Merge commit 'origin/gallium-0.2' into gallium-xlib-rework
[mesa.git] / src / gallium / auxiliary / draw / draw_vbuf.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * \file
30 * Vertex buffer drawing stage.
31 *
32 * \author Keith Whitwell <keith@tungstengraphics.com>
33 * \author Jose Fonseca <jrfonsec@tungstengraphics.com>
34 */
35
36 #ifndef DRAW_VBUF_H_
37 #define DRAW_VBUF_H_
38
39
40
41 struct pipe_rasterizer_state;
42 struct draw_context;
43 struct vertex_info;
44
45
46 /**
47 * Interface for hardware vertex buffer rendering.
48 */
49 struct vbuf_render {
50
51 /**
52 * Driver limits. May be tuned lower to improve cache hits on
53 * index list.
54 */
55 unsigned max_indices;
56 unsigned max_vertex_buffer_bytes;
57
58 /**
59 * Query if the hardware driver needs assistance for a particular
60 * combination of rasterizer state and primitive.
61 *
62 * Currently optional.
63 */
64 boolean (*need_pipeline)(const struct vbuf_render *render,
65 const struct pipe_rasterizer_state *rasterizer,
66 unsigned int prim );
67
68
69 /**
70 * Get the hardware vertex format.
71 *
72 * XXX: have this in draw_context instead?
73 */
74 const struct vertex_info *(*get_vertex_info)( struct vbuf_render * );
75
76 /**
77 * Request a destination for vertices.
78 * Hardware renderers will use ttm memory, others will just malloc
79 * something.
80 */
81 void *(*allocate_vertices)( struct vbuf_render *,
82 ushort vertex_size,
83 ushort nr_vertices );
84
85 /**
86 * Notify the renderer of the current primitive when it changes.
87 * Must succeed for TRIANGLES, LINES and POINTS. Other prims at
88 * the discretion of the driver, for the benefit of the passthrough
89 * path.
90 */
91 boolean (*set_primitive)( struct vbuf_render *, unsigned prim );
92
93 /**
94 * DrawElements, note indices are ushort. The driver must complete
95 * this call, if necessary splitting the index list itself.
96 */
97 void (*draw)( struct vbuf_render *,
98 const ushort *indices,
99 uint nr_indices );
100
101 /* Draw Arrays path too.
102 */
103 void (*draw_arrays)( struct vbuf_render *,
104 unsigned start,
105 uint nr );
106
107 /**
108 * Called when vbuf is done with this set of vertices:
109 */
110 void (*release_vertices)( struct vbuf_render *,
111 void *vertices,
112 unsigned vertex_size,
113 unsigned vertices_used );
114
115 void (*destroy)( struct vbuf_render * );
116 };
117
118
119
120 struct draw_stage *
121 draw_vbuf_stage( struct draw_context *draw,
122 struct vbuf_render *render );
123
124
125 #endif /*DRAW_VBUF_H_*/