Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
[mesa.git] / src / gallium / auxiliary / draw / draw_pt_fetch_shade_emit.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "draw/draw_context.h"
37 #include "draw/draw_private.h"
38 #include "draw/draw_vbuf.h"
39 #include "draw/draw_vertex.h"
40 #include "draw/draw_pt.h"
41 #include "draw/draw_vs.h"
42
43 #include "translate/translate.h"
44
45 struct fetch_shade_emit;
46
47
48 /* Prototype fetch, shade, emit-hw-verts all in one go.
49 */
50 struct fetch_shade_emit {
51 struct draw_pt_middle_end base;
52 struct draw_context *draw;
53
54
55 /* Temporaries:
56 */
57 const float *constants;
58 unsigned pitch[PIPE_MAX_ATTRIBS];
59 const ubyte *src[PIPE_MAX_ATTRIBS];
60 unsigned prim;
61
62 struct draw_vs_varient_key key;
63 struct draw_vs_varient *active;
64
65
66 const struct vertex_info *vinfo;
67 };
68
69
70
71
72 static void fse_prepare( struct draw_pt_middle_end *middle,
73 unsigned prim,
74 unsigned opt,
75 unsigned *max_vertices )
76 {
77 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
78 struct draw_context *draw = fse->draw;
79 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
80 const struct vertex_info *vinfo;
81 unsigned i;
82
83
84 if (!draw->render->set_primitive( draw->render,
85 prim )) {
86 assert(0);
87 return;
88 }
89
90 /* Must do this after set_primitive() above:
91 */
92 fse->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
93
94
95
96 fse->key.output_stride = vinfo->size * 4;
97 fse->key.nr_outputs = vinfo->num_attribs;
98 fse->key.nr_inputs = num_vs_inputs;
99
100 fse->key.nr_elements = MAX2(fse->key.nr_outputs, /* outputs - translate to hw format */
101 fse->key.nr_inputs); /* inputs - fetch from api format */
102
103 fse->key.viewport = !draw->identity_viewport;
104 fse->key.clip = !draw->bypass_clipping;
105 fse->key.pad = 0;
106
107 memset(fse->key.element, 0,
108 fse->key.nr_elements * sizeof(fse->key.element[0]));
109
110 for (i = 0; i < num_vs_inputs; i++) {
111 const struct pipe_vertex_element *src = &draw->pt.vertex_element[i];
112 fse->key.element[i].in.format = src->src_format;
113
114 /* Consider ignoring these, ie make generated programs
115 * independent of this state:
116 */
117 fse->key.element[i].in.buffer = src->vertex_buffer_index;
118 fse->key.element[i].in.offset = src->src_offset;
119 }
120
121
122 {
123 unsigned dst_offset = 0;
124
125 for (i = 0; i < vinfo->num_attribs; i++) {
126 unsigned emit_sz = 0;
127
128 switch (vinfo->emit[i]) {
129 case EMIT_4F:
130 emit_sz = 4 * sizeof(float);
131 break;
132 case EMIT_3F:
133 emit_sz = 3 * sizeof(float);
134 break;
135 case EMIT_2F:
136 emit_sz = 2 * sizeof(float);
137 break;
138 case EMIT_1F:
139 emit_sz = 1 * sizeof(float);
140 break;
141 case EMIT_1F_PSIZE:
142 emit_sz = 1 * sizeof(float);
143 break;
144 case EMIT_4UB:
145 emit_sz = 4 * sizeof(ubyte);
146 break;
147 default:
148 assert(0);
149 break;
150 }
151
152 /* The elements in the key correspond to vertex shader output
153 * numbers, not to positions in the hw vertex description --
154 * that's handled by the output_offset field.
155 */
156 fse->key.element[i].out.format = vinfo->emit[i];
157 fse->key.element[i].out.vs_output = vinfo->src_index[i];
158 fse->key.element[i].out.offset = dst_offset;
159
160 dst_offset += emit_sz;
161 assert(fse->key.output_stride >= dst_offset);
162 }
163 }
164
165
166 /* Would normally look up a vertex shader and peruse its list of
167 * varients somehow. We omitted that step and put all the
168 * hardcoded "shaders" into an array. We're just making the
169 * assumption that this happens to be a matching shader... ie
170 * you're running isosurf, aren't you?
171 */
172 fse->active = draw_vs_lookup_varient( draw->vs.vertex_shader,
173 &fse->key );
174
175 if (!fse->active) {
176 assert(0);
177 return ;
178 }
179
180 /* Now set buffer pointers:
181 */
182 for (i = 0; i < num_vs_inputs; i++) {
183 unsigned buf = draw->pt.vertex_element[i].vertex_buffer_index;
184
185 fse->active->set_input( fse->active,
186 i,
187
188 ((const ubyte *) draw->pt.user.vbuffer[buf] +
189 draw->pt.vertex_buffer[buf].buffer_offset),
190
191 draw->pt.vertex_buffer[buf].pitch );
192 }
193
194 *max_vertices = (draw->render->max_vertex_buffer_bytes /
195 (vinfo->size * 4));
196
197 /* Return an even number of verts.
198 * This prevents "parity" errors when splitting long triangle strips which
199 * can lead to front/back culling mix-ups.
