draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_float
[mesa.git] / src / gallium / auxiliary / draw / draw_private.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /**
29 * Private data structures, etc for the draw module.
30 */
31
32
33 /**
34 * Authors:
35 * Keith Whitwell <keith@tungstengraphics.com>
36 * Brian Paul
37 */
38
39
40 #ifndef DRAW_PRIVATE_H
41 #define DRAW_PRIVATE_H
42
43
44 #include "pipe/p_state.h"
45 #include "pipe/p_defines.h"
46
47 #include "tgsi/tgsi_scan.h"
48
49 #ifdef HAVE_LLVM
50 struct draw_llvm;
51 struct gallivm_state;
52 #endif
53
54
55 /** Sum of frustum planes and user-defined planes */
56 #define DRAW_TOTAL_CLIP_PLANES (6 + PIPE_MAX_CLIP_PLANES)
57
58 /**
59 * The largest possible index of a vertex that can be fetched.
60 */
61 #define DRAW_MAX_FETCH_IDX 0xffffffff
62
63 struct pipe_context;
64 struct draw_vertex_shader;
65 struct draw_context;
66 struct draw_stage;
67 struct vbuf_render;
68 struct tgsi_exec_machine;
69 struct tgsi_sampler;
70 struct draw_pt_front_end;
71 struct draw_assembler;
72
73
74 /**
75 * Represents the mapped vertex buffer.
76 */
77 struct draw_vertex_buffer {
78 const void *map;
79 uint32_t size;
80 };
81
82 /**
83 * Basic vertex info.
84 * Carry some useful information around with the vertices in the prim pipe.
85 */
86 struct vertex_header {
87 unsigned clipmask:DRAW_TOTAL_CLIP_PLANES;
88 unsigned edgeflag:1;
89 unsigned have_clipdist:1;
90 unsigned vertex_id:16;
91
92 float clip[4];
93 float pre_clip_pos[4];
94
95 /* This will probably become float (*data)[4] soon:
96 */
97 float data[][4];
98 };
99
100 /* NOTE: It should match vertex_id size above */
101 #define UNDEFINED_VERTEX_ID 0xffff
102
103
104 /* maximum number of shader variants we can cache */
105 #define DRAW_MAX_SHADER_VARIANTS 128
106
107 /**
108 * Private context for the drawing module.
109 */
110 struct draw_context
111 {
112 struct pipe_context *pipe;
113
114 /** Drawing/primitive pipeline stages */
115 struct {
116 struct draw_stage *first; /**< one of the following */
117
118 struct draw_stage *validate;
119
120 /* stages (in logical order) */
121 struct draw_stage *flatshade;
122 struct draw_stage *clip;
123 struct draw_stage *cull;
124 struct draw_stage *twoside;
125 struct draw_stage *offset;
126 struct draw_stage *unfilled;
127 struct draw_stage *stipple;
128 struct draw_stage *aapoint;
129 struct draw_stage *aaline;
130 struct draw_stage *pstipple;
131 struct draw_stage *wide_line;
132 struct draw_stage *wide_point;
133 struct draw_stage *rasterize;
134
135 float wide_point_threshold; /**< convert pnts to tris if larger than this */
136 float wide_line_threshold; /**< convert lines to tris if wider than this */
137 boolean wide_point_sprites; /**< convert points to tris for sprite mode */
138 boolean line_stipple; /**< do line stipple? */
139 boolean point_sprite; /**< convert points to quads for sprites? */
140
141 /* Temporary storage while the pipeline is being run:
142 */
143 char *verts;
144 unsigned vertex_stride;
145 unsigned vertex_count;
146 } pipeline;
147
148
149 struct vbuf_render *render;
150
151 /* Support prototype passthrough path:
152 */
153 struct {
154 /* Current active frontend */
155 struct draw_pt_front_end *frontend;
156 unsigned prim;
157 unsigned opt; /**< bitmask of PT_x flags */
158 unsigned eltSize; /* saved eltSize for flushing */
159
160 boolean rebind_parameters;
161
162 struct {
163 struct draw_pt_middle_end *fetch_emit;
164 struct draw_pt_middle_end *fetch_shade_emit;
165 struct draw_pt_middle_end *general;
166 struct draw_pt_middle_end *llvm;
167 } middle;
168
169 struct {
170 struct draw_pt_front_end *vsplit;
171 } front;
172
173 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
174 unsigned nr_vertex_buffers;
175
176 /*
177 * This is the largest legal index value for the current set of
178 * bound vertex buffers. Regardless of any other consideration,
179 * all vertex lookups need to be clamped to 0..max_index to
180 * prevent out-of-bound access.
