gallium,utils: Fix trivial sign compare warnings
[mesa.git] / src / gallium / auxiliary / util / u_tests.c
1 /**************************************************************************
2 *
3 * Copyright 2014 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR
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23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "util/u_tests.h"
29
30 #include "util/u_draw_quad.h"
31 #include "util/u_format.h"
32 #include "util/u_inlines.h"
33 #include "util/u_memory.h"
34 #include "util/u_simple_shaders.h"
35 #include "util/u_surface.h"
36 #include "util/u_string.h"
37 #include "util/u_tile.h"
38 #include "tgsi/tgsi_strings.h"
39 #include "tgsi/tgsi_text.h"
40 #include "cso_cache/cso_context.h"
41 #include <stdio.h>
42
43 #define TOLERANCE 0.01
44
45 static struct pipe_resource *
46 util_create_texture2d(struct pipe_screen *screen, unsigned width,
47 unsigned height, enum pipe_format format)
48 {
49 struct pipe_resource templ = {{0}};
50
51 templ.target = PIPE_TEXTURE_2D;
52 templ.width0 = width;
53 templ.height0 = height;
54 templ.depth0 = 1;
55 templ.array_size = 1;
56 templ.format = format;
57 templ.usage = PIPE_USAGE_DEFAULT;
58 templ.bind = PIPE_BIND_SAMPLER_VIEW |
59 (util_format_is_depth_or_stencil(format) ?
60 PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET);
61
62 return screen->resource_create(screen, &templ);
63 }
64
65 static void
66 util_set_framebuffer_cb0(struct cso_context *cso, struct pipe_context *ctx,
67 struct pipe_resource *tex)
68 {
69 struct pipe_surface templ = {{0}}, *surf;
70 struct pipe_framebuffer_state fb = {0};
71
72 templ.format = tex->format;
73 surf = ctx->create_surface(ctx, tex, &templ);
74
75 fb.width = tex->width0;
76 fb.height = tex->height0;
77 fb.cbufs[0] = surf;
78 fb.nr_cbufs = 1;
79
80 cso_set_framebuffer(cso, &fb);
81 pipe_surface_reference(&surf, NULL);
82 }
83
84 static void
85 util_set_blend_normal(struct cso_context *cso)
86 {
87 struct pipe_blend_state blend = {0};
88
89 blend.rt[0].colormask = PIPE_MASK_RGBA;
90 cso_set_blend(cso, &blend);
91 }
92
93 static void
94 util_set_dsa_disable(struct cso_context *cso)
95 {
96 struct pipe_depth_stencil_alpha_state dsa = {{0}};
97
98 cso_set_depth_stencil_alpha(cso, &dsa);
99 }
100
101 static void
102 util_set_rasterizer_normal(struct cso_context *cso)
103 {
104 struct pipe_rasterizer_state rs = {0};
105
106 rs.half_pixel_center = 1;
107 rs.bottom_edge_rule = 1;
108 rs.depth_clip = 1;
109
110 cso_set_rasterizer(cso, &rs);
111 }
112
113 static void
114 util_set_max_viewport(struct cso_context *cso, struct pipe_resource *tex)
115 {
116 struct pipe_viewport_state viewport;
117
118 viewport.scale[0] = 0.5f * tex->width0;
119 viewport.scale[1] = 0.5f * tex->height0;
120 viewport.scale[2] = 1.0f;
121 viewport.translate[0] = 0.5f * tex->width0;
122 viewport.translate[1] = 0.5f * tex->height0;
123 viewport.translate[2] = 0.0f;
124
125 cso_set_viewport(cso, &viewport);
126 }
127
128 static void
129 util_set_interleaved_vertex_elements(struct cso_context *cso,
130 unsigned num_elements)
131 {
132 unsigned i;
133 struct pipe_vertex_element *velem =
134 calloc(1, num_elements * sizeof(struct pipe_vertex_element));
135
136 for (i = 0; i < num_elements; i++) {
137 velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
138 velem[i].src_offset = i * 16;
139 }
140
141 cso_set_vertex_elements(cso, num_elements, velem);
142 free(velem);
143 }
144
145 static void *
146 util_set_passthrough_vertex_shader(struct cso_context *cso,
147 struct pipe_context *ctx,
148 bool window_space)
149 {
150 static const uint vs_attribs[] = {
