postprocess: rename program to pp_program
[mesa.git] / src / gallium / auxiliary / postprocess / pp_run.c
1 /**************************************************************************
2 *
3 * Copyright 2011 Lauri Kasanen
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "postprocess.h"
29
30 #include "postprocess/pp_filters.h"
31 #include "util/u_inlines.h"
32 #include "util/u_sampler.h"
33
34 #include "tgsi/tgsi_parse.h"
35
36 void
37 pp_blit(struct pipe_context *pipe,
38 struct pipe_resource *src_tex,
39 int srcX0, int srcY0,
40 int srcX1, int srcY1,
41 int srcZ0,
42 struct pipe_surface *dst,
43 int dstX0, int dstY0,
44 int dstX1, int dstY1)
45 {
46 struct pipe_blit_info blit;
47
48 memset(&blit, 0, sizeof(blit));
49
50 blit.src.resource = src_tex;
51 blit.src.level = 0;
52 blit.src.format = src_tex->format;
53 blit.src.box.x = srcX0;
54 blit.src.box.y = srcY0;
55 blit.src.box.z = srcZ0;
56 blit.src.box.width = srcX1 - srcX0;
57 blit.src.box.height = srcY1 - srcY0;
58 blit.src.box.depth = 1;
59
60 blit.dst.resource = dst->texture;
61 blit.dst.level = dst->u.tex.level;
62 blit.dst.format = dst->format;
63 blit.dst.box.x = dstX0;
64 blit.dst.box.y = dstY0;
65 blit.dst.box.z = 0;
66 blit.dst.box.width = dstX1 - dstX0;
67 blit.dst.box.height = dstY1 - dstY0;
68 blit.dst.box.depth = 1;
69
70 blit.mask = PIPE_MASK_RGBA;
71
72 pipe->blit(pipe, &blit);
73 }
74
75 /**
76 * Main run function of the PP queue. Called on swapbuffers/flush.
77 *
78 * Runs all requested filters in order and handles shuffling the temp
79 * buffers in between.
80 */
81 void
82 pp_run(struct pp_queue_t *ppq, struct pipe_resource *in,
83 struct pipe_resource *out, struct pipe_resource *indepth)
84 {
85 struct pipe_resource *refin = NULL, *refout = NULL;
86 unsigned int i;
87 struct cso_context *cso = ppq->p->cso;
88
89 if (ppq->n_filters == 0)
90 return;
91
92 assert(ppq->pp_queue);
93 assert(ppq->tmp[0]);
94
95 if (in->width0 != ppq->p->framebuffer.width ||
96 in->height0 != ppq->p->framebuffer.height) {
97 pp_debug("Resizing the temp pp buffers\n");
98 pp_free_fbos(ppq);
99 pp_init_fbos(ppq, in->width0, in->height0);
100 }
101
102 if (in == out && ppq->n_filters == 1) {
103 /* Make a copy of in to tmp[0] in this case. */
104 unsigned int w = ppq->p->framebuffer.width;
105 unsigned int h = ppq->p->framebuffer.height;
106
107
108 pp_blit(ppq->p->pipe, in, 0, 0,
109 w, h, 0, ppq->tmps[0],
110 0, 0, w, h);
111
112 in = ppq->tmp[0];
113 }
114
115 /* save state (restored below) */
116 cso_save_blend(cso);
117 cso_save_depth_stencil_alpha(cso);
118 cso_save_fragment_shader(cso);
119 cso_save_framebuffer(cso);
120 cso_save_geometry_shader(cso);
121 cso_save_rasterizer(cso);
122 cso_save_sample_mask(cso);
123 cso_save_samplers(cso, PIPE_SHADER_FRAGMENT);
124 cso_save_sampler_views(cso, PIPE_SHADER_FRAGMENT);
125 cso_save_stencil_ref(cso);
126 cso_save_stream_outputs(cso);
127 cso_save_vertex_elements(cso);
128 cso_save_vertex_shader(cso);
129 cso_save_viewport(cso);
130 cso_save_aux_vertex_buffer_slot(cso);
131 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
132 cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
133 cso_save_render_condition(cso);
134
135 /* set default state */
136 cso_set_sample_mask(cso, ~0);
137 cso_set_stream_outputs(cso, 0, NULL, 0);
138 cso_set_geometry_shader_handle(cso, NULL);
139 cso_set_render_condition(cso, NULL, FALSE, 0);
140
141 // Kept only for this frame.
