draw: simplify index buffer specification
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_scan.h"
48
49 #ifdef HAVE_LLVM
50 #include <llvm-c/ExecutionEngine.h>
51 struct draw_llvm;
52 #endif
53
54
55 /** Sum of frustum planes and user-defined planes */
56 #define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES)
57
58
59 struct pipe_context;
60 struct draw_vertex_shader;
61 struct draw_context;
62 struct draw_stage;
63 struct vbuf_render;
64 struct tgsi_exec_machine;
65 struct tgsi_sampler;
66 struct draw_pt_front_end;
67
68
69 /**
70 * Basic vertex info.
71 * Carry some useful information around with the vertices in the prim pipe.
72 */
73 struct vertex_header {
74 unsigned clipmask:DRAW_TOTAL_CLIP_PLANES;
75 unsigned edgeflag:1;
76 unsigned have_clipdist:1;
77 unsigned vertex_id:16;
78
79 float clip[4];
80 float pre_clip_pos[4];
81
82 /* This will probably become float (*data)[4] soon:
83 */
84 float data[][4];
85 };
86
87 /* NOTE: It should match vertex_id size above */
88 #define UNDEFINED_VERTEX_ID 0xffff
89
90
91 /* maximum number of shader variants we can cache */
92 #define DRAW_MAX_SHADER_VARIANTS 128
93
94 /**
95 * Private context for the drawing module.
96 */
97 struct draw_context
98 {
99 struct pipe_context *pipe;
100
101 /** Drawing/primitive pipeline stages */
102 struct {
103 struct draw_stage *first; /**< one of the following */
104
105 struct draw_stage *validate;
106
107 /* stages (in logical order) */
108 struct draw_stage *flatshade;
109 struct draw_stage *clip;
110 struct draw_stage *cull;
111 struct draw_stage *twoside;
112 struct draw_stage *offset;
113 struct draw_stage *unfilled;
114 struct draw_stage *stipple;
115 struct draw_stage *aapoint;
116 struct draw_stage *aaline;
117 struct draw_stage *pstipple;
118 struct draw_stage *wide_line;
119 struct draw_stage *wide_point;
120 struct draw_stage *rasterize;
121
122 float wide_point_threshold; /**< convert pnts to tris if larger than this */
123 float wide_line_threshold; /**< convert lines to tris if wider than this */
124 boolean wide_point_sprites; /**< convert points to tris for sprite mode */
125 boolean line_stipple; /**< do line stipple? */
126 boolean point_sprite; /**< convert points to quads for sprites? */
127
128 /* Temporary storage while the pipeline is being run:
129 */
130 char *verts;
131 unsigned vertex_stride;
132 unsigned vertex_count;
133 } pipeline;
134
135
136 struct vbuf_render *render;
137
138 /* Support prototype passthrough path:
139 */
140 struct {
141 /* Current active frontend */
142 struct draw_pt_front_end *frontend;
143 unsigned prim;
144 unsigned opt;
145 unsigned eltSize; /* saved eltSize for flushing */
146
147 struct {
148 struct draw_pt_middle_end *fetch_emit;
149 struct draw_pt_middle_end *fetch_shade_emit;
150 struct draw_pt_middle_end *general;
151 struct draw_pt_middle_end *llvm;
152 } middle;
153
154 struct {
155 struct draw_pt_front_end *vsplit;
156 } front;
157
158 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
159 unsigned nr_vertex_buffers;
160
161 /*
162 * This is the largest legal index value for the current set of
163 * bound vertex buffers. Regardless of any other consideration,
164 * all vertex lookups need to be clamped to 0..max_index to
165 * prevent out-of-bound access.