181 */
182 unsigned max_index;
183
184 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS];
185 unsigned nr_vertex_elements;
186
187 /* user-space vertex data, buffers */
188 struct {
189 /** vertex element/index buffer (ex: glDrawElements) */
190 const void *elts;
191 /** bytes per index (0, 1, 2 or 4) */
192 unsigned eltSizeIB;
193 unsigned eltSize;
194 unsigned eltMax;
195 int eltBias;
196 unsigned min_index;
197 unsigned max_index;
198
199 /** vertex arrays */
200 struct draw_vertex_buffer vbuffer[PIPE_MAX_ATTRIBS];
201
202 /** constant buffers (for vertex/geometry shader) */
203 const void *vs_constants[PIPE_MAX_CONSTANT_BUFFERS];
204 unsigned vs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
205 const void *gs_constants[PIPE_MAX_CONSTANT_BUFFERS];
206 unsigned gs_constants_size[PIPE_MAX_CONSTANT_BUFFERS];
207
208 /* pointer to planes */
209 float (*planes)[DRAW_TOTAL_CLIP_PLANES][4];
210 } user;
211
212 boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */
213 boolean no_fse; /* disable FSE even when it is correct */
214 } pt;
215
216 struct {
217 boolean bypass_clip_xy;
218 boolean bypass_clip_z;
219 boolean guard_band_xy;
220 } driver;
221
222 boolean quads_always_flatshade_last;
223
224 boolean flushing; /**< debugging/sanity */
225 boolean suspend_flushing; /**< internally set */
226
227 /* Flags set if API requires clipping in these planes and the
228 * driver doesn't indicate that it can do it for us.
229 */
230 boolean clip_xy;
231 boolean clip_z;
232 boolean clip_user;
233 boolean guard_band_xy;
234
235 boolean force_passthrough; /**< never clip or shade */
236
237 boolean dump_vs;
238
239 /** Depth format and bias related settings. */
240 boolean floating_point_depth;
241 double mrd; /**< minimum resolvable depth value, for polygon offset */
242
243 /** Current rasterizer state given to us by the driver */
244 const struct pipe_rasterizer_state *rasterizer;
245 /** Driver CSO handle for the current rasterizer state */
246 void *rast_handle;
247
248 /** Rasterizer CSOs without culling/stipple/etc */
249 void *rasterizer_no_cull[2][2];
250
251 struct pipe_viewport_state viewports[PIPE_MAX_VIEWPORTS];
252 boolean identity_viewport;
253
254 /** Vertex shader state */
255 struct {
256 struct draw_vertex_shader *vertex_shader;
257 uint num_vs_outputs; /**< convenience, from vertex_shader */
258 uint position_output;
259 uint edgeflag_output;
260 uint clipvertex_output;
261 uint clipdistance_output[2];
262
263 /** Fields for TGSI interpreter / execution */
264 struct {
265 struct tgsi_exec_machine *machine;
266
267 struct tgsi_sampler *sampler;
268 } tgsi;
269
270 struct translate *fetch;
271 struct translate_cache *fetch_cache;
272 struct translate *emit;
273 struct translate_cache *emit_cache;
274 } vs;
275
276 /** Geometry shader state */
277 struct {
278 struct draw_geometry_shader *geometry_shader;
279 uint num_gs_outputs; /**< convenience, from geometry_shader */
280 uint position_output;
281
282 /** Fields for TGSI interpreter / execution */
283 struct {
284 struct tgsi_exec_machine *machine;
285
286 struct tgsi_sampler *sampler;
287 } tgsi;
288
289 } gs;
290
291 /** Fragment shader state */
292 struct {
293 struct draw_fragment_shader *fragment_shader;
294 } fs;
295
296 /** Stream output (vertex feedback) state */
297 struct {
298 struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS];
299 uint num_targets;
300 } so;
301
302 /* Clip derived state:
303 */
304 float plane[DRAW_TOTAL_CLIP_PLANES][4];
305
306 /* If a prim stage introduces new vertex attributes, they'll be stored here
307 */
308 struct {
309 uint num;
310 uint semantic_name[10];
311 uint semantic_index[10];
312 uint slot[10];
313 } extra_shader_outputs;
314
315 unsigned instance_id;
316 unsigned start_instance;
317 unsigned start_index;
318
319 #ifdef HAVE_LLVM
320 struct draw_llvm *llvm;
321 #endif
322
323 /** Texture sampler and sampler view state.
