gallium/util: s/uint/enum tgsi_semantic/ in simple shader code
[mesa.git] / src / gallium / auxiliary / util / u_simple_shaders.h
1 /**************************************************************************
2 *
3 * Copyright 2008 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28
29 #ifndef U_SIMPLE_SHADERS_H
30 #define U_SIMPLE_SHADERS_H
31
32
33 #include "pipe/p_compiler.h"
34 #include "pipe/p_shader_tokens.h"
35
36
37 struct pipe_context;
38 struct pipe_shader_state;
39 struct pipe_stream_output_info;
40
41
42 #ifdef __cplusplus
43 extern "C" {
44 #endif
45
46
47 extern void *
48 util_make_vertex_passthrough_shader(struct pipe_context *pipe,
49 uint num_attribs,
50 const enum tgsi_semantic *semantic_names,
51 const uint *semantic_indexes,
52 bool window_space);
53
54 extern void *
55 util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
56 uint num_attribs,
57 const enum tgsi_semantic *semantic_names,
58 const uint *semantic_indexes,
59 bool window_space, bool layered,
60 const struct pipe_stream_output_info *so);
61
62 extern void *
63 util_make_layered_clear_vertex_shader(struct pipe_context *pipe);
64
65 extern void *
66 util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe);
67
68 extern void *
69 util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
70
71 void *
72 util_make_fragment_tex_shader_xrbias(struct pipe_context *pipe,
73 enum tgsi_texture_type tex_target);
74
75 extern void *
76 util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
77 enum tgsi_texture_type tex_target,
78 enum tgsi_interpolate_mode interp_mode,
79 unsigned writemask,
80 enum tgsi_return_type stype,
81 enum tgsi_return_type dtype,
82 bool load_level_zero,
83 bool use_txf);
84
85 extern void *
86 util_make_fragment_tex_shader(struct pipe_context *pipe,
87 enum tgsi_texture_type tex_target,
88 enum tgsi_interpolate_mode interp_mode,
89 enum tgsi_return_type stype,
90 enum tgsi_return_type dtype,
91 bool load_level_zero,
92 bool use_txf);
93
94 extern void *
95 util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
96 enum tgsi_texture_type tex_target,
97 enum tgsi_interpolate_mode interp_mode,
98 bool load_level_zero,
99 bool use_txf);
100
101
102 extern void *
103 util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
104 enum tgsi_texture_type tex_target,
105 enum tgsi_interpolate_mode interp_mode,
106 bool load_level_zero,
107 bool use_txf);
108
109
110 extern void *
111 util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
112 enum tgsi_texture_type tex_target,
113 enum tgsi_interpolate_mode interp_mode,
114 bool load_level_zero,
115 bool use_txf);
116
117
118 extern void *
119 util_make_fragment_passthrough_shader(struct pipe_context *pipe,
120 int input_semantic,
121 int input_interpolate,
122 boolean write_all_cbufs);
123
124
125 extern void *
126 util_make_empty_fragment_shader(struct pipe_context *pipe);
127
128
129 extern void *
130 util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
131 int input_semantic,
132 int input_interpolate);
133
134
135 extern void *
136 util_make_fs_blit_msaa_color(struct pipe_context *pipe,
137 enum tgsi_texture_type tgsi_tex,
138 enum tgsi_return_type stype,
139 enum tgsi_return_type dtype);
140
141
142 extern void *
143 util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
144 enum tgsi_texture_type tgsi_tex);
145
146
147 extern void *
148 util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
149 enum tgsi_texture_type tgsi_tex);
150
151
152 void *
153 util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
154 enum tgsi_texture_type tgsi_tex);
155
156
157 void *
158 util_make_fs_msaa_resolve(struct pipe_context *pipe,
159 enum tgsi_texture_type tgsi_tex, unsigned nr_samples,
160 enum tgsi_return_type stype);
161
162
163 void *
164 util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
165 enum tgsi_texture_type tgsi_tex,
166 unsigned nr_samples,
167 enum tgsi_return_type stype);
168
169 extern void *
170 util_make_geometry_passthrough_shader(struct pipe_context *pipe,
171 uint num_attribs,
172 const ubyte *semantic_names,
173 const ubyte *semantic_indexes);
174
175 #ifdef __cplusplus
176 }
177 #endif
178
179
180 #endif