Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
[mesa.git] / src / gallium / auxiliary / draw / draw_vbuf.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * \file
30 * Vertex buffer drawing stage.
31 *
32 * \author Keith Whitwell <keith@tungstengraphics.com>
33 * \author José Fonseca <jrfonsec@tungstengraphics.com>
34 */
35
36 #ifndef DRAW_VBUF_H_
37 #define DRAW_VBUF_H_
38
39
40 #include "pipe/p_util.h"
41
42
43 struct draw_context;
44 struct vertex_info;
45
46
47 /**
48 * Interface for hardware vertex buffer rendering.
49 */
50 struct vbuf_render {
51
52 /**
53 * Driver limits. May be tuned lower to improve cache hits on
54 * index list.
55 */
56 unsigned max_indices;
57 unsigned max_vertex_buffer_bytes;
58
59 /**
60 * Get the hardware vertex format.
61 *
62 * XXX: have this in draw_context instead?
63 */
64 const struct vertex_info *(*get_vertex_info)( struct vbuf_render * );
65
66 /**
67 * Request a destination for vertices.
68 * Hardware renderers will use ttm memory, others will just malloc
69 * something.
70 */
71 void *(*allocate_vertices)( struct vbuf_render *,
72 ushort vertex_size,
73 ushort nr_vertices );
74
75 /**
76 * Notify the renderer of the current primitive when it changes.
77 * Must succeed for TRIANGLES, LINES and POINTS. Other prims at
78 * the discretion of the driver, for the benefit of the passthrough
79 * path.
80 */
81 boolean (*set_primitive)( struct vbuf_render *, unsigned prim );
82
83 /**
84 * DrawElements, note indices are ushort:
85 */
86 void (*draw)( struct vbuf_render *,
87 const ushort *indices,
88 uint nr_indices );
89
90 /* Draw Arrays path too.
91 */
92 void (*draw_arrays)( struct vbuf_render *,
93 unsigned start,
94 uint nr );
95
96 /**
97 * Called when vbuf is done with this set of vertices:
98 */
99 void (*release_vertices)( struct vbuf_render *,
100 void *vertices,
101 unsigned vertex_size,
102 unsigned vertices_used );
103
104 void (*destroy)( struct vbuf_render * );
105 };
106
107
108
109 struct draw_stage *
110 draw_vbuf_stage( struct draw_context *draw,
111 struct vbuf_render *render );
112
113
114 #endif /*DRAW_VBUF_H_*/