Merge commit 'origin/gallium-master-merge'
[mesa.git] / src / gallium / auxiliary / draw / draw_pipe_wide_point.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #include "util/u_math.h"
32 #include "util/u_memory.h"
33 #include "pipe/p_defines.h"
34 #include "pipe/p_shader_tokens.h"
35 #include "draw_vs.h"
36 #include "draw_pipe.h"
37
38
39 struct widepoint_stage {
40 struct draw_stage stage;
41
42 float half_point_size;
43 float point_size_min;
44 float point_size_max;
45
46 float xbias;
47 float ybias;
48
49 uint texcoord_slot[PIPE_MAX_SHADER_OUTPUTS];
50 uint texcoord_mode[PIPE_MAX_SHADER_OUTPUTS];
51 uint num_texcoords;
52
53 int psize_slot;
54
55 int point_coord_fs_input; /**< input for pointcoord (and fog) */
56 };
57
58
59
60 static INLINE struct widepoint_stage *
61 widepoint_stage( struct draw_stage *stage )
62 {
63 return (struct widepoint_stage *)stage;
64 }
65
66
67
68
69 /**
70 * Set the vertex texcoords for sprite mode.
71 * Coords may be left untouched or set to a right-side-up or upside-down
72 * orientation.
73 */
74 static void set_texcoords(const struct widepoint_stage *wide,
75 struct vertex_header *v, const float tc[4])
76 {
77 uint i;
78 for (i = 0; i < wide->num_texcoords; i++) {
79 if (wide->texcoord_mode[i] != PIPE_SPRITE_COORD_NONE) {
80 uint j = wide->texcoord_slot[i];
81 v->data[j][0] = tc[0];
82 if (wide->texcoord_mode[i] == PIPE_SPRITE_COORD_LOWER_LEFT)
83 v->data[j][1] = 1.0f - tc[1];
84 else
85 v->data[j][1] = tc[1];
86 v->data[j][2] = tc[2];
87 v->data[j][3] = tc[3];
88 }
89 }
90
91 if (wide->point_coord_fs_input >= 0) {
92 /* put gl_PointCoord into extra vertex output's zw components */
93 uint k = wide->stage.draw->extra_vp_outputs.slot;
94 v->data[k][2] = tc[0];
95 v->data[k][3] = tc[1];
96 }
97 }
98
99
100 /* If there are lots of sprite points (and why wouldn't there be?) it
101 * would probably be more sensible to change hardware setup to
102 * optimize this rather than doing the whole thing in software like
103 * this.
104 */
105 static void widepoint_point( struct draw_stage *stage,
106 struct prim_header *header )
107 {
108 const struct widepoint_stage *wide = widepoint_stage(stage);
109 const unsigned pos = stage->draw->vs.position_output;
110 const boolean sprite = (boolean) stage->draw->rasterizer->point_sprite;
111 float half_size;
112 float left_adj, right_adj, bot_adj, top_adj;
113
114 struct prim_header tri;
115
116 /* four dups of original vertex */
117 struct vertex_header *v0 = dup_vert(stage, header->v[0], 0);
118 struct vertex_header *v1 = dup_vert(stage, header->v[0], 1);
119 struct vertex_header *v2 = dup_vert(stage, header->v[0], 2);
120 struct vertex_header *v3 = dup_vert(stage, header->v[0], 3);
121
122 float *pos0 = v0->data[pos];
123 float *pos1 = v1->data[pos];
124 float *pos2 = v2->data[pos];
125 float *pos3 = v3->data[pos];
126
127 /* point size is either per-vertex or fixed size */
128 if (wide->psize_slot >= 0) {
129 half_size = header->v[0]->data[wide->psize_slot][0];
130
131 /* XXX: temporary -- do this in the vertex shader??
