1 /**************************************************************************
3 * Copyright 2007 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keithw@vmware.com>
31 #include "util/u_memory.h"
32 #include "util/u_math.h"
33 #include "util/u_prim.h"
34 #include "pipe/p_defines.h"
35 #include "draw_private.h"
36 #include "draw_pipe.h"
37 #include "draw_context.h"
38 #include "draw_vbuf.h"
42 * Default version of a function to check if we need any special
43 * pipeline stages, or whether prims/verts can go through untouched.
44 * Don't test for bypass clipping or vs modes, this function is just
45 * about the primitive pipeline stages.
47 * This can be overridden by the driver.
50 draw_need_pipeline(const struct draw_context
*draw
,
51 const struct pipe_rasterizer_state
*rasterizer
,
54 unsigned reduced_prim
= u_reduced_prim(prim
);
56 /* If the driver has overridden this, use that version:
59 draw
->render
->need_pipeline
)
61 return draw
->render
->need_pipeline( draw
->render
,
66 /* Don't have to worry about triangles turning into lines/points
67 * and triggering the pipeline, because we have to trigger the
68 * pipeline *anyway* if unfilled mode is active.
70 if (reduced_prim
== PIPE_PRIM_LINES
) {
72 if (rasterizer
->line_stipple_enable
&& draw
->pipeline
.line_stipple
)
76 if (roundf(rasterizer
->line_width
) > draw
->pipeline
.wide_line_threshold
)
80 if ((!rasterizer
->multisample
&& rasterizer
->line_smooth
) && draw
->pipeline
.aaline
)
83 if (draw_current_shader_num_written_culldistances(draw
))
86 else if (reduced_prim
== PIPE_PRIM_POINTS
) {
88 if (rasterizer
->point_size
> draw
->pipeline
.wide_point_threshold
)
92 if (rasterizer
->point_quad_rasterization
93 && draw
->pipeline
.wide_point_sprites
)
97 if ((!rasterizer
->multisample
&& rasterizer
->point_smooth
) && draw
->pipeline
.aapoint
)
101 if (rasterizer
->sprite_coord_enable
&& draw
->pipeline
.point_sprite
)
104 if (draw_current_shader_num_written_culldistances(draw
))
107 else if (reduced_prim
== PIPE_PRIM_TRIANGLES
) {
108 /* polygon stipple */
109 if (rasterizer
->poly_stipple_enable
&& draw
->pipeline
.pstipple
)
112 /* unfilled polygons */
113 if (rasterizer
->fill_front
!= PIPE_POLYGON_MODE_FILL
||
114 rasterizer
->fill_back
!= PIPE_POLYGON_MODE_FILL
)
118 if (rasterizer
->offset_point
||
119 rasterizer
->offset_line
||
120 rasterizer
->offset_tri
)
123 /* two-side lighting */
124 if (rasterizer
->light_twoside
)
127 if (draw_current_shader_num_written_culldistances(draw
))
131 /* polygon cull - this is difficult - hardware can cull just fine
132 * most of the time (though sometimes CULL_NEITHER is unsupported.
134 * Generally this isn't a reason to require the pipeline, though.
136 if (rasterizer->cull_mode)
146 * Rebuild the rendering pipeline.
148 static struct draw_stage
*validate_pipeline( struct draw_stage
*stage
)
150 struct draw_context
*draw
= stage
->draw
;
151 struct draw_stage
*next
= draw
->pipeline
.rasterize
;
152 boolean need_det
= FALSE
;
153 boolean precalc_flat
= FALSE
;
154 boolean wide_lines
, wide_points
;
155 const struct pipe_rasterizer_state
*rast
= draw
->rasterizer
;
157 /* Set the validate's next stage to the rasterize stage, so that it
158 * can be found later if needed for flushing.
162 /* drawing wide, non-AA lines? */
163 wide_lines
= rast
->line_width
!= 1.0f
&&
164 roundf(rast
->line_width
) > draw
->pipeline
.wide_line_threshold
&&
165 (!rast
->line_smooth
|| rast
->multisample
);
167 /* drawing large/sprite points (but not AA points)? */
168 if (rast
->sprite_coord_enable
&& draw
->pipeline
.point_sprite
)
170 else if ((!rast
->multisample
&& rast
->point_smooth
) && draw
->pipeline
.aapoint
)
172 else if (rast
->point_size
> draw
->pipeline
.wide_point_threshold
)
174 else if (rast
->point_quad_rasterization
&& draw
->pipeline
.wide_point_sprites
)
180 * NOTE: we build up the pipeline in end-to-start order.
182 * TODO: make the current primitive part of the state and build
183 * shorter pipelines for lines & points.
