1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Texture sampling -- common code.
32 * @author Jose Fonseca <jfonseca@vmware.com>
35 #include "pipe/p_defines.h"
36 #include "pipe/p_state.h"
37 #include "util/u_format.h"
38 #include "util/u_math.h"
39 #include "lp_bld_arit.h"
40 #include "lp_bld_const.h"
41 #include "lp_bld_debug.h"
42 #include "lp_bld_flow.h"
43 #include "lp_bld_sample.h"
44 #include "lp_bld_swizzle.h"
45 #include "lp_bld_type.h"
49 * Does the given texture wrap mode allow sampling the texture border color?
50 * XXX maybe move this into gallium util code.
53 lp_sampler_wrap_mode_uses_border_color(unsigned mode
,
54 unsigned min_img_filter
,
55 unsigned mag_img_filter
)
58 case PIPE_TEX_WRAP_REPEAT
:
59 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
60 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
61 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
63 case PIPE_TEX_WRAP_CLAMP
:
64 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
65 if (min_img_filter
== PIPE_TEX_FILTER_NEAREST
&&
66 mag_img_filter
== PIPE_TEX_FILTER_NEAREST
) {
71 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
72 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
75 assert(0 && "unexpected wrap mode");
82 * Initialize lp_sampler_static_state object with the gallium sampler
84 * The former is considered to be static and the later dynamic.
87 lp_sampler_static_state(struct lp_sampler_static_state
*state
,
88 const struct pipe_sampler_view
*view
,
89 const struct pipe_sampler_state
*sampler
)
91 const struct pipe_resource
*texture
= view
->texture
;
93 memset(state
, 0, sizeof *state
);
102 * We don't copy sampler state over unless it is actually enabled, to avoid
103 * spurious recompiles, as the sampler static state is part of the shader
106 * Ideally the state tracker or cso_cache module would make all state
107 * canonical, but until that happens it's better to be safe than sorry here.
109 * XXX: Actually there's much more than can be done here, especially
110 * regarding 1D/2D/3D/CUBE textures, wrap modes, etc.
113 state
->format
= view
->format
;
114 state
->swizzle_r
= view
->swizzle_r
;
115 state
->swizzle_g
= view
->swizzle_g
;
116 state
->swizzle_b
= view
->swizzle_b
;
117 state
->swizzle_a
= view
->swizzle_a
;
119 state
->target
= texture
->target
;
120 state
->pot_width
= util_is_power_of_two(texture
->width0
);
121 state
->pot_height
= util_is_power_of_two(texture
->height0
);
122 state
->pot_depth
= util_is_power_of_two(texture
->depth0
);
124 state
->wrap_s
= sampler
->wrap_s
;
125 state
->wrap_t
= sampler
->wrap_t
;
126 state
->wrap_r
= sampler
->wrap_r
;
127 state
->min_img_filter
= sampler
->min_img_filter
;
128 state
->mag_img_filter
= sampler
->mag_img_filter
;
130 if (view
->last_level
&& sampler
->max_lod
> 0.0f
) {
131 state
->min_mip_filter
= sampler
->min_mip_filter
;
133 state
->min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
136 if (state
->min_mip_filter
!= PIPE_TEX_MIPFILTER_NONE
) {
137 if (sampler
->lod_bias
!= 0.0f
) {
138 state
->lod_bias_non_zero
= 1;
141 /* If min_lod == max_lod we can greatly simplify mipmap selection.
142 * This is a case that occurs during automatic mipmap generation.
144 if (sampler
->min_lod
== sampler
->max_lod
) {
145 state
->min_max_lod_equal
= 1;
147 if (sampler
->min_lod
> 0.0f
) {
148 state
->apply_min_lod
= 1;
151 if (sampler
->max_lod
< (float)view
->last_level
) {
152 state
->apply_max_lod
= 1;
157 state
->compare_mode
= sampler
->compare_mode
;
158 if (sampler
->compare_mode
!= PIPE_TEX_COMPARE_NONE
) {
159 state
->compare_func
= sampler
->compare_func
;
162 state
->normalized_coords
= sampler
->normalized_coords
;
165 * FIXME: Handle the remainder of pipe_sampler_view.
171 * Generate code to compute coordinate gradient (rho).