132 */
133 half_size = CLAMP(half_size,
134 wide->point_size_min,
135 wide->point_size_max);
136
137 half_size *= 0.5f;
138 }
139 else {
140 half_size = wide->half_point_size;
141 }
142
143 left_adj = -half_size + wide->xbias;
144 right_adj = half_size + wide->xbias;
145 bot_adj = half_size + wide->ybias;
146 top_adj = -half_size + wide->ybias;
147
148 pos0[0] += left_adj;
149 pos0[1] += top_adj;
150
151 pos1[0] += left_adj;
152 pos1[1] += bot_adj;
153
154 pos2[0] += right_adj;
155 pos2[1] += top_adj;
156
157 pos3[0] += right_adj;
158 pos3[1] += bot_adj;
159
160 if (sprite) {
161 static const float tex00[4] = { 0, 0, 0, 1 };
162 static const float tex01[4] = { 0, 1, 0, 1 };
163 static const float tex11[4] = { 1, 1, 0, 1 };
164 static const float tex10[4] = { 1, 0, 0, 1 };
165 set_texcoords( wide, v0, tex00 );
166 set_texcoords( wide, v1, tex01 );
167 set_texcoords( wide, v2, tex10 );
168 set_texcoords( wide, v3, tex11 );
169 }
170
171 tri.det = header->det; /* only the sign matters */
172 tri.v[0] = v0;
173 tri.v[1] = v2;
174 tri.v[2] = v3;
175 stage->next->tri( stage->next, &tri );
176
177 tri.v[0] = v0;
178 tri.v[1] = v3;
179 tri.v[2] = v1;
180 stage->next->tri( stage->next, &tri );
181 }
182
183
184 static void widepoint_first_point( struct draw_stage *stage,
185 struct prim_header *header )
186 {
187 struct widepoint_stage *wide = widepoint_stage(stage);
188 struct draw_context *draw = stage->draw;
189
190 wide->half_point_size = 0.5f * draw->rasterizer->point_size;
191 wide->point_size_min = draw->rasterizer->point_size_min;
192 wide->point_size_max = draw->rasterizer->point_size_max;
193 wide->xbias = 0.0;
194 wide->ybias = 0.0;
195
196 if (draw->rasterizer->gl_rasterization_rules) {
197 wide->xbias = 0.125;
198 }
199
200 /* XXX we won't know the real size if it's computed by the vertex shader! */
201 if ((draw->rasterizer->point_size > draw->pipeline.wide_point_threshold) ||
202 (draw->rasterizer->point_sprite && draw->pipeline.point_sprite)) {
203 stage->point = widepoint_point;
204 }
205 else {
206 stage->point = draw_pipe_passthrough_point;
207 }
208
209 if (draw->rasterizer->point_sprite) {
210 /* find vertex shader texcoord outputs */
211 const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
212 uint i, j = 0;
213 for (i = 0; i < vs->info.num_outputs; i++) {
214 if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
215 wide->texcoord_slot[j] = i;
216 wide->texcoord_mode[j] = draw->rasterizer->sprite_coord_mode[j];
217 j++;
218 }
219 }
220 wide->num_texcoords = j;
221
222 /* find fragment shader PointCoord/Fog input */
223 wide->point_coord_fs_input = 0; /* XXX fix this! */
224
225 /* setup extra vp output (point coord implemented as a texcoord) */
226 draw->extra_vp_outputs.semantic_name = TGSI_SEMANTIC_GENERIC;
227 draw->extra_vp_outputs.semantic_index = 0;
228 draw->extra_vp_outputs.slot = draw->vs.num_vs_outputs;
229 }
230 else {
231 wide->point_coord_fs_input = -1;
232 draw->extra_vp_outputs.slot = 0;
233 }
234
235 wide->psize_slot = -1;
236 if (draw->rasterizer->point_size_per_vertex) {
237 /* find PSIZ vertex output */
238 const struct draw_vertex_shader *vs = draw->vs.vertex_shader;
239 uint i;
240 for (i = 0; i < vs->info.num_outputs; i++) {
241 if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
242 wide->psize_slot = i;
243 break;
244 }
245 }
246 }
247
248 stage->point( stage, header );
249 }
250
251
252 static void widepoint_flush( struct draw_stage *stage, unsigned flags )
253 {
254 stage->point = widepoint_first_point;
255 stage->next->flush( stage->next, flags );
256 }
257
258
259 static void widepoint_reset_stipple_counter( struct draw_stage *stage )
260 {
261 stage->next->reset_stipple_counter( stage->next );
262 }
263
264
265 static void widepoint_destroy( struct draw_stage *stage )
266 {
267 draw_free_temp_verts( stage );
268 FREE( stage );
269 }
270
271
272 struct draw_stage *draw_wide_point_stage( struct draw_context *draw )
273 {
274 struct widepoint_stage *wide = CALLOC_STRUCT(widepoint_stage);
275 if (wide == NULL)
276 goto fail;
277
278 if (!draw_alloc_temp_verts( &wide->stage, 4 ))
279 goto fail;
280
281 wide->stage.draw = draw;
282 wide->stage.next = NULL;
283 wide->stage.point = widepoint_first_point;
284 wide->stage.line = draw_pipe_passthrough_line;
285 wide->stage.tri = draw_pipe_passthrough_tri;
286 wide->stage.flush = widepoint_flush;
287 wide->stage.reset_stipple_counter = widepoint_reset_stipple_counter;
288 wide->stage.destroy = widepoint_destroy;
289
290 return &wide->stage;
291
292 fail:
293 if (wide)
294 wide->stage.destroy( &wide->stage );
295
296 return NULL;
297 }