200 * Every other triangle in a strip has an alternate front/back orientation
201 * so splitting at an odd position can cause the orientation of subsequent
202 * triangles to get reversed.
203 */
204 *max_vertices = *max_vertices & ~1;
205
206 /* Probably need to do this somewhere (or fix exec shader not to
207 * need it):
208 */
209 if (1) {
210 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
211 vs->prepare(vs, draw);
212 }
213
214
215 //return TRUE;
216 }
217
218
219
220
221
222
223
224 static void fse_run_linear( struct draw_pt_middle_end *middle,
225 unsigned start,
226 unsigned count )
227 {
228 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
229 struct draw_context *draw = fse->draw;
230 char *hw_verts;
231
232 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
233 */
234 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
235
236 hw_verts = draw->render->allocate_vertices( draw->render,
237 (ushort)fse->key.output_stride,
238 (ushort)count );
239
240 if (!hw_verts) {
241 assert(0);
242 return;
243 }
244
245 /* Single routine to fetch vertices, run shader and emit HW verts.
246 * Clipping is done elsewhere -- either by the API or on hardware,
247 * or for some other reason not required...
248 */
249 fse->active->run_linear( fse->active,
250 start, count,
251 hw_verts );
252
253 /* Draw arrays path to avoid re-emitting index list again and
254 * again.
255 */
256 draw->render->draw_arrays( draw->render,
257 0,
258 count );
259
260 if (0) {
261 unsigned i;
262 for (i = 0; i < count; i++) {
263 debug_printf("\n\n%s vertex %d: (stride %d, offset %d)\n", __FUNCTION__, i,
264 fse->key.output_stride,
265 fse->key.output_stride * i);
266
267 draw_dump_emitted_vertex( fse->vinfo,
268 (const uint8_t *)hw_verts + fse->key.output_stride * i );
269 }
270 }
271
272
273 draw->render->release_vertices( draw->render,
274 hw_verts,
275 fse->key.output_stride,
276 count );
277 }
278
279
280 static void
281 fse_run(struct draw_pt_middle_end *middle,
282 const unsigned *fetch_elts,
283 unsigned fetch_count,
284 const ushort *draw_elts,
285 unsigned draw_count )
286 {
287 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
288 struct draw_context *draw = fse->draw;
289 void *hw_verts;
290
291 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
292 */
293 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
294
295 hw_verts = draw->render->allocate_vertices( draw->render,
296 (ushort)fse->key.output_stride,
297 (ushort)fetch_count );
298 if (!hw_verts) {
299 assert(0);
300 return;
301 }
302
303
304 /* Single routine to fetch vertices, run shader and emit HW verts.
305 */
306 fse->active->run_elts( fse->active,
307 fetch_elts,
308 fetch_count,
309 hw_verts );
310
311 draw->render->draw( draw->render,
312 draw_elts,
313 draw_count );
314
315 if (0) {
316 unsigned i;
317 for (i = 0; i < fetch_count; i++) {
318 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
319 draw_dump_emitted_vertex( fse->vinfo,
320 (const uint8_t *)hw_verts +
321 fse->key.output_stride * i );
322 }
323 }
324
325
326 draw->render->release_vertices( draw->render,
327 hw_verts,
328 fse->key.output_stride,
329 fetch_count );
330
331 }
332
333
334
335 static boolean fse_run_linear_elts( struct draw_pt_middle_end *middle,
336 unsigned start,
337 unsigned count,
338 const ushort *draw_elts,
339 unsigned draw_count )
340 {
341 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
342 struct draw_context *draw = fse->draw;
343 char *hw_verts;
344
345 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
346 */
347 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
348
349 hw_verts = draw->render->allocate_vertices( draw->render,
350 (ushort)fse->key.output_stride,
351 (ushort)count );
352
353 if (!hw_verts) {
354 return FALSE;
355 }
356
357 /* Single routine to fetch vertices, run shader and emit HW verts.
358 * Clipping is done elsewhere -- either by the API or on hardware,
359 * or for some other reason not required...
360 */
361 fse->active->run_linear( fse->active,
362 start, count,
363 hw_verts );
364
365
366 draw->render->draw( draw->render,
367 draw_elts,
368 draw_count );
369
370
371
372 draw->render->release_vertices( draw->render,
373 hw_verts,
374 fse->key.output_stride,
375 count );
376
377 return TRUE;
378 }
379
380
381
382 static void fse_finish( struct draw_pt_middle_end *middle )
383 {
384 }
385
386
387 static void
388 fse_destroy( struct draw_pt_middle_end *middle )
389 {
390 FREE(middle);
391 }
392
393 struct draw_pt_middle_end *draw_pt_middle_fse( struct draw_context *draw )
394 {
395 struct fetch_shade_emit *fse = CALLOC_STRUCT(fetch_shade_emit);
396 if (!fse)
397 return NULL;
398
399 fse->base.prepare = fse_prepare;
400 fse->base.run = fse_run;
401 fse->base.run_linear = fse_run_linear;
402 fse->base.run_linear_elts = fse_run_linear_elts;
403 fse->base.finish = fse_finish;
404 fse->base.destroy = fse_destroy;
405 fse->draw = draw;
406
407 return &fse->base;
408 }