324 * Note that we have arrays indexed by shader type. At this time
325 * we only handle vertex and geometry shaders in the draw module, but
326 * there may be more in the future (ex: hull and tessellation).
327 */
328 struct pipe_sampler_view *sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS];
329 unsigned num_sampler_views[PIPE_SHADER_TYPES];
330 const struct pipe_sampler_state *samplers[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS];
331 unsigned num_samplers[PIPE_SHADER_TYPES];
332
333 struct pipe_query_data_pipeline_statistics statistics;
334 boolean collect_statistics;
335
336 struct draw_assembler *ia;
337
338 void *driver_private;
339 };
340
341
342 struct draw_fetch_info {
343 boolean linear;
344 unsigned start;
345 const unsigned *elts;
346 unsigned count;
347 };
348
349 struct draw_vertex_info {
350 struct vertex_header *verts;
351 unsigned vertex_size;
352 unsigned stride;
353 unsigned count;
354 };
355
356 /* these flags are set if the primitive is a segment of a larger one */
357 #define DRAW_SPLIT_BEFORE 0x1
358 #define DRAW_SPLIT_AFTER 0x2
359
360 struct draw_prim_info {
361 boolean linear;
362 unsigned start;
363
364 const ushort *elts;
365 unsigned count;
366
367 unsigned prim;
368 unsigned flags;
369 unsigned *primitive_lengths;
370 unsigned primitive_count;
371 };
372
373
374 /*******************************************************************************
375 * Draw common initialization code
376 */
377 boolean draw_init(struct draw_context *draw);
378 void draw_new_instance(struct draw_context *draw);
379
380 /*******************************************************************************
381 * Vertex shader code:
382 */
383 boolean draw_vs_init( struct draw_context *draw );
384 void draw_vs_destroy( struct draw_context *draw );
385
386
387 /*******************************************************************************
388 * Geometry shading code:
389 */
390 boolean draw_gs_init( struct draw_context *draw );
391
392
393 void draw_gs_destroy( struct draw_context *draw );
394
395 /*******************************************************************************
396 * Common shading code:
397 */
398 uint draw_current_shader_outputs(const struct draw_context *draw);
399 uint draw_current_shader_position_output(const struct draw_context *draw);
400 uint draw_current_shader_viewport_index_output(const struct draw_context *draw);
401 uint draw_current_shader_clipvertex_output(const struct draw_context *draw);
402 uint draw_current_shader_clipdistance_output(const struct draw_context *draw, int index);
403 uint draw_current_shader_num_written_clipdistances(const struct draw_context *draw);
404 uint draw_current_shader_culldistance_output(const struct draw_context *draw, int index);
405 uint draw_current_shader_num_written_culldistances(const struct draw_context *draw);
406 int draw_alloc_extra_vertex_attrib(struct draw_context *draw,
407 uint semantic_name, uint semantic_index);
408 void draw_remove_extra_vertex_attribs(struct draw_context *draw);
409 boolean draw_current_shader_uses_viewport_index(
410 const struct draw_context *draw);
411
412
413 /*******************************************************************************
414 * Vertex processing (was passthrough) code:
415 */
416 boolean draw_pt_init( struct draw_context *draw );
417 void draw_pt_destroy( struct draw_context *draw );
418 void draw_pt_reset_vertex_ids( struct draw_context *draw );
419 void draw_pt_flush( struct draw_context *draw, unsigned flags );
420
421
422 /*******************************************************************************
423 * Primitive processing (pipeline) code:
424 */
425
426 boolean draw_pipeline_init( struct draw_context *draw );
427 void draw_pipeline_destroy( struct draw_context *draw );
428
429
430
431
432
433 /*
434 * These flags are used by the pipeline when unfilled and/or line stipple modes
435 * are operational.
