1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Texture sampling -- SoA.
32 * @author Jose Fonseca <jfonseca@vmware.com>
35 #include "pipe/p_defines.h"
36 #include "pipe/p_state.h"
37 #include "util/u_debug.h"
38 #include "util/u_dump.h"
39 #include "util/u_memory.h"
40 #include "util/u_math.h"
41 #include "util/u_format.h"
42 #include "util/u_cpu_detect.h"
43 #include "lp_bld_debug.h"
44 #include "lp_bld_type.h"
45 #include "lp_bld_const.h"
46 #include "lp_bld_conv.h"
47 #include "lp_bld_arit.h"
48 #include "lp_bld_logic.h"
49 #include "lp_bld_swizzle.h"
50 #include "lp_bld_pack.h"
51 #include "lp_bld_format.h"
52 #include "lp_bld_sample.h"
56 * Keep all information for sampling code generation in a single place.
58 struct lp_build_sample_context
60 LLVMBuilderRef builder
;
62 const struct lp_sampler_static_state
*static_state
;
64 struct lp_sampler_dynamic_state
*dynamic_state
;
66 const struct util_format_description
*format_desc
;
68 /** regular scalar float type */
69 struct lp_type float_type
;
70 struct lp_build_context float_bld
;
72 /** regular scalar float type */
73 struct lp_type int_type
;
74 struct lp_build_context int_bld
;
76 /** Incoming coordinates type and build context */
77 struct lp_type coord_type
;
78 struct lp_build_context coord_bld
;
80 /** Unsigned integer coordinates */
81 struct lp_type uint_coord_type
;
82 struct lp_build_context uint_coord_bld
;
84 /** Signed integer coordinates */
85 struct lp_type int_coord_type
;
86 struct lp_build_context int_coord_bld
;
88 /** Output texels type and build context */
89 struct lp_type texel_type
;
90 struct lp_build_context texel_bld
;
95 * Does the given texture wrap mode allow sampling the texture border color?
96 * XXX maybe move this into gallium util code.
99 wrap_mode_uses_border_color(unsigned mode
)
102 case PIPE_TEX_WRAP_REPEAT
:
103 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
104 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
105 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
107 case PIPE_TEX_WRAP_CLAMP
:
108 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
109 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
110 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
113 assert(0 && "unexpected wrap mode");
120 lp_build_get_mipmap_level(struct lp_build_sample_context
*bld
,
121 LLVMValueRef data_array
, LLVMValueRef level
)
123 LLVMValueRef indexes
[2], data_ptr
;
124 indexes
[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
126 data_ptr
= LLVMBuildGEP(bld
->builder
, data_array
, indexes
, 2, "");
127 data_ptr
= LLVMBuildLoad(bld
->builder
, data_ptr
, "");
133 lp_build_get_const_mipmap_level(struct lp_build_sample_context
*bld
,
134 LLVMValueRef data_array
, int level
)
136 LLVMValueRef lvl
= LLVMConstInt(LLVMInt32Type(), level
, 0);
137 return lp_build_get_mipmap_level(bld
, data_array
, lvl
);
142 * Dereference stride_array[mipmap_level] array to get a stride.
143 * Return stride as a vector.
146 lp_build_get_level_stride_vec(struct lp_build_sample_context
*bld
,
147 LLVMValueRef stride_array
, LLVMValueRef level
)
149 LLVMValueRef indexes
[2], stride
;
150 indexes
[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
152 stride
= LLVMBuildGEP(bld
->builder
, stride_array
, indexes
, 2, "");
153 stride
= LLVMBuildLoad(bld
->builder
, stride
, "");
154 stride
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, stride
);
159 /** Dereference stride_array[0] array to get a stride (as vector). */
161 lp_build_get_const_level_stride_vec(struct lp_build_sample_context
*bld
,
162 LLVMValueRef stride_array
, int level
)
164 LLVMValueRef lvl
= LLVMConstInt(LLVMInt32Type(), level
, 0);
165 return lp_build_get_level_stride_vec(bld
, stride_array
, lvl
);
170 texture_dims(enum pipe_texture_target tex
)
173 case PIPE_TEXTURE_1D
:
175 case PIPE_TEXTURE_2D
:
176 case PIPE_TEXTURE_CUBE
:
178 case PIPE_TEXTURE_3D
:
181 assert(0 && "bad texture target in texture_dims()");
189 * Generate code to fetch a texel from a texture at int coords (x, y, z).
190 * The computation depends on whether the texture is 1D, 2D or 3D.
191 * The result, texel, will be:
192 * texel[0] = red values
193 * texel[1] = green values
194 * texel[2] = blue values
195 * texel[3] = alpha values
198 lp_build_sample_texel_soa(struct lp_build_sample_context
*bld
,
205 LLVMValueRef y_stride
,
206 LLVMValueRef z_stride
,
207 LLVMValueRef data_ptr
,
210 const int dims
= texture_dims(bld
->static_state
->target
);
211 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
214 LLVMValueRef use_border
= NULL
;
216 /* use_border = x < 0 || x >= width || y < 0 || y >= height */
217 if (wrap_mode_uses_border_color(bld
->static_state
->wrap_s
)) {
219 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, x
, int_coord_bld
->zero
);
220 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, x
, width
);
221 use_border
= LLVMBuildOr(bld
->builder
, b1
, b2
, "b1_or_b2");
224 if (dims
>= 2 && wrap_mode_uses_border_color(bld
->static_state
->wrap_t
)) {
226 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, y
, int_coord_bld
->zero
);
227 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, y
, height
);
229 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b1
, "ub_or_b1");
230 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b2
, "ub_or_b2");
233 use_border
= LLVMBuildOr(bld
->builder
, b1
, b2
, "b1_or_b2");
237 if (dims
== 3 && wrap_mode_uses_border_color(bld
->static_state
->wrap_r
)) {
239 b1
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_LESS
, z
, int_coord_bld
->zero
);
240 b2
= lp_build_cmp(int_coord_bld
, PIPE_FUNC_GEQUAL
, z
, depth
);
242 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b1
, "ub_or_b1");
243 use_border
= LLVMBuildOr(bld
->builder
, use_border
, b2
, "ub_or_b2");
246 use_border
= LLVMBuildOr(bld
->builder
, b1
, b2
, "b1_or_b2");
251 * Note: if we find an app which frequently samples the texture border
252 * we might want to implement a true conditional here to avoid sampling
253 * the texture whenever possible (since that's quite a bit of code).
256 * texel = border_color;
259 * texel = sample_texture(coord);
261 * As it is now, we always sample the texture, then selectively replace
262 * the texel color results with the border color.
265 /* convert x,y,z coords to linear offset from start of texture, in bytes */
266 offset
= lp_build_sample_offset(&bld
->uint_coord_bld
,
268 x
, y
, z
, y_stride
, z_stride
);
270 assert(bld
->format_desc
->block
.width
== 1);
271 assert(bld
->format_desc
->block
.height
== 1);
272 assert(bld
->format_desc
->block
.bits
<= bld
->texel_type
.width
);
274 /* gather the texels from the texture */
275 packed
= lp_build_gather(bld
->builder
,
276 bld
->texel_type
.length
,
277 bld
->format_desc
->block
.bits
,
278 bld
->texel_type
.width
,
281 texel
[0] = texel
[1] = texel
[2] = texel
[3] = NULL
;
283 /* convert texels to float rgba */
284 lp_build_unpack_rgba_soa(bld
->builder
,
290 /* select texel color or border color depending on use_border */
292 for (chan
= 0; chan
< 4; chan
++) {
293 LLVMValueRef border_chan
=
294 lp_build_const_scalar(bld
->texel_type
,
295 bld
->static_state
->border_color
[chan
]);
296 texel
[chan
] = lp_build_select(&bld
->texel_bld
, use_border
,
297 border_chan
, texel
[chan
]);
304 lp_build_sample_packed(struct lp_build_sample_context
*bld
,
307 LLVMValueRef y_stride
,
308 LLVMValueRef data_array
)
311 LLVMValueRef data_ptr
;
313 offset
= lp_build_sample_offset(&bld
->uint_coord_bld
,
315 x
, y
, NULL
, y_stride
, NULL
);
317 assert(bld
->format_desc
->block
.width
== 1);
318 assert(bld
->format_desc
->block
.height
== 1);
319 assert(bld
->format_desc
->block
.bits
<= bld
->texel_type
.width
);
321 /* get pointer to mipmap level 0 data */
322 data_ptr
= lp_build_get_const_mipmap_level(bld
, data_array
, 0);
324 return lp_build_gather(bld
->builder
,
325 bld
->texel_type
.length
,
326 bld
->format_desc
->block
.bits
,
327 bld
->texel_type
.width
,
333 * Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes.
