1 /**************************************************************************
3 * Copyright 2008 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Copy/blit pixel rect between surfaces
36 #include "pipe/p_context.h"
37 #include "util/u_debug.h"
38 #include "pipe/p_defines.h"
39 #include "util/u_inlines.h"
40 #include "pipe/p_shader_tokens.h"
41 #include "pipe/p_state.h"
43 #include "util/u_blit.h"
44 #include "util/u_draw_quad.h"
45 #include "util/u_format.h"
46 #include "util/u_math.h"
47 #include "util/u_memory.h"
48 #include "util/u_sampler.h"
49 #include "util/u_texture.h"
50 #include "util/u_simple_shaders.h"
52 #include "cso_cache/cso_context.h"
57 struct pipe_context
*pipe
;
58 struct cso_context
*cso
;
60 struct pipe_blend_state blend_write_color
;
61 struct pipe_depth_stencil_alpha_state dsa_keep_depthstencil
;
62 struct pipe_rasterizer_state rasterizer
;
63 struct pipe_sampler_state sampler
;
64 struct pipe_viewport_state viewport
;
65 struct pipe_vertex_element velem
[2];
68 void *fs
[PIPE_MAX_TEXTURE_TYPES
][TGSI_WRITEMASK_XYZW
+ 1][3];
70 struct pipe_resource
*vbuf
; /**< quad vertices */
73 float vertices
[4][2][4]; /**< vertex/texcoords for quad */
78 * Create state object for blit.
79 * Intended to be created once and re-used for many blit() calls.
82 util_create_blit(struct pipe_context
*pipe
, struct cso_context
*cso
)
84 struct blit_state
*ctx
;
87 ctx
= CALLOC_STRUCT(blit_state
);
94 /* disabled blending/masking */
95 ctx
->blend_write_color
.rt
[0].colormask
= PIPE_MASK_RGBA
;
98 ctx
->rasterizer
.cull_face
= PIPE_FACE_NONE
;
99 ctx
->rasterizer
.half_pixel_center
= 1;
100 ctx
->rasterizer
.bottom_edge_rule
= 1;
101 ctx
->rasterizer
.depth_clip
= 1;
104 ctx
->sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
105 ctx
->sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
106 ctx
->sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
107 ctx
->sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
108 ctx
->sampler
.min_img_filter
= 0; /* set later */
109 ctx
->sampler
.mag_img_filter
= 0; /* set later */
111 /* vertex elements state */
112 for (i
= 0; i
< 2; i
++) {
113 ctx
->velem
[i
].src_offset
= i
* 4 * sizeof(float);
114 ctx
->velem
[i
].instance_divisor
= 0;
115 ctx
->velem
[i
].vertex_buffer_index
= cso_get_aux_vertex_buffer_slot(cso
);
116 ctx
->velem
[i
].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
121 /* init vertex data that doesn't change */
122 for (i
= 0; i
< 4; i
++) {
123 ctx
->vertices
[i
][0][3] = 1.0f
; /* w */
124 ctx
->vertices
[i
][1][3] = 1.0f
; /* q */
132 * Destroy a blit context
135 util_destroy_blit(struct blit_state
*ctx
)
137 struct pipe_context
*pipe
= ctx
->pipe
;
141 pipe
->delete_vs_state(pipe
, ctx
->vs
);
143 for (i
= 0; i
< Elements(ctx
->fs
); i
++) {
144 for (j
= 0; j
< Elements(ctx
->fs
[i
]); j
++) {
145 for (k
= 0; k
< Elements(ctx
->fs
[i
][j
]); k
++) {
146 if (ctx
->fs
[i
][j
][k
])
147 pipe
->delete_fs_state(pipe
, ctx
->fs
[i
][j
][k
]);
152 pipe_resource_reference(&ctx
->vbuf
, NULL
);
159 * Helper function to set the fragment shaders.