166 */
167 unsigned max_index;
168
169 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
170 unsigned nr_vertex_elements;
171
172 /* user-space vertex data, buffers */
173 struct {
174 /** vertex element/index buffer (ex: glDrawElements) */
175 const void *elts;
176 /** bytes per index (0, 1, 2 or 4) */
177 unsigned eltSize;
178 int eltBias;
179 unsigned min_index;
180 unsigned max_index;
181
182 /** vertex arrays */
183 const void *vbuffer[PIPE_MAX_ATTRIBS];
184
185 /** constant buffers (for vertex/geometry shader) */
186 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
187 unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
188 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
189 unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
190
191 /* pointer to planes */
192 float (*planes)[DRAW_TOTAL_CLIP_PLANES][4];
193 } user;
194
195 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
196 boolean no_fse; /* disable FSE even when it is correct */
197 } pt;
198
199 struct {
200 boolean bypass_clip_xy;
201 boolean bypass_clip_z;
202 boolean guard_band_xy;
203 } driver;
204
205 boolean quads_always_flatshade_last;
206
207 boolean flushing; /**< debugging/sanity */
208 boolean suspend_flushing; /**< internally set */
209
210 /* Flags set if API requires clipping in these planes and the
211 * driver doesn't indicate that it can do it for us.
212 */
213 boolean clip_xy;
214 boolean clip_z;
215 boolean clip_user;
216 boolean guard_band_xy;
217
218 boolean force_passthrough; /**< never clip or shade */
219
220 boolean dump_vs;
221
222 double mrd; /**< minimum resolvable depth value, for polygon offset */
223
224 /** Current rasterizer state given to us by the driver */
225 const struct pipe_rasterizer_state *rasterizer;
226 /** Driver CSO handle for the current rasterizer state */
227 void *rast_handle;
228
229 /** Rasterizer CSOs without culling/stipple/etc */
230 void *rasterizer_no_cull[2][2];
231
232 struct pipe_viewport_state viewport;
233 boolean identity_viewport;
234
235 /** Vertex shader state */
236 struct {
237 struct draw_vertex_shader *vertex_shader;
238 uint num_vs_outputs; /**< convenience, from vertex_shader */
239 uint position_output;
240 uint edgeflag_output;
241 uint clipvertex_output;
242 uint clipdistance_output[2];
243 /** TGSI program interpreter runtime state */
244 struct tgsi_exec_machine *machine;
245
246 uint num_samplers;
247 struct tgsi_sampler **samplers;
248
249
250 const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS];
251
252 const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS];
253 unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS];
254
255
256 struct translate *fetch;
257 struct translate_cache *fetch_cache;
258 struct translate *emit;
259 struct translate_cache *emit_cache;
260 } vs;
261
262 /** Geometry shader state */
263 struct {
264 struct draw_geometry_shader *geometry_shader;
265 uint num_gs_outputs; /**< convenience, from geometry_shader */
266 uint position_output;
267
268 /** TGSI program interpreter runtime state */
269 struct tgsi_exec_machine *machine;
270
271 uint num_samplers;
272 struct tgsi_sampler **samplers;
273 } gs;
274
275 /** Fragment shader state */
276 struct {
277 struct draw_fragment_shader *fragment_shader;
278 } fs;
279
280 /** Stream output (vertex feedback) state */
281 struct {
282 struct pipe_stream_output_info state;
283 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS];
284 uint num_targets;
285 } so;
286
287 /* Clip derived state:
288 */
289 float plane[DRAW_TOTAL_CLIP_PLANES][4];
290
291 /* If a prim stage introduces new vertex attributes, they'll be stored here
292 */
293 struct {
294 uint num;
295 uint semantic_name[10];
296 uint semantic_index[10];
297 uint slot[10];
298 } extra_shader_outputs;
299
300 unsigned instance_id;
301
302 #ifdef HAVE_LLVM
303 struct draw_llvm *llvm;
304 struct gallivm_state *own_gallivm;
305 #endif
306
307 struct pipe_sampler_view *sampler_views[PIPE_MAX_VERTEX_SAMPLERS];
308 unsigned num_sampler_views;
309 const struct pipe_sampler_state *samplers[PIPE_MAX_VERTEX_SAMPLERS];
310 unsigned num_samplers;