336 lp_build_coord_mirror(struct lp_build_sample_context
*bld
,
339 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
340 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
341 LLVMValueRef fract
, flr
, isOdd
;
343 /* fract = coord - floor(coord) */
344 fract
= lp_build_sub(coord_bld
, coord
, lp_build_floor(coord_bld
, coord
));
346 /* flr = ifloor(coord); */
347 flr
= lp_build_ifloor(coord_bld
, coord
);
349 /* isOdd = flr & 1 */
350 isOdd
= LLVMBuildAnd(bld
->builder
, flr
, int_coord_bld
->one
, "");
352 /* make coord positive or negative depending on isOdd */
353 coord
= lp_build_set_sign(coord_bld
, fract
, isOdd
);
355 /* convert isOdd to float */
356 isOdd
= lp_build_int_to_float(coord_bld
, isOdd
);
358 /* add isOdd to coord */
359 coord
= lp_build_add(coord_bld
, coord
, isOdd
);
366 * We only support a few wrap modes in lp_build_sample_wrap_int() at this time.
367 * Return whether the given mode is supported by that function.
370 is_simple_wrap_mode(unsigned mode
)
373 case PIPE_TEX_WRAP_REPEAT
:
374 case PIPE_TEX_WRAP_CLAMP
:
375 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
377 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
385 * Build LLVM code for texture wrap mode, for scaled integer texcoords.
386 * \param coord the incoming texcoord (s,t,r or q) scaled to the texture size
387 * \param length the texture size along one dimension
388 * \param is_pot if TRUE, length is a power of two
389 * \param wrap_mode one of PIPE_TEX_WRAP_x
392 lp_build_sample_wrap_int(struct lp_build_sample_context
*bld
,
398 struct lp_build_context
*uint_coord_bld
= &bld
->uint_coord_bld
;
399 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
400 LLVMValueRef length_minus_one
;
402 length_minus_one
= lp_build_sub(uint_coord_bld
, length
, uint_coord_bld
->one
);
405 case PIPE_TEX_WRAP_REPEAT
:
407 coord
= LLVMBuildAnd(bld
->builder
, coord
, length_minus_one
, "");
409 /* Signed remainder won't give the right results for negative
410 * dividends but unsigned remainder does.*/
411 coord
= LLVMBuildURem(bld
->builder
, coord
, length
, "");
414 case PIPE_TEX_WRAP_CLAMP
:
415 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
416 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
417 coord
= lp_build_max(int_coord_bld
, coord
, int_coord_bld
->zero
);
418 coord
= lp_build_min(int_coord_bld
, coord
, length_minus_one
);
421 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
422 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
423 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
424 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
426 _debug_printf("llvmpipe: failed to translate texture wrap mode %s\n",
427 util_dump_tex_wrap(wrap_mode
, TRUE
));
428 coord
= lp_build_max(uint_coord_bld
, coord
, uint_coord_bld
->zero
);
429 coord
= lp_build_min(uint_coord_bld
, coord
, length_minus_one
);
441 * Build LLVM code for texture wrap mode for linear filtering.
442 * \param x0_out returns first integer texcoord
443 * \param x1_out returns second integer texcoord
444 * \param weight_out returns linear interpolation weight
447 lp_build_sample_wrap_linear(struct lp_build_sample_context
*bld
,
452 LLVMValueRef
*x0_out
,
453 LLVMValueRef
*x1_out
,
454 LLVMValueRef
*weight_out
)
456 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
457 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
458 struct lp_build_context
*uint_coord_bld
= &bld
->uint_coord_bld
;
459 LLVMValueRef two
= lp_build_const_scalar(coord_bld
->type
, 2.0);
460 LLVMValueRef half
= lp_build_const_scalar(coord_bld
->type
, 0.5);
461 LLVMValueRef length_f
= lp_build_int_to_float(coord_bld
, length
);
462 LLVMValueRef length_minus_one
= lp_build_sub(uint_coord_bld
, length
, uint_coord_bld
->one
);
463 LLVMValueRef length_f_minus_one
= lp_build_sub(coord_bld
, length_f
, coord_bld
->one
);
464 LLVMValueRef coord0
, coord1
, weight
;
467 case PIPE_TEX_WRAP_REPEAT
:
468 /* mul by size and subtract 0.5 */
469 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
470 coord
= lp_build_sub(coord_bld
, coord
, half
);
472 coord0
= lp_build_ifloor(coord_bld
, coord
);
473 coord1
= lp_build_add(uint_coord_bld
, coord0
, uint_coord_bld
->one
);
474 /* compute lerp weight */
475 weight
= lp_build_fract(coord_bld
, coord
);
478 coord0
= LLVMBuildAnd(bld
->builder
, coord0
, length_minus_one
, "");
479 coord1
= LLVMBuildAnd(bld
->builder
, coord1
, length_minus_one
, "");
482 /* Signed remainder won't give the right results for negative
483 * dividends but unsigned remainder does.*/
484 coord0
= LLVMBuildURem(bld
->builder
, coord0
, length
, "");
485 coord1
= LLVMBuildURem(bld
->builder
, coord1
, length
, "");
489 case PIPE_TEX_WRAP_CLAMP
:
490 if (bld
->static_state
->normalized_coords
) {
491 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
493 weight
= lp_build_fract(coord_bld
, coord
);
494 coord0
= lp_build_clamp(coord_bld
, coord
, coord_bld
->zero
,
496 coord1
= lp_build_add(coord_bld
, coord
, coord_bld
->one
);
497 coord1
= lp_build_clamp(coord_bld
, coord1
, coord_bld
->zero
,
499 coord0
= lp_build_ifloor(coord_bld
, coord0
);
500 coord1
= lp_build_ifloor(coord_bld
, coord1
);
503 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
504 if (bld
->static_state
->normalized_coords
) {
506 coord
= lp_build_clamp(coord_bld
, coord
, coord_bld
->zero
, coord_bld
->one
);
507 /* mul by tex size and subtract 0.5 */
508 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
509 coord
= lp_build_sub(coord_bld
, coord
, half
);
512 LLVMValueRef min
, max
;
513 /* clamp to [0.5, length - 0.5] */
514 min
= lp_build_const_scalar(coord_bld
->type
, 0.5F
);
515 max
= lp_build_sub(coord_bld
, length_f
, min
);
516 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
518 /* compute lerp weight */
519 weight
= lp_build_fract(coord_bld
, coord
);
520 /* coord0 = floor(coord); */
521 coord0
= lp_build_ifloor(coord_bld
, coord
);
522 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
523 /* coord0 = max(coord0, 0) */
524 coord0
= lp_build_max(int_coord_bld
, coord0
, int_coord_bld
->zero
);
525 /* coord1 = min(coord1, length-1) */
526 coord1
= lp_build_min(int_coord_bld
, coord1
, length_minus_one
);
529 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
531 LLVMValueRef min
, max
;
532 if (bld
->static_state
->normalized_coords
) {
533 /* min = -1.0 / (2 * length) = -0.5 / length */
534 min
= lp_build_mul(coord_bld
,
535 lp_build_const_scalar(coord_bld
->type
, -0.5F
),
536 lp_build_rcp(coord_bld
, length_f
));
537 /* max = 1.0 - min */
538 max
= lp_build_sub(coord_bld
, coord_bld
->one
, min
);
539 /* coord = clamp(coord, min, max) */
540 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
541 /* scale coord to length (and sub 0.5?) */
542 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
543 coord
= lp_build_sub(coord_bld
, coord
, half
);
546 /* clamp to [-0.5, length + 0.5] */
547 min
= lp_build_const_scalar(coord_bld
->type
, -0.5F
);
548 max
= lp_build_sub(coord_bld
, length_f
, min
);
549 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
550 coord
= lp_build_sub(coord_bld
, coord
, half
);
552 /* compute lerp weight */
553 weight
= lp_build_fract(coord_bld
, coord
);
555 coord0
= lp_build_ifloor(coord_bld
, coord
);
556 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
560 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
561 /* compute mirror function */
562 coord
= lp_build_coord_mirror(bld
, coord
);
564 /* scale coord to length */
565 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
566 coord
= lp_build_sub(coord_bld
, coord
, half
);
568 /* compute lerp weight */