162 set_fragment_shader(struct blit_state
*ctx
, uint writemask
,
163 enum pipe_format format
,
164 enum pipe_texture_target pipe_tex
)
166 enum tgsi_return_type stype
;
169 if (util_format_is_pure_uint(format
)) {
170 stype
= TGSI_RETURN_TYPE_UINT
;
172 } else if (util_format_is_pure_sint(format
)) {
173 stype
= TGSI_RETURN_TYPE_SINT
;
176 stype
= TGSI_RETURN_TYPE_FLOAT
;
180 if (!ctx
->fs
[pipe_tex
][writemask
][idx
]) {
181 unsigned tgsi_tex
= util_pipe_tex_to_tgsi_tex(pipe_tex
, 0);
183 ctx
->fs
[pipe_tex
][writemask
][idx
] =
184 util_make_fragment_tex_shader_writemask(ctx
->pipe
, tgsi_tex
,
185 TGSI_INTERPOLATE_LINEAR
,
190 cso_set_fragment_shader_handle(ctx
->cso
, ctx
->fs
[pipe_tex
][writemask
][idx
]);
195 * Helper function to set the vertex shader.
198 set_vertex_shader(struct blit_state
*ctx
)
200 /* vertex shader - still required to provide the linkage between
201 * fragment shader input semantics and vertex_element/buffers.
204 const uint semantic_names
[] = { TGSI_SEMANTIC_POSITION
,
205 TGSI_SEMANTIC_GENERIC
};
206 const uint semantic_indexes
[] = { 0, 0 };
207 ctx
->vs
= util_make_vertex_passthrough_shader(ctx
->pipe
, 2,
209 semantic_indexes
, FALSE
);
212 cso_set_vertex_shader_handle(ctx
->cso
, ctx
->vs
);
217 * Get offset of next free slot in vertex buffer for quad vertices.
220 get_next_slot( struct blit_state
*ctx
)
222 const unsigned max_slots
= 4096 / sizeof ctx
->vertices
;
224 if (ctx
->vbuf_slot
>= max_slots
) {
225 pipe_resource_reference(&ctx
->vbuf
, NULL
);
230 ctx
->vbuf
= pipe_buffer_create(ctx
->pipe
->screen
,
231 PIPE_BIND_VERTEX_BUFFER
,
233 max_slots
* sizeof ctx
->vertices
);
236 return ctx
->vbuf_slot
++ * sizeof ctx
->vertices
;
243 * Setup vertex data for the textured quad we'll draw.
246 * FIXME: We should call util_map_texcoords2d_onto_cubemap
250 setup_vertex_data_tex(struct blit_state
*ctx
,
253 float x0
, float y0
, float x1
, float y1
,
254 float s0
, float t0
, float s1
, float t1
,
259 ctx
->vertices
[0][0][0] = x0
;
260 ctx
->vertices
[0][0][1] = y0
;
261 ctx
->vertices
[0][0][2] = z
;
262 ctx
->vertices
[0][1][0] = s0
; /*s*/
263 ctx
->vertices
[0][1][1] = t0
; /*t*/
264 ctx
->vertices
[0][1][2] = 0; /*r*/
266 ctx
->vertices
[1][0][0] = x1
;
267 ctx
->vertices
[1][0][1] = y0
;
268 ctx
->vertices
[1][0][2] = z
;
269 ctx
->vertices
[1][1][0] = s1
; /*s*/
270 ctx
->vertices
[1][1][1] = t0
; /*t*/
271 ctx
->vertices
[1][1][2] = 0; /*r*/
273 ctx
->vertices
[2][0][0] = x1
;
274 ctx
->vertices
[2][0][1] = y1
;
275 ctx
->vertices
[2][0][2] = z
;
276 ctx
->vertices
[2][1][0] = s1
;
277 ctx
->vertices
[2][1][1] = t1
;
278 ctx
->vertices
[3][1][2] = 0;
280 ctx
->vertices
[3][0][0] = x0
;
281 ctx
->vertices
[3][0][1] = y1
;
282 ctx
->vertices
[3][0][2] = z
;
283 ctx
->vertices
[3][1][0] = s0
;
284 ctx
->vertices
[3][1][1] = t1
;
285 ctx
->vertices
[3][1][2] = 0;
287 if (src_target
== PIPE_TEXTURE_CUBE
||
288 src_target
== PIPE_TEXTURE_CUBE_ARRAY
) {
289 /* Map cubemap texture coordinates inplace. */
290 const unsigned stride
= sizeof ctx
->vertices
[0] / sizeof ctx
->vertices
[0][0][0];
291 util_map_texcoords2d_onto_cubemap(src_face
,
292 &ctx
->vertices
[0][1][0], stride
,
293 &ctx
->vertices
[0][1][0], stride
,
297 offset
= get_next_slot( ctx
);
300 pipe_buffer_write_nooverlap(ctx