151 TGSI_SEMANTIC_POSITION,
152 TGSI_SEMANTIC_GENERIC
153 };
154 static const uint vs_indices[] = {0, 0};
155 void *vs;
156
157 vs = util_make_vertex_passthrough_shader(ctx, 2, vs_attribs, vs_indices,
158 window_space);
159 cso_set_vertex_shader_handle(cso, vs);
160 return vs;
161 }
162
163 static void
164 util_set_common_states_and_clear(struct cso_context *cso, struct pipe_context *ctx,
165 struct pipe_resource *cb)
166 {
167 static const float clear_color[] = {0.1, 0.1, 0.1, 0.1};
168
169 util_set_framebuffer_cb0(cso, ctx, cb);
170 util_set_blend_normal(cso);
171 util_set_dsa_disable(cso);
172 util_set_rasterizer_normal(cso);
173 util_set_max_viewport(cso, cb);
174
175 ctx->clear(ctx, PIPE_CLEAR_COLOR0, (void*)clear_color, 0, 0);
176 }
177
178 static void
179 util_draw_fullscreen_quad(struct cso_context *cso)
180 {
181 static float vertices[] = {
182 -1, -1, 0, 1, 0, 0, 0, 0,
183 -1, 1, 0, 1, 0, 1, 0, 0,
184 1, 1, 0, 1, 1, 1, 0, 0,
185 1, -1, 0, 1, 1, 0, 0, 0
186 };
187 util_set_interleaved_vertex_elements(cso, 2);
188 util_draw_user_vertex_buffer(cso, vertices, PIPE_PRIM_QUADS, 4, 2);
189 }
190
191 /**
192 * Probe and test if the rectangle contains the expected color.
193 *
194 * If "num_expected_colors" > 1, at least one expected color must match
195 * the probed color. "expected" should be an array of 4*num_expected_colors
196 * floats.
197 */
198 static bool
199 util_probe_rect_rgba_multi(struct pipe_context *ctx, struct pipe_resource *tex,
200 unsigned offx, unsigned offy, unsigned w,
201 unsigned h,
202 const float *expected,
203 unsigned num_expected_colors)
204 {
205 struct pipe_transfer *transfer;
206 void *map;
207 float *pixels = malloc(w * h * 4 * sizeof(float));
208 unsigned x,y,e,c;
209 bool pass = true;
210
211 map = pipe_transfer_map(ctx, tex, 0, 0, PIPE_TRANSFER_READ,
212 offx, offy, w, h, &transfer);
213 pipe_get_tile_rgba(transfer, map, 0, 0, w, h, pixels);
214 pipe_transfer_unmap(ctx, transfer);
215
216 for (e = 0; e < num_expected_colors; e++) {
217 for (y = 0; y < h; y++) {
218 for (x = 0; x < w; x++) {
219 float *probe = &pixels[(y*w + x)*4];
220
221 for (c = 0; c < 4; c++) {
222 if (fabs(probe[c] - expected[e*4+c]) >= TOLERANCE) {
223 if (e < num_expected_colors-1)
224 goto next_color; /* test the next expected color */
225
226 printf("Probe color at (%i,%i), ", offx+x, offy+y);
227 printf("Expected: %.3f, %.3f, %.3f, %.3f, ",
228 expected[e*4], expected[e*4+1],
229 expected[e*4+2], expected[e*4+3]);
230 printf("Got: %.3f, %.3f, %.3f, %.3f\n",
231 probe[0], probe[1], probe[2], probe[2]);
232 pass = false;
233 goto done;
234 }
235 }
236 }
237 }
238 break; /* this color was successful */
239
240 next_color:;
241 }
242 done:
243
244 free(pixels);
245 return pass;
246 }
247
248 static bool
249 util_probe_rect_rgba(struct pipe_context *ctx, struct pipe_resource *tex,
250 unsigned offx, unsigned offy, unsigned w, unsigned h,
251 const float *expected)
252 {
253 return util_probe_rect_rgba_multi(ctx, tex, offx, offy, w, h, expected, 1);
254 }
255
256 enum {
257 SKIP = -1,
258 FAIL = 0, /* also "false" */
259 PASS = 1 /* also "true" */
260 };
261
262 static void
263 util_report_result_helper(int status, const char *name, ...)
264 {
265 char buf[256];
266 va_list ap;
267
268 va_start(ap, name);
269 util_vsnprintf(buf, sizeof(buf), name, ap);
270 va_end(ap);
271
272 printf("Test(%s) = %s\n", buf,
273 status == SKIP ? "skip" :
274 status == PASS ? "pass" : "fail");
275 }
276
277 #define util_report_result(status) util_report_result_helper(status, __func__)
278
279 /**
280 * Test TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION.