569 weight
= lp_build_fract(coord_bld
, coord
);
571 /* convert to int coords */
572 coord0
= lp_build_ifloor(coord_bld
, coord
);
573 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
575 /* coord0 = max(coord0, 0) */
576 coord0
= lp_build_max(int_coord_bld
, coord0
, int_coord_bld
->zero
);
577 /* coord1 = min(coord1, length-1) */
578 coord1
= lp_build_min(int_coord_bld
, coord1
, length_minus_one
);
581 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
583 LLVMValueRef min
, max
;
584 /* min = 1.0 / (2 * length) */
585 min
= lp_build_rcp(coord_bld
, lp_build_mul(coord_bld
, two
, length_f
));
586 /* max = 1.0 - min */
587 max
= lp_build_sub(coord_bld
, coord_bld
->one
, min
);
589 coord
= lp_build_abs(coord_bld
, coord
);
590 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
591 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
592 if(0)coord
= lp_build_sub(coord_bld
, coord
, half
);
593 weight
= lp_build_fract(coord_bld
, coord
);
594 coord0
= lp_build_ifloor(coord_bld
, coord
);
595 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
599 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
601 LLVMValueRef min
, max
;
602 /* min = 1.0 / (2 * length) */
603 min
= lp_build_rcp(coord_bld
, lp_build_mul(coord_bld
, two
, length_f
));
604 /* max = 1.0 - min */
605 max
= lp_build_sub(coord_bld
, coord_bld
->one
, min
);
607 coord
= lp_build_abs(coord_bld
, coord
);
608 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
609 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
610 coord
= lp_build_sub(coord_bld
, coord
, half
);
611 weight
= lp_build_fract(coord_bld
, coord
);
612 coord0
= lp_build_ifloor(coord_bld
, coord
);
613 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
617 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
619 LLVMValueRef min
, max
;
620 /* min = -1.0 / (2 * length) = -0.5 / length */
621 min
= lp_build_mul(coord_bld
,
622 lp_build_const_scalar(coord_bld
->type
, -0.5F
),
623 lp_build_rcp(coord_bld
, length_f
));
624 /* max = 1.0 - min */
625 max
= lp_build_sub(coord_bld
, coord_bld
->one
, min
);
627 coord
= lp_build_abs(coord_bld
, coord
);
628 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
629 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
630 coord
= lp_build_sub(coord_bld
, coord
, half
);
631 weight
= lp_build_fract(coord_bld
, coord
);
632 coord0
= lp_build_ifloor(coord_bld
, coord
);
633 coord1
= lp_build_add(int_coord_bld
, coord0
, int_coord_bld
->one
);
646 *weight_out
= weight
;
651 * Build LLVM code for texture wrap mode for nearest filtering.
652 * \param coord the incoming texcoord (nominally in [0,1])
653 * \param length the texture size along one dimension, as int
654 * \param is_pot if TRUE, length is a power of two
655 * \param wrap_mode one of PIPE_TEX_WRAP_x
658 lp_build_sample_wrap_nearest(struct lp_build_sample_context
*bld
,
664 struct lp_build_context
*coord_bld
= &bld
->coord_bld
;
665 struct lp_build_context
*int_coord_bld
= &bld
->int_coord_bld
;
666 struct lp_build_context
*uint_coord_bld
= &bld
->uint_coord_bld
;
667 LLVMValueRef two
= lp_build_const_scalar(coord_bld
->type
, 2.0);
668 LLVMValueRef length_f
= lp_build_int_to_float(coord_bld
, length
);
669 LLVMValueRef length_minus_one
= lp_build_sub(uint_coord_bld
, length
, uint_coord_bld
->one
);
670 LLVMValueRef length_f_minus_one
= lp_build_sub(coord_bld
, length_f
, coord_bld
->one
);
674 case PIPE_TEX_WRAP_REPEAT
:
675 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
676 icoord
= lp_build_ifloor(coord_bld
, coord
);
678 icoord
= LLVMBuildAnd(bld
->builder
, icoord
, length_minus_one
, "");
680 /* Signed remainder won't give the right results for negative
681 * dividends but unsigned remainder does.*/
682 icoord
= LLVMBuildURem(bld
->builder
, icoord
, length
, "");
685 case PIPE_TEX_WRAP_CLAMP
:
687 if (bld
->static_state
->normalized_coords
) {
688 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
691 icoord
= lp_build_ifloor(coord_bld
, coord
);
692 /* clamp to [0, size-1]. Note: int coord builder type */
693 icoord
= lp_build_clamp(int_coord_bld
, icoord
, int_coord_bld
->zero
,
697 case PIPE_TEX_WRAP_CLAMP_TO_EDGE
:
699 LLVMValueRef min
, max
;
700 if (bld
->static_state
->normalized_coords
) {
701 /* min = 1.0 / (2 * length) */
702 min
= lp_build_rcp(coord_bld
, lp_build_mul(coord_bld
, two
, length_f
));
703 /* max = length - min */
704 max
= lp_build_sub(coord_bld
, length_f
, min
);
705 /* scale coord to length */
706 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
709 /* clamp to [0.5, length - 0.5] */
710 min
= lp_build_const_scalar(coord_bld
->type
, 0.5F
);
711 max
= lp_build_sub(coord_bld
, length_f
, min
);
713 /* coord = clamp(coord, min, max) */
714 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
715 icoord
= lp_build_ifloor(coord_bld
, coord
);
719 case PIPE_TEX_WRAP_CLAMP_TO_BORDER
:
720 /* Note: this is the same as CLAMP_TO_EDGE, except min = -min */
722 LLVMValueRef min
, max
;
723 if (bld
->static_state
->normalized_coords
) {
724 /* min = -1.0 / (2 * length) = -0.5 / length */
725 min
= lp_build_mul(coord_bld
,
726 lp_build_const_scalar(coord_bld
->type
, -0.5F
),
727 lp_build_rcp(coord_bld
, length_f
));
728 /* max = length - min */
729 max
= lp_build_sub(coord_bld
, length_f
, min
);
730 /* scale coord to length */
731 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
734 /* clamp to [-0.5, length + 0.5] */
735 min
= lp_build_const_scalar(coord_bld
->type
, -0.5F
);
736 max
= lp_build_sub(coord_bld
, length_f
, min
);
738 /* coord = clamp(coord, min, max) */
739 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
740 icoord
= lp_build_ifloor(coord_bld
, coord
);
744 case PIPE_TEX_WRAP_MIRROR_REPEAT
:
746 LLVMValueRef min
, max
;
747 /* min = 1.0 / (2 * length) */
748 min
= lp_build_rcp(coord_bld
, lp_build_mul(coord_bld
, two
, length_f
));
749 /* max = length - min */
750 max
= lp_build_sub(coord_bld
, length_f
, min
);
752 /* compute mirror function */
753 coord
= lp_build_coord_mirror(bld
, coord
);
755 /* scale coord to length */
756 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
758 /* coord = clamp(coord, min, max) */
759 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
760 icoord
= lp_build_ifloor(coord_bld
, coord
);
764 case PIPE_TEX_WRAP_MIRROR_CLAMP
:
765 coord
= lp_build_abs(coord_bld
, coord
);
766 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
767 coord
= lp_build_clamp(coord_bld
, coord
, coord_bld
->zero
, length_f_minus_one
);
768 icoord
= lp_build_ifloor(coord_bld
, coord
);
771 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
:
773 LLVMValueRef min
, max
;
774 /* min = 1.0 / (2 * length) */
775 min
= lp_build_rcp(coord_bld
, lp_build_mul(coord_bld
, two
, length_f
));
776 /* max = length - min */
777 max
= lp_build_sub(coord_bld
, length_f
, min
);
779 coord
= lp_build_abs(coord_bld
, coord
);
780 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
781 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
782 icoord
= lp_build_ifloor(coord_bld
, coord
);
786 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER
:
788 LLVMValueRef min
, max
;
789 /* min = 1.0 / (2 * length) */
790 min
= lp_build_rcp(coord_bld
, lp_build_mul(coord_bld
, two
, length_f
));
791 min
= lp_build_negate(coord_bld
, min
);
792 /* max = length - min */
793 max
= lp_build_sub(coord_bld
, length_f
, min
);
795 coord
= lp_build_abs(coord_bld
, coord
);
796 coord
= lp_build_mul(coord_bld
, coord
, length_f
);
797 coord
= lp_build_clamp(coord_bld
, coord
, min
, max
);
798 icoord
= lp_build_ifloor(coord_bld
, coord
);
812 * Codegen equivalent for u_minify().
