gallium: first steps to treat edgeflags as regular vertex element
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_scan.h"
48
49
50 struct pipe_context;
51 struct gallivm_prog;
52 struct gallivm_cpu_engine;
53 struct draw_vertex_shader;
54 struct draw_context;
55 struct draw_stage;
56 struct vbuf_render;
57 struct tgsi_exec_machine;
58 struct tgsi_sampler;
59
60
61 /**
62 * Basic vertex info.
63 * Carry some useful information around with the vertices in the prim pipe.
64 */
65 struct vertex_header {
66 unsigned clipmask:12;
67 unsigned edgeflag:1;
68 unsigned pad:3;
69 unsigned vertex_id:16;
70
71 float clip[4];
72
73 /* This will probably become float (*data)[4] soon:
74 */
75 float data[][4];
76 };
77
78 /* NOTE: It should match vertex_id size above */
79 #define UNDEFINED_VERTEX_ID 0xffff
80
81
82 /**
83 * Private context for the drawing module.
84 */
85 struct draw_context
86 {
87 /** Drawing/primitive pipeline stages */
88 struct {
89 struct draw_stage *first; /**< one of the following */
90
91 struct draw_stage *validate;
92
93 /* stages (in logical order) */
94 struct draw_stage *flatshade;
95 struct draw_stage *clip;
96 struct draw_stage *cull;
97 struct draw_stage *twoside;
98 struct draw_stage *offset;
99 struct draw_stage *unfilled;
100 struct draw_stage *stipple;
101 struct draw_stage *aapoint;
102 struct draw_stage *aaline;
103 struct draw_stage *pstipple;
104 struct draw_stage *wide_line;
105 struct draw_stage *wide_point;
106 struct draw_stage *rasterize;
107
108 float wide_point_threshold; /**< convert pnts to tris if larger than this */
109 float wide_line_threshold; /**< convert lines to tris if wider than this */
110 boolean line_stipple; /**< do line stipple? */
111 boolean point_sprite; /**< convert points to quads for sprites? */
112
113 /* Temporary storage while the pipeline is being run:
114 */
115 char *verts;
116 unsigned vertex_stride;
117 unsigned vertex_count;
118 } pipeline;
119
120
121 struct vbuf_render *render;
122
123 /* Support prototype passthrough path:
124 */
125 struct {
126 struct {
127 struct draw_pt_middle_end *fetch_emit;
128 struct draw_pt_middle_end *fetch_shade_emit;
129 struct draw_pt_middle_end *general;
130 } middle;
131
132 struct {
133 struct draw_pt_front_end *vcache;
134 struct draw_pt_front_end *varray;
135 } front;
136
137 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
138 unsigned nr_vertex_buffers;
139
140 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
141 unsigned nr_vertex_elements;
142
143 /* user-space vertex data, buffers */
144 struct {
145 /** vertex element/index buffer (ex: glDrawElements) */
146 const void *elts;
147 /** bytes per index (0, 1, 2 or 4) */
148 unsigned eltSize;
149 unsigned min_index;
150 unsigned max_index;
151
152 /** vertex arrays */
153 const void *vbuffer[PIPE_MAX_ATTRIBS];
154
155 /** constant buffer (for vertex shader) */
156 const void *constants;
157 } user;
158
159 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
160 boolean no_fse; /* disable FSE even when it is correct */
161 } pt;
162
163 struct {
164 boolean bypass_clipping;
165 boolean bypass_vs;
166 } driver;
167
168 boolean flushing; /**< debugging/sanity */
169 boolean suspend_flushing; /**< internally set */
170 boolean bypass_clipping; /**< set if either api or driver bypass_clipping true */
171
172 boolean force_passthrough; /**< never clip or shade */
173
174 double mrd; /**< minimum resolvable depth value, for polygon offset */
175
176 /* pipe state that we need: */
177 const struct pipe_rasterizer_state *rasterizer;
178 struct pipe_viewport_state viewport;
179 boolean identity_viewport;
180
181 struct {
182 struct draw_vertex_shader *vertex_shader;
183 uint num_vs_outputs; /**< convenience, from vertex_shader */
184 uint position_output;
185
186 /** TGSI program interpreter runtime state */
187 struct tgsi_exec_machine *machine;
188
189 uint num_samplers;
190 struct tgsi_sampler **samplers;
191
192 /* This (and the tgsi_exec_machine struct) probably need to be moved somewhere private.