172 * \param ddx partial derivatives of (s, t, r, q) with respect to X
173 * \param ddy partial derivatives of (s, t, r, q) with respect to Y
175 * XXX: The resulting rho is scalar, so we ignore all but the first element of
176 * derivatives that are passed by the shader.
179 lp_build_rho(struct lp_build_sample_context
*bld
,
180 const LLVMValueRef ddx
[4],
181 const LLVMValueRef ddy
[4])
183 struct lp_build_context
*float_size_bld
= &bld
->float_size_bld
;
184 struct lp_build_context
*float_bld
= &bld
->float_bld
;
185 const int dims
= texture_dims(bld
->static_state
->target
);
186 LLVMTypeRef i32t
= LLVMInt32Type();
187 LLVMValueRef index0
= LLVMConstInt(i32t
, 0, 0);
188 LLVMValueRef index1
= LLVMConstInt(i32t
, 1, 0);
189 LLVMValueRef index2
= LLVMConstInt(i32t
, 2, 0);
190 LLVMValueRef dsdx
, dsdy
, dtdx
, dtdy
, drdx
, drdy
;
191 LLVMValueRef rho_x
, rho_y
;
192 LLVMValueRef rho_vec
;
193 LLVMValueRef float_size
;
196 dsdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[0], index0
, "dsdx");
197 dsdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[0], index0
, "dsdy");
204 rho_x
= float_size_bld
->undef
;
205 rho_y
= float_size_bld
->undef
;
207 rho_x
= LLVMBuildInsertElement(bld
->builder
, rho_x
, dsdx
, index0
, "");
208 rho_y
= LLVMBuildInsertElement(bld
->builder
, rho_y
, dsdy
, index0
, "");
210 dtdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[1], index0
, "dtdx");
211 dtdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[1], index0
, "dtdy");
213 rho_x
= LLVMBuildInsertElement(bld
->builder
, rho_x
, dtdx
, index1
, "");
214 rho_y
= LLVMBuildInsertElement(bld
->builder
, rho_y
, dtdy
, index1
, "");
217 drdx
= LLVMBuildExtractElement(bld
->builder
, ddx
[2], index0
, "drdx");
218 drdy
= LLVMBuildExtractElement(bld
->builder
, ddy
[2], index0
, "drdy");
220 rho_x
= LLVMBuildInsertElement(bld
->builder
, rho_x
, drdx
, index2
, "");
221 rho_y
= LLVMBuildInsertElement(bld
->builder
, rho_y
, drdy
, index2
, "");
225 rho_x
= lp_build_abs(float_size_bld
, rho_x
);
226 rho_y
= lp_build_abs(float_size_bld
, rho_y
);
228 rho_vec
= lp_build_max(float_size_bld
, rho_x
, rho_y
);
230 float_size
= lp_build_int_to_float(float_size_bld
, bld
->uint_size
);
232 rho_vec
= lp_build_mul(float_size_bld
, rho_vec
, float_size
);
239 LLVMValueRef rho_s
, rho_t
, rho_r
;
241 rho_s
= LLVMBuildExtractElement(bld
->builder
, rho_vec
, index0
, "");
242 rho_t
= LLVMBuildExtractElement(bld
->builder
, rho_vec
, index1
, "");
244 rho
= lp_build_max(float_bld
, rho_s
, rho_t
);
247 rho_r
= LLVMBuildExtractElement(bld
->builder
, rho_vec
, index0
, "");
248 rho
= lp_build_max(float_bld
, rho
, rho_r
);
258 * Generate code to compute texture level of detail (lambda).
259 * \param ddx partial derivatives of (s, t, r, q) with respect to X
260 * \param ddy partial derivatives of (s, t, r, q) with respect to Y
261 * \param lod_bias optional float vector with the shader lod bias
262 * \param explicit_lod optional float vector with the explicit lod
263 * \param width scalar int texture width
264 * \param height scalar int texture height
265 * \param depth scalar int texture depth
267 * XXX: The resulting lod is scalar, so ignore all but the first element of
268 * derivatives, lod_bias, etc that are passed by the shader.