813 * Return max(1, base_size >> level);
816 lp_build_minify(struct lp_build_sample_context
*bld
,
817 LLVMValueRef base_size
,
820 LLVMValueRef size
= LLVMBuildAShr(bld
->builder
, base_size
, level
, "minify");
821 size
= lp_build_max(&bld
->int_coord_bld
, size
, bld
->int_coord_bld
.one
);
827 * Generate code to compute texture level of detail (lambda).
828 * \param s vector of texcoord s values
829 * \param t vector of texcoord t values
830 * \param r vector of texcoord r values
831 * \param width scalar int texture width
832 * \param height scalar int texture height
833 * \param depth scalar int texture depth
836 lp_build_lod_selector(struct lp_build_sample_context
*bld
,
845 const int dims
= texture_dims(bld
->static_state
->target
);
846 struct lp_build_context
*float_bld
= &bld
->float_bld
;
847 LLVMValueRef lod_bias
= LLVMConstReal(LLVMFloatType(), bld
->static_state
->lod_bias
);
848 LLVMValueRef min_lod
= LLVMConstReal(LLVMFloatType(), bld
->static_state
->min_lod
);
849 LLVMValueRef max_lod
= LLVMConstReal(LLVMFloatType(), bld
->static_state
->max_lod
);
851 LLVMValueRef index0
= LLVMConstInt(LLVMInt32Type(), 0, 0);
852 LLVMValueRef index1
= LLVMConstInt(LLVMInt32Type(), 1, 0);
853 LLVMValueRef index2
= LLVMConstInt(LLVMInt32Type(), 2, 0);
855 LLVMValueRef s0
, s1
, s2
;
856 LLVMValueRef t0
, t1
, t2
;
857 LLVMValueRef r0
, r1
, r2
;
858 LLVMValueRef dsdx
, dsdy
, dtdx
, dtdy
, drdx
, drdy
;
859 LLVMValueRef rho
, lod
;
862 * dsdx = abs(s[1] - s[0]);
863 * dsdy = abs(s[2] - s[0]);
864 * dtdx = abs(t[1] - t[0]);
865 * dtdy = abs(t[2] - t[0]);
866 * drdx = abs(r[1] - r[0]);
867 * drdy = abs(r[2] - r[0]);
868 * XXX we're assuming a four-element quad in 2x2 layout here.
870 s0
= LLVMBuildExtractElement(bld
->builder
, s
, index0
, "s0");
871 s1
= LLVMBuildExtractElement(bld
->builder
, s
, index1
, "s1");
872 s2
= LLVMBuildExtractElement(bld
->builder
, s
, index2
, "s2");
873 dsdx
= LLVMBuildSub(bld
->builder
, s1
, s0
, "");
874 dsdx
= lp_build_abs(float_bld
, dsdx
);
875 dsdy
= LLVMBuildSub(bld
->builder
, s2
, s0
, "");
876 dsdy
= lp_build_abs(float_bld
, dsdy
);
878 t0
= LLVMBuildExtractElement(bld
->builder
, t
, index0
, "t0");
879 t1
= LLVMBuildExtractElement(bld
->builder
, t
, index1
, "t1");
880 t2
= LLVMBuildExtractElement(bld
->builder
, t
, index2
, "t2");
881 dtdx
= LLVMBuildSub(bld
->builder
, t1
, t0
, "");
882 dtdx
= lp_build_abs(float_bld
, dtdx
);
883 dtdy
= LLVMBuildSub(bld
->builder
, t2
, t0
, "");
884 dtdy
= lp_build_abs(float_bld
, dtdy
);
886 r0
= LLVMBuildExtractElement(bld
->builder
, r
, index0
, "r0");
887 r1
= LLVMBuildExtractElement(bld
->builder
, r
, index1
, "r1");
888 r2
= LLVMBuildExtractElement(bld
->builder
, r
, index2
, "r2");
889 drdx
= LLVMBuildSub(bld
->builder
, r1
, r0
, "");
890 drdx
= lp_build_abs(float_bld
, drdx
);
891 drdy
= LLVMBuildSub(bld
->builder
, r2
, r0
, "");
892 drdy
= lp_build_abs(float_bld
, drdy
);
896 /* Compute rho = max of all partial derivatives scaled by texture size.
897 * XXX this could be vectorized somewhat
899 rho
= LLVMBuildMul(bld
->builder
,
900 lp_build_max(float_bld
, dsdx
, dsdy
),
901 lp_build_int_to_float(float_bld
, width
), "");
904 max
= LLVMBuildMul(bld
->builder
,
905 lp_build_max(float_bld
, dtdx
, dtdy
),
906 lp_build_int_to_float(float_bld
, height
), "");
907 rho
= lp_build_max(float_bld
, rho
, max
);
909 max
= LLVMBuildMul(bld
->builder
,
910 lp_build_max(float_bld
, drdx
, drdy
),
911 lp_build_int_to_float(float_bld
, depth
), "");
912 rho
= lp_build_max(float_bld
, rho
, max
);
916 /* compute lod = log2(rho) */
917 lod
= lp_build_log2(float_bld
, rho
);
920 lod
= LLVMBuildAdd(bld
->builder
, lod
, lod_bias
, "LOD bias");
923 lod
= lp_build_clamp(float_bld
, lod
, min_lod
, max_lod
);
930 * For PIPE_TEX_MIPFILTER_NEAREST, convert float LOD to integer
931 * mipmap level index.
932 * Note: this is all scalar code.