281 *
282 * The viewport state is set as usual, but it should have no effect.
283 * Clipping should also be disabled.
284 *
285 * POSITION.xyz should already be multiplied by 1/w and POSITION.w should
286 * contain 1/w. By setting w=0, we can test that POSITION.xyz isn't
287 * multiplied by 1/w (otherwise nothing would be rendered).
288 *
289 * TODO: Whether the value of POSITION.w is correctly interpreted as 1/w
290 * during perspective interpolation is not tested.
291 */
292 static void
293 tgsi_vs_window_space_position(struct pipe_context *ctx)
294 {
295 struct cso_context *cso;
296 struct pipe_resource *cb;
297 void *fs, *vs;
298 bool pass = true;
299 static const float red[] = {1, 0, 0, 1};
300
301 if (!ctx->screen->get_param(ctx->screen,
302 PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION)) {
303 util_report_result(SKIP);
304 return;
305 }
306
307 cso = cso_create_context(ctx);
308 cb = util_create_texture2d(ctx->screen, 256, 256,
309 PIPE_FORMAT_R8G8B8A8_UNORM);
310 util_set_common_states_and_clear(cso, ctx, cb);
311
312 /* Fragment shader. */
313 fs = util_make_fragment_passthrough_shader(ctx, TGSI_SEMANTIC_GENERIC,
314 TGSI_INTERPOLATE_LINEAR, TRUE);
315 cso_set_fragment_shader_handle(cso, fs);
316
317 /* Vertex shader. */
318 vs = util_set_passthrough_vertex_shader(cso, ctx, true);
319
320 /* Draw. */
321 {
322 static float vertices[] = {
323 0, 0, 0, 0, 1, 0, 0, 1,
324 0, 256, 0, 0, 1, 0, 0, 1,
325 256, 256, 0, 0, 1, 0, 0, 1,
326 256, 0, 0, 0, 1, 0, 0, 1,
327 };
328 util_set_interleaved_vertex_elements(cso, 2);
329 util_draw_user_vertex_buffer(cso, vertices, PIPE_PRIM_QUADS, 4, 2);
330 }
331
332 /* Probe pixels. */
333 pass = pass && util_probe_rect_rgba(ctx, cb, 0, 0,
334 cb->width0, cb->height0, red);
335
336 /* Cleanup. */
337 cso_destroy_context(cso);
338 ctx->delete_vs_state(ctx, vs);
339 ctx->delete_fs_state(ctx, fs);
340 pipe_resource_reference(&cb, NULL);
341
342 util_report_result(pass);
343 }
344
345 static void
346 null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target)
347 {
348 struct cso_context *cso;
349 struct pipe_resource *cb;
350 void *fs, *vs;
351 bool pass = true;
352 /* 2 expected colors: */
353 static const float expected_tex[] = {0, 0, 0, 1,
354 0, 0, 0, 0};
355 static const float expected_buf[] = {0, 0, 0, 0};
356 const float *expected = tgsi_tex_target == TGSI_TEXTURE_BUFFER ?
357 expected_buf : expected_tex;
358 unsigned num_expected = tgsi_tex_target == TGSI_TEXTURE_BUFFER ? 1 : 2;
359
360 if (tgsi_tex_target == TGSI_TEXTURE_BUFFER &&
361 !ctx->screen->get_param(ctx->screen, PIPE_CAP_TEXTURE_BUFFER_OBJECTS)) {
362 util_report_result_helper(SKIP, "%s: %s", __func__,
363 tgsi_texture_names[tgsi_tex_target]);
364 return;
365 }
366
367 cso = cso_create_context(ctx);
368 cb = util_create_texture2d(ctx->screen, 256, 256,
369 PIPE_FORMAT_R8G8B8A8_UNORM);
370 util_set_common_states_and_clear(cso, ctx, cb);
371
372 ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, NULL);
373
374 /* Fragment shader. */
375 fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target,
376 TGSI_INTERPOLATE_LINEAR,
377 TGSI_RETURN_TYPE_FLOAT);
378 cso_set_fragment_shader_handle(cso, fs);
379
380 /* Vertex shader. */
381 vs = util_set_passthrough_vertex_shader(cso, ctx, false);
382 util_draw_fullscreen_quad(cso);
383
384 /* Probe pixels. */
385 pass = pass && util_probe_rect_rgba_multi(ctx, cb, 0, 0,
