1 /**************************************************************************
3 * Copyright 2009 Marek Olšák <maraeo@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 **************************************************************************/
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
33 #include "pipe/p_state.h"
41 enum blitter_attrib_type
{
42 UTIL_BLITTER_ATTRIB_NONE
,
43 UTIL_BLITTER_ATTRIB_COLOR
,
44 UTIL_BLITTER_ATTRIB_TEXCOORD
47 struct blitter_context
52 * \param x1 An X coordinate of the top-left corner.
53 * \param y1 A Y coordinate of the top-left corner.
54 * \param x2 An X coordinate of the bottom-right corner.
55 * \param y2 A Y coordinate of the bottom-right corner.
56 * \param depth A depth which the rectangle is rendered at.
58 * \param type Semantics of the attributes "attrib".
59 * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
60 * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
61 * make up a constant RGBA color, and should go
62 * to the GENERIC0 varying slot of a fragment shader.
63 * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
64 * {a3, a4} specify top-left and bottom-right texture
65 * coordinates of the rectangle, respectively, and should go
66 * to the GENERIC0 varying slot of a fragment shader.
68 * \param attrib See type.
70 * \note A driver may optionally override this callback to implement
71 * a specialized hardware path for drawing a rectangle, e.g. using
72 * a rectangular point sprite.
74 void (*draw_rectangle
)(struct blitter_context
*blitter
,
75 int x1
, int y1
, int x2
, int y2
,
77 enum blitter_attrib_type type
,
78 const union pipe_color_union
*color
);
81 * Get the next surface layer for the pipe surface, i.e. make a copy
82 * of the surface and increment the first and last layer by 1.
84 * This callback is exposed, so that drivers can override it if needed.
86 struct pipe_surface
*(*get_next_surface_layer
)(struct pipe_context
*pipe
,
87 struct pipe_surface
*surf
);
89 /* Whether the blitter is running. */
92 /* Private members, really. */
93 struct pipe_context
*pipe
; /**< pipe context */
95 void *saved_blend_state
; /**< blend state */
96 void *saved_dsa_state
; /**< depth stencil alpha state */
97 void *saved_velem_state
; /**< vertex elements state */
98 void *saved_rs_state
; /**< rasterizer state */
99 void *saved_fs
, *saved_vs
, *saved_gs
, *saved_tcs
, *saved_tes
; /**< shaders */
101 struct pipe_framebuffer_state saved_fb_state
; /**< framebuffer state */
102 struct pipe_stencil_ref saved_stencil_ref
; /**< stencil ref */
103 struct pipe_viewport_state saved_viewport
;
104 struct pipe_scissor_state saved_scissor
;
105 boolean is_sample_mask_saved
;
106 unsigned saved_sample_mask
;
108 unsigned saved_num_sampler_states
;
109 void *saved_sampler_states
[PIPE_MAX_SAMPLERS
];
111 unsigned saved_num_sampler_views
;
112 struct pipe_sampler_view
*saved_sampler_views
[PIPE_MAX_SAMPLERS
];
115 struct pipe_vertex_buffer saved_vertex_buffer
;
117 unsigned saved_num_so_targets
;
118 struct pipe_stream_output_target
*saved_so_targets
[PIPE_MAX_SO_BUFFERS
];
120 struct pipe_query
*saved_render_cond_query
;
121 uint saved_render_cond_mode
;
122 boolean saved_render_cond_cond
;
126 * Create a blitter context.
128 struct blitter_context
*util_blitter_create(struct pipe_context
*pipe
);
131 * Destroy a blitter context.
133 void util_blitter_destroy(struct blitter_context
*blitter
);
135 void util_blitter_cache_all_shaders(struct blitter_context
*blitter
);
138 * Return the pipe context associated with a blitter context.
141 struct pipe_context
*util_blitter_get_pipe(struct blitter_context
*blitter
)
143 return blitter
->pipe
;
147 * Override PIPE_CAP_TEXTURE_MULTISAMPLE as reported by the driver.