271 lp_build_lod_selector(struct lp_build_sample_context
*bld
,
273 const LLVMValueRef ddx
[4],
274 const LLVMValueRef ddy
[4],
275 LLVMValueRef lod_bias
, /* optional */
276 LLVMValueRef explicit_lod
, /* optional */
281 LLVMValueRef
*out_lod_ipart
,
282 LLVMValueRef
*out_lod_fpart
)
285 struct lp_build_context
*float_bld
= &bld
->float_bld
;
288 *out_lod_ipart
= bld
->int_bld
.zero
;
289 *out_lod_fpart
= bld
->float_bld
.zero
;
291 if (bld
->static_state
->min_max_lod_equal
) {
292 /* User is forcing sampling from a particular mipmap level.
293 * This is hit during mipmap generation.
295 LLVMValueRef min_lod
=
296 bld
->dynamic_state
->min_lod(bld
->dynamic_state
, bld
->builder
, unit
);
301 LLVMValueRef sampler_lod_bias
=
302 bld
->dynamic_state
->lod_bias(bld
->dynamic_state
, bld
->builder
, unit
);
303 LLVMValueRef index0
= LLVMConstInt(LLVMInt32Type(), 0, 0);
306 lod
= LLVMBuildExtractElement(bld
->builder
, explicit_lod
,
312 rho
= lp_build_rho(bld
, ddx
, ddy
);
314 /* compute lod = log2(rho) */
315 if ((mip_filter
== PIPE_TEX_MIPFILTER_NONE
||
316 mip_filter
== PIPE_TEX_MIPFILTER_NEAREST
) &&
318 !bld
->static_state
->lod_bias_non_zero
&&
319 !bld
->static_state
->apply_max_lod
&&
320 !bld
->static_state
->apply_min_lod
) {
321 *out_lod_ipart
= lp_build_ilog2(float_bld
, rho
);
322 *out_lod_fpart
= bld
->float_bld
.zero
;
327 lod
= lp_build_log2(float_bld
, rho
);
330 lod
= lp_build_fast_log2(float_bld
, rho
);
333 /* add shader lod bias */
335 lod_bias
= LLVMBuildExtractElement(bld
->builder
, lod_bias
,
337 lod
= LLVMBuildFAdd(bld
->builder
, lod
, lod_bias
, "shader_lod_bias");
341 /* add sampler lod bias */
342 if (bld
->static_state
->lod_bias_non_zero
)
343 lod
= LLVMBuildFAdd(bld
->builder
, lod
, sampler_lod_bias
, "sampler_lod_bias");
347 if (bld
->static_state
->apply_max_lod
) {
348 LLVMValueRef max_lod
=
349 bld
->dynamic_state
->max_lod(bld
->dynamic_state
, bld
->builder
, unit
);
351 lod
= lp_build_min(float_bld
, lod
, max_lod
);
353 if (bld
->static_state
->apply_min_lod
) {
354 LLVMValueRef min_lod
=
355 bld
->dynamic_state
->min_lod(bld
->dynamic_state
, bld
->builder
, unit
);
357 lod
= lp_build_max(float_bld
, lod
, min_lod
);
361 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
362 lp_build_ifloor_fract(float_bld
, lod
, out_lod_ipart
, out_lod_fpart
);
363 lp_build_name(*out_lod_ipart
, "lod_ipart");
364 lp_build_name(*out_lod_fpart
, "lod_fpart");
367 *out_lod_ipart
= lp_build_iround(float_bld
, lod
);
375 * For PIPE_TEX_MIPFILTER_NEAREST, convert float LOD to integer
376 * mipmap level index.
377 * Note: this is all scalar code.
378 * \param lod scalar float texture level of detail
379 * \param level_out returns integer
382 lp_build_nearest_mip_level(struct lp_build_sample_context
*bld
,
384 LLVMValueRef lod_ipart
,
385 LLVMValueRef
*level_out
)
387 struct lp_build_context
*int_bld
= &bld
->int_bld
;
388 LLVMValueRef last_level
, level
;
390 LLVMValueRef zero
= LLVMConstInt(LLVMInt32Type(), 0, 0);
392 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
395 /* convert float lod to integer */
398 /* clamp level to legal range of levels */
399 *level_out
= lp_build_clamp(int_bld
, level
, zero
, last_level
);
404 * For PIPE_TEX_MIPFILTER_LINEAR, convert float LOD to integer to
405 * two (adjacent) mipmap level indexes. Later, we'll sample from those
406 * two mipmap levels and interpolate between them.