311
312 void *driver_private;
313 };
314
315
316 struct draw_fetch_info {
317 boolean linear;
318 unsigned start;
319 const unsigned *elts;
320 unsigned count;
321 };
322
323 struct draw_vertex_info {
324 struct vertex_header *verts;
325 unsigned vertex_size;
326 unsigned stride;
327 unsigned count;
328 };
329
330 /* these flags are set if the primitive is a segment of a larger one */
331 #define DRAW_SPLIT_BEFORE 0x1
332 #define DRAW_SPLIT_AFTER 0x2
333
334 struct draw_prim_info {
335 boolean linear;
336 unsigned start;
337
338 const ushort *elts;
339 unsigned count;
340
341 unsigned prim;
342 unsigned flags;
343 unsigned *primitive_lengths;
344 unsigned primitive_count;
345 };
346
347
348 /*******************************************************************************
349 * Draw common initialization code
350 */
351 boolean draw_init(struct draw_context *draw);
352
353 /*******************************************************************************
354 * Vertex shader code:
355 */
356 boolean draw_vs_init( struct draw_context *draw );
357 void draw_vs_destroy( struct draw_context *draw );
358
359 void draw_vs_set_viewport( struct draw_context *,
360 const struct pipe_viewport_state * );
361
362 void
363 draw_vs_set_constants(struct draw_context *,
364 unsigned slot,
365 const void *constants,
366 unsigned size);
367
368
369
370 /*******************************************************************************
371 * Geometry shading code:
372 */
373 boolean draw_gs_init( struct draw_context *draw );
374
375 void
376 draw_gs_set_constants(struct draw_context *,
377 unsigned slot,
378 const void *constants,
379 unsigned size);
380
381 void draw_gs_destroy( struct draw_context *draw );
382
383 /*******************************************************************************
384 * Common shading code:
385 */
386 uint draw_current_shader_outputs(const struct draw_context *draw);
387 uint draw_current_shader_position_output(const struct draw_context *draw);
388 uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
389 uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index);
390 int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
391 uint semantic_name, uint semantic_index);
392 void draw_remove_extra_vertex_attribs(struct draw_context *draw);
393
394
395 /*******************************************************************************
396 * Vertex processing (was passthrough) code:
397 */
398 boolean draw_pt_init( struct draw_context *draw );
399 void draw_pt_destroy( struct draw_context *draw );
400 void draw_pt_reset_vertex_ids( struct draw_context *draw );
401 void draw_pt_flush( struct draw_context *draw, unsigned flags );
402
403
404 /*******************************************************************************
405 * Primitive processing (pipeline) code:
406 */
407
408 boolean draw_pipeline_init( struct draw_context *draw );
409 void draw_pipeline_destroy( struct draw_context *draw );
410
411
412
413
414
415 /*
416 * These flags are used by the pipeline when unfilled and/or line stipple modes
417 * are operational.
418 */
419 #define DRAW_PIPE_EDGE_FLAG_0 0x1
420 #define DRAW_PIPE_EDGE_FLAG_1 0x2
421 #define DRAW_PIPE_EDGE_FLAG_2 0x4
422 #define DRAW_PIPE_EDGE_FLAG_ALL 0x7
423 #define DRAW_PIPE_RESET_STIPPLE 0x8
424
425 void draw_pipeline_run( struct draw_context *draw,
426 const struct draw_vertex_info *vert,
427 const struct draw_prim_info *prim);
428
429 void draw_pipeline_run_linear( struct draw_context *draw,
430 const struct draw_vertex_info *vert,
431 const struct draw_prim_info *prim);
432
433
434
435
436 void draw_pipeline_flush( struct draw_context *draw,
437 unsigned flags );
438
439
440
441 /*******************************************************************************
442 * Flushing
443 */
444
445 #define DRAW_FLUSH_STATE_CHANGE 0x8
446 #define DRAW_FLUSH_BACKEND 0x10
447
448
449 void draw_do_flush( struct draw_context *draw, unsigned flags );
450
451
452
453 void *
454 draw_get_rasterizer_no_cull( struct draw_context *draw,
455 boolean scissor,
456 boolean flatshade );
457
458
459 #endif /* DRAW_PRIVATE_H */