cso: only allow saving and restoring fragment sampler views
[mesa.git] / src / gallium / auxiliary / postprocess / pp_run.c
1 /**************************************************************************
2 *
3 * Copyright 2011 Lauri Kasanen
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "postprocess.h"
29 #include "postprocess/pp_filters.h"
30 #include "postprocess/pp_private.h"
31
32 #include "util/u_inlines.h"
33 #include "util/u_sampler.h"
34
35 #include "tgsi/tgsi_parse.h"
36
37
38 void
39 pp_blit(struct pipe_context *pipe,
40 struct pipe_resource *src_tex,
41 int srcX0, int srcY0,
42 int srcX1, int srcY1,
43 int srcZ0,
44 struct pipe_surface *dst,
45 int dstX0, int dstY0,
46 int dstX1, int dstY1)
47 {
48 struct pipe_blit_info blit;
49
50 memset(&blit, 0, sizeof(blit));
51
52 blit.src.resource = src_tex;
53 blit.src.level = 0;
54 blit.src.format = src_tex->format;
55 blit.src.box.x = srcX0;
56 blit.src.box.y = srcY0;
57 blit.src.box.z = srcZ0;
58 blit.src.box.width = srcX1 - srcX0;
59 blit.src.box.height = srcY1 - srcY0;
60 blit.src.box.depth = 1;
61
62 blit.dst.resource = dst->texture;
63 blit.dst.level = dst->u.tex.level;
64 blit.dst.format = dst->format;
65 blit.dst.box.x = dstX0;
66 blit.dst.box.y = dstY0;
67 blit.dst.box.z = 0;
68 blit.dst.box.width = dstX1 - dstX0;
69 blit.dst.box.height = dstY1 - dstY0;
70 blit.dst.box.depth = 1;
71
72 blit.mask = PIPE_MASK_RGBA;
73
74 pipe->blit(pipe, &blit);
75 }
76
77 /**
78 * Main run function of the PP queue. Called on swapbuffers/flush.
79 *
80 * Runs all requested filters in order and handles shuffling the temp
81 * buffers in between.
82 */
83 void
84 pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
85 struct pipe_resource *out, struct pipe_resource *indepth)
86 {
87 struct pipe_resource *refin = NULL, *refout = NULL;
88 unsigned int i;
89 struct cso_context *cso = ppq->p->cso;
90
91 if (ppq->n_filters == 0)
92 return;
93
94 assert(ppq->pp_queue);
95 assert(ppq->tmp[0]);
96
97 if (in->width0 != ppq->p->framebuffer.width ||
98 in->height0 != ppq->p->framebuffer.height) {
99 pp_debug("Resizing the temp pp buffers\n");
100 pp_free_fbos(ppq);
101 pp_init_fbos(ppq, in->width0, in->height0);
102 }
103
104 if (in == out && ppq->n_filters == 1) {
105 /* Make a copy of in to tmp[0] in this case. */
106 unsigned int w = ppq->p->framebuffer.width;
107 unsigned int h = ppq->p->framebuffer.height;
108
109
110 pp_blit(ppq->p->pipe, in, 0, 0,
111 w, h, 0, ppq->tmps[0],
112 0, 0, w, h);
113
114 in = ppq->tmp[0];
115 }
116
117 /* save state (restored below) */
118 cso_save_blend(cso);
119 cso_save_depth_stencil_alpha(cso);
120 cso_save_fragment_shader(cso);
121 cso_save_framebuffer(cso);
122 cso_save_tessctrl_shader(cso);
123 cso_save_tesseval_shader(cso);
124 cso_save_geometry_shader(cso);
125 cso_save_rasterizer(cso);
126 cso_save_sample_mask(cso);
127 cso_save_min_samples(cso);
128 cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
129 cso_save_fragment_sampler_views(cso);
130 cso_save_stencil_ref(cso);
131 cso_save_stream_outputs(cso);
132 cso_save_vertex_elements(cso);
133 cso_save_vertex_shader(cso);
134 cso_save_viewport(cso);
135 cso_save_aux_vertex_buffer_slot(cso);
136 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
137 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
138 cso_save_render_condition(cso);
139
140 /* set default state */
141 cso_set_sample_mask(cso, ~0);
142 cso_set_min_samples(cso, 1);
143 cso_set_stream_outputs(cso, 0, NULL, NULL);
144 cso_set_tessctrl_shader_handle(cso, NULL);
145 cso_set_tesseval_shader_handle(cso, NULL);
146 cso_set_geometry_shader_handle(cso, NULL);
147 cso_set_render_condition(cso, NULL, FALSE, 0);
148
149 // Kept only for this frame.
