Merge remote branch 'origin/7.8'
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_scan.h"
48
49 #ifdef DRAW_LLVM
50 #include <llvm-c/ExecutionEngine.h>
51 #endif
52
53
54 struct pipe_context;
55 struct draw_vertex_shader;
56 struct draw_context;
57 struct draw_stage;
58 struct vbuf_render;
59 struct tgsi_exec_machine;
60 struct tgsi_sampler;
61
62
63 /**
64 * Basic vertex info.
65 * Carry some useful information around with the vertices in the prim pipe.
66 */
67 struct vertex_header {
68 unsigned clipmask:12;
69 unsigned edgeflag:1;
70 unsigned pad:3;
71 unsigned vertex_id:16;
72
73 float clip[4];
74
75 /* This will probably become float (*data)[4] soon:
76 */
77 float data[][4];
78 };
79
80 /* NOTE: It should match vertex_id size above */
81 #define UNDEFINED_VERTEX_ID 0xffff
82
83
84 /**
85 * Private context for the drawing module.
86 */
87 struct draw_context
88 {
89 /** Drawing/primitive pipeline stages */
90 struct {
91 struct draw_stage *first; /**< one of the following */
92
93 struct draw_stage *validate;
94
95 /* stages (in logical order) */
96 struct draw_stage *flatshade;
97 struct draw_stage *clip;
98 struct draw_stage *cull;
99 struct draw_stage *twoside;
100 struct draw_stage *offset;
101 struct draw_stage *unfilled;
102 struct draw_stage *stipple;
103 struct draw_stage *aapoint;
104 struct draw_stage *aaline;
105 struct draw_stage *pstipple;
106 struct draw_stage *wide_line;
107 struct draw_stage *wide_point;
108 struct draw_stage *rasterize;
109
110 float wide_point_threshold; /**< convert pnts to tris if larger than this */
111 float wide_line_threshold; /**< convert lines to tris if wider than this */
112 boolean line_stipple; /**< do line stipple? */
113 boolean point_sprite; /**< convert points to quads for sprites? */
114
115 /* Temporary storage while the pipeline is being run:
116 */
117 char *verts;
118 unsigned vertex_stride;
119 unsigned vertex_count;
120 } pipeline;
121
122
123 struct vbuf_render *render;
124
125 /* Support prototype passthrough path:
126 */
127 struct {
128 struct {
129 struct draw_pt_middle_end *fetch_emit;
130 struct draw_pt_middle_end *fetch_shade_emit;
131 struct draw_pt_middle_end *general;
132 } middle;
133
134 struct {
135 struct draw_pt_front_end *vcache;
136 struct draw_pt_front_end *varray;
137 } front;
138
139 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
140 unsigned nr_vertex_buffers;
141
142 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
143 unsigned nr_vertex_elements;
144
145 /* user-space vertex data, buffers */
146 struct {
147 /** vertex element/index buffer (ex: glDrawElements) */
148 const void *elts;
149 /** bytes per index (0, 1, 2 or 4) */
150 unsigned eltSize;
151 unsigned min_index;
152 unsigned max_index;
153
154 /** vertex arrays */
155 const void *vbuffer[PIPE_MAX_ATTRIBS];
156
157 /** constant buffer (for vertex/geometry shader) */
158 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
159 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
160 } user;
161
162 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
163 boolean no_fse; /* disable FSE even when it is correct */
164 } pt;
165
166 struct {
167 boolean bypass_clipping;
168 boolean bypass_vs;
169 } driver;
170
171 boolean flushing; /**< debugging/sanity */
172 boolean suspend_flushing; /**< internally set */
173 boolean bypass_clipping; /**< set if either api or driver bypass_clipping true */
174
175 boolean force_passthrough; /**< never clip or shade */
176
177 boolean dump_vs;
178
179 double mrd; /**< minimum resolvable depth value, for polygon offset */
180
181 /* pipe state that we need: */
182 const struct pipe_rasterizer_state *rasterizer;
183 struct pipe_viewport_state viewport;
184 boolean identity_viewport;
185
186 struct {
187 struct draw_vertex_shader *vertex_shader;
188 uint num_vs_outputs; /**< convenience, from vertex_shader */
189 uint position_output;
190 uint edgeflag_output;
191
192 /** TGSI program interpreter runtime state */
193 struct tgsi_exec_machine *machine;
194
195 uint num_samplers;
196 struct tgsi_sampler **samplers;
197
198 /* Here's another one:
199 */
200 struct aos_machine *aos_machine;
201
202
203 const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS];
204
205 const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS];
206 unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS];