193 */
194 struct gallivm_cpu_engine *engine;
195
196 /* Here's another one:
197 */
198 struct aos_machine *aos_machine;
199
200
201 const float (*aligned_constants)[4];
202
203 const float (*aligned_constant_storage)[4];
204 unsigned const_storage_size;
205
206
207 struct translate *fetch;
208 struct translate_cache *fetch_cache;
209 struct translate *emit;
210 struct translate_cache *emit_cache;
211 } vs;
212
213 /* Clip derived state:
214 */
215 float plane[12][4];
216 unsigned nr_planes;
217
218 /* If a prim stage introduces new vertex attributes, they'll be stored here
219 */
220 struct {
221 uint semantic_name;
222 uint semantic_index;
223 int slot;
224 } extra_vp_outputs;
225
226 unsigned reduced_prim;
227
228 void *driver_private;
229 };
230
231
232 /*******************************************************************************
233 * Vertex shader code:
234 */
235 boolean draw_vs_init( struct draw_context *draw );
236 void draw_vs_destroy( struct draw_context *draw );
237
238 void draw_vs_set_viewport( struct draw_context *,
239 const struct pipe_viewport_state * );
240
241 void draw_vs_set_constants( struct draw_context *,
242 const float (*constants)[4],
243 unsigned size );
244
245
246
247
248 /*******************************************************************************
249 * Vertex processing (was passthrough) code:
250 */
251 boolean draw_pt_init( struct draw_context *draw );
252 void draw_pt_destroy( struct draw_context *draw );
253 void draw_pt_reset_vertex_ids( struct draw_context *draw );
254
255
256 /*******************************************************************************
257 * Primitive processing (pipeline) code:
258 */
259
260 boolean draw_pipeline_init( struct draw_context *draw );
261 void draw_pipeline_destroy( struct draw_context *draw );
262
263
264
265
266
267 /* We use the top few bits in the elts[] parameter to convey a little
268 * API information. This limits the number of vertices we can address
269 * to only 4096 -- if that becomes a problem, we can switch to 32-bit
270 * draw indices.
271 *
272 * These flags expected at first vertex of lines & triangles when
273 * unfilled and/or line stipple modes are operational.
274 */
275 #define DRAW_PIPE_MAX_VERTICES (0x1<<12)
276 #define DRAW_PIPE_EDGE_FLAG_0 (0x1<<12)
277 #define DRAW_PIPE_EDGE_FLAG_1 (0x2<<12)
278 #define DRAW_PIPE_EDGE_FLAG_2 (0x4<<12)
279 #define DRAW_PIPE_EDGE_FLAG_ALL (0x7<<12)
280 #define DRAW_PIPE_RESET_STIPPLE (0x8<<12)
281 #define DRAW_PIPE_FLAG_MASK (0xf<<12)
282
283 void draw_pipeline_run( struct draw_context *draw,
284 unsigned prim,
285 struct vertex_header *vertices,
286 unsigned vertex_count,
287 unsigned stride,
288 const ushort *elts,
289 unsigned count );
290
291 void draw_pipeline_run_linear( struct draw_context *draw,
292 unsigned prim,
293 struct vertex_header *vertices,
294 unsigned count,
295 unsigned stride );
296
297
298
299 void draw_pipeline_flush( struct draw_context *draw,
300 unsigned flags );
301
302
303
304 /*******************************************************************************
305 * Flushing
306 */
307
308 #define DRAW_FLUSH_STATE_CHANGE 0x8
309 #define DRAW_FLUSH_BACKEND 0x10
310
311
312 void draw_do_flush( struct draw_context *draw, unsigned flags );
313
314
315
316
317 #endif /* DRAW_PRIVATE_H */