Merge branch '7.8'
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_scan.h"
48
49 #ifdef HAVE_LLVM
50 #include <llvm-c/ExecutionEngine.h>
51 #endif
52
53
54 struct pipe_context;
55 struct draw_vertex_shader;
56 struct draw_context;
57 struct draw_stage;
58 struct vbuf_render;
59 struct tgsi_exec_machine;
60 struct tgsi_sampler;
61
62
63 /**
64 * Basic vertex info.
65 * Carry some useful information around with the vertices in the prim pipe.
66 */
67 struct vertex_header {
68 unsigned clipmask:12;
69 unsigned edgeflag:1;
70 unsigned pad:3;
71 unsigned vertex_id:16;
72
73 float clip[4];
74
75 /* This will probably become float (*data)[4] soon:
76 */
77 float data[][4];
78 };
79
80 /* NOTE: It should match vertex_id size above */
81 #define UNDEFINED_VERTEX_ID 0xffff
82
83
84 /**
85 * Private context for the drawing module.
86 */
87 struct draw_context
88 {
89 struct pipe_context *pipe;
90
91 /** Drawing/primitive pipeline stages */
92 struct {
93 struct draw_stage *first; /**< one of the following */
94
95 struct draw_stage *validate;
96
97 /* stages (in logical order) */
98 struct draw_stage *flatshade;
99 struct draw_stage *clip;
100 struct draw_stage *cull;
101 struct draw_stage *twoside;
102 struct draw_stage *offset;
103 struct draw_stage *unfilled;
104 struct draw_stage *stipple;
105 struct draw_stage *aapoint;
106 struct draw_stage *aaline;
107 struct draw_stage *pstipple;
108 struct draw_stage *wide_line;
109 struct draw_stage *wide_point;
110 struct draw_stage *rasterize;
111
112 float wide_point_threshold; /**< convert pnts to tris if larger than this */
113 float wide_line_threshold; /**< convert lines to tris if wider than this */
114 boolean wide_point_sprites; /**< convert points to tris for sprite mode */
115 boolean line_stipple; /**< do line stipple? */
116 boolean point_sprite; /**< convert points to quads for sprites? */
117
118 /* Temporary storage while the pipeline is being run:
119 */
120 char *verts;
121 unsigned vertex_stride;
122 unsigned vertex_count;
123 } pipeline;
124
125
126 struct vbuf_render *render;
127
128 /* Support prototype passthrough path:
129 */
130 struct {
131 struct {
132 struct draw_pt_middle_end *fetch_emit;
133 struct draw_pt_middle_end *fetch_shade_emit;
134 struct draw_pt_middle_end *general;
135 } middle;
136
137 struct {
138 struct draw_pt_front_end *vcache;
139 struct draw_pt_front_end *varray;
140 } front;
141
142 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
143 unsigned nr_vertex_buffers;
144
145 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
146 unsigned nr_vertex_elements;
147
148 /* user-space vertex data, buffers */
149 struct {
150 /** vertex element/index buffer (ex: glDrawElements) */
151 const void *elts;
152 /** bytes per index (0, 1, 2 or 4) */
153 unsigned eltSize;
154 int eltBias;
155 unsigned min_index;
156 unsigned max_index;
157
158 /** vertex arrays */
159 const void *vbuffer[PIPE_MAX_ATTRIBS];
160
161 /** constant buffer (for vertex/geometry shader) */
162 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
163 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
164 } user;
165
166 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
167 boolean no_fse; /* disable FSE even when it is correct */
168 } pt;
169
170 struct {
171 boolean bypass_clipping;
172 boolean bypass_vs;
173 } driver;
174
175 boolean flushing; /**< debugging/sanity */
176 boolean suspend_flushing; /**< internally set */
177 boolean bypass_clipping; /**< set if either api or driver bypass_clipping true */
178
179 boolean force_passthrough; /**< never clip or shade */
180
181 boolean dump_vs;
182
183 double mrd; /**< minimum resolvable depth value, for polygon offset */
184
185 /** Current rasterizer state given to us by the driver */
186 const struct pipe_rasterizer_state *rasterizer;
187 /** Driver CSO handle for the current rasterizer state */
188 void *rast_handle;
189
190 /** Rasterizer CSOs without culling/stipple/etc */
191 void *rasterizer_no_cull[2][2];
192
193 struct pipe_viewport_state viewport;
194 boolean identity_viewport;
195
196 struct {
197 struct draw_vertex_shader *vertex_shader;
198 uint num_vs_outputs; /**< convenience, from vertex_shader */
199 uint position_output;
200 uint edgeflag_output;
201
202 /** TGSI program interpreter runtime state */
203 struct tgsi_exec_machine *machine;
204
205 uint num_samplers;
206 struct tgsi_sampler **samplers;
207
208 /* Here's another one:
209 */
210 struct aos_machine *aos_machine;
211
212
213 const void *aligned_constants[PIPE_MAX_CONSTANT_BUFFERS];
214