207
208
209 struct translate *fetch;
210 struct translate_cache *fetch_cache;
211 struct translate *emit;
212 struct translate_cache *emit_cache;
213 } vs;
214
215 struct {
216 struct draw_geometry_shader *geometry_shader;
217 uint num_gs_outputs; /**< convenience, from geometry_shader */
218 uint position_output;
219
220 /** TGSI program interpreter runtime state */
221 struct tgsi_exec_machine *machine;
222
223 uint num_samplers;
224 struct tgsi_sampler **samplers;
225 } gs;
226
227 /* Clip derived state:
228 */
229 float plane[12][4];
230 unsigned nr_planes;
231
232 /* If a prim stage introduces new vertex attributes, they'll be stored here
233 */
234 struct {
235 uint semantic_name;
236 uint semantic_index;
237 int slot;
238 } extra_shader_outputs;
239
240 unsigned reduced_prim;
241
242 unsigned instance_id;
243
244 #ifdef DRAW_LLVM
245 LLVMExecutionEngineRef engine;
246 #endif
247 void *driver_private;
248 };
249
250 /*******************************************************************************
251 * Draw common initialization code
252 */
253 boolean draw_init(struct draw_context *draw);
254
255 /*******************************************************************************
256 * Vertex shader code:
257 */
258 boolean draw_vs_init( struct draw_context *draw );
259 void draw_vs_destroy( struct draw_context *draw );
260
261 void draw_vs_set_viewport( struct draw_context *,
262 const struct pipe_viewport_state * );
263
264 void
265 draw_vs_set_constants(struct draw_context *,
266 unsigned slot,
267 const void *constants,
268 unsigned size);
269
270
271
272 /*******************************************************************************
273 * Geometry shading code:
274 */
275 boolean draw_gs_init( struct draw_context *draw );
276
277 void
278 draw_gs_set_constants(struct draw_context *,
279 unsigned slot,
280 const void *constants,
281 unsigned size);
282
283 void draw_gs_destroy( struct draw_context *draw );
284
285 /*******************************************************************************
286 * Common shading code:
287 */
288 uint draw_current_shader_outputs(const struct draw_context *draw);
289 uint draw_current_shader_position_output(const struct draw_context *draw);
290
291 /*******************************************************************************
292 * Vertex processing (was passthrough) code:
293 */
294 boolean draw_pt_init( struct draw_context *draw );
295 void draw_pt_destroy( struct draw_context *draw );
296 void draw_pt_reset_vertex_ids( struct draw_context *draw );
297
298
299 /*******************************************************************************
300 * Primitive processing (pipeline) code:
301 */
302
303 boolean draw_pipeline_init( struct draw_context *draw );
304 void draw_pipeline_destroy( struct draw_context *draw );
305
306
307
308
309
310 /* We use the top few bits in the elts[] parameter to convey a little
311 * API information. This limits the number of vertices we can address
312 * to only 4096 -- if that becomes a problem, we can switch to 32-bit
313 * draw indices.
314 *
315 * These flags expected at first vertex of lines & triangles when
316 * unfilled and/or line stipple modes are operational.
317 */
318 #define DRAW_PIPE_MAX_VERTICES (0x1<<12)
319 #define DRAW_PIPE_EDGE_FLAG_0 (0x1<<12)
320 #define DRAW_PIPE_EDGE_FLAG_1 (0x2<<12)
321 #define DRAW_PIPE_EDGE_FLAG_2 (0x4<<12)
322 #define DRAW_PIPE_EDGE_FLAG_ALL (0x7<<12)
323 #define DRAW_PIPE_RESET_STIPPLE (0x8<<12)
324 #define DRAW_PIPE_FLAG_MASK (0xf<<12)
325
326 void draw_pipeline_run( struct draw_context *draw,
327 unsigned prim,
328 struct vertex_header *vertices,
329 unsigned vertex_count,
330 unsigned stride,
331 const ushort *elts,
332 unsigned count );
333
334 void draw_pipeline_run_linear( struct draw_context *draw,
335 unsigned prim,
336 struct vertex_header *vertices,
337 unsigned count,
338 unsigned stride );
339
340
341
342 void draw_pipeline_flush( struct draw_context *draw,
343 unsigned flags );
344
345
346
347 /*******************************************************************************
348 * Flushing
349 */
350
351 #define DRAW_FLUSH_STATE_CHANGE 0x8
352 #define DRAW_FLUSH_BACKEND 0x10
353
354
355 void draw_do_flush( struct draw_context *draw, unsigned flags );
356
357
358
359
360 #endif /* DRAW_PRIVATE_H */