933 * \param lod scalar float texture level of detail
934 * \param level_out returns integer
937 lp_build_nearest_mip_level(struct lp_build_sample_context
*bld
,
940 LLVMValueRef
*level_out
)
942 struct lp_build_context
*float_bld
= &bld
->float_bld
;
943 struct lp_build_context
*int_bld
= &bld
->int_bld
;
944 LLVMValueRef last_level
, level
;
946 LLVMValueRef zero
= LLVMConstInt(LLVMInt32Type(), 0, 0);
948 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
951 /* convert float lod to integer */
952 level
= lp_build_iround(float_bld
, lod
);
954 /* clamp level to legal range of levels */
955 *level_out
= lp_build_clamp(int_bld
, level
, zero
, last_level
);
960 * For PIPE_TEX_MIPFILTER_LINEAR, convert float LOD to integer to
961 * two (adjacent) mipmap level indexes. Later, we'll sample from those
962 * two mipmap levels and interpolate between them.
965 lp_build_linear_mip_levels(struct lp_build_sample_context
*bld
,
968 LLVMValueRef
*level0_out
,
969 LLVMValueRef
*level1_out
,
970 LLVMValueRef
*weight_out
)
972 struct lp_build_context
*float_bld
= &bld
->float_bld
;
973 struct lp_build_context
*int_bld
= &bld
->int_bld
;
974 LLVMValueRef last_level
, level
;
976 last_level
= bld
->dynamic_state
->last_level(bld
->dynamic_state
,
979 /* convert float lod to integer */
980 level
= lp_build_ifloor(float_bld
, lod
);
982 /* compute level 0 and clamp to legal range of levels */
983 *level0_out
= lp_build_clamp(int_bld
, level
,
986 /* compute level 1 and clamp to legal range of levels */
987 *level1_out
= lp_build_add(int_bld
, *level0_out
, int_bld
->one
);
988 *level1_out
= lp_build_min(int_bld
, *level1_out
, int_bld
->zero
);
990 *weight_out
= lp_build_fract(float_bld
, lod
);
995 * Generate code to sample a mipmap level with nearest filtering.
998 lp_build_sample_image_nearest(struct lp_build_sample_context
*bld
,
999 LLVMValueRef width_vec
,
1000 LLVMValueRef height_vec
,
1001 LLVMValueRef depth_vec
,
1002 LLVMValueRef row_stride_vec
,
1003 LLVMValueRef img_stride_vec
,
1004 LLVMValueRef data_ptr
,
1008 LLVMValueRef colors_out
[4])
1010 const int dims
= texture_dims(bld
->static_state
->target
);
1011 LLVMValueRef x
, y
, z
;
1014 * Compute integer texcoords.
1016 x
= lp_build_sample_wrap_nearest(bld
, s
, width_vec
,
1017 bld
->static_state
->pot_width
,
1018 bld
->static_state
->wrap_s
);
1019 lp_build_name(x
, "tex.x.wrapped");
1022 y
= lp_build_sample_wrap_nearest(bld
, t
, height_vec
,
1023 bld
->static_state
->pot_height
,
1024 bld
->static_state
->wrap_t
);
1025 lp_build_name(y
, "tex.y.wrapped");
1028 z
= lp_build_sample_wrap_nearest(bld
, r
, depth_vec
,
1029 bld
->static_state
->pot_height
,
1030 bld
->static_state
->wrap_r
);
1031 lp_build_name(z
, "tex.z.wrapped");
1042 * Get texture colors.
1044 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1046 row_stride_vec
, img_stride_vec
,
1047 data_ptr
, colors_out
);
1052 * Generate code to sample a mipmap level with linear filtering.
1053 * 1D, 2D and 3D images are suppored.
1056 lp_build_sample_image_linear(struct lp_build_sample_context
*bld
,
1057 LLVMValueRef width_vec
,
1058 LLVMValueRef height_vec
,
1059 LLVMValueRef depth_vec
,
1060 LLVMValueRef row_stride_vec
,
1061 LLVMValueRef img_stride_vec
,
1062 LLVMValueRef data_ptr
,
1066 LLVMValueRef colors_out
[4])
1068 const int dims
= texture_dims(bld
->static_state
->target
);
1069 LLVMValueRef x0
, y0
, z0
, x1
, y1
, z1
;
1070 LLVMValueRef s_fpart
, t_fpart
, r_fpart
;
1071 LLVMValueRef neighbors
[2][2][4];
1075 * Compute integer texcoords.
1077 lp_build_sample_wrap_linear(bld
, s
, width_vec
,
1078 bld
->static_state
->pot_width
,
1079 bld
->static_state
->wrap_s
,
1080 &x0
, &x1
, &s_fpart
);
1081 lp_build_name(x0
, "tex.x0.wrapped");
1082 lp_build_name(x1
, "tex.x1.wrapped");
1085 lp_build_sample_wrap_linear(bld
, t
, height_vec
,
1086 bld
->static_state
->pot_height
,
1087 bld
->static_state
->wrap_t
,
1088 &y0
, &y1
, &t_fpart
);
1089 lp_build_name(y0
, "tex.y0.wrapped");
1090 lp_build_name(y1
, "tex.y1.wrapped");
1093 lp_build_sample_wrap_linear(bld
, r
, depth_vec
,
1094 bld
->static_state
->pot_depth
,
1095 bld
->static_state
->wrap_r
,
1096 &z0
, &z1
, &r_fpart
);
1097 lp_build_name(z0
, "tex.z0.wrapped");
1098 lp_build_name(z1
, "tex.z1.wrapped");
1101 z0
= z1
= r_fpart
= NULL
;
1105 y0
= y1
= t_fpart
= NULL
;
1106 z0
= z1
= r_fpart
= NULL
;
1110 * Get texture colors.
1112 /* get x0/x1 texels */
1113 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1115 row_stride_vec
, img_stride_vec
,
1116 data_ptr
, neighbors
[0][0]);
1117 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1119 row_stride_vec
, img_stride_vec
,
1120 data_ptr
, neighbors
[0][1]);
1123 /* Interpolate two samples from 1D image to produce one color */
1124 for (chan
= 0; chan
< 4; chan
++) {
1125 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
, s_fpart
,
1126 neighbors
[0][0][chan
],
1127 neighbors
[0][1][chan
]);
1132 LLVMValueRef colors0
[4];
1134 /* get x0/x1 texels at y1 */
1135 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1137 row_stride_vec
, img_stride_vec
,
1138 data_ptr
, neighbors
[1][0]);
1139 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1141 row_stride_vec
, img_stride_vec
,
1142 data_ptr
, neighbors
[1][1]);
1144 /* Bilinear interpolate the four samples from the 2D image / 3D slice */
1145 for (chan
= 0; chan
< 4; chan
++) {
1146 colors0
[chan
] = lp_build_lerp_2d(&bld
->texel_bld
,
1148 neighbors
[0][0][chan
],
1149 neighbors
[0][1][chan
],
1150 neighbors
[1][0][chan
],
1151 neighbors
[1][1][chan
]);
1155 LLVMValueRef neighbors1
[2][2][4];
1156 LLVMValueRef colors1
[4];
1158 /* get x0/x1/y0/y1 texels at z1 */
1159 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1161 row_stride_vec
, img_stride_vec
,
1162 data_ptr
, neighbors1
[0][0]);
1163 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1165 row_stride_vec
, img_stride_vec
,
1166 data_ptr
, neighbors1
[0][1]);
1167 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1169 row_stride_vec
, img_stride_vec
,
1170 data_ptr
, neighbors1
[1][0]);
1171 lp_build_sample_texel_soa(bld
, width_vec
, height_vec
, depth_vec
,
1173 row_stride_vec
, img_stride_vec
,
1174 data_ptr
, neighbors1
[1][1]);
1176 /* Bilinear interpolate the four samples from the second Z slice */
1177 for (chan
= 0; chan
< 4; chan
++) {
1178 colors1
[chan
] = lp_build_lerp_2d(&bld
->texel_bld
,
1180 neighbors1
[0][0][chan
],
1181 neighbors1
[0][1][chan
],
1182 neighbors1
[1][0][chan
],
1183 neighbors1
[1][1][chan
]);
1186 /* Linearly interpolate the two samples from the two 3D slices */
1187 for (chan
= 0; chan
< 4; chan
++) {
1188 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
,
1190 colors0
[chan
], colors1
[chan
]);
1195 for (chan
= 0; chan
< 4; chan
++) {
1196 colors_out
[chan
] = colors0
[chan
];
1205 * General texture sampling codegen.
