s/Tungsten Graphics/VMware/
[mesa.git] / src / gallium / auxiliary / util / u_pstipple.c
1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * Copyright 2010 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /**
30 * Polygon stipple helper module. Drivers/GPUs which don't support polygon
31 * stipple natively can use this module to simulate it.
32 *
33 * Basically, modify fragment shader to sample the 32x32 stipple pattern
34 * texture and do a fragment kill for the 'off' bits.
35 *
36 * This was originally a 'draw' module stage, but since we don't need
37 * vertex window coords or anything, it can be a stand-alone utility module.
38 *
39 * Authors: Brian Paul
40 */
41
42
43 #include "pipe/p_context.h"
44 #include "pipe/p_defines.h"
45 #include "pipe/p_shader_tokens.h"
46 #include "util/u_inlines.h"
47
48 #include "util/u_format.h"
49 #include "util/u_memory.h"
50 #include "util/u_pstipple.h"
51 #include "util/u_sampler.h"
52
53 #include "tgsi/tgsi_transform.h"
54 #include "tgsi/tgsi_dump.h"
55 #include "tgsi/tgsi_scan.h"
56
57 /** Approx number of new tokens for instructions in pstip_transform_inst() */
58 #define NUM_NEW_TOKENS 50
59
60
61 static void
62 util_pstipple_update_stipple_texture(struct pipe_context *pipe,
63 struct pipe_resource *tex,
64 const uint32_t pattern[32])
65 {
66 static const uint bit31 = 1 << 31;
67 struct pipe_transfer *transfer;
68 ubyte *data;
69 int i, j;
70
71 /* map texture memory */
72 data = pipe_transfer_map(pipe, tex, 0, 0,
73 PIPE_TRANSFER_WRITE, 0, 0, 32, 32, &transfer);
74
75 /*
76 * Load alpha texture.
77 * Note: 0 means keep the fragment, 255 means kill it.
78 * We'll negate the texel value and use KILL_IF which kills if value
79 * is negative.
80 */
81 for (i = 0; i < 32; i++) {
82 for (j = 0; j < 32; j++) {
83 if (pattern[i] & (bit31 >> j)) {
84 /* fragment "on" */
85 data[i * transfer->stride + j] = 0;
86 }
87 else {
88 /* fragment "off" */
89 data[i * transfer->stride + j] = 255;
90 }
91 }
92 }
93
94 /* unmap */
95 pipe->transfer_unmap(pipe, transfer);
96 }
97
98
99 /**
100 * Create a 32x32 alpha8 texture that encodes the given stipple pattern.
101 */
102 struct pipe_resource *
103 util_pstipple_create_stipple_texture(struct pipe_context *pipe,
104 const uint32_t pattern[32])
105 {
106 struct pipe_screen *screen = pipe->screen;
107 struct pipe_resource templat, *tex;
108
109 memset(&templat, 0, sizeof(templat));
110 templat.target = PIPE_TEXTURE_2D;
111 templat.format = PIPE_FORMAT_A8_UNORM;
112 templat.last_level = 0;
113 templat.width0 = 32;
114 templat.height0 = 32;
115 templat.depth0 = 1;
116 templat.array_size = 1;
117 templat.bind = PIPE_BIND_SAMPLER_VIEW;
118
119 tex = screen->resource_create(screen, &templat);
120
121 if (tex)
122 util_pstipple_update_stipple_texture(pipe, tex, pattern);
123
124 return tex;
125 }
126
127
128 /**
129 * Create sampler view to sample the stipple texture.
130 */
131 struct pipe_sampler_view *
132 util_pstipple_create_sampler_view(struct pipe_context *pipe,
133 struct pipe_resource *tex)
134 {
135 struct pipe_sampler_view templat, *sv;
136
137 u_sampler_view_default_template(&templat, tex, tex->format);
138 sv = pipe->create_sampler_view(pipe, tex, &templat);
139
140 return sv;
141 }
142
143
144 /**
145 * Create the sampler CSO that'll be used for stippling.
