gallium/util: s/unsigned/enum tgsi_texture_type/
[mesa.git] / src / gallium / auxiliary / util / u_simple_shaders.h
1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #ifndef U_SIMPLE_SHADERS_H
30 #define U_SIMPLE_SHADERS_H
31
32
33 #include "pipe/p_compiler.h"
34 #include "pipe/p_shader_tokens.h"
35
36
37 struct pipe_context;
38 struct pipe_shader_state;
39 struct pipe_stream_output_info;
40
41
42 #ifdef __cplusplus
43 extern "C" {
44 #endif
45
46
47 extern void *
48 util_make_vertex_passthrough_shader(struct pipe_context *pipe,
49 uint num_attribs,
50 const uint *semantic_names,
51 const uint *semantic_indexes,
52 bool window_space);
53
54 extern void *
55 util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
56 uint num_attribs,
57 const uint *semantic_names,
58 const uint *semantic_indexes,
59 bool window_space,
60 const struct pipe_stream_output_info *so);
61
62 extern void *
63 util_make_layered_clear_vertex_shader(struct pipe_context *pipe);
64
65 extern void *
66 util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe);
67
68 extern void *
69 util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
70
71 extern void *
72 util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
73 unsigned tex_target,
74 unsigned interp_mode,
75 unsigned writemask,
76 enum tgsi_return_type stype,
77 enum tgsi_return_type dtype,
78 bool load_level_zero,
79 bool use_txf);
80
81 extern void *
82 util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
83 unsigned interp_mode,
84 enum tgsi_return_type stype,
85 enum tgsi_return_type dtype,
86 bool load_level_zero,
87 bool use_txf);
88
89 extern void *
90 util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
91 unsigned tex_target,
92 unsigned interp_mode,
93 bool load_level_zero,
94 bool use_txf);
95
96
97 extern void *
98 util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
99 unsigned tex_target,
100 unsigned interp_mode,
101 bool load_level_zero,
102 bool use_txf);
103
104
105 extern void *
106 util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
107 unsigned tex_target,
108 unsigned interp_mode,
109 bool load_level_zero,
110 bool use_txf);
111
112
113 extern void *
114 util_make_fragment_passthrough_shader(struct pipe_context *pipe,
115 int input_semantic,
116 int input_interpolate,
117 boolean write_all_cbufs);
118
119
120 extern void *
121 util_make_empty_fragment_shader(struct pipe_context *pipe);
122
123
124 extern void *
125 util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
126 int input_semantic,
127 int input_interpolate);
128
129
130 extern void *
131 util_make_fs_blit_msaa_color(struct pipe_context *pipe,
132 enum tgsi_texture_type tgsi_tex,
133 enum tgsi_return_type stype,
134 enum tgsi_return_type dtype);
135
136
137 extern void *
138 util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
139 enum tgsi_texture_type tgsi_tex);
140
141
142 extern void *
143 util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
144 enum tgsi_texture_type tgsi_tex);
145
146
147 void *
148 util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
149 enum tgsi_texture_type tgsi_tex);
150
151
152 void *
153 util_make_fs_msaa_resolve(struct pipe_context *pipe,
154 enum tgsi_texture_type tgsi_tex, unsigned nr_samples,
155 enum tgsi_return_type stype);
156
157
158 void *
159 util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
160 enum tgsi_texture_type tgsi_tex,
161 unsigned nr_samples,
162 enum tgsi_return_type stype);
163
164 extern void *
165 util_make_geometry_passthrough_shader(struct pipe_context *pipe,
166 uint num_attribs,
167 const ubyte *semantic_names,
168 const ubyte *semantic_indexes);
169
170 #ifdef __cplusplus
171 }
172 #endif
173
174
175 #endif