->pipe
, ctx
->vbuf
,
301 offset
, sizeof(ctx
->vertices
), ctx
->vertices
);
309 * \return TRUE if two regions overlap, FALSE otherwise
312 regions_overlap(int srcX0
, int srcY0
,
313 int srcX1
, int srcY1
,
314 int dstX0
, int dstY0
,
315 int dstX1
, int dstY1
)
317 if (MAX2(srcX0
, srcX1
) < MIN2(dstX0
, dstX1
))
318 return FALSE
; /* src completely left of dst */
320 if (MAX2(dstX0
, dstX1
) < MIN2(srcX0
, srcX1
))
321 return FALSE
; /* dst completely left of src */
323 if (MAX2(srcY0
, srcY1
) < MIN2(dstY0
, dstY1
))
324 return FALSE
; /* src completely above dst */
326 if (MAX2(dstY0
, dstY1
) < MIN2(srcY0
, srcY1
))
327 return FALSE
; /* dst completely above src */
329 return TRUE
; /* some overlap */
334 * Can we blit from src format to dest format with a simple copy?
337 formats_compatible(enum pipe_format src_format
,
338 enum pipe_format dst_format
)
340 if (src_format
== dst_format
) {
344 const struct util_format_description
*src_desc
=
345 util_format_description(src_format
);
346 const struct util_format_description
*dst_desc
=
347 util_format_description(dst_format
);
348 return util_is_format_compatible(src_desc
, dst_desc
);
354 * Copy pixel block from src surface to dst surface.
355 * Overlapping regions are acceptable.
356 * Flipping and stretching are supported.
357 * \param filter one of PIPE_TEX_FILTER_NEAREST/LINEAR
358 * \param writemask bitmask of PIPE_MASK_[RGBAZS]. Controls which channels
359 * in the dest surface are sourced from the src surface.
360 * Disabled color channels are sourced from (0,0,0,1).
363 util_blit_pixels(struct blit_state
*ctx
,
364 struct pipe_resource
*src_tex
,
366 int srcX0
, int srcY0
,
367 int srcX1
, int srcY1
,
369 struct pipe_surface
*dst
,
370 int dstX0
, int dstY0
,
371 int dstX1
, int dstY1
,
372 float z
, uint filter
,
375 struct pipe_context
*pipe
= ctx
->pipe
;
376 enum pipe_format src_format
, dst_format
;
377 const int srcW
= abs(srcX1
- srcX0
);
378 const int srcH
= abs(srcY1
- srcY0
);
380 boolean is_stencil
, is_depth
, blit_depth
, blit_stencil
;
381 const struct util_format_description
*src_desc
=
382 util_format_description(src_tex
->format
);
383 struct pipe_blit_info info
;
385 assert(filter
== PIPE_TEX_FILTER_NEAREST
||
386 filter
== PIPE_TEX_FILTER_LINEAR
);
388 assert(src_level
<= src_tex
->last_level
);
390 /* do the regions overlap? */
391 overlap
= src_tex
== dst
->texture
&&
392 dst
->u
.tex
.level
== src_level
&&
393 dst
->u
.tex
.first_layer
== srcZ0
&&
394 regions_overlap(srcX0
, srcY0
, srcX1
, srcY1
,
395 dstX0
, dstY0
, dstX1
, dstY1
);
397 src_format
= util_format_linear(src_tex
->format
);
398 dst_format
= util_format_linear(dst
->texture
->format
);
400 /* See whether we will blit depth or stencil. */
401 is_depth
= util_format_has_depth(src_desc
);
402 is_stencil
= util_format_has_stencil(src_desc
);
404 blit_depth
= is_depth
&& (writemask
& PIPE_MASK_Z
);
405 blit_stencil
= is_stencil
&& (writemask
& PIPE_MASK_S
);
407 if (is_depth
|| is_stencil
) {
408 assert((writemask
& PIPE_MASK_RGBA
) == 0);
409 assert(blit_depth
|| blit_stencil
);
412 assert((writemask
& PIPE_MASK_ZS
) == 0);
414 assert(!blit_stencil
);
418 * XXX: z parameter is deprecated. dst->u.tex.first_layer
419 * specificies the destination layer.