146 */
147 void *
148 util_pstipple_create_sampler(struct pipe_context *pipe)
149 {
150 struct pipe_sampler_state templat;
151 void *s;
152
153 memset(&templat, 0, sizeof(templat));
154 templat.wrap_s = PIPE_TEX_WRAP_REPEAT;
155 templat.wrap_t = PIPE_TEX_WRAP_REPEAT;
156 templat.wrap_r = PIPE_TEX_WRAP_REPEAT;
157 templat.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
158 templat.min_img_filter = PIPE_TEX_FILTER_NEAREST;
159 templat.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
160 templat.normalized_coords = 1;
161 templat.min_lod = 0.0f;
162 templat.max_lod = 0.0f;
163
164 s = pipe->create_sampler_state(pipe, &templat);
165 return s;
166 }
167
168
169
170 /**
171 * Subclass of tgsi_transform_context, used for transforming the
172 * user's fragment shader to add the extra texture sample and fragment kill
173 * instructions.
174 */
175 struct pstip_transform_context {
176 struct tgsi_transform_context base;
177 struct tgsi_shader_info info;
178 uint tempsUsed; /**< bitmask */
179 int wincoordInput;
180 int maxInput;
181 uint samplersUsed; /**< bitfield of samplers used */
182 int freeSampler; /** an available sampler for the pstipple */
183 int texTemp; /**< temp registers */
184 int numImmed;
185 boolean firstInstruction;
186 uint coordOrigin;
187 };
188
189
190 /**
191 * TGSI declaration transform callback.
192 * Track samplers used, temps used, inputs used.
193 */
194 static void
195 pstip_transform_decl(struct tgsi_transform_context *ctx,
196 struct tgsi_full_declaration *decl)
197 {
198 struct pstip_transform_context *pctx =
199 (struct pstip_transform_context *) ctx;
200
201 /* XXX we can use tgsi_shader_info instead of some of this */
202
203 if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
204 uint i;
205 for (i = decl->Range.First; i <= decl->Range.Last; i++) {
206 pctx->samplersUsed |= 1 << i;
207 }
208 }
209 else if (decl->Declaration.File == TGSI_FILE_INPUT) {
210 pctx->maxInput = MAX2(pctx->maxInput, (int) decl->Range.Last);
211 if (decl->Semantic.Name == TGSI_SEMANTIC_POSITION)
212 pctx->wincoordInput = (int) decl->Range.First;
213 }
214 else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
215 uint i;
216 for (i = decl->Range.First; i <= decl->Range.Last; i++) {
217 pctx->tempsUsed |= (1 << i);
218 }
219 }
220
221 ctx->emit_declaration(ctx, decl);
222 }
223
224
225 static void
226 pstip_transform_immed(struct tgsi_transform_context *ctx,
227 struct tgsi_full_immediate *immed)
228 {
229 struct pstip_transform_context *pctx =
230 (struct pstip_transform_context *) ctx;
231 pctx->numImmed++;
232 }
233
234
235 /**
236 * Find the lowest zero bit in the given word, or -1 if bitfield is all ones.
237 */
238 static int
239 free_bit(uint bitfield)
240 {
241 return ffs(~bitfield) - 1;
242 }
243
244
245 /**
246 * TGSI instruction transform callback.
247 * Before the first instruction, insert our new code to sample the
248 * stipple texture (using the fragment coord register) then kill the
249 * fragment if the stipple texture bit is off.
250 *
251 * Insert:
252 * declare new registers
253 * MUL texTemp, INPUT[wincoord], 1/32;
254 * TEX texTemp, texTemp, sampler;
255 * KILL_IF -texTemp; # if -texTemp < 0, kill fragment
256 * [...original code...]
