Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / gallium / auxiliary / draw / draw_vbuf.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * \file
30 * Vertex buffer drawing stage.
31 *
32 * \author Keith Whitwell <keith@tungstengraphics.com>
33 * \author José Fonseca <jrfonsec@tungstengraphics.com>
34 */
35
36 #ifndef DRAW_VBUF_H_
37 #define DRAW_VBUF_H_
38
39
40
41 struct draw_context;
42 struct vertex_info;
43
44
45 /**
46 * Interface for hardware vertex buffer rendering.
47 */
48 struct vbuf_render {
49
50 /**
51 * Driver limits. May be tuned lower to improve cache hits on
52 * index list.
53 */
54 unsigned max_indices;
55 unsigned max_vertex_buffer_bytes;
56
57 /**
58 * Get the hardware vertex format.
59 *
60 * XXX: have this in draw_context instead?
61 */
62 const struct vertex_info *(*get_vertex_info)( struct vbuf_render * );
63
64 /**
65 * Request a destination for vertices.
66 * Hardware renderers will use ttm memory, others will just malloc
67 * something.
68 */
69 void *(*allocate_vertices)( struct vbuf_render *,
70 ushort vertex_size,
71 ushort nr_vertices );
72
73 /**
74 * Notify the renderer of the current primitive when it changes.
75 * Must succeed for TRIANGLES, LINES and POINTS. Other prims at
76 * the discretion of the driver, for the benefit of the passthrough
77 * path.
78 */
79 boolean (*set_primitive)( struct vbuf_render *, unsigned prim );
80
81 /**
82 * DrawElements, note indices are ushort. The driver must complete
83 * this call, if necessary splitting the index list itself.
84 */
85 void (*draw)( struct vbuf_render *,
86 const ushort *indices,
87 uint nr_indices );
88
89 /* Draw Arrays path too.
90 */
91 void (*draw_arrays)( struct vbuf_render *,
92 unsigned start,
93 uint nr );
94
95 /**
96 * Called when vbuf is done with this set of vertices:
97 */
98 void (*release_vertices)( struct vbuf_render *,
99 void *vertices,
100 unsigned vertex_size,
101 unsigned vertices_used );
102
103 void (*destroy)( struct vbuf_render * );
104 };
105
106
107
108 struct draw_stage *
109 draw_vbuf_stage( struct draw_context *draw,
110 struct vbuf_render *render );
111
112
113 #endif /*DRAW_VBUF_H_*/