postprocess: declare sampler views in shaders
[mesa.git] / src / gallium / auxiliary / postprocess / pp_colors.h
1 /**************************************************************************
2 *
3 * Copyright 2011 Lauri Kasanen
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
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26 **************************************************************************/
27
28 #ifndef PP_COLORS_H
29 #define PP_COLORS_H
30
31 static const char nored[] = "FRAG\n"
32 "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
33 "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
34 "DCL OUT[0], COLOR\n"
35 "DCL SAMP[0]\n"
36 "DCL SVIEW[0], 2D, FLOAT\n"
37 "DCL TEMP[0]\n"
38 "IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n"
39 " 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
40 " 1: MOV TEMP[0].x, IMM[0].xxxx\n"
41 " 2: MOV OUT[0], TEMP[0]\n"
42 " 3: END\n";
43
44
45 static const char nogreen[] = "FRAG\n"
46 "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
47 "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
48 "DCL OUT[0], COLOR\n"
49 "DCL SAMP[0]\n"
50 "DCL SVIEW[0], 2D, FLOAT\n"
51 "DCL TEMP[0]\n"
52 "IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n"
53 " 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
54 " 1: MOV TEMP[0].y, IMM[0].xxxx\n"
55 " 2: MOV OUT[0], TEMP[0]\n"
56 " 3: END\n";
57
58
59 static const char noblue[] = "FRAG\n"
60 "PROPERTY FS_COLOR0_WRITES_ALL_CBUFS 1\n"
61 "DCL IN[0], GENERIC[0], PERSPECTIVE\n"
62 "DCL OUT[0], COLOR\n"
63 "DCL SAMP[0]\n"
64 "DCL SVIEW[0], 2D, FLOAT\n"
65 "DCL TEMP[0]\n"
66 "IMM FLT32 { 0.0000, 0.0000, 0.0000, 0.0000}\n"
67 " 0: TEX TEMP[0], IN[0].xyyy, SAMP[0], 2D\n"
68 " 1: MOV TEMP[0].z, IMM[0].xxxx\n"
69 " 2: MOV OUT[0], TEMP[0]\n"
70 " 3: END\n";
71
72 #endif