257 */
258 static void
259 pstip_transform_inst(struct tgsi_transform_context *ctx,
260 struct tgsi_full_instruction *inst)
261 {
262 struct pstip_transform_context *pctx =
263 (struct pstip_transform_context *) ctx;
264
265 if (pctx->firstInstruction) {
266 /* emit our new declarations before the first instruction */
267
268 struct tgsi_full_declaration decl;
269 struct tgsi_full_instruction newInst;
270 uint i;
271 int wincoordInput;
272
273 /* find free texture sampler */
274 pctx->freeSampler = free_bit(pctx->samplersUsed);
275 if (pctx->freeSampler >= PIPE_MAX_SAMPLERS)
276 pctx->freeSampler = PIPE_MAX_SAMPLERS - 1;
277
278 if (pctx->wincoordInput < 0)
279 wincoordInput = pctx->maxInput + 1;
280 else
281 wincoordInput = pctx->wincoordInput;
282
283 /* find one free temp register */
284 for (i = 0; i < 32; i++) {
285 if ((pctx->tempsUsed & (1 << i)) == 0) {
286 /* found a free temp */
287 if (pctx->texTemp < 0)
288 pctx->texTemp = i;
289 else
290 break;
291 }
292 }
293 assert(pctx->texTemp >= 0);
294
295 if (pctx->wincoordInput < 0) {
296 /* declare new position input reg */
297 decl = tgsi_default_full_declaration();
298 decl.Declaration.File = TGSI_FILE_INPUT;
299 decl.Declaration.Interpolate = 1;
300 decl.Declaration.Semantic = 1;
301 decl.Semantic.Name = TGSI_SEMANTIC_POSITION;
302 decl.Semantic.Index = 0;
303 decl.Range.First =
304 decl.Range.Last = wincoordInput;
305 decl.Interp.Interpolate = TGSI_INTERPOLATE_LINEAR;
306 ctx->emit_declaration(ctx, &decl);
307 }
308
309 /* declare new sampler */
310 decl = tgsi_default_full_declaration();
311 decl.Declaration.File = TGSI_FILE_SAMPLER;
312 decl.Range.First =
313 decl.Range.Last = pctx->freeSampler;
314 ctx->emit_declaration(ctx, &decl);
315
316 /* declare new temp regs */
317 decl = tgsi_default_full_declaration();
318 decl.Declaration.File = TGSI_FILE_TEMPORARY;
319 decl.Range.First =
320 decl.Range.Last = pctx->texTemp;
321 ctx->emit_declaration(ctx, &decl);
322
323 /* emit immediate = {1/32, 1/32, 1, 1}
324 * The index/position of this immediate will be pctx->numImmed
325 */
326 {
327 static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
328 struct tgsi_full_immediate immed;
329 uint size = 4;
330 immed = tgsi_default_full_immediate();
331 immed.Immediate.NrTokens = 1 + size; /* one for the token itself */
332 immed.u[0].Float = value[0];
333 immed.u[1].Float = value[1];
334 immed.u[2].Float = value[2];
335 immed.u[3].Float = value[3];
336 ctx->emit_immediate(ctx, &immed);
337 }
338
339 pctx->firstInstruction = FALSE;
340
341
342 /*
343 * Insert new MUL/TEX/KILL_IF instructions at start of program
344 * Take gl_FragCoord, divide by 32 (stipple size), sample the
345 * texture and kill fragment if needed.
346 *
347 * We'd like to use non-normalized texcoords to index into a RECT
348 * texture, but we can only use REPEAT wrap mode with normalized
349 * texcoords. Darn.
