draw: Silence compiler warnings on Windows.
[mesa.git] / src / gallium / auxiliary / draw / draw_vs_exec.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 * Brian Paul
32 */
33
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "pipe/p_shader_tokens.h"
37
38 #include "draw_private.h"
39 #include "draw_context.h"
40 #include "draw_vs.h"
41
42 #include "tgsi/tgsi_parse.h"
43 #include "tgsi/tgsi_scan.h"
44
45
46 struct exec_vertex_shader {
47 struct draw_vertex_shader base;
48 struct tgsi_exec_machine *machine;
49 const struct tgsi_token *machine_tokens;
50 };
51
52 static struct exec_vertex_shader *exec_vertex_shader( struct draw_vertex_shader *vs )
53 {
54 return (struct exec_vertex_shader *)vs;
55 }
56
57
58 /* Not required for run_linear.
59 */
60 static void
61 vs_exec_prepare( struct draw_vertex_shader *shader,
62 struct draw_context *draw )
63 {
64 struct exec_vertex_shader *evs = exec_vertex_shader(shader);
65
66 /* Specify the vertex program to interpret/execute.
67 * Avoid rebinding when possible.
68 */
69 if (evs->machine_tokens != shader->state.tokens) {
70 tgsi_exec_machine_bind_shader(evs->machine,
71 shader->state.tokens,
72 PIPE_MAX_SAMPLERS,
73 NULL /*samplers*/ );
74 evs->machine_tokens = shader->state.tokens;
75 }
76 }
77
78
79
80
81 /* Simplified vertex shader interface for the pt paths. Given the
82 * complexity of code-generating all the above operations together,
83 * it's time to try doing all the other stuff separately.
84 */
85 static void
86 vs_exec_run_linear( struct draw_vertex_shader *shader,
87 const float (*input)[4],
88 float (*output)[4],
89 const float (*constants)[4],
90 unsigned count,
91 unsigned input_stride,
92 unsigned output_stride )
93 {
94 struct exec_vertex_shader *evs = exec_vertex_shader(shader);
95 struct tgsi_exec_machine *machine = evs->machine;
96 unsigned int i, j;
97 unsigned slot;
98
99 machine->Consts = constants;
100
101 for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
102 unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
103
104 /* Swizzle inputs.
105 */
106 for (j = 0; j < max_vertices; j++) {
107 #if 0
108 debug_printf("%d) Input vert:\n", i + j);
109 for (slot = 0; slot < shader->info.num_inputs; slot++) {
110 debug_printf("\t%d: %f %f %f %f\n", slot,
111 input[slot][0],
112 input[slot][1],
113 input[slot][2],
114 input[slot][3]);
115 }
116 #endif
117
118 for (slot = 0; slot < shader->info.num_inputs; slot++) {
119 machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
120 machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
121 machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
122 machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
123 }
124
125 input = (const float (*)[4])((const char *)input + input_stride);
126 }
127
128 /* run interpreter */
129 tgsi_exec_machine_run( machine );
130
131 /* Unswizzle all output results.
132 */
133 for (j = 0; j < max_vertices; j++) {
134 for (slot = 0; slot < shader->info.num_outputs; slot++) {
135 output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
136 output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
137 output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
138 output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
139
140 }
141
142 #if 0
143 debug_printf("%d) Post xform vert:\n", i + j);
144 for (slot = 0; slot < shader->info.num_outputs; slot++) {
145 debug_printf("\t%d: %f %f %f %f\n", slot,
146 output[slot][0],
147 output[slot][1],
148 output[slot][2],
149 output[slot][3]);
150 }
151 #endif
152
153 output = (float (*)[4])((char *)output + output_stride);
154 }
155
156 }
157 }
158
159
160
161
162 static void
163 vs_exec_delete( struct draw_vertex_shader *dvs )
164 {
165 FREE((void*) dvs->state.tokens);
166 FREE( dvs );
167 }
168
169
170 struct draw_vertex_shader *
171 draw_create_vs_exec(struct draw_context *draw,
172 const struct pipe_shader_state *state)
173 {
174 struct exec_vertex_shader *vs = CALLOC_STRUCT( exec_vertex_shader );
175
176 if (vs == NULL)
177 return NULL;
178
179 /* we make a private copy of the tokens */
180 vs->base.state.tokens = tgsi_dup_tokens(state->tokens);
181 if (!vs->base.state.tokens) {
182 FREE(vs);
183 return NULL;
184 }
185
186 tgsi_scan_shader(state->tokens, &vs->base.info);
187
188 vs->base.draw = draw;
189 vs->base.prepare = vs_exec_prepare;
190 vs->base.run_linear = vs_exec_run_linear;
191 vs->base.delete = vs_exec_delete;
192 vs->base.create_varient = draw_vs_varient_generic;
193 vs->machine = &draw->vs.machine;
194
195 return &vs->base;
196 }