1206 * This function handles texture sampling for all texture targets (1D,
1207 * 2D, 3D, cube) and all filtering modes.
1210 lp_build_sample_general(struct lp_build_sample_context
*bld
,
1216 LLVMValueRef height
,
1218 LLVMValueRef width_vec
,
1219 LLVMValueRef height_vec
,
1220 LLVMValueRef depth_vec
,
1221 LLVMValueRef row_stride_array
,
1222 LLVMValueRef img_stride_vec
,
1223 LLVMValueRef data_array
,
1224 LLVMValueRef
*colors_out
)
1226 const unsigned mip_filter
= bld
->static_state
->min_mip_filter
;
1227 const unsigned min_filter
= bld
->static_state
->min_img_filter
;
1228 const unsigned mag_filter
= bld
->static_state
->mag_img_filter
;
1229 const int dims
= texture_dims(bld
->static_state
->target
);
1230 LLVMValueRef lod
, lod_fpart
;
1231 LLVMValueRef ilevel0
, ilevel1
, ilevel0_vec
, ilevel1_vec
;
1232 LLVMValueRef width0_vec
= NULL
, height0_vec
= NULL
, depth0_vec
= NULL
;
1233 LLVMValueRef width1_vec
= NULL
, height1_vec
= NULL
, depth1_vec
= NULL
;
1234 LLVMValueRef row_stride0_vec
= NULL
, row_stride1_vec
= NULL
;
1235 LLVMValueRef img_stride0_vec
= NULL
, img_stride1_vec
= NULL
;
1236 LLVMValueRef data_ptr0
, data_ptr1
;
1240 printf("%s mip %d min %d mag %d\n", __FUNCTION__,
1241 mip_filter, min_filter, mag_filter);
1245 * Compute the level of detail (mipmap level index(es)).
1247 if (mip_filter
== PIPE_TEX_MIPFILTER_NONE
) {
1248 /* always use mip level 0 */
1249 ilevel0
= LLVMConstInt(LLVMInt32Type(), 0, 0);
1252 /* compute float LOD */
1253 lod
= lp_build_lod_selector(bld
, s
, t
, r
, width
, height
, depth
);
1255 if (mip_filter
== PIPE_TEX_MIPFILTER_NEAREST
) {
1256 lp_build_nearest_mip_level(bld
, unit
, lod
, &ilevel0
);
1259 assert(mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
);
1260 lp_build_linear_mip_levels(bld
, unit
, lod
, &ilevel0
, &ilevel1
,
1262 lod_fpart
= lp_build_broadcast_scalar(&bld
->coord_bld
, lod_fpart
);
1267 * Convert scalar integer mipmap levels into vectors.
1269 ilevel0_vec
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, ilevel0
);
1270 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
)
1271 ilevel1_vec
= lp_build_broadcast_scalar(&bld
->int_coord_bld
, ilevel1
);
1274 * Compute width, height at mipmap level 'ilevel0'
1276 width0_vec
= lp_build_minify(bld
, width_vec
, ilevel0_vec
);
1278 height0_vec
= lp_build_minify(bld
, height_vec
, ilevel0_vec
);
1279 row_stride0_vec
= lp_build_get_level_stride_vec(bld
, row_stride_array
,
1282 depth0_vec
= lp_build_minify(bld
, depth_vec
, ilevel0_vec
);
1285 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1286 /* compute width, height, depth for second mipmap level at ilevel1 */
1287 width1_vec
= lp_build_minify(bld
, width_vec
, ilevel1_vec
);
1289 height1_vec
= lp_build_minify(bld
, height_vec
, ilevel1_vec
);
1290 row_stride1_vec
= lp_build_get_level_stride_vec(bld
, row_stride_array
,
1293 depth1_vec
= lp_build_minify(bld
, depth_vec
, ilevel1_vec
);
1299 * Choose cube face, recompute texcoords.
1301 if (bld
->static_state
->target
== PIPE_TEXTURE_CUBE
) {
1306 * Get pointer(s) to image data for mipmap level(s).
1308 data_ptr0
= lp_build_get_mipmap_level(bld
, data_array
, ilevel0
);
1309 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1310 data_ptr1
= lp_build_get_mipmap_level(bld
, data_array
, ilevel1
);
1314 * Get/interpolate texture colors.
1316 /* XXX temporarily force this path: */
1317 if (1 /*min_filter == mag_filter*/) {
1318 /* same filter for minification or magnification */
1319 LLVMValueRef colors0
[4], colors1
[4];
1321 if (min_filter
== PIPE_TEX_FILTER_NEAREST
) {
1322 lp_build_sample_image_nearest(bld
,
1323 width0_vec
, height0_vec
, depth0_vec
,
1324 row_stride0_vec
, img_stride0_vec
,
1325 data_ptr0
, s
, t
, r
, colors0
);
1327 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1328 /* sample the second mipmap level, and interp */
1329 lp_build_sample_image_nearest(bld
,
1330 width1_vec
, height1_vec
, depth1_vec
,
1331 row_stride1_vec
, img_stride1_vec
,
1332 data_ptr1
, s
, t
, r
, colors1
);
1336 assert(min_filter
== PIPE_TEX_FILTER_LINEAR
);
1338 lp_build_sample_image_linear(bld
,
1339 width0_vec
, height0_vec
, depth0_vec
,
1340 row_stride0_vec
, img_stride0_vec
,
1341 data_ptr0
, s
, t
, r
, colors0
);
1344 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1345 /* sample the second mipmap level, and interp */
1346 lp_build_sample_image_linear(bld
,
1347 width1_vec
, height1_vec
, depth1_vec
,
1348 row_stride1_vec
, img_stride1_vec
,
1349 data_ptr1
, s
, t
, r
, colors1
);
1353 if (mip_filter
== PIPE_TEX_MIPFILTER_LINEAR
) {
1354 /* interpolate samples from the two mipmap levels */
1355 for (chan
= 0; chan
< 4; chan
++) {
1356 colors_out
[chan
] = lp_build_lerp(&bld
->texel_bld
, lod_fpart
,
1357 colors0
[chan
], colors1
[chan
]);
1361 /* use first/only level's colors */
1362 for (chan
= 0; chan
< 4; chan
++) {
1363 colors_out
[chan
] = colors0
[chan
];
1368 /* emit conditional to choose min image filter or mag image filter
1369 * depending on the lod being >0 or <= 0, respectively.