409 lp_build_linear_mip_levels(struct lp_build_sample_context
*bld
,
411 LLVMValueRef lod_ipart
,
412 LLVMValueRef
*lod_fpart_inout
,
413 LLVMValueRef
*level0_out
,
414 LLVMValueRef
*level1_out
)
416 LLVMBuilderRef builder
= bld
->builder
;
417 struct lp_build_context
*int_bld
= &bld
->int_bld
;
418 struct lp_build_context
*float_bld
= &bld
->float_bld
;
419 LLVMValueRef last_level
;
420 LLVMValueRef clamp_min
;
421 LLVMValueRef clamp_max
;
423 *level0_out
= lod_ipart
;
424 *level1_out
= lp_build_add(int_bld
, lod_ipart
, int_bld
->one
);
426 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
430 * Clamp both lod_ipart and lod_ipart + 1 to [0, last_level], with the
431 * minimum number of comparisons, and zeroing lod_fpart in the extreme
432 * ends in the process.
436 clamp_min
= LLVMBuildICmp(builder
, LLVMIntSLT
,
437 lod_ipart
, int_bld
->zero
,
438 "clamp_lod_to_zero");
440 *level0_out
= LLVMBuildSelect(builder
, clamp_min
,
441 int_bld
->zero
, *level0_out
, "");
443 *level1_out
= LLVMBuildSelect(builder
, clamp_min
,
444 int_bld
->zero
, *level1_out
, "");
446 *lod_fpart_inout
= LLVMBuildSelect(builder
, clamp_min
,
447 float_bld
->zero
, *lod_fpart_inout
, "");
449 /* lod_ipart >= last_level */
450 clamp_max
= LLVMBuildICmp(builder
, LLVMIntSGE
,
451 lod_ipart
, last_level
,
452 "clamp_lod_to_last");
454 *level0_out
= LLVMBuildSelect(builder
, clamp_max
,
455 last_level
, *level0_out
, "");
457 *level1_out
= LLVMBuildSelect(builder
, clamp_max
,
458 last_level
, *level1_out
, "");
460 *lod_fpart_inout
= LLVMBuildSelect(builder
, clamp_max
,
461 float_bld
->zero
, *lod_fpart_inout
, "");
463 lp_build_name(*level0_out
, "sampler%u_miplevel0", unit
);
464 lp_build_name(*level1_out
, "sampler%u_miplevel1", unit
);
465 lp_build_name(*lod_fpart_inout
, "sampler%u_mipweight", unit
);
470 * Return pointer to a single mipmap level.
471 * \param data_array array of pointers to mipmap levels
472 * \param level integer mipmap level
475 lp_build_get_mipmap_level(struct lp_build_sample_context
*bld
,
476 LLVMValueRef data_array
, LLVMValueRef level
)
478 LLVMValueRef indexes
[2], data_ptr
;
479 indexes
[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
481 data_ptr
= LLVMBuildGEP(bld
->builder
, data_array
, indexes
, 2, "");
482 data_ptr
= LLVMBuildLoad(bld
->builder
, data_ptr
, "");
488 lp_build_get_const_mipmap_level(struct lp_build_sample_context
*bld
,
489 LLVMValueRef data_array
, int level
)
491 LLVMValueRef lvl
= LLVMConstInt(LLVMInt32Type(), level
, 0);
492 return lp_build_get_mipmap_level(bld
, data_array
, lvl
);
497 * Codegen equivalent for u_minify().
498 * Return max(1, base_size >> level);
501 lp_build_minify(struct lp_build_sample_context
*bld
,
502 LLVMValueRef base_size
,
505 if (level
== bld
->int_coord_bld
.zero
) {
506 /* if we're using mipmap level zero, no minification is needed */
511 LLVMBuildLShr(bld
->builder
, base_size
, level
, "minify");
512 size
= lp_build_max(&bld
->int_coord_bld
, size
, bld
->int_coord_bld
.one
);
519 * Dereference stride_array[mipmap_level] array to get a stride.
520 * Return stride as a vector.