215 const void *aligned_constant_storage[PIPE_MAX_CONSTANT_BUFFERS];
216 unsigned const_storage_size[PIPE_MAX_CONSTANT_BUFFERS];
217
218
219 struct translate *fetch;
220 struct translate_cache *fetch_cache;
221 struct translate *emit;
222 struct translate_cache *emit_cache;
223 } vs;
224
225 struct {
226 struct draw_geometry_shader *geometry_shader;
227 uint num_gs_outputs; /**< convenience, from geometry_shader */
228 uint position_output;
229
230 /** TGSI program interpreter runtime state */
231 struct tgsi_exec_machine *machine;
232
233 uint num_samplers;
234 struct tgsi_sampler **samplers;
235 } gs;
236
237 /* Clip derived state:
238 */
239 float plane[12][4];
240 unsigned nr_planes;
241
242 /* If a prim stage introduces new vertex attributes, they'll be stored here
243 */
244 struct {
245 uint semantic_name;
246 uint semantic_index;
247 int slot;
248 } extra_shader_outputs;
249
250 unsigned reduced_prim;
251
252 unsigned instance_id;
253
254 #ifdef HAVE_LLVM
255 LLVMExecutionEngineRef engine;
256 boolean use_llvm;
257 #endif
258 void *driver_private;
259 };
260
261 /*******************************************************************************
262 * Draw common initialization code
263 */
264 boolean draw_init(struct draw_context *draw);
265
266 /*******************************************************************************
267 * Vertex shader code:
268 */
269 boolean draw_vs_init( struct draw_context *draw );
270 void draw_vs_destroy( struct draw_context *draw );
271
272 void draw_vs_set_viewport( struct draw_context *,
273 const struct pipe_viewport_state * );
274
275 void
276 draw_vs_set_constants(struct draw_context *,
277 unsigned slot,
278 const void *constants,
279 unsigned size);
280
281
282
283 /*******************************************************************************
284 * Geometry shading code:
285 */
286 boolean draw_gs_init( struct draw_context *draw );
287
288 void
289 draw_gs_set_constants(struct draw_context *,
290 unsigned slot,
291 const void *constants,
292 unsigned size);
293
294 void draw_gs_destroy( struct draw_context *draw );
295
296 /*******************************************************************************
297 * Common shading code:
298 */
299 uint draw_current_shader_outputs(const struct draw_context *draw);
300 uint draw_current_shader_position_output(const struct draw_context *draw);
301
302 /*******************************************************************************
303 * Vertex processing (was passthrough) code:
304 */
305 boolean draw_pt_init( struct draw_context *draw );
306 void draw_pt_destroy( struct draw_context *draw );
307 void draw_pt_reset_vertex_ids( struct draw_context *draw );
308
309
310 /*******************************************************************************
311 * Primitive processing (pipeline) code:
312 */
313
314 boolean draw_pipeline_init( struct draw_context *draw );
315 void draw_pipeline_destroy( struct draw_context *draw );
316
317
318
319
320
321 /* We use the top few bits in the elts[] parameter to convey a little
322 * API information. This limits the number of vertices we can address
323 * to only 4096 -- if that becomes a problem, we can switch to 32-bit
324 * draw indices.
325 *
326 * These flags expected at first vertex of lines & triangles when
327 * unfilled and/or line stipple modes are operational.
328 */
329 #define DRAW_PIPE_MAX_VERTICES (0x1<<12)
330 #define DRAW_PIPE_EDGE_FLAG_0 (0x1<<12)
331 #define DRAW_PIPE_EDGE_FLAG_1 (0x2<<12)
332 #define DRAW_PIPE_EDGE_FLAG_2 (0x4<<12)
333 #define DRAW_PIPE_EDGE_FLAG_ALL (0x7<<12)
334 #define DRAW_PIPE_RESET_STIPPLE (0x8<<12)
335 #define DRAW_PIPE_FLAG_MASK (0xf<<12)
336
337 void draw_pipeline_run( struct draw_context *draw,
338 unsigned prim,
339 struct vertex_header *vertices,
340 unsigned vertex_count,
341 unsigned stride,
342 const ushort *elts,
343 unsigned count );
344
345 void draw_pipeline_run_linear( struct draw_context *draw,
346 unsigned prim,
347 struct vertex_header *vertices,
348 unsigned count,
349 unsigned stride );
350
351
352
353 void draw_pipeline_flush( struct draw_context *draw,
354 unsigned flags );
355
356
357
358 /*******************************************************************************
359 * Flushing
360 */
361
362 #define DRAW_FLUSH_STATE_CHANGE 0x8
363 #define DRAW_FLUSH_BACKEND 0x10
364
365
366 void draw_do_flush( struct draw_context *draw, unsigned flags );
367
368
369
370 void *
371 draw_get_rasterizer_no_cull( struct draw_context *draw,
372 boolean scissor,
373 boolean flatshade );
374
375
376 #endif /* DRAW_PRIVATE_H */