1378 lp_build_rgba8_to_f32_soa(LLVMBuilderRef builder
,
1379 struct lp_type dst_type
,
1380 LLVMValueRef packed
,
1383 LLVMValueRef mask
= lp_build_int_const_scalar(dst_type
, 0xff);
1386 /* Decode the input vector components */
1387 for (chan
= 0; chan
< 4; ++chan
) {
1388 unsigned start
= chan
*8;
1389 unsigned stop
= start
+ 8;
1395 input
= LLVMBuildLShr(builder
, input
, lp_build_int_const_scalar(dst_type
, start
), "");
1398 input
= LLVMBuildAnd(builder
, input
, mask
, "");
1400 input
= lp_build_unsigned_norm_to_float(builder
, 8, dst_type
, input
);
1408 lp_build_sample_2d_linear_aos(struct lp_build_sample_context
*bld
,
1412 LLVMValueRef height
,
1413 LLVMValueRef stride_array
,
1414 LLVMValueRef data_array
,
1415 LLVMValueRef
*texel
)
1417 LLVMBuilderRef builder
= bld
->builder
;
1418 struct lp_build_context i32
, h16
, u8n
;
1419 LLVMTypeRef i32_vec_type
, h16_vec_type
, u8n_vec_type
;
1420 LLVMValueRef i32_c8
, i32_c128
, i32_c255
;
1421 LLVMValueRef s_ipart
, s_fpart
, s_fpart_lo
, s_fpart_hi
;
1422 LLVMValueRef t_ipart
, t_fpart
, t_fpart_lo
, t_fpart_hi
;
1423 LLVMValueRef x0
, x1
;
1424 LLVMValueRef y0
, y1
;
1425 LLVMValueRef neighbors
[2][2];
1426 LLVMValueRef neighbors_lo
[2][2];
1427 LLVMValueRef neighbors_hi
[2][2];
1428 LLVMValueRef packed
, packed_lo
, packed_hi
;
1429 LLVMValueRef unswizzled
[4];
1430 LLVMValueRef stride
;
1432 lp_build_context_init(&i32
, builder
, lp_type_int_vec(32));
1433 lp_build_context_init(&h16
, builder
, lp_type_ufixed(16));
1434 lp_build_context_init(&u8n
, builder
, lp_type_unorm(8));
1436 i32_vec_type
= lp_build_vec_type(i32
.type
);
1437 h16_vec_type
= lp_build_vec_type(h16
.type
);
1438 u8n_vec_type
= lp_build_vec_type(u8n
.type
);
1440 if (bld
->static_state
->normalized_coords
) {
1441 LLVMTypeRef coord_vec_type
= lp_build_vec_type(bld
->coord_type
);
1442 LLVMValueRef fp_width
= LLVMBuildSIToFP(bld
->builder
, width
, coord_vec_type
, "");
1443 LLVMValueRef fp_height
= LLVMBuildSIToFP(bld
->builder
, height
, coord_vec_type
, "");
1444 s
= lp_build_mul(&bld
->coord_bld
, s
, fp_width
);
1445 t
= lp_build_mul(&bld
->coord_bld
, t
, fp_height
);
1448 /* scale coords by 256 (8 fractional bits) */
1449 s
= lp_build_mul_imm(&bld
->coord_bld
, s
, 256);
1450 t
= lp_build_mul_imm(&bld
->coord_bld
, t
, 256);
1452 /* convert float to int */
1453 s
= LLVMBuildFPToSI(builder
, s
, i32_vec_type
, "");
1454 t
= LLVMBuildFPToSI(builder
, t
, i32_vec_type
, "");
1456 /* subtract 0.5 (add -128) */
1457 i32_c128
= lp_build_int_const_scalar(i32
.type
, -128);
1458 s
= LLVMBuildAdd(builder
, s
, i32_c128
, "");
1459 t
= LLVMBuildAdd(builder
, t
, i32_c128
, "");
1461 /* compute floor (shift right 8) */
1462 i32_c8
= lp_build_int_const_scalar(i32
.type
, 8);
1463 s_ipart
= LLVMBuildAShr(builder
, s
, i32_c8
, "");
1464 t_ipart
= LLVMBuildAShr(builder
, t
, i32_c8
, "");
1466 /* compute fractional part (AND with 0xff) */
1467 i32_c255
= lp_build_int_const_scalar(i32
.type
, 255);
1468 s_fpart
= LLVMBuildAnd(builder
, s
, i32_c255
, "");
1469 t_fpart
= LLVMBuildAnd(builder
, t
, i32_c255
, "");
1474 x1
= lp_build_add(&bld
->int_coord_bld
, x0
, bld
->int_coord_bld
.one
);
1475 y1
= lp_build_add(&bld
->int_coord_bld
, y0
, bld
->int_coord_bld
.one
);
1477 x0
= lp_build_sample_wrap_int(bld
, x0
, width
, bld
->static_state
->pot_width
,
1478 bld
->static_state
->wrap_s
);
1479 y0
= lp_build_sample_wrap_int(bld
, y0
, height
, bld
->static_state
->pot_height
,
1480 bld
->static_state
->wrap_t
);
1482 x1
= lp_build_sample_wrap_int(bld
, x1
, width
, bld
->static_state
->pot_width
,
1483 bld
->static_state
->wrap_s
);
1484 y1
= lp_build_sample_wrap_int(bld
, y1
, height
, bld
->static_state
->pot_height
,
1485 bld
->static_state
->wrap_t
);
1488 * Transform 4 x i32 in
1490 * s_fpart = {s0, s1, s2, s3}
1494 * s_fpart = {00, s0, 00, s1, 00, s2, 00, s3}
1498 * s_fpart_lo = {s0, s0, s0, s0, s1, s1, s1, s1}
1499 * s_fpart_hi = {s2, s2, s2, s2, s3, s3, s3, s3}
1501 * and likewise for t_fpart. There is no risk of loosing precision here
1502 * since the fractional parts only use the lower 8bits.
1505 s_fpart
= LLVMBuildBitCast(builder
, s_fpart
, h16_vec_type
, "");
1506 t_fpart
= LLVMBuildBitCast(builder
, t_fpart
, h16_vec_type
, "");
1509 LLVMTypeRef elem_type
= LLVMInt32Type();
1510 LLVMValueRef shuffles_lo
[LP_MAX_VECTOR_LENGTH
];
1511 LLVMValueRef shuffles_hi
[LP_MAX_VECTOR_LENGTH
];
1512 LLVMValueRef shuffle_lo
;
1513 LLVMValueRef shuffle_hi
;
1516 for(j
= 0; j
< h16
.type
.length
; j
+= 4) {
1517 unsigned subindex
= util_cpu_caps
.little_endian
? 0 : 1;
1520 index
= LLVMConstInt(elem_type
, j
/2 + subindex
, 0);
1521 for(i
= 0; i
< 4; ++i
)
1522 shuffles_lo
[j
+ i
] = index
;
1524 index
= LLVMConstInt(elem_type
, h16
.type
.length
/2 + j
/2 + subindex
, 0);
1525 for(i
= 0; i
< 4; ++i
)
1526 shuffles_hi
[j
+ i
] = index
;
1529 shuffle_lo
= LLVMConstVector(shuffles_lo
, h16
.type
.length
);
1530 shuffle_hi
= LLVMConstVector(shuffles_hi
, h16
.type
.length
);
1532 s_fpart_lo
= LLVMBuildShuffleVector(builder
, s_fpart
, h16
.undef
, shuffle_lo
, "");
1533 t_fpart_lo
= LLVMBuildShuffleVector(builder
, t_fpart
, h16
.undef
, shuffle_lo
, "");
1534 s_fpart_hi
= LLVMBuildShuffleVector(builder
, s_fpart
, h16
.undef
, shuffle_hi
, "");
1535 t_fpart_hi
= LLVMBuildShuffleVector(builder
, t_fpart
, h16
.undef
, shuffle_hi
, "");
1538 stride
= lp_build_get_const_level_stride_vec(bld
, stride_array
, 0);
1541 * Fetch the pixels as 4 x 32bit (rgba order might differ):
1543 * rgba0 rgba1 rgba2 rgba3
1545 * bit cast them into 16 x u8
1547 * r0 g0 b0 a0 r1 g1 b1 a1 r2 g2 b2 a2 r3 g3 b3 a3
1549 * unpack them into two 8 x i16:
1551 * r0 g0 b0 a0 r1 g1 b1 a1
1552 * r2 g2 b2 a2 r3 g3 b3 a3
1554 * The higher 8 bits of the resulting elements will be zero.