523 lp_build_get_level_stride_vec(struct lp_build_sample_context
*bld
,
524 LLVMValueRef stride_array
, LLVMValueRef level
)
526 LLVMValueRef indexes
[2], stride
;
527 indexes
[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
529 stride
= LLVMBuildGEP(bld
->builder
, stride_array
, indexes
, 2, "");
530 stride
= LLVMBuildLoad(bld
->builder
, stride
, "");
531 stride
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, stride
);
537 * When sampling a mipmap, we need to compute the width, height, depth
538 * of the source levels from the level indexes. This helper function
542 lp_build_mipmap_level_sizes(struct lp_build_sample_context
*bld
,
544 LLVMValueRef width_vec
,
545 LLVMValueRef height_vec
,
546 LLVMValueRef depth_vec
,
548 LLVMValueRef row_stride_array
,
549 LLVMValueRef img_stride_array
,
550 LLVMValueRef
*out_width_vec
,
551 LLVMValueRef
*out_height_vec
,
552 LLVMValueRef
*out_depth_vec
,
553 LLVMValueRef
*row_stride_vec
,
554 LLVMValueRef
*img_stride_vec
)
556 LLVMValueRef ilevel_vec
;
558 ilevel_vec
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, ilevel
);
561 * Compute width, height, depth at mipmap level 'ilevel'
563 *out_width_vec
= lp_build_minify(bld
, width_vec
, ilevel_vec
);
565 *out_height_vec
= lp_build_minify(bld
, height_vec
, ilevel_vec
);
566 *row_stride_vec
= lp_build_get_level_stride_vec(bld
,
569 if (dims
== 3 || bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
570 *img_stride_vec
= lp_build_get_level_stride_vec(bld
,
574 *out_depth_vec
= lp_build_minify(bld
, depth_vec
, ilevel_vec
);
582 /** Helper used by lp_build_cube_lookup() */
584 lp_build_cube_ima(struct lp_build_context
*coord_bld
, LLVMValueRef coord
)
586 /* ima = -0.5 / abs(coord); */
587 LLVMValueRef negHalf
= lp_build_const_vec(coord_bld
->type
, -0.5);
588 LLVMValueRef absCoord
= lp_build_abs(coord_bld
, coord
);
589 LLVMValueRef ima
= lp_build_div(coord_bld
, negHalf
, absCoord
);
595 * Helper used by lp_build_cube_lookup()
596 * \param sign scalar +1 or -1
597 * \param coord float vector
598 * \param ima float vector
601 lp_build_cube_coord(struct lp_build_context
*coord_bld
,
602 LLVMValueRef sign
, int negate_coord
,
603 LLVMValueRef coord
, LLVMValueRef ima
)
605 /* return negate(coord) * ima * sign + 0.5; */
606 LLVMValueRef half
= lp_build_const_vec(coord_bld
->type
, 0.5);
609 assert(negate_coord
== +1 || negate_coord
== -1);
611 if (negate_coord
== -1) {
612 coord
= lp_build_negate(coord_bld
, coord
);
615 res
= lp_build_mul(coord_bld
, coord
, ima
);
617 sign
= lp_build_broadcast_scalar(coord_bld
, sign
);
618 res
= lp_build_mul(coord_bld
, res
, sign
);
620 res
= lp_build_add(coord_bld
, res
, half
);
626 /** Helper used by lp_build_cube_lookup()
627 * Return (major_coord >= 0) ? pos_face : neg_face;
630 lp_build_cube_face(struct lp_build_sample_context
*bld
,
631 LLVMValueRef major_coord
,
632 unsigned pos_face
, unsigned neg_face
)
634 LLVMValueRef cmp
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
,
636 bld
->float_bld
.zero
, "");
637 LLVMValueRef pos
= LLVMConstInt(LLVMInt32Type(), pos_face
, 0);
638 LLVMValueRef neg
= LLVMConstInt(LLVMInt32Type(), neg_face
, 0);
639 LLVMValueRef res
= LLVMBuildSelect(bld
->builder
, cmp
, pos
, neg
, "");
646 * Generate code to do cube face selection and compute per-face texcoords.
649 lp_build_cube_lookup(struct lp_build_sample_context
*bld
,
654 LLVMValueRef
*face_s
,
655 LLVMValueRef
*face_t
)
657 struct lp_build_context
*float_bld
= &bld
->float_bld
;
658 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
659 LLVMValueRef rx
, ry
, rz
;
660 LLVMValueRef arx
, ary
, arz
;
661 LLVMValueRef c25
= LLVMConstReal(LLVMFloatType(), 0.25);
662 LLVMValueRef arx_ge_ary
, arx_ge_arz
;
663 LLVMValueRef ary_ge_arx
, ary_ge_arz
;
664 LLVMValueRef arx_ge_ary_arz
, ary_ge_arx_arz
;
665 LLVMValueRef rx_pos
, ry_pos
, rz_pos
;
667 assert(bld
->coord_bld
.type
.length
== 4);
670 * Use the average of the four pixel's texcoords to choose the face.