424 * Check for simple case: no format conversion, no flipping, no stretching,
425 * no overlapping, same number of samples.
426 * Filter mode should not matter since there's no stretching.
428 if (formats_compatible(src_format
, dst_format
) &&
429 src_tex
->nr_samples
== dst
->texture
->nr_samples
&&
430 is_stencil
== blit_stencil
&&
431 is_depth
== blit_depth
&&
436 (dstX1
- dstX0
) == (srcX1
- srcX0
) &&
437 (dstY1
- dstY0
) == (srcY1
- srcY0
) &&
439 struct pipe_box src_box
;
443 src_box
.width
= srcW
;
444 src_box
.height
= srcH
;
446 pipe
->resource_copy_region(pipe
,
447 dst
->texture
, dst
->u
.tex
.level
,
448 dstX0
, dstY0
, dst
->u
.tex
.first_layer
,/* dest */
454 memset(&info
, 0, sizeof info
);
455 info
.dst
.resource
= dst
->texture
;
456 info
.dst
.level
= dst
->u
.tex
.level
;
457 info
.dst
.box
.x
= dstX0
;
458 info
.dst
.box
.y
= dstY0
;
459 info
.dst
.box
.z
= dst
->u
.tex
.first_layer
;
460 info
.dst
.box
.width
= dstX1
- dstX0
;
461 info
.dst
.box
.height
= dstY1
- dstY0
;
462 assert(info
.dst
.box
.width
>= 0);
463 assert(info
.dst
.box
.height
>= 0);
464 info
.dst
.box
.depth
= 1;
465 info
.dst
.format
= dst_format
;
466 info
.src
.resource
= src_tex
;
467 info
.src
.level
= src_level
;
468 info
.src
.box
.x
= srcX0
;
469 info
.src
.box
.y
= srcY0
;
470 info
.src
.box
.z
= srcZ0
;
471 info
.src
.box
.width
= srcX1
- srcX0
;
472 info
.src
.box
.height
= srcY1
- srcY0
;
473 info
.src
.box
.depth
= 1;
474 info
.src
.format
= src_format
;
475 info
.mask
= writemask
;
476 info
.filter
= filter
;
477 info
.scissor_enable
= 0;
479 pipe
->blit(pipe
, &info
);
484 * Copy pixel block from src sampler view to dst surface.
486 * The sampler view's first_level field indicates the source
487 * mipmap level to use.
489 * The sampler view's first_layer indicate the layer to use, but for
490 * cube maps it must point to the first face. Face is passed in src_face.
492 * The main advantage over util_blit_pixels is that it allows to specify swizzles in
493 * pipe_sampler_view::swizzle_?.
495 * But there is no control over blitting Z and/or stencil.
498 util_blit_pixels_tex(struct blit_state
*ctx
,
499 struct pipe_sampler_view
*src_sampler_view
,
500 int srcX0
, int srcY0
,
501 int srcX1
, int srcY1
,
503 struct pipe_surface
*dst
,
504 int dstX0
, int dstY0
,
505 int dstX1
, int dstY1
,
506 float z
, uint filter
)
508 boolean normalized
= src_sampler_view
->texture
->target
!= PIPE_TEXTURE_RECT
;
509 struct pipe_framebuffer_state fb
;
510 float s0
, t0
, s1
, t1
;
512 struct pipe_resource
*tex
= src_sampler_view
->texture
;
514 assert(filter
== PIPE_TEX_FILTER_NEAREST
||
515 filter
== PIPE_TEX_FILTER_LINEAR
);
518 assert(tex
->width0
!= 0);
519 assert(tex
->height0
!= 0);
528 /* normalize according to the mipmap level's size */
529 int level
= src_sampler_view
->u
.tex
.first_level
;
530 float w
= (float) u_minify(tex
