1 /**************************************************************************
3 * Copyright 2011 Lauri Kasanen
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "postprocess.h"
30 #include "postprocess/pp_filters.h"
31 #include "util/u_inlines.h"
32 #include "util/u_sampler.h"
34 #include "tgsi/tgsi_parse.h"
37 pp_blit(struct pipe_context
*pipe
,
38 struct pipe_resource
*src_tex
,
42 struct pipe_surface
*dst
,
46 struct pipe_blit_info blit
;
48 memset(&blit
, 0, sizeof(blit
));
50 blit
.src
.resource
= src_tex
;
52 blit
.src
.format
= src_tex
->format
;
53 blit
.src
.box
.x
= srcX0
;
54 blit
.src
.box
.y
= srcY0
;
55 blit
.src
.box
.z
= srcZ0
;
56 blit
.src
.box
.width
= srcX1
- srcX0
;
57 blit
.src
.box
.height
= srcY1
- srcY0
;
58 blit
.src
.box
.depth
= 1;
60 blit
.dst
.resource
= dst
->texture
;
61 blit
.dst
.level
= dst
->u
.tex
.level
;
62 blit
.dst
.format
= dst
->format
;
63 blit
.dst
.box
.x
= dstX0
;
64 blit
.dst
.box
.y
= dstY0
;
66 blit
.dst
.box
.width
= dstX1
- dstX0
;
67 blit
.dst
.box
.height
= dstY1
- dstY0
;
68 blit
.dst
.box
.depth
= 1;
70 blit
.mask
= PIPE_MASK_RGBA
;
72 pipe
->blit(pipe
, &blit
);
76 * Main run function of the PP queue. Called on swapbuffers/flush.
78 * Runs all requested filters in order and handles shuffling the temp
82 pp_run(struct pp_queue_t
*ppq
, struct pipe_resource
*in
,
83 struct pipe_resource
*out
, struct pipe_resource
*indepth
)
85 struct pipe_resource
*refin
= NULL
, *refout
= NULL
;
87 struct cso_context
*cso
= ppq
->p
->cso
;
89 if (ppq
->n_filters
== 0)
92 assert(ppq
->pp_queue
);
95 if (in
->width0
!= ppq
->p
->framebuffer
.width
||
96 in
->height0
!= ppq
->p
->framebuffer
.height
) {
97 pp_debug("Resizing the temp pp buffers\n");
99 pp_init_fbos(ppq
, in
->width0
, in
->height0
);
102 if (in
== out
&& ppq
->n_filters
== 1) {
103 /* Make a copy of in to tmp[0] in this case. */
104 unsigned int w
= ppq
->p
->framebuffer
.width
;
105 unsigned int h
= ppq
->p
->framebuffer
.height
;
108 pp_blit(ppq
->p
->pipe
, in
, 0, 0,
109 w
, h
, 0, ppq
->tmps
[0],
115 /* save state (restored below) */
117 cso_save_depth_stencil_alpha(cso
);
118 cso_save_fragment_shader(cso
);
119 cso_save_framebuffer(cso
);
120 cso_save_geometry_shader(cso
);
121 cso_save_rasterizer(cso
);
122 cso_save_sample_mask(cso
);
123 cso_save_samplers(cso
, PIPE_SHADER_FRAGMENT
);
124 cso_save_sampler_views(cso
, PIPE_SHADER_FRAGMENT
);
125 cso_save_stencil_ref(cso
);
126 cso_save_stream_outputs(cso
);
127 cso_save_vertex_elements(cso
);
128 cso_save_vertex_shader(cso
);
129 cso_save_viewport(cso
);
130 cso_save_aux_vertex_buffer_slot(cso
);
131 cso_save_constant_buffer_slot0(cso
, PIPE_SHADER_VERTEX
);
132 cso_save_constant_buffer_slot0(cso
, PIPE_SHADER_FRAGMENT
);
133 cso_save_render_condition(cso
);
135 /* set default state */
136 cso_set_sample_mask(cso
, ~0);
137 cso_set_stream_outputs(cso
, 0, NULL
, 0);
138 cso_set_geometry_shader_handle(cso
, NULL
);
139 cso_set_render_condition(cso
, NULL
, FALSE
, 0);
141 // Kept only for this frame.