186 if ((!rast
->multisample
&& rast
->line_smooth
) && draw
->pipeline
.aaline
) {
187 draw
->pipeline
.aaline
->next
= next
;
188 next
= draw
->pipeline
.aaline
;
192 if ((!rast
->multisample
&& rast
->point_smooth
) && draw
->pipeline
.aapoint
) {
193 draw
->pipeline
.aapoint
->next
= next
;
194 next
= draw
->pipeline
.aapoint
;
198 draw
->pipeline
.wide_line
->next
= next
;
199 next
= draw
->pipeline
.wide_line
;
204 draw
->pipeline
.wide_point
->next
= next
;
205 next
= draw
->pipeline
.wide_point
;
208 if (rast
->line_stipple_enable
&& draw
->pipeline
.line_stipple
) {
209 draw
->pipeline
.stipple
->next
= next
;
210 next
= draw
->pipeline
.stipple
;
211 precalc_flat
= TRUE
; /* only needed for lines really */
214 if (rast
->poly_stipple_enable
215 && draw
->pipeline
.pstipple
) {
216 draw
->pipeline
.pstipple
->next
= next
;
217 next
= draw
->pipeline
.pstipple
;
220 if (rast
->fill_front
!= PIPE_POLYGON_MODE_FILL
||
221 rast
->fill_back
!= PIPE_POLYGON_MODE_FILL
) {
222 draw
->pipeline
.unfilled
->next
= next
;
223 next
= draw
->pipeline
.unfilled
;
224 precalc_flat
= TRUE
; /* only needed for triangles really */
230 * could only run the stage if either rast->flatshade is true
231 * or there's constant interpolated values.
233 draw
->pipeline
.flatshade
->next
= next
;
234 next
= draw
->pipeline
.flatshade
;
237 if (rast
->offset_point
||
240 draw
->pipeline
.offset
->next
= next
;
241 next
= draw
->pipeline
.offset
;
245 if (rast
->light_twoside
) {
246 draw
->pipeline
.twoside
->next
= next
;
247 next
= draw
->pipeline
.twoside
;
251 /* Always run the cull stage as we calculate determinant there
254 * This can actually be a win as culling out the triangles can lead
255 * to less work emitting vertices, smaller vertex buffers, etc.
256 * It's difficult to say whether this will be true in general.
258 if (need_det
|| rast
->cull_face
!= PIPE_FACE_NONE
) {
259 draw
->pipeline
.cull
->next
= next
;
260 next
= draw
->pipeline
.cull
;
265 if (draw
->clip_xy
|| draw
->clip_z
|| draw
->clip_user
)
267 draw
->pipeline
.clip
->next
= next
;
268 next
= draw
->pipeline
.clip
;
271 if (draw_current_shader_num_written_culldistances(draw
)) {
272 draw
->pipeline
.user_cull
->next
= next
;
273 next
= draw
->pipeline
.user_cull
;
276 draw
->pipeline
.first
= next
;
279 debug_printf("draw pipeline:\n");
280 for (next
= draw
->pipeline
.first
; next
; next
= next
->next
)
281 debug_printf(" %s\n", next
->name
);
285 return draw
->pipeline
.first
;
288 static void validate_tri( struct draw_stage
*stage
,
289 struct prim_header
*header
)
291 struct draw_stage
*pipeline
= validate_pipeline( stage
);
292 pipeline
->tri( pipeline
, header
);
295 static void validate_line( struct draw_stage
*stage
,
296 struct prim_header
*header
)
298 struct draw_stage
*pipeline
= validate_pipeline( stage
);
299 pipeline
->line( pipeline
, header
);
302 static void validate_point( struct draw_stage
*stage
,
303 struct prim_header
*header
)
305 struct draw_stage
*pipeline
= validate_pipeline( stage
);
306 pipeline
->point( pipeline
, header
);
309 static void validate_reset_stipple_counter( struct draw_stage
*stage
)
311 struct draw_stage
*pipeline
= validate_pipeline( stage
);
312 pipeline
->reset_stipple_counter( pipeline
);
315 static void validate_flush( struct draw_stage
*stage
,
318 /* May need to pass a backend flush on to the rasterize stage.
321 stage
->next
->flush( stage
->next
, flags
);
325 static void validate_destroy( struct draw_stage
*stage
)
332 * Create validate pipeline stage.
334 struct draw_stage
*draw_validate_stage( struct draw_context
*draw
)
336 struct draw_stage
*stage
= CALLOC_STRUCT(draw_stage
);
341 stage
->name
= "validate";
343 stage
->point
= validate_point
;
344 stage
->line
= validate_line
;
345 stage
->tri
= validate_tri
;
346 stage
->flush
= validate_flush
;
347 stage
->reset_stipple_counter
= validate_reset_stipple_counter
;
348 stage
->destroy
= validate_destroy
;