149 void util_blitter_set_texture_multisample(struct blitter_context
*blitter
,
152 /* The default function to draw a rectangle. This can only be used
153 * inside of the draw_rectangle callback if the driver overrides it. */
154 void util_blitter_draw_rectangle(struct blitter_context
*blitter
,
155 int x1
, int y1
, int x2
, int y2
, float depth
,
156 enum blitter_attrib_type type
,
157 const union pipe_color_union
*attrib
);
161 * These states must be saved before any of the following functions are called:
165 * - geometry shader (if supported)
166 * - stream output targets (if supported)
171 * Clear a specified set of currently bound buffers to specified values.
173 * These states must be saved in the blitter in addition to the state objects
174 * already required to be saved:
176 * - depth stencil alpha state
179 void util_blitter_clear(struct blitter_context
*blitter
,
180 unsigned width
, unsigned height
, unsigned num_layers
,
181 unsigned clear_buffers
,
182 const union pipe_color_union
*color
,
183 double depth
, unsigned stencil
);
186 * Check if the blitter (with the help of the driver) can blit between
189 boolean
util_blitter_is_copy_supported(struct blitter_context
*blitter
,
190 const struct pipe_resource
*dst
,
191 const struct pipe_resource
*src
);
193 boolean
util_blitter_is_blit_supported(struct blitter_context
*blitter
,
194 const struct pipe_blit_info
*info
);
197 * Copy a block of pixels from one surface to another.
199 * These states must be saved in the blitter in addition to the state objects
200 * already required to be saved:
202 * - depth stencil alpha state
204 * - fragment sampler states
205 * - fragment sampler textures
206 * - framebuffer state
209 void util_blitter_copy_texture(struct blitter_context
*blitter
,
210 struct pipe_resource
*dst
,
212 unsigned dstx
, unsigned dsty
, unsigned dstz
,
213 struct pipe_resource
*src
,
215 const struct pipe_box
*srcbox
);
218 * This is a generic implementation of pipe->blit, which accepts
219 * sampler/surface views instead of resources.
221 * The layer and mipmap level are specified by the views.
223 * Drivers can use this to change resource properties (like format, width,
224 * height) by changing how the views interpret them, instead of changing
225 * pipe_resource directly. This is used to blit resources of formats which
226 * are not renderable.
228 * src_width0 and src_height0 are sampler_view-private properties that
229 * override pipe_resource. The blitter uses them for computation of texture
230 * coordinates. The dst dimensions are supplied through pipe_surface::width
233 * The mask is a combination of the PIPE_MASK_* flags.
234 * Set to PIPE_MASK_RGBAZS if unsure.
236 void util_blitter_blit_generic(struct blitter_context
*blitter
,
237 struct pipe_surface
*dst
,
238 const struct pipe_box
*dstbox
,
239 struct pipe_sampler_view
*src
,
240 const struct pipe_box
*srcbox
,
241 unsigned src_width0
, unsigned src_height0
,
242 unsigned mask
, unsigned filter
,
243 const struct pipe_scissor_state
*scissor
,
244 boolean alpha_blend
);
246 void util_blitter_blit(struct blitter_context
*blitter
,
247 const struct pipe_blit_info
*info
);
250 * Helper function to initialize a view for copy_texture_view.
251 * The parameters must match copy_texture_view.
253 void util_blitter_default_dst_texture(struct pipe_surface
*dst_templ
,
254 struct pipe_resource
*dst
,
259 * Helper function to initialize a view for copy_texture_view.
260 * The parameters must match copy_texture_view.
262 void util_blitter_default_src_texture(struct pipe_sampler_view
*src_templ
,
263 struct pipe_resource
*src
,
267 * Copy data from one buffer to another using the Stream Output functionality.
268 * 4-byte alignment is required, otherwise software fallback is used.