142 pipe_resource_reference(&ppq->depth, indepth);
143 pipe_resource_reference(&refin, in);
144 pipe_resource_reference(&refout, out);
145
146 switch (ppq->n_filters) {
147 case 0:
148 /* Failsafe, but never reached. */
149 break;
150 case 1: /* No temp buf */
151 ppq->pp_queue[0] (ppq, in, out, 0);
152 break;
153 case 2: /* One temp buf */
154
155 ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0);
156 ppq->pp_queue[1] (ppq, ppq->tmp[0], out, 1);
157
158 break;
159 default: /* Two temp bufs */
160 assert(ppq->tmp[1]);
161 ppq->pp_queue[0] (ppq, in, ppq->tmp[0], 0);
162
163 for (i = 1; i < (ppq->n_filters - 1); i++) {
164 if (i % 2 == 0)
165 ppq->pp_queue[i] (ppq, ppq->tmp[1], ppq->tmp[0], i);
166
167 else
168 ppq->pp_queue[i] (ppq, ppq->tmp[0], ppq->tmp[1], i);
169 }
170
171 if (i % 2 == 0)
172 ppq->pp_queue[i] (ppq, ppq->tmp[1], out, i);
173
174 else
175 ppq->pp_queue[i] (ppq, ppq->tmp[0], out, i);
176
177 break;
178 }
179
180 /* restore state we changed */
181 cso_restore_blend(cso);
182 cso_restore_depth_stencil_alpha(cso);
183 cso_restore_fragment_shader(cso);
184 cso_restore_framebuffer(cso);
185 cso_restore_geometry_shader(cso);
186 cso_restore_rasterizer(cso);
187 cso_restore_sample_mask(cso);
188 cso_restore_samplers(cso, PIPE_SHADER_FRAGMENT);
189 cso_restore_sampler_views(cso, PIPE_SHADER_FRAGMENT);
190 cso_restore_stencil_ref(cso);
191 cso_restore_stream_outputs(cso);
192 cso_restore_vertex_elements(cso);
193 cso_restore_vertex_shader(cso);
194 cso_restore_viewport(cso);
195 cso_restore_aux_vertex_buffer_slot(cso);
196 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_VERTEX);
197 cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
198 cso_restore_render_condition(cso);
199
200 pipe_resource_reference(&ppq->depth, NULL);
201 pipe_resource_reference(&refin, NULL);
202 pipe_resource_reference(&refout, NULL);
203 }
204
205
206 /* Utility functions for the filters. You're not forced to use these if */
207 /* your filter is more complicated. */
208
209 /** Setup this resource as the filter input. */
210 void
211 pp_filter_setup_in(struct pp_program *p, struct pipe_resource *in)
212 {
213 struct pipe_sampler_view v_tmp;
214 u_sampler_view_default_template(&v_tmp, in, in->format);
215 p->view = p->pipe->create_sampler_view(p->pipe, in, &v_tmp);
216 }
217
218 /** Setup this resource as the filter output. */
219 void
220 pp_filter_setup_out(struct pp_program *p, struct pipe_resource *out)
221 {
222 p->surf.format = out->format;
223
224 p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, out, &p->surf);
225 }
226
227 /** Clean up the input and output set with the above. */
228 void
229 pp_filter_end_pass(struct pp_program *p)
230 {
231 pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
232 pipe_sampler_view_reference(&p->view, NULL);
233 }
234
235 /**
236 * Convert the TGSI assembly to a runnable shader.
237 *
238 * We need not care about geometry shaders. All we have is screen quads.
239 */
240 void *
241 pp_tgsi_to_state(struct pipe_context *pipe, const char *text, bool isvs,
242 const char *name)
243 {
244 struct pipe_shader_state state;
245 struct tgsi_token *tokens = NULL;
246 void *ret_state = NULL;
247
248 /*
249 * Allocate temporary token storage. State creation will duplicate
250 * tokens so we must free them on exit.
251 */
252 tokens = tgsi_alloc_tokens(PP_MAX_TOKENS);
253
254 if (tokens == NULL) {
255 pp_debug("Failed to allocate temporary token storage.\n");
256 return NULL;
257 }
258
259 if (tgsi_text_translate(text, tokens, PP_MAX_TOKENS) == FALSE) {
260 _debug_printf("pp: Failed to translate a shader for %s\n", name);
261 return NULL;
262 }
263
264 state.tokens = tokens;
265 memset(&state.stream_output, 0, sizeof(state.stream_output));
266
267 if (isvs) {
268 ret_state = pipe->create_vs_state(pipe, &state);
269 FREE(tokens);
270 } else {
271 ret_state = pipe->create_fs_state(pipe, &state);
272 FREE(tokens);
273 }
274
275 return ret_state;
276 }
277
278 /** Setup misc state for the filter. */
279 void
280 pp_filter_misc_state(struct pp_program *p)
281 {
282 cso_set_blend(p->cso, &p->blend);
283 cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
284 cso_set_rasterizer(p->cso, &p->rasterizer);
285 cso_set_viewport(p->cso, &p->viewport);
286
287 cso_set_vertex_elements(p->cso, 2, p->velem);
288 }
289
290 /** Draw with the filter to the set output. */
291 void
292 pp_filter_draw(struct pp_program *p)
293 {
294 util_draw_vertex_buffer(p->pipe, p->cso, p->vbuf, 0, 0,
295 PIPE_PRIM_QUADS, 4, 2);
296 }
297
298 /** Set the framebuffer as active. */
299 void
300 pp_filter_set_fb(struct pp_program *p)
301 {
302 cso_set_framebuffer(p->cso, &p->framebuffer);
303 }
304
305 /** Set the framebuffer as active and clear it. */
306 void
307 pp_filter_set_clear_fb(struct pp_program *p)
308 {
309 cso_set_framebuffer(p->cso, &p->framebuffer);
310 p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, &p->clear_color, 0, 0);
311 }