142 pipe_resource_reference(&ppq
->depth
, indepth
);
143 pipe_resource_reference(&refin
, in
);
144 pipe_resource_reference(&refout
, out
);
146 switch (ppq
->n_filters
) {
148 /* Failsafe, but never reached. */
150 case 1: /* No temp buf */
151 ppq
->pp_queue
[0] (ppq
, in
, out
, 0);
153 case 2: /* One temp buf */
155 ppq
->pp_queue
[0] (ppq
, in
, ppq
->tmp
[0], 0);
156 ppq
->pp_queue
[1] (ppq
, ppq
->tmp
[0], out
, 1);
159 default: /* Two temp bufs */
161 ppq
->pp_queue
[0] (ppq
, in
, ppq
->tmp
[0], 0);
163 for (i
= 1; i
< (ppq
->n_filters
- 1); i
++) {
165 ppq
->pp_queue
[i
] (ppq
, ppq
->tmp
[1], ppq
->tmp
[0], i
);
168 ppq
->pp_queue
[i
] (ppq
, ppq
->tmp
[0], ppq
->tmp
[1], i
);
172 ppq
->pp_queue
[i
] (ppq
, ppq
->tmp
[1], out
, i
);
175 ppq
->pp_queue
[i
] (ppq
, ppq
->tmp
[0], out
, i
);
180 /* restore state we changed */
181 cso_restore_blend(cso
);
182 cso_restore_depth_stencil_alpha(cso
);
183 cso_restore_fragment_shader(cso
);
184 cso_restore_framebuffer(cso
);
185 cso_restore_geometry_shader(cso
);
186 cso_restore_rasterizer(cso
);
187 cso_restore_sample_mask(cso
);
188 cso_restore_samplers(cso
, PIPE_SHADER_FRAGMENT
);
189 cso_restore_sampler_views(cso
, PIPE_SHADER_FRAGMENT
);
190 cso_restore_stencil_ref(cso
);
191 cso_restore_stream_outputs(cso
);
192 cso_restore_vertex_elements(cso
);
193 cso_restore_vertex_shader(cso
);
194 cso_restore_viewport(cso
);
195 cso_restore_aux_vertex_buffer_slot(cso
);
196 cso_restore_constant_buffer_slot0(cso
, PIPE_SHADER_VERTEX
);
197 cso_restore_constant_buffer_slot0(cso
, PIPE_SHADER_FRAGMENT
);
198 cso_restore_render_condition(cso
);
200 pipe_resource_reference(&ppq
->depth
, NULL
);
201 pipe_resource_reference(&refin
, NULL
);
202 pipe_resource_reference(&refout
, NULL
);
206 /* Utility functions for the filters. You're not forced to use these if */
207 /* your filter is more complicated. */
209 /** Setup this resource as the filter input. */
211 pp_filter_setup_in(struct pp_program
*p
, struct pipe_resource
*in
)
213 struct pipe_sampler_view v_tmp
;
214 u_sampler_view_default_template(&v_tmp
, in
, in
->format
);
215 p
->view
= p
->pipe
->create_sampler_view(p
->pipe
, in
, &v_tmp
);
218 /** Setup this resource as the filter output. */
220 pp_filter_setup_out(struct pp_program
*p
, struct pipe_resource
*out
)
222 p
->surf
.format
= out
->format
;
224 p
->framebuffer
.cbufs
[0] = p
->pipe
->create_surface(p
->pipe
, out
, &p
->surf
);
227 /** Clean up the input and output set with the above. */
229 pp_filter_end_pass(struct pp_program
*p
)
231 pipe_surface_reference(&p
->framebuffer
.cbufs
[0], NULL
);
232 pipe_sampler_view_reference(&p
->view
, NULL
);
236 * Convert the TGSI assembly to a runnable shader.
238 * We need not care about geometry shaders. All we have is screen quads.
241 pp_tgsi_to_state(struct pipe_context
*pipe
, const char *text
, bool isvs
,
244 struct pipe_shader_state state
;
245 struct tgsi_token
*tokens
= NULL
;
246 void *ret_state
= NULL
;
249 * Allocate temporary token storage. State creation will duplicate
250 * tokens so we must free them on exit.
252 tokens
= tgsi_alloc_tokens(PP_MAX_TOKENS
);
254 if (tokens
== NULL
) {
255 pp_debug("Failed to allocate temporary token storage.\n");
259 if (tgsi_text_translate(text
, tokens
, PP_MAX_TOKENS
) == FALSE
) {
260 _debug_printf("pp: Failed to translate a shader for %s\n", name
);
264 state
.tokens
= tokens
;
265 memset(&state
.stream_output
, 0, sizeof(state
.stream_output
));
268 ret_state
= pipe
->create_vs_state(pipe
, &state
);
271 ret_state
= pipe
->create_fs_state(pipe
, &state
);
278 /** Setup misc state for the filter. */
280 pp_filter_misc_state(struct pp_program
*p
)
282 cso_set_blend(p
->cso
, &p
->blend
);
283 cso_set_depth_stencil_alpha(p
->cso
, &p
->depthstencil
);
284 cso_set_rasterizer(p
->cso
, &p
->rasterizer
);
285 cso_set_viewport(p
->cso
, &p
->viewport
);
287 cso_set_vertex_elements(p
->cso
, 2, p
->velem
);
290 /** Draw with the filter to the set output. */
292 pp_filter_draw(struct pp_program
*p
)
294 util_draw_vertex_buffer(p
->pipe
, p
->cso
, p
->vbuf
, 0, 0,
295 PIPE_PRIM_QUADS
, 4, 2);
298 /** Set the framebuffer as active. */
300 pp_filter_set_fb(struct pp_program
*p
)
302 cso_set_framebuffer(p
->cso
, &p
->framebuffer
);
305 /** Set the framebuffer as active and clear it. */
307 pp_filter_set_clear_fb(struct pp_program
*p
)
309 cso_set_framebuffer(p
->cso
, &p
->framebuffer
);
310 p
->pipe
->clear(p
->pipe
, PIPE_CLEAR_COLOR
, &p
->clear_color
, 0, 0);