,
678 unsigned num, struct pipe_texture **texture)
679 {
680 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
681 uint i;
682
683 /* save current */
684 for (i = 0; i < num; i++) {
685 pipe_texture_reference(&pstip->state.textures[i], texture[i]);
686 }
687 for (; i < PIPE_MAX_SAMPLERS; i++) {
688 pipe_texture_reference(&pstip->state.textures[i], NULL);
689 }
690
691 pstip->num_textures = num;
692
693 /* pass-through */
694 pstip->driver_set_sampler_textures(pstip->pipe, num, texture);
695 }
696
697
698 static void
699 pstip_set_polygon_stipple(struct pipe_context *pipe,
700 const struct pipe_poly_stipple *stipple)
701 {
702 struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
703
704 /* save current */
705 pstip->state.stipple = stipple;
706
707 /* pass-through */
708 pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
709
710 pstip_update_texture(pstip);
711 }
712
713
714 /**
715 * Called by drivers that want to install this polygon stipple stage
716 * into the draw module's pipeline. This will not be used if the
717 * hardware has native support for polygon stipple.
718 */
719 boolean
720 draw_install_pstipple_stage(struct draw_context *draw,
721 struct pipe_context *pipe)
722 {
723 struct pstip_stage *pstip;
724
725 pipe->draw = (void *) draw;
726
727 /*
728 * Create / install pgon stipple drawing / prim stage
729 */
730 pstip = draw_pstip_stage( draw );
731 if (pstip == NULL)
732 goto fail;
733
734 draw->pipeline.pstipple = &pstip->stage;
735
736 pstip->pipe = pipe;
737
738 /* create special texture, sampler state */
739 if (!pstip_create_texture(pstip))
740 goto fail;
741
742 if (!pstip_create_sampler(pstip))
743 goto fail;
744
745 /* save original driver functions */
746 pstip->driver_create_fs_state = pipe->create_fs_state;
747 pstip->driver_bind_fs_state = pipe->bind_fs_state;
748 pstip->driver_delete_fs_state = pipe->delete_fs_state;
749
750 pstip->driver_bind_sampler_states = pipe->bind_sampler_states;
751 pstip->driver_set_sampler_textures = pipe->set_sampler_textures;
752 pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
753
754 /* override the driver's functions */
755 pipe->create_fs_state = pstip_create_fs_state;
756 pipe->bind_fs_state = pstip_bind_fs_state;
757 pipe->delete_fs_state = pstip_delete_fs_state;
758
759 pipe->bind_sampler_states = pstip_bind_sampler_states;
760 pipe->set_sampler_textures = pstip_set_sampler_textures;
761 pipe->set_polygon_stipple = pstip_set_polygon_stipple;
762
763 return TRUE;
764
765 fail:
766 if (pstip)
767 pstip->stage.destroy( &pstip->stage );
768
769 return FALSE;
770 }