draw: rewrite primitive assembler
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_scan.h"
48
49 #ifdef HAVE_LLVM
50 struct draw_llvm;
51 struct gallivm_state;
52 #endif
53
54
55 /** Sum of frustum planes and user-defined planes */
56 #define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES)
57
58 /**
59 * The largest possible index of a vertex that can be fetched.
60 */
61 #define DRAW_MAX_FETCH_IDX 0xffffffff
62
63 struct pipe_context;
64 struct draw_vertex_shader;
65 struct draw_context;
66 struct draw_stage;
67 struct vbuf_render;
68 struct tgsi_exec_machine;
69 struct tgsi_sampler;
70 struct draw_pt_front_end;
71 struct draw_assembler;
72
73
74 /**
75 * Represents the mapped vertex buffer.
76 */
77 struct draw_vertex_buffer {
78 const void *map;
79 uint32_t size;
80 };
81
82 /**
83 * Basic vertex info.
84 * Carry some useful information around with the vertices in the prim pipe.
85 */
86 struct vertex_header {
87 unsigned clipmask:DRAW_TOTAL_CLIP_PLANES;
88 unsigned edgeflag:1;
89 unsigned have_clipdist:1;
90 unsigned vertex_id:16;
91
92 float clip[4];
93 float pre_clip_pos[4];
94
95 /* This will probably become float (*data)[4] soon:
96 */
97 float data[][4];
98 };
99
100 /* NOTE: It should match vertex_id size above */
101 #define UNDEFINED_VERTEX_ID 0xffff
102
103
104 /* maximum number of shader variants we can cache */
105 #define DRAW_MAX_SHADER_VARIANTS 128
106
107 /**
108 * Private context for the drawing module.
109 */
110 struct draw_context
111 {
112 struct pipe_context *pipe;
113
114 /** Drawing/primitive pipeline stages */
115 struct {
116 struct draw_stage *first; /**< one of the following */
117
118 struct draw_stage *validate;
119
120 /* stages (in logical order) */
121 struct draw_stage *flatshade;
122 struct draw_stage *clip;
123 struct draw_stage *cull;
124 struct draw_stage *twoside;
125 struct draw_stage *offset;
126 struct draw_stage *unfilled;
127 struct draw_stage *stipple;
128 struct draw_stage *aapoint;
129 struct draw_stage *aaline;
130 struct draw_stage *pstipple;
131 struct draw_stage *wide_line;
132 struct draw_stage *wide_point;
133 struct draw_stage *rasterize;
134
135 float wide_point_threshold; /**< convert pnts to tris if larger than this */
136 float wide_line_threshold; /**< convert lines to tris if wider than this */
137 boolean wide_point_sprites; /**< convert points to tris for sprite mode */
138 boolean line_stipple; /**< do line stipple? */
139 boolean point_sprite; /**< convert points to quads for sprites? */
140
141 /* Temporary storage while the pipeline is being run:
142 */
143 char *verts;
144 unsigned vertex_stride;
145 unsigned vertex_count;
146 } pipeline;
147
148
149 struct vbuf_render *render;
150
151 /* Support prototype passthrough path:
152 */
153 struct {
154 /* Current active frontend */
155 struct draw_pt_front_end *frontend;
156 unsigned prim;
157 unsigned opt; /**< bitmask of PT_x flags */
158 unsigned eltSize; /* saved eltSize for flushing */
159
160 boolean rebind_parameters;
161
162 struct {
163 struct draw_pt_middle_end *fetch_emit;
164 struct draw_pt_middle_end *fetch_shade_emit;
165 struct draw_pt_middle_end *general;
166 struct draw_pt_middle_end *llvm;
167 } middle;
168
169 struct {
170 struct draw_pt_front_end *vsplit;
171 } front;
172
173 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
174 unsigned nr_vertex_buffers;
175
176 /*
177 * This is the largest legal index value for the current set of
178 * bound vertex buffers. Regardless of any other consideration,
179 * all vertex lookups need to be clamped to 0..max_index to
180 * prevent out-of-bound access.
