1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Vertex buffer drawing stage.
32 * \author Keith Whitwell <keith@tungstengraphics.com>
33 * \author José Fonseca <jrfonsec@tungstengraphics.com>
46 * Interface for hardware vertex buffer rendering.
51 * Driver limits. May be tuned lower to improve cache hits on
55 unsigned max_vertex_buffer_bytes
;
58 * Get the hardware vertex format.
60 * XXX: have this in draw_context instead?
62 const struct vertex_info
*(*get_vertex_info
)( struct vbuf_render
* );
65 * Request a destination for vertices.
66 * Hardware renderers will use ttm memory, others will just malloc
69 void *(*allocate_vertices
)( struct vbuf_render
*,
74 * Notify the renderer of the current primitive when it changes.
75 * Must succeed for TRIANGLES, LINES and POINTS. Other prims at
76 * the discretion of the driver, for the benefit of the passthrough
79 boolean (*set_primitive
)( struct vbuf_render
*, unsigned prim
);
82 * DrawElements, note indices are ushort. The driver must complete
83 * this call, if necessary splitting the index list itself.
85 void (*draw
)( struct vbuf_render
*,
86 const ushort
*indices
,
89 /* Draw Arrays path too.
91 void (*draw_arrays
)( struct vbuf_render
*,
96 * Called when vbuf is done with this set of vertices:
98 void (*release_vertices
)( struct vbuf_render
*,
100 unsigned vertex_size
,
101 unsigned vertices_used
);
103 void (*destroy
)( struct vbuf_render
* );
109 draw_vbuf_stage( struct draw_context
*draw
,
110 struct vbuf_render
*render
);
113 #endif /*DRAW_VBUF_H_*/