Merge branch '7.8'
[mesa.git] / src / gallium / auxiliary / gallivm / lp_bld_tgsi.h
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * @file
30 * TGSI to LLVM IR translation.
31 *
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 */
34
35 #ifndef LP_BLD_TGSI_H
36 #define LP_BLD_TGSI_H
37
38 #include "gallivm/lp_bld.h"
39
40
41 struct tgsi_token;
42 struct tgsi_shader_info;
43 struct lp_type;
44 struct lp_build_context;
45 struct lp_build_mask_context;
46
47
48 /**
49 * Sampler code generation interface.
50 *
51 * Although texture sampling is a requirement for TGSI translation, it is
52 * a very different problem with several different approaches to it. This
53 * structure establishes an interface for texture sampling code generation, so
54 * that we can easily use different texture sampling strategies.
55 */
56 struct lp_build_sampler_soa
57 {
58 void
59 (*destroy)( struct lp_build_sampler_soa *sampler );
60
61 void
62 (*emit_fetch_texel)( struct lp_build_sampler_soa *sampler,
63 LLVMBuilderRef builder,
64 struct lp_type type,
65 unsigned unit,
66 unsigned num_coords,
67 const LLVMValueRef *coords,
68 LLVMValueRef lodbias,
69 LLVMValueRef *texel);
70 };
71
72
73 void
74 lp_build_tgsi_soa(LLVMBuilderRef builder,
75 const struct tgsi_token *tokens,
76 struct lp_type type,
77 struct lp_build_mask_context *mask,
78 LLVMValueRef consts_ptr,
79 const LLVMValueRef *pos,
80 const LLVMValueRef (*inputs)[4],
81 LLVMValueRef (*outputs)[4],
82 struct lp_build_sampler_soa *sampler,
83 struct tgsi_shader_info *info);
84
85
86 #endif /* LP_BLD_TGSI_H */