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30 * Vertex buffer drawing stage.
32 * \author Keith Whitwell <keithw@vmware.com>
33 * \author Jose Fonseca <jfonseca@vmware.com>
40 #include "pipe/p_compiler.h"
41 #include "pipe/p_defines.h"
44 struct pipe_rasterizer_state
;
47 struct pipe_query_data_pipeline_statistics
;
51 * Interface for hardware vertex buffer rendering.
56 * Driver limits. May be tuned lower to improve cache hits on
60 unsigned max_vertex_buffer_bytes
;
63 * Query if the hardware driver needs assistance for a particular
64 * combination of rasterizer state and primitive.
68 boolean (*need_pipeline
)(const struct vbuf_render
*render
,
69 const struct pipe_rasterizer_state
*rasterizer
,
74 * Get the hardware vertex format.
76 * XXX: have this in draw_context instead?
78 const struct vertex_info
*(*get_vertex_info
)( struct vbuf_render
* );
81 * Request a destination for vertices.
82 * Hardware renderers will use ttm memory, others will just malloc
85 boolean (*allocate_vertices
)( struct vbuf_render
*,
89 void *(*map_vertices
)( struct vbuf_render
* );
90 void (*unmap_vertices
)( struct vbuf_render
*,
95 * Notify the renderer of the current primitive when it changes.
96 * Must succeed for TRIANGLES, LINES and POINTS. Other prims at
97 * the discretion of the driver, for the benefit of the passthrough
100 void (*set_primitive
)( struct vbuf_render
*, enum pipe_prim_type prim
);
103 * Draw indexed primitives. Note that indices are ushort. The driver
104 * must complete this call, if necessary splitting the index list itself.
106 void (*draw_elements
)( struct vbuf_render
*,
107 const ushort
*indices
,
110 /* Draw non-indexed primitives.
112 void (*draw_arrays
)( struct vbuf_render
*,
117 * Called when vbuf is done with this set of vertices:
119 void (*release_vertices
)( struct vbuf_render
* );
121 void (*destroy
)( struct vbuf_render
* );
125 * Called after writing data to the stream out buffers
127 void (*set_stream_output_info
)( struct vbuf_render
*vbufr
,
129 unsigned primitive_count
,
130 unsigned primitive_generated
);
133 * Called after all relevant statistics have been accumulated.
135 void (*pipeline_statistics
)(
136 struct vbuf_render
*vbufr
,
137 const struct pipe_query_data_pipeline_statistics
*stats
);
143 draw_vbuf_stage( struct draw_context
*draw
,
144 struct vbuf_render
*render
);
147 #endif /*DRAW_VBUF_H_*/