181 */
182 unsigned max_index;
183
184 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
185 unsigned nr_vertex_elements;
186
187 /* user-space vertex data, buffers */
188 struct {
189 /** vertex element/index buffer (ex: glDrawElements) */
190 const void *elts;
191 /** bytes per index (0, 1, 2 or 4) */
192 unsigned eltSizeIB;
193 unsigned eltSize;
194 unsigned eltMax;
195 int eltBias;
196 unsigned min_index;
197 unsigned max_index;
198
199 /** vertex arrays */
200 struct draw_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
201
202 /** constant buffers (for vertex/geometry shader) */
203 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
204 unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
205 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
206 unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
207
208 /* pointer to planes */
209 float (*planes)[DRAW_TOTAL_CLIP_PLANES][4];
210 } user;
211
212 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
213 boolean no_fse; /* disable FSE even when it is correct */
214 } pt;
215
216 struct {
217 boolean bypass_clip_xy;
218 boolean bypass_clip_z;
219 boolean guard_band_xy;
220 } driver;
221
222 boolean quads_always_flatshade_last;
223
224 boolean flushing; /**< debugging/sanity */
225 boolean suspend_flushing; /**< internally set */
226
227 /* Flags set if API requires clipping in these planes and the
228 * driver doesn't indicate that it can do it for us.
229 */
230 boolean clip_xy;
231 boolean clip_z;
232 boolean clip_user;
233 boolean guard_band_xy;
234
235 boolean force_passthrough; /**< never clip or shade */
236
237 boolean dump_vs;
238
239 double mrd; /**< minimum resolvable depth value, for polygon offset */
240
241 /** Current rasterizer state given to us by the driver */
242 const struct pipe_rasterizer_state *rasterizer;
243 /** Driver CSO handle for the current rasterizer state */
244 void *rast_handle;
245
246 /** Rasterizer CSOs without culling/stipple/etc */
247 void *rasterizer_no_cull[2][2];
248
249 struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
250 boolean identity_viewport;
251
252 /** Vertex shader state */
253 struct {
254 struct draw_vertex_shader *vertex_shader;
255 uint num_vs_outputs; /**< convenience, from vertex_shader */
256 uint position_output;
257 uint edgeflag_output;
258 uint clipvertex_output;
259 uint clipdistance_output[2];
260
261 /** Fields for TGSI interpreter / execution */
262 struct {
263 struct tgsi_exec_machine *machine;
264
265 struct tgsi_sampler *sampler;
266 } tgsi;
267
268 struct translate *fetch;
269 struct translate_cache *fetch_cache;
270 struct translate *emit;
271 struct translate_cache *emit_cache;
272 } vs;
273
274 /** Geometry shader state */
275 struct {
276 struct draw_geometry_shader *geometry_shader;
277 uint num_gs_outputs; /**< convenience, from geometry_shader */
278 uint position_output;
279
280 /** Fields for TGSI interpreter / execution */
281 struct {
282 struct tgsi_exec_machine *machine;
283
284 struct tgsi_sampler *sampler;
285 } tgsi;
286
287 } gs;
288
289 /** Fragment shader state */
290 struct {
291 struct draw_fragment_shader *fragment_shader;
292 } fs;
293
294 /** Stream output (vertex feedback) state */
295 struct {
296 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS];
297 uint num_targets;
298 } so;
299
300 /* Clip derived state:
301 */
302 float plane[DRAW_TOTAL_CLIP_PLANES][4];
303
304 /* If a prim stage introduces new vertex attributes, they'll be stored here
305 */
306 struct {
307 uint num;
308 uint semantic_name[10];
309 uint semantic_index[10];
310 uint slot[10];
311 } extra_shader_outputs;
312
313 unsigned instance_id;
314 unsigned start_instance;
315 unsigned start_index;
316
317 #ifdef HAVE_LLVM
318 struct draw_llvm *llvm;
319 #endif
320
321 /** Texture sampler and sampler view state.
322 * Note that we have arrays indexed by shader type. At this time
323 * we only handle vertex and geometry shaders in the draw module, but
324 * there may be more in the future (ex: hull and tessellation).