672 rx
= lp_build_mul(float_bld
, c25
,
673 lp_build_sum_vector(&bld
->coord_bld
, s
));
674 ry
= lp_build_mul(float_bld
, c25
,
675 lp_build_sum_vector(&bld
->coord_bld
, t
));
676 rz
= lp_build_mul(float_bld
, c25
,
677 lp_build_sum_vector(&bld
->coord_bld
, r
));
679 arx
= lp_build_abs(float_bld
, rx
);
680 ary
= lp_build_abs(float_bld
, ry
);
681 arz
= lp_build_abs(float_bld
, rz
);
684 * Compare sign/magnitude of rx,ry,rz to determine face
686 arx_ge_ary
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, arx
, ary
, "");
687 arx_ge_arz
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, arx
, arz
, "");
688 ary_ge_arx
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ary
, arx
, "");
689 ary_ge_arz
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ary
, arz
, "");
691 arx_ge_ary_arz
= LLVMBuildAnd(bld
->builder
, arx_ge_ary
, arx_ge_arz
, "");
692 ary_ge_arx_arz
= LLVMBuildAnd(bld
->builder
, ary_ge_arx
, ary_ge_arz
, "");
694 rx_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, rx
, float_bld
->zero
, "");
695 ry_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, ry
, float_bld
->zero
, "");
696 rz_pos
= LLVMBuildFCmp(bld
->builder
, LLVMRealUGE
, rz
, float_bld
->zero
, "");
699 struct lp_build_flow_context
*flow_ctx
;
700 struct lp_build_if_state if_ctx
;
702 flow_ctx
= lp_build_flow_create(bld
->builder
);
703 lp_build_flow_scope_begin(flow_ctx
);
705 *face_s
= bld
->coord_bld
.undef
;
706 *face_t
= bld
->coord_bld
.undef
;
707 *face
= bld
->int_bld
.undef
;
709 lp_build_name(*face_s
, "face_s");
710 lp_build_name(*face_t
, "face_t");
711 lp_build_name(*face
, "face");
713 lp_build_flow_scope_declare(flow_ctx
, face_s
);
714 lp_build_flow_scope_declare(flow_ctx
, face_t
);
715 lp_build_flow_scope_declare(flow_ctx
, face
);
717 lp_build_if(&if_ctx
, flow_ctx
, bld
->builder
, arx_ge_ary_arz
);
720 LLVMValueRef sign
= lp_build_sgn(float_bld
, rx
);
721 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, s
);
722 *face_s
= lp_build_cube_coord(coord_bld
, sign
, +1, r
, ima
);
723 *face_t
= lp_build_cube_coord(coord_bld
, NULL
, +1, t
, ima
);
724 *face
= lp_build_cube_face(bld
, rx
,
726 PIPE_TEX_FACE_NEG_X
);
728 lp_build_else(&if_ctx
);
730 struct lp_build_flow_context
*flow_ctx2
;
731 struct lp_build_if_state if_ctx2
;
733 LLVMValueRef face_s2
= bld
->coord_bld
.undef
;
734 LLVMValueRef face_t2
= bld
->coord_bld
.undef
;
735 LLVMValueRef face2
= bld
->int_bld
.undef
;
737 flow_ctx2
= lp_build_flow_create(bld
->builder
);
738 lp_build_flow_scope_begin(flow_ctx2
);
739 lp_build_flow_scope_declare(flow_ctx2
, &face_s2
);
740 lp_build_flow_scope_declare(flow_ctx2
, &face_t2
);
741 lp_build_flow_scope_declare(flow_ctx2
, &face2
);
743 ary_ge_arx_arz
= LLVMBuildAnd(bld
->builder
, ary_ge_arx
, ary_ge_arz
, "");
745 lp_build_if(&if_ctx2
, flow_ctx2
, bld
->builder
, ary_ge_arx_arz
);
748 LLVMValueRef sign
= lp_build_sgn(float_bld
, ry
);
749 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, t
);
750 face_s2
= lp_build_cube_coord(coord_bld
, NULL
, -1, s
, ima
);
751 face_t2
= lp_build_cube_coord(coord_bld
, sign
, -1, r
, ima
);
752 face2
= lp_build_cube_face(bld
, ry
,
754 PIPE_TEX_FACE_NEG_Y
);
756 lp_build_else(&if_ctx2
);
759 LLVMValueRef sign
= lp_build_sgn(float_bld
, rz
);
760 LLVMValueRef ima
= lp_build_cube_ima(coord_bld
, r
);
761 face_s2
= lp_build_cube_coord(coord_bld
, sign
, -1, s
, ima
);
762 face_t2
= lp_build_cube_coord(coord_bld
, NULL
, +1, t
, ima
);
763 face2
= lp_build_cube_face(bld
, rz
,
765 PIPE_TEX_FACE_NEG_Z
);
767 lp_build_endif(&if_ctx2
);
768 lp_build_flow_scope_end(flow_ctx2
);
769 lp_build_flow_destroy(flow_ctx2
);
775 lp_build_endif(&if_ctx
);
776 lp_build_flow_scope_end(flow_ctx
);
777 lp_build_flow_destroy(flow_ctx
);
783 * Compute the partial offset of a pixel block along an arbitrary axis.