350 */
351
352 /* XXX invert wincoord if origin isn't lower-left... */
353
354 /* MUL texTemp, INPUT[wincoord], 1/32; */
355 newInst = tgsi_default_full_instruction();
356 newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
357 newInst.Instruction.NumDstRegs = 1;
358 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
359 newInst.Dst[0].Register.Index = pctx->texTemp;
360 newInst.Instruction.NumSrcRegs = 2;
361 newInst.Src[0].Register.File = TGSI_FILE_INPUT;
362 newInst.Src[0].Register.Index = wincoordInput;
363 newInst.Src[1].Register.File = TGSI_FILE_IMMEDIATE;
364 newInst.Src[1].Register.Index = pctx->numImmed;
365 ctx->emit_instruction(ctx, &newInst);
366
367 /* TEX texTemp, texTemp, sampler; */
368 newInst = tgsi_default_full_instruction();
369 newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
370 newInst.Instruction.NumDstRegs = 1;
371 newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
372 newInst.Dst[0].Register.Index = pctx->texTemp;
373 newInst.Instruction.NumSrcRegs = 2;
374 newInst.Instruction.Texture = TRUE;
375 newInst.Texture.Texture = TGSI_TEXTURE_2D;
376 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
377 newInst.Src[0].Register.Index = pctx->texTemp;
378 newInst.Src[1].Register.File = TGSI_FILE_SAMPLER;
379 newInst.Src[1].Register.Index = pctx->freeSampler;
380 ctx->emit_instruction(ctx, &newInst);
381
382 /* KILL_IF -texTemp; # if -texTemp < 0, kill fragment */
383 newInst = tgsi_default_full_instruction();
384 newInst.Instruction.Opcode = TGSI_OPCODE_KILL_IF;
385 newInst.Instruction.NumDstRegs = 0;
386 newInst.Instruction.NumSrcRegs = 1;
387 newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
388 newInst.Src[0].Register.Index = pctx->texTemp;
389 newInst.Src[0].Register.Negate = 1;
390 ctx->emit_instruction(ctx, &newInst);
391 }
392
393 /* emit this instruction */
394 ctx->emit_instruction(ctx, inst);
395 }
396
397
398 /**
399 * Given a fragment shader, return a new fragment shader which
400 * samples a stipple texture and executes KILL.
401 */
402 struct pipe_shader_state *
403 util_pstipple_create_fragment_shader(struct pipe_context *pipe,
404 struct pipe_shader_state *fs,
405 unsigned *samplerUnitOut)
406 {
407 struct pipe_shader_state *new_fs;
408 struct pstip_transform_context transform;
409 const uint newLen = tgsi_num_tokens(fs->tokens) + NUM_NEW_TOKENS;
410 unsigned i;
411
412 new_fs = MALLOC(sizeof(*new_fs));
413 if (!new_fs)
414 return NULL;
415
416 new_fs->tokens = tgsi_alloc_tokens(newLen);
417 if (!new_fs->tokens) {
418 FREE(new_fs);
419 return NULL;
420 }
421
422 /* Setup shader transformation info/context.
423 */
424 memset(&transform, 0, sizeof(transform));
425 transform.wincoordInput = -1;
426 transform.maxInput = -1;
427 transform.texTemp = -1;
428 transform.firstInstruction = TRUE;
429 transform.coordOrigin = TGSI_FS_COORD_ORIGIN_UPPER_LEFT;
430 transform.base.transform_instruction = pstip_transform_inst;
431 transform.base.transform_declaration = pstip_transform_decl;
432 transform.base.transform_immediate = pstip_transform_immed;
433
434 tgsi_scan_shader(fs->tokens, &transform.info);
435
436 /* find fragment coordinate origin property */
437 for (i = 0; i < transform.info.num_properties; i++) {
438 if (transform.info.properties[i].name == TGSI_PROPERTY_FS_COORD_ORIGIN)
439 transform.coordOrigin = transform.info.properties[i].data[0];
440 }
441
442 tgsi_transform_shader(fs->tokens,
443 (struct tgsi_token *) new_fs->tokens,
444 newLen, &transform.base);
445
446 #if 0 /* DEBUG */
447 tgsi_dump(fs->tokens, 0);
448 tgsi_dump(new_fs->tokens, 0);
449 #endif
450
451 assert(transform.freeSampler < PIPE_MAX_SAMPLERS);
452 *samplerUnitOut = transform.freeSampler;
453
454 return new_fs;
455 }
456