325 */
326 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
327 unsigned num_sampler_views[PIPE_SHADER_TYPES];
328 const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
329 unsigned num_samplers[PIPE_SHADER_TYPES];
330
331 struct pipe_query_data_pipeline_statistics statistics;
332 boolean collect_statistics;
333
334 struct draw_assembler *ia;
335
336 void *driver_private;
337 };
338
339
340 struct draw_fetch_info {
341 boolean linear;
342 unsigned start;
343 const unsigned *elts;
344 unsigned count;
345 };
346
347 struct draw_vertex_info {
348 struct vertex_header *verts;
349 unsigned vertex_size;
350 unsigned stride;
351 unsigned count;
352 };
353
354 /* these flags are set if the primitive is a segment of a larger one */
355 #define DRAW_SPLIT_BEFORE 0x1
356 #define DRAW_SPLIT_AFTER 0x2
357
358 struct draw_prim_info {
359 boolean linear;
360 unsigned start;
361
362 const ushort *elts;
363 unsigned count;
364
365 unsigned prim;
366 unsigned flags;
367 unsigned *primitive_lengths;
368 unsigned primitive_count;
369 };
370
371
372 /*******************************************************************************
373 * Draw common initialization code
374 */
375 boolean draw_init(struct draw_context *draw);
376 void draw_new_instance(struct draw_context *draw);
377
378 /*******************************************************************************
379 * Vertex shader code:
380 */
381 boolean draw_vs_init( struct draw_context *draw );
382 void draw_vs_destroy( struct draw_context *draw );
383
384
385 /*******************************************************************************
386 * Geometry shading code:
387 */
388 boolean draw_gs_init( struct draw_context *draw );
389
390
391 void draw_gs_destroy( struct draw_context *draw );
392
393 /*******************************************************************************
394 * Common shading code:
395 */
396 uint draw_current_shader_outputs(const struct draw_context *draw);
397 uint draw_current_shader_position_output(const struct draw_context *draw);
398 uint draw_current_shader_viewport_index_output(const struct draw_context *draw);
399 uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
400 uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index);
401 uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
402 uint draw_current_shader_culldistance_output(const struct draw_context *draw, int index);
403 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
404 int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
405 uint semantic_name, uint semantic_index);
406 void draw_remove_extra_vertex_attribs(struct draw_context *draw);
407 boolean draw_current_shader_uses_viewport_index(
408 const struct draw_context *draw);
409
410
411 /*******************************************************************************
412 * Vertex processing (was passthrough) code:
413 */
414 boolean draw_pt_init( struct draw_context *draw );
415 void draw_pt_destroy( struct draw_context *draw );
416 void draw_pt_reset_vertex_ids( struct draw_context *draw );
417 void draw_pt_flush( struct draw_context *draw, unsigned flags );
418
419
420 /*******************************************************************************
421 * Primitive processing (pipeline) code:
422 */
423
424 boolean draw_pipeline_init( struct draw_context *draw );
425 void draw_pipeline_destroy( struct draw_context *draw );
426
427
428
429
430
431 /*
432 * These flags are used by the pipeline when unfilled and/or line stipple modes
433 * are operational.
434 */
435 #define DRAW_PIPE_EDGE_FLAG_0 0x1
436 #define DRAW_PIPE_EDGE_FLAG_1 0x2
437 #define DRAW_PIPE_EDGE_FLAG_2 0x4
438 #define DRAW_PIPE_EDGE_FLAG_ALL 0x7
439 #define DRAW_PIPE_RESET_STIPPLE 0x8
440
441 void draw_pipeline_run( struct draw_context *draw,
442 const struct draw_vertex_info *vert,
443 const struct draw_prim_info *prim);
444
445 void draw_pipeline_run_linear( struct draw_context *draw,
446 const struct draw_vertex_info *vert,
447 const struct draw_prim_info *prim);
448
449
450
451
452 void draw_pipeline_flush( struct draw_context *draw,
453 unsigned flags );
454
455
456
457 /*******************************************************************************
458 * Flushing
459 */
460
461 #define DRAW_FLUSH_PARAMETER_CHANGE 0x1 /**< Constants, viewport, etc */
462 #define DRAW_FLUSH_STATE_CHANGE 0x2 /**< Other/heavy state changes */
463 #define DRAW_FLUSH_BACKEND 0x4 /**< Flush the output buffer */
464
465
466 void draw_do_flush( struct draw_context *draw, unsigned flags );
467
468
469
470 void *
471 draw_get_rasterizer_no_cull( struct draw_context *draw,
472 boolean scissor,
473 boolean flatshade );
474
475 void
476 draw_stats_clipper_primitives(struct draw_context *draw,
477 const struct draw_prim_info *prim_info);
478
479 /**
480 * Return index i from the index buffer.
481 * If the index buffer would overflow we return the
482 * maximum possible index.
483 */
484 #define DRAW_GET_IDX(_elts, _i) \
485 (((_i) >= draw->pt.user.eltMax) ? DRAW_MAX_FETCH_IDX : (_elts)[_i])
486
487 /**
488 * Return index of the given viewport clamping it
489 * to be between 0 <= and < PIPE_MAX_VIEWPORTS
490 */
491 static INLINE unsigned
492 draw_clamp_viewport_idx(int idx)
493 {
494 return ((PIPE_MAX_VIEWPORTS > idx || idx < 0) ? idx : 0);
495 }
496
497 /**
498 * Adds two unsigned integers and if the addition
499 * overflows then it returns the value from
500 * from the overflow_value variable.
501 */
502 static INLINE unsigned
503 draw_overflow_uadd(unsigned a, unsigned b,
504 unsigned overflow_value)
505 {
506 unsigned res = a + b;
507 if (res < a || res < b) {
508 res = overflow_value;
509 }
510 return res;
511 }
512
513 #endif /* DRAW_PRIVATE_H */