785 * @param coord coordinate in pixels
786 * @param stride number of bytes between rows of successive pixel blocks
787 * @param block_length number of pixels in a pixels block along the coordinate
789 * @param out_offset resulting relative offset of the pixel block in bytes
790 * @param out_subcoord resulting sub-block pixel coordinate
793 lp_build_sample_partial_offset(struct lp_build_context
*bld
,
794 unsigned block_length
,
797 LLVMValueRef
*out_offset
,
798 LLVMValueRef
*out_subcoord
)
801 LLVMValueRef subcoord
;
803 if (block_length
== 1) {
804 subcoord
= bld
->zero
;
808 * Pixel blocks have power of two dimensions. LLVM should convert the
809 * rem/div to bit arithmetic.
811 * It does indeed BUT it does transform it to scalar (and back) when doing so
812 * (using roughly extract, shift/and, mov, unpack) (llvm 2.7).
813 * The generated code looks seriously unfunny and is quite expensive.
816 LLVMValueRef block_width
= lp_build_const_int_vec(bld
->type
, block_length
);
817 subcoord
= LLVMBuildURem(bld
->builder
, coord
, block_width
, "");
818 coord
= LLVMBuildUDiv(bld
->builder
, coord
, block_width
, "");
820 unsigned logbase2
= util_unsigned_logbase2(block_length
);
821 LLVMValueRef block_shift
= lp_build_const_int_vec(bld
->type
, logbase2
);
822 LLVMValueRef block_mask
= lp_build_const_int_vec(bld
->type
, block_length
- 1);
823 subcoord
= LLVMBuildAnd(bld
->builder
, coord
, block_mask
, "");
824 coord
= LLVMBuildLShr(bld
->builder
, coord
, block_shift
, "");
828 offset
= lp_build_mul(bld
, coord
, stride
);
831 assert(out_subcoord
);
833 *out_offset
= offset
;
834 *out_subcoord
= subcoord
;
839 * Compute the offset of a pixel block.
841 * x, y, z, y_stride, z_stride are vectors, and they refer to pixels.
843 * Returns the relative offset and i,j sub-block coordinates
846 lp_build_sample_offset(struct lp_build_context
*bld
,
847 const struct util_format_description
*format_desc
,
851 LLVMValueRef y_stride
,
852 LLVMValueRef z_stride
,
853 LLVMValueRef
*out_offset
,
857 LLVMValueRef x_stride
;
860 x_stride
= lp_build_const_vec(bld
->type
, format_desc
->block
.bits
/8);
862 lp_build_sample_partial_offset(bld
,
863 format_desc
->block
.width
,
868 LLVMValueRef y_offset
;
869 lp_build_sample_partial_offset(bld
,
870 format_desc
->block
.height
,
873 offset
= lp_build_add(bld
, offset
, y_offset
);
880 LLVMValueRef z_offset
;
882 lp_build_sample_partial_offset(bld
,
883 1, /* pixel blocks are always 2D */
886 offset
= lp_build_add(bld
, offset
, z_offset
);
889 *out_offset
= offset
;