270 void util_blitter_copy_buffer(struct blitter_context
*blitter
,
271 struct pipe_resource
*dst
,
273 struct pipe_resource
*src
,
278 * Clear the contents of a buffer using the Stream Output functionality.
279 * 4-byte alignment is required.
281 * "num_channels" can be 1, 2, 3, or 4, and specifies if the clear value is
282 * R, RG, RGB, or RGBA.
284 * For each element, only "num_channels" components of "clear_value" are
285 * copied to the buffer, then the offset is incremented by num_channels*4.
287 void util_blitter_clear_buffer(struct blitter_context
*blitter
,
288 struct pipe_resource
*dst
,
289 unsigned offset
, unsigned size
,
290 unsigned num_channels
,
291 const union pipe_color_union
*clear_value
);
294 * Clear a region of a (color) surface to a constant value.
296 * These states must be saved in the blitter in addition to the state objects
297 * already required to be saved:
299 * - depth stencil alpha state
301 * - framebuffer state
303 void util_blitter_clear_render_target(struct blitter_context
*blitter
,
304 struct pipe_surface
*dst
,
305 const union pipe_color_union
*color
,
306 unsigned dstx
, unsigned dsty
,
307 unsigned width
, unsigned height
);
310 * Clear a region of a depth-stencil surface, both stencil and depth
311 * or only one of them if this is a combined depth-stencil surface.
313 * These states must be saved in the blitter in addition to the state objects
314 * already required to be saved:
316 * - depth stencil alpha state
318 * - framebuffer state
320 void util_blitter_clear_depth_stencil(struct blitter_context
*blitter
,
321 struct pipe_surface
*dst
,
322 unsigned clear_flags
,
325 unsigned dstx
, unsigned dsty
,
326 unsigned width
, unsigned height
);
328 /* The following functions are customized variants of the clear functions.
329 * Some drivers use them internally to do things like MSAA resolve
330 * and resource decompression. It usually consists of rendering a full-screen
331 * quad with a special blend or DSA state.
334 /* Used by r300g for depth decompression. */
335 void util_blitter_custom_clear_depth(struct blitter_context
*blitter
,
336 unsigned width
, unsigned height
,
337 double depth
, void *custom_dsa
);
339 /* Used by r600g for depth decompression. */
340 void util_blitter_custom_depth_stencil(struct blitter_context
*blitter
,
341 struct pipe_surface
*zsurf
,
342 struct pipe_surface
*cbsurf
,
343 unsigned sample_mask
,
344 void *dsa_stage
, float depth
);
346 /* Used by r600g for color decompression. */
347 void util_blitter_custom_color(struct blitter_context
*blitter
,
348 struct pipe_surface
*dstsurf
,
351 /* Used by r600g for MSAA color resolve. */
352 void util_blitter_custom_resolve_color(struct blitter_context
*blitter
,
353 struct pipe_resource
*dst
,
356 struct pipe_resource
*src
,
358 unsigned sampled_mask
,
360 enum pipe_format format
);
362 /* The functions below should be used to save currently bound constant state
363 * objects inside a driver. The objects are automatically restored at the end
364 * of the util_blitter_{clear, copy_region, fill_region} functions and then
367 * States not listed here are not affected by util_blitter. */
370 util_blitter_save_blend(struct blitter_context
*blitter
, void *state
)
372 blitter
->saved_blend_state
= state
;
376 util_blitter_save_depth_stencil_alpha(struct blitter_context
*blitter
,
379 blitter
->saved_dsa_state
= state
;