1557 neighbors
[0][0] = lp_build_sample_packed(bld
, x0
, y0
, stride
, data_array
);
1558 neighbors
[0][1] = lp_build_sample_packed(bld
, x1
, y0
, stride
, data_array
);
1559 neighbors
[1][0] = lp_build_sample_packed(bld
, x0
, y1
, stride
, data_array
);
1560 neighbors
[1][1] = lp_build_sample_packed(bld
, x1
, y1
, stride
, data_array
);
1562 neighbors
[0][0] = LLVMBuildBitCast(builder
, neighbors
[0][0], u8n_vec_type
, "");
1563 neighbors
[0][1] = LLVMBuildBitCast(builder
, neighbors
[0][1], u8n_vec_type
, "");
1564 neighbors
[1][0] = LLVMBuildBitCast(builder
, neighbors
[1][0], u8n_vec_type
, "");
1565 neighbors
[1][1] = LLVMBuildBitCast(builder
, neighbors
[1][1], u8n_vec_type
, "");
1567 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[0][0], &neighbors_lo
[0][0], &neighbors_hi
[0][0]);
1568 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[0][1], &neighbors_lo
[0][1], &neighbors_hi
[0][1]);
1569 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[1][0], &neighbors_lo
[1][0], &neighbors_hi
[1][0]);
1570 lp_build_unpack2(builder
, u8n
.type
, h16
.type
, neighbors
[1][1], &neighbors_lo
[1][1], &neighbors_hi
[1][1]);
1573 * Linear interpolate with 8.8 fixed point.
1576 packed_lo
= lp_build_lerp_2d(&h16
,
1577 s_fpart_lo
, t_fpart_lo
,
1581 neighbors_lo
[1][1]);
1583 packed_hi
= lp_build_lerp_2d(&h16
,
1584 s_fpart_hi
, t_fpart_hi
,
1588 neighbors_hi
[1][1]);
1590 packed
= lp_build_pack2(builder
, h16
.type
, u8n
.type
, packed_lo
, packed_hi
);
1593 * Convert to SoA and swizzle.
1596 packed
= LLVMBuildBitCast(builder
, packed
, i32_vec_type
, "");
1598 lp_build_rgba8_to_f32_soa(bld
->builder
,
1600 packed
, unswizzled
);
1602 lp_build_format_swizzle_soa(bld
->format_desc
,
1603 bld
->texel_type
, unswizzled
,
1609 lp_build_sample_compare(struct lp_build_sample_context
*bld
,
1611 LLVMValueRef
*texel
)
1613 struct lp_build_context
*texel_bld
= &bld
->texel_bld
;
1617 if(bld
->static_state
->compare_mode
== PIPE_TEX_COMPARE_NONE
)
1620 /* TODO: Compare before swizzling, to avoid redundant computations */
1622 for(chan
= 0; chan
< 4; ++chan
) {
1624 cmp
= lp_build_cmp(texel_bld
, bld
->static_state
->compare_func
, p
, texel
[chan
]);
1625 cmp
= lp_build_select(texel_bld
, cmp
, texel_bld
->one
, texel_bld
->zero
);
1628 res
= lp_build_add(texel_bld
, res
, cmp
);
1634 res
= lp_build_mul(texel_bld
, res
, lp_build_const_scalar(texel_bld
->type
, 0.25));
1636 /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
1637 for(chan
= 0; chan
< 3; ++chan
)
1639 texel
[3] = texel_bld
->one
;
1644 * Build texture sampling code.
1645 * 'texel' will return a vector of four LLVMValueRefs corresponding to
1647 * \param type vector float type to use for coords, etc.
1650 lp_build_sample_soa(LLVMBuilderRef builder
,
1651 const struct lp_sampler_static_state
*static_state
,
1652 struct lp_sampler_dynamic_state
*dynamic_state
,
1653 struct lp_type type
,
1655 unsigned num_coords
,
1656 const LLVMValueRef
*coords
,
1657 LLVMValueRef lodbias
,
1658 LLVMValueRef
*texel
)
1660 struct lp_build_sample_context bld
;
1661 LLVMValueRef width
, width_vec
;
1662 LLVMValueRef height
, height_vec
;
1663 LLVMValueRef depth
, depth_vec
;
1664 LLVMValueRef stride_array
;
1665 LLVMValueRef data_array
;
1670 (void) lp_build_lod_selector
; /* temporary to silence warning */
1671 (void) lp_build_nearest_mip_level
;
1672 (void) lp_build_linear_mip_levels
;
1673 (void) lp_build_minify
;
1675 /* Setup our build context */
1676 memset(&bld
, 0, sizeof bld
);
1677 bld
.builder
= builder
;
1678 bld
.static_state
= static_state
;
1679 bld
.dynamic_state
= dynamic_state
;
1680 bld
.format_desc
= util_format_description(static_state
->format
);
1682 bld
.float_type
= lp_type_float(32);
1683 bld
.int_type
= lp_type_int(32);
1684 bld
.coord_type
= type
;
1685 bld
.uint_coord_type
= lp_uint_type(type
);
1686 bld
.int_coord_type
= lp_int_type(type
);
1687 bld
.texel_type
= type
;
1689 lp_build_context_init(&bld
.float_bld
, builder
, bld
.float_type
);
1690 lp_build_context_init(&bld
.int_bld
, builder
, bld
.int_type
);
1691 lp_build_context_init(&bld
.coord_bld
, builder
, bld
.coord_type
);
1692 lp_build_context_init(&bld
.uint_coord_bld
, builder
, bld
.uint_coord_type
);
1693 lp_build_context_init(&bld
.int_coord_bld
, builder
, bld
.int_coord_type
);
1694 lp_build_context_init(&bld
.texel_bld
, builder
, bld
.texel_type
);
1696 /* Get the dynamic state */
1697 width
= dynamic_state
->width(dynamic_state
, builder
, unit
);
1698 height
= dynamic_state
->height(dynamic_state
, builder
, unit
);
1699 depth
= dynamic_state
->depth(dynamic_state
, builder
, unit
);
1700 stride_array
= dynamic_state
->row_stride(dynamic_state
, builder
, unit
);
1701 data_array
= dynamic_state
->data_ptr(dynamic_state
, builder
, unit
);
1702 /* Note that data_array is an array[level] of pointers to texture images */
1708 width_vec
= lp_build_broadcast_scalar(&bld
.uint_coord_bld
, width
);
1709 height_vec
= lp_build_broadcast_scalar(&bld
.uint_coord_bld
, height
);
1710 depth_vec
= lp_build_broadcast_scalar(&bld
.uint_coord_bld
, depth
);
1712 if (lp_format_is_rgba8(bld
.format_desc
) &&
1713 static_state
->min_img_filter
== PIPE_TEX_FILTER_LINEAR
&&
1714 static_state
->mag_img_filter
== PIPE_TEX_FILTER_LINEAR
&&
1715 static_state
->min_mip_filter
== PIPE_TEX_MIPFILTER_NONE
&&
1716 is_simple_wrap_mode(static_state
->wrap_s
) &&
1717 is_simple_wrap_mode(static_state
->wrap_t
)) {
1719 lp_build_sample_2d_linear_aos(&bld
, s
, t
, width_vec
, height_vec
,
1720 stride_array
, data_array
, texel
);
1723 lp_build_sample_general(&bld
, unit
, s
, t
, r
,
1724 width
, height
, depth
,
1725 width_vec
, height_vec
, depth_vec
,
1726 stride_array
, NULL
, data_array
,
1730 lp_build_sample_compare(&bld
, r
, texel
);