->width0
, level
);
531 float h
= (float) u_minify(tex
->height0
, level
);
538 assert(ctx
->pipe
->screen
->is_format_supported(ctx
->pipe
->screen
, dst
->format
,
540 dst
->texture
->nr_samples
,
541 PIPE_BIND_RENDER_TARGET
));
543 /* save state (restored below) */
544 cso_save_state(ctx
->cso
, (CSO_BIT_BLEND
|
545 CSO_BIT_DEPTH_STENCIL_ALPHA
|
547 CSO_BIT_SAMPLE_MASK
|
548 CSO_BIT_MIN_SAMPLES
|
549 CSO_BIT_FRAGMENT_SAMPLERS
|
550 CSO_BIT_FRAGMENT_SAMPLER_VIEWS
|
551 CSO_BIT_STREAM_OUTPUTS
|
553 CSO_BIT_FRAMEBUFFER
|
554 CSO_BIT_FRAGMENT_SHADER
|
555 CSO_BIT_VERTEX_SHADER
|
556 CSO_BIT_TESSCTRL_SHADER
|
557 CSO_BIT_TESSEVAL_SHADER
|
558 CSO_BIT_GEOMETRY_SHADER
|
559 CSO_BIT_VERTEX_ELEMENTS
|
560 CSO_BIT_AUX_VERTEX_BUFFER_SLOT
));
562 /* set misc state we care about */
563 cso_set_blend(ctx
->cso
, &ctx
->blend_write_color
);
564 cso_set_depth_stencil_alpha(ctx
->cso
, &ctx
->dsa_keep_depthstencil
);
565 cso_set_sample_mask(ctx
->cso
, ~0);
566 cso_set_min_samples(ctx
->cso
, 1);
567 cso_set_rasterizer(ctx
->cso
, &ctx
->rasterizer
);
568 cso_set_vertex_elements(ctx
->cso
, 2, ctx
->velem
);
569 cso_set_stream_outputs(ctx
->cso
, 0, NULL
, NULL
);
572 ctx
->sampler
.normalized_coords
= normalized
;
573 ctx
->sampler
.min_img_filter
= filter
;
574 ctx
->sampler
.mag_img_filter
= filter
;
576 const struct pipe_sampler_state
*samplers
[] = {&ctx
->sampler
};
577 cso_set_samplers(ctx
->cso
, PIPE_SHADER_FRAGMENT
, 1, samplers
);
581 ctx
->viewport
.scale
[0] = 0.5f
* dst
->width
;
582 ctx
->viewport
.scale
[1] = 0.5f
* dst
->height
;
583 ctx
->viewport
.scale
[2] = 0.5f
;
584 ctx
->viewport
.translate
[0] = 0.5f
* dst
->width
;
585 ctx
->viewport
.translate
[1] = 0.5f
* dst
->height
;
586 ctx
->viewport
.translate
[2] = 0.5f
;
587 cso_set_viewport(ctx
->cso
, &ctx
->viewport
);
590 cso_set_sampler_views(ctx
->cso
, PIPE_SHADER_FRAGMENT
, 1, &src_sampler_view
);
593 set_fragment_shader(ctx
, TGSI_WRITEMASK_XYZW
,
594 src_sampler_view
->format
,
595 src_sampler_view
->texture
->target
);
596 set_vertex_shader(ctx
);
597 cso_set_tessctrl_shader_handle(ctx
->cso
, NULL
);
598 cso_set_tesseval_shader_handle(ctx
->cso
, NULL
);
599 cso_set_geometry_shader_handle(ctx
->cso
, NULL
);
602 memset(&fb
, 0, sizeof(fb
));
603 fb
.width
= dst
->width
;
604 fb
.height
= dst
->height
;
607 cso_set_framebuffer(ctx
->cso
, &fb
);
610 offset
= setup_vertex_data_tex(ctx
,
611 src_sampler_view
->texture
->target
,
613 (float) dstX0
/ dst
->width
* 2.0f
- 1.0f
,
614 (float) dstY0
/ dst
->height
* 2.0f
- 1.0f
,
615 (float) dstX1
/ dst
->width
* 2.0f
- 1.0f
,
616 (float) dstY1
/ dst
->height
* 2.0f
- 1.0f
,
620 util_draw_vertex_buffer(ctx
->pipe
, ctx
->cso
, ctx
->vbuf
,
621 cso_get_aux_vertex_buffer_slot(ctx
->cso
),
623 PIPE_PRIM_TRIANGLE_FAN
,
625 2); /* attribs/vert */
627 /* restore state we changed */
628 cso_restore_state(ctx
->cso
);