436 */
437 #define DRAW_PIPE_EDGE_FLAG_0 0x1
438 #define DRAW_PIPE_EDGE_FLAG_1 0x2
439 #define DRAW_PIPE_EDGE_FLAG_2 0x4
440 #define DRAW_PIPE_EDGE_FLAG_ALL 0x7
441 #define DRAW_PIPE_RESET_STIPPLE 0x8
442
443 void draw_pipeline_run( struct draw_context *draw,
444 const struct draw_vertex_info *vert,
445 const struct draw_prim_info *prim);
446
447 void draw_pipeline_run_linear( struct draw_context *draw,
448 const struct draw_vertex_info *vert,
449 const struct draw_prim_info *prim);
450
451
452
453
454 void draw_pipeline_flush( struct draw_context *draw,
455 unsigned flags );
456
457
458
459 /*******************************************************************************
460 * Flushing
461 */
462
463 #define DRAW_FLUSH_PARAMETER_CHANGE 0x1 /**< Constants, viewport, etc */
464 #define DRAW_FLUSH_STATE_CHANGE 0x2 /**< Other/heavy state changes */
465 #define DRAW_FLUSH_BACKEND 0x4 /**< Flush the output buffer */
466
467
468 void draw_do_flush( struct draw_context *draw, unsigned flags );
469
470
471
472 void *
473 draw_get_rasterizer_no_cull( struct draw_context *draw,
474 boolean scissor,
475 boolean flatshade );
476
477 void
478 draw_stats_clipper_primitives(struct draw_context *draw,
479 const struct draw_prim_info *prim_info);
480
481 /**
482 * Return index i from the index buffer.
483 * If the index buffer would overflow we return the
484 * maximum possible index.
485 */
486 #define DRAW_GET_IDX(_elts, _i) \
487 (((_i) >= draw->pt.user.eltMax) ? DRAW_MAX_FETCH_IDX : (_elts)[_i])
488
489 /**
490 * Return index of the given viewport clamping it
491 * to be between 0 <= and < PIPE_MAX_VIEWPORTS
492 */
493 static INLINE unsigned
494 draw_clamp_viewport_idx(int idx)
495 {
496 return ((PIPE_MAX_VIEWPORTS > idx || idx < 0) ? idx : 0);
497 }
498
499 /**
500 * Adds two unsigned integers and if the addition
501 * overflows then it returns the value from
502 * from the overflow_value variable.
503 */
504 static INLINE unsigned
505 draw_overflow_uadd(unsigned a, unsigned b,
506 unsigned overflow_value)
507 {
508 unsigned res = a + b;
509 if (res < a || res < b) {
510 res = overflow_value;
511 }
512 return res;
513 }
514
515 #endif /* DRAW_PRIVATE_H */