386 cb->width0, cb->height0, expected,
387 num_expected);
388
389 /* Cleanup. */
390 cso_destroy_context(cso);
391 ctx->delete_vs_state(ctx, vs);
392 ctx->delete_fs_state(ctx, fs);
393 pipe_resource_reference(&cb, NULL);
394
395 util_report_result_helper(pass, "%s: %s", __func__,
396 tgsi_texture_names[tgsi_tex_target]);
397 }
398
399 static void
400 null_constant_buffer(struct pipe_context *ctx)
401 {
402 struct cso_context *cso;
403 struct pipe_resource *cb;
404 void *fs, *vs;
405 bool pass = true;
406 static const float zero[] = {0, 0, 0, 0};
407
408 cso = cso_create_context(ctx);
409 cb = util_create_texture2d(ctx->screen, 256, 256,
410 PIPE_FORMAT_R8G8B8A8_UNORM);
411 util_set_common_states_and_clear(cso, ctx, cb);
412
413 ctx->set_constant_buffer(ctx, PIPE_SHADER_FRAGMENT, 0, NULL);
414
415 /* Fragment shader. */
416 {
417 static const char *text = /* I don't like ureg... */
418 "FRAG\n"
419 "DCL CONST[0]\n"
420 "DCL OUT[0], COLOR\n"
421
422 "MOV OUT[0], CONST[0]\n"
423 "END\n";
424 struct tgsi_token tokens[1000];
425 struct pipe_shader_state state = {tokens};
426
427 if (!tgsi_text_translate(text, tokens, ARRAY_SIZE(tokens))) {
428 puts("Can't compile a fragment shader.");
429 util_report_result(FAIL);
430 return;
431 }
432 fs = ctx->create_fs_state(ctx, &state);
433 cso_set_fragment_shader_handle(cso, fs);
434 }
435
436 /* Vertex shader. */
437 vs = util_set_passthrough_vertex_shader(cso, ctx, false);
438 util_draw_fullscreen_quad(cso);
439
440 /* Probe pixels. */
441 pass = pass && util_probe_rect_rgba(ctx, cb, 0, 0, cb->width0,
442 cb->height0, zero);
443
444 /* Cleanup. */
445 cso_destroy_context(cso);
446 ctx->delete_vs_state(ctx, vs);
447 ctx->delete_fs_state(ctx, fs);
448 pipe_resource_reference(&cb, NULL);
449
450 util_report_result(pass);
451 }
452
453 static void
454 null_fragment_shader(struct pipe_context *ctx)
455 {
456 struct cso_context *cso;
457 struct pipe_resource *cb;
458 void *vs;
459 struct pipe_rasterizer_state rs = {0};
460 struct pipe_query *query;
461 union pipe_query_result qresult;
462
463 cso = cso_create_context(ctx);
464 cb = util_create_texture2d(ctx->screen, 256, 256,
465 PIPE_FORMAT_R8G8B8A8_UNORM);
466 util_set_common_states_and_clear(cso, ctx, cb);
467
468 /* No rasterization. */
469 rs.rasterizer_discard = 1;
470 cso_set_rasterizer(cso, &rs);
471
472 vs = util_set_passthrough_vertex_shader(cso, ctx, false);
473
474 query = ctx->create_query(ctx, PIPE_QUERY_PRIMITIVES_GENERATED, 0);
475 ctx->begin_query(ctx, query);
476 util_draw_fullscreen_quad(cso);
477 ctx->end_query(ctx, query);
478 ctx->get_query_result(ctx, query, true, &qresult);
479
480 /* Cleanup. */
481 cso_destroy_context(cso);
482 ctx->delete_vs_state(ctx, vs);
483 ctx->destroy_query(ctx, query);
484 pipe_resource_reference(&cb, NULL);
485
486 /* Check PRIMITIVES_GENERATED. */
487 util_report_result(qresult.u64 == 2);
488 }
489
490 /**
491 * Run all tests. This should be run with a clean context after
492 * context_create.
493 */
494 void
495 util_run_tests(struct pipe_screen *screen)
496 {
497 struct pipe_context *ctx = screen->context_create(screen, NULL, 0);
498
499 null_fragment_shader(ctx);
500 tgsi_vs_window_space_position(ctx);
501 null_sampler_view(ctx, TGSI_TEXTURE_2D);
502 null_sampler_view(ctx, TGSI_TEXTURE_BUFFER);
503 null_constant_buffer(ctx);
504
505 ctx->destroy(ctx);
506
507 puts("Done. Exiting..");
508 exit(0);
509 }