383 util_blitter_save_vertex_elements(struct blitter_context
*blitter
, void *state
)
385 blitter
->saved_velem_state
= state
;
389 util_blitter_save_stencil_ref(struct blitter_context
*blitter
,
390 const struct pipe_stencil_ref
*state
)
392 blitter
->saved_stencil_ref
= *state
;
396 util_blitter_save_rasterizer(struct blitter_context
*blitter
, void *state
)
398 blitter
->saved_rs_state
= state
;
402 util_blitter_save_fragment_shader(struct blitter_context
*blitter
, void *fs
)
404 blitter
->saved_fs
= fs
;
408 util_blitter_save_vertex_shader(struct blitter_context
*blitter
, void *vs
)
410 blitter
->saved_vs
= vs
;
414 util_blitter_save_geometry_shader(struct blitter_context
*blitter
, void *gs
)
416 blitter
->saved_gs
= gs
;
420 util_blitter_save_tessctrl_shader(struct blitter_context
*blitter
,
423 blitter
->saved_tcs
= sh
;
427 util_blitter_save_tesseval_shader(struct blitter_context
*blitter
,
430 blitter
->saved_tes
= sh
;
434 util_blitter_save_framebuffer(struct blitter_context
*blitter
,
435 const struct pipe_framebuffer_state
*state
)
437 blitter
->saved_fb_state
.nr_cbufs
= 0; /* It's ~0 now, meaning it's unsaved. */
438 util_copy_framebuffer_state(&blitter
->saved_fb_state
, state
);
442 util_blitter_save_viewport(struct blitter_context
*blitter
,
443 struct pipe_viewport_state
*state
)
445 blitter
->saved_viewport
= *state
;
449 util_blitter_save_scissor(struct blitter_context
*blitter
,
450 struct pipe_scissor_state
*state
)
452 blitter
->saved_scissor
= *state
;
456 util_blitter_save_fragment_sampler_states(
457 struct blitter_context
*blitter
,
458 unsigned num_sampler_states
,
459 void **sampler_states
)
461 assert(num_sampler_states
<= ARRAY_SIZE(blitter
->saved_sampler_states
));
463 blitter
->saved_num_sampler_states
= num_sampler_states
;
464 memcpy(blitter
->saved_sampler_states
, sampler_states
,
465 num_sampler_states
* sizeof(void *));
469 util_blitter_save_fragment_sampler_views(struct blitter_context
*blitter
,
471 struct pipe_sampler_view
**views
)
474 assert(num_views
<= ARRAY_SIZE(blitter
->saved_sampler_views
));
476 blitter
->saved_num_sampler_views
= num_views
;
477 for (i
= 0; i
< num_views
; i
++)
478 pipe_sampler_view_reference(&blitter
->saved_sampler_views
[i
],
483 util_blitter_save_vertex_buffer_slot(struct blitter_context
*blitter
,
484 struct pipe_vertex_buffer
*vertex_buffers
)
486 pipe_resource_reference(&blitter
->saved_vertex_buffer
.buffer
,
487 vertex_buffers
[blitter
->vb_slot
].buffer
);
488 memcpy(&blitter
->saved_vertex_buffer
, &vertex_buffers
[blitter
->vb_slot
],
489 sizeof(struct pipe_vertex_buffer
));
493 util_blitter_save_so_targets(struct blitter_context
*blitter
,
494 unsigned num_targets
,
495 struct pipe_stream_output_target
**targets
)
498 assert(num_targets
<= ARRAY_SIZE(blitter
->saved_so_targets
));
500 blitter
->saved_num_so_targets
= num_targets
;
501 for (i
= 0; i
< num_targets
; i
++)
502 pipe_so_target_reference(&blitter
->saved_so_targets
[i
],
507 util_blitter_save_sample_mask(struct blitter_context
*blitter
,
508 unsigned sample_mask
)
510 blitter
->is_sample_mask_saved
= TRUE
;
511 blitter
->saved_sample_mask
= sample_mask
;
515 util_blitter_save_render_condition(struct blitter_context
*blitter
,
516 struct pipe_query
*query
,
520 blitter
->saved_render_cond_query
= query
;
521 blitter
->saved_render_cond_mode
= mode
;
522 blitter
->saved_render_cond_cond
= condition
;