150 pipe_resource_reference(&ppq->depth, indepth);
151 pipe_resource_reference(&refin, in);
152 pipe_resource_reference(&refout, out);
153
154 switch (ppq->n_filters) {
155 case 0:
156 /* Failsafe, but never reached. */
157 break;
158 case 1: /* No temp buf */
159 ppq->pp_queue[0] (ppq, in, out, 0);
160 break;
161 case 2: /* One temp buf */
162
163 ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0);
164 ppq->pp_queue[1] (ppq, ppq->tmp[0], out, 1);
165
166 break;
167 default: /* Two temp bufs */
168 assert(ppq->tmp[1]);
169 ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0);
170
171 for (i = 1; i < (ppq->n_filters - 1); i++) {
172 if (i % 2 == 0)
173 ppq->pp_queue[i] (ppq, ppq->tmp[1], ppq->tmp[0], i);
174
175 else
176 ppq->pp_queue[i] (ppq, ppq->tmp[0], ppq->tmp[1], i);
177 }
178
179 if (i % 2 == 0)
180 ppq->pp_queue[i] (ppq, ppq->tmp[1], out, i);
181
182 else
183 ppq->pp_queue[i] (ppq, ppq->tmp[0], out, i);
184
185 break;
186 }
187
188 /* restore state we changed */
189 cso_restore_blend(cso);
190 cso_restore_depth_stencil_alpha(cso);
191 cso_restore_fragment_shader(cso);
192 cso_restore_framebuffer(cso);
193 cso_restore_tessctrl_shader(cso);
194 cso_restore_tesseval_shader(cso);
195 cso_restore_geometry_shader(cso);
196 cso_restore_rasterizer(cso);
197 cso_restore_sample_mask(cso);
198 cso_restore_min_samples(cso);
199 cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
200 cso_restore_fragment_sampler_views(cso);
201 cso_restore_stencil_ref(cso);
202 cso_restore_stream_outputs(cso);
203 cso_restore_vertex_elements(cso);
204 cso_restore_vertex_shader(cso);
205 cso_restore_viewport(cso);
206 cso_restore_aux_vertex_buffer_slot(cso);
207 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
208 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
209 cso_restore_render_condition(cso);
210
211 pipe_resource_reference(&ppq->depth, NULL);
212 pipe_resource_reference(&refin, NULL);
213 pipe_resource_reference(&refout, NULL);
214 }
215
216
217 /* Utility functions for the filters. You're not forced to use these if */
218 /* your filter is more complicated. */
219
220 /** Setup this resource as the filter input. */
221 void
222 pp_filter_setup_in(struct pp_program *p, struct pipe_resource *in)
223 {
224 struct pipe_sampler_view v_tmp;
225 u_sampler_view_default_template(&v_tmp, in, in->format);
226 p->view = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
227 }
228
229 /** Setup this resource as the filter output. */
230 void
231 pp_filter_setup_out(struct pp_program *p, struct pipe_resource *out)
232 {
233 p->surf.format = out->format;
234
235 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf);
236 }
237
238 /** Clean up the input and output set with the above. */
239 void
240 pp_filter_end_pass(struct pp_program *p)
241 {
242 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
243 pipe_sampler_view_reference(&p->view, NULL);
244 }
245
246 /**
247 * Convert the TGSI assembly to a runnable shader.
248 *
249 * We need not care about geometry shaders. All we have is screen quads.
250 */
251 void *
252 pp_tgsi_to_state(struct pipe_context *pipe, const char *text, bool isvs,
253 const char *name)
254 {
255 struct pipe_shader_state state;
256 struct tgsi_token *tokens = NULL;
257 void *ret_state = NULL;
258
259 /*
260 * Allocate temporary token storage. State creation will duplicate
261 * tokens so we must free them on exit.
262 */
263 tokens = tgsi_alloc_tokens(PP_MAX_TOKENS);
264
265 if (tokens == NULL) {
266 pp_debug("Failed to allocate temporary token storage.\n");
267 return NULL;
268 }
269
270 if (tgsi_text_translate(text, tokens, PP_MAX_TOKENS) == FALSE) {
271 _debug_printf("pp: Failed to translate a shader for %s\n", name);
272 return NULL;
273 }
274
275 state.tokens = tokens;
276 memset(&state.stream_output, 0, sizeof(state.stream_output));
277
278 if (isvs) {
279 ret_state = pipe->create_vs_state(pipe, &state);
280 FREE(tokens);
281 } else {
282 ret_state = pipe->create_fs_state(pipe, &state);
283 FREE(tokens);
284 }
285
286 return ret_state;
287 }
288
289 /** Setup misc state for the filter. */
290 void
291 pp_filter_misc_state(struct pp_program *p)
292 {
293 cso_set_blend(p->cso, &p->blend);
294 cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
295 cso_set_rasterizer(p->cso, &p->rasterizer);
296 cso_set_viewport(p->cso, &p->viewport);
297
298 cso_set_vertex_elements(p->cso, 2, p->velem);
299 }
300
301 /** Draw with the filter to the set output. */
302 void
303 pp_filter_draw(struct pp_program *p)
304 {
305 util_draw_vertex_buffer(p->pipe, p->cso, p->vbuf, 0, 0,
306 PIPE_PRIM_QUADS, 4, 2);
307 }
308
309 /** Set the framebuffer as active. */
310 void
311 pp_filter_set_fb(struct pp_program *p)
312 {
313 cso_set_framebuffer(p->cso, &p->framebuffer);
314 }
315
316 /** Set the framebuffer as active and clear it. */
317 void
318 pp_filter_set_clear_fb(struct pp_program *p)
319 {
320 cso_set_framebuffer(p->cso, &p->framebuffer);
321 p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR0, &p->clear_color, 0, 0);
322 }