st/mesa: get rid of redundant clipping code in st_copy_texsubimage()
[mesa.git] / src / gallium / auxiliary / vl / vl_compositor.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Younes Manton.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <assert.h>
29
30 #include <pipe/p_compiler.h>
31 #include <pipe/p_context.h>
32
33 #include <util/u_memory.h>
34 #include <util/u_draw.h>
35 #include <util/u_surface.h>
36
37 #include <tgsi/tgsi_ureg.h>
38
39 #include "vl_csc.h"
40 #include "vl_types.h"
41 #include "vl_compositor.h"
42
43 typedef float csc_matrix[16];
44
45 static void *
46 create_vert_shader(struct vl_compositor *c)
47 {
48 struct ureg_program *shader;
49 struct ureg_src vpos, vtex;
50 struct ureg_dst o_vpos, o_vtex;
51
52 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
53 if (!shader)
54 return false;
55
56 vpos = ureg_DECL_vs_input(shader, 0);
57 vtex = ureg_DECL_vs_input(shader, 1);
58 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, 0);
59 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, 1);
60
61 /*
62 * o_vpos = vpos
63 * o_vtex = vtex
64 */
65 ureg_MOV(shader, o_vpos, vpos);
66 ureg_MOV(shader, o_vtex, vtex);
67
68 ureg_END(shader);
69
70 return ureg_create_shader_and_destroy(shader, c->pipe);
71 }
72
73 static void *
74 create_frag_shader_video_buffer(struct vl_compositor *c)
75 {
76 struct ureg_program *shader;
77 struct ureg_src tc;
78 struct ureg_src csc[3];
79 struct ureg_src sampler[3];
80 struct ureg_dst texel;
81 struct ureg_dst fragment;
82 unsigned i;
83
84 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
85 if (!shader)
86 return false;
87
88 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
89 for (i = 0; i < 3; ++i) {
90 csc[i] = ureg_DECL_constant(shader, i);
91 sampler[i] = ureg_DECL_sampler(shader, i);
92 }
93 texel = ureg_DECL_temporary(shader);
94 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
95
96 /*
97 * texel.xyz = tex(tc, sampler[i])
98 * fragment = csc * texel
99 */
100 for (i = 0; i < 3; ++i)
101 ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D, tc, sampler[i]);
102
103 ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
104
105 for (i = 0; i < 3; ++i)
106 ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
107
108 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
109
110 ureg_release_temporary(shader, texel);
111 ureg_END(shader);
112
113 return ureg_create_shader_and_destroy(shader, c->pipe);
114 }
115
116 static void *
117 create_frag_shader_palette(struct vl_compositor *c)
118 {
119 struct ureg_program *shader;
120 struct ureg_src csc[3];
121 struct ureg_src tc;
122 struct ureg_src sampler;
123 struct ureg_src palette;
124 struct ureg_dst texel;
125 struct ureg_dst fragment;
126 unsigned i;
127
128 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
129 if (!shader)
130 return false;
131
132 for (i = 0; i < 3; ++i)
133 csc[i] = ureg_DECL_constant(shader, i);
134
135 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
136 sampler = ureg_DECL_sampler(shader, 0);
137 palette = ureg_DECL_sampler(shader, 1);
138 texel = ureg_DECL_temporary(shader);
139 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
140
141 /*
142 * texel = tex(tc, sampler)
143 * fragment.xyz = tex(texel, palette) * csc
144 * fragment.a = texel.a
145 */
146 ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
147 ureg_MUL(shader, ureg_writemask(texel, TGSI_WRITEMASK_X), ureg_src(texel), ureg_imm1f(shader, 15.0f / 16.0f));
148 ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
149
150 ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
151
152 for (i = 0; i < 3; ++i)
153 ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
154
155 ureg_release_temporary(shader, texel);
156 ureg_END(shader);
157
158 return ureg_create_shader_and_destroy(shader, c->pipe);
159 }
160
161 static void *
162 create_frag_shader_rgba(struct vl_compositor *c)
163 {
164 struct ureg_program *shader;
165 struct ureg_src tc;
166 struct ureg_src sampler;
167 struct ureg_dst fragment;
168
169 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
170 if (!shader)
171 return false;
172
173 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
174 sampler = ureg_DECL_sampler(shader, 0);
175 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
176
177 /*
178 * fragment = tex(tc, sampler)
179 */
180 ureg_TEX(shader, fragment, TGSI_TEXTURE_2D, tc, sampler);
181 ureg_END(shader);
182
183 return ureg_create_shader_and_destroy(shader, c->pipe);
184 }
185
186 static bool
187 init_shaders(struct vl_compositor *c)
188 {
189 assert(c);
190
191 c->vs = create_vert_shader(c);
192 if (!c->vs) {
193 debug_printf("Unable to create vertex shader.\n");
194 return false;
195 }
196
197 c->fs_video_buffer = create_frag_shader_video_buffer(c);
198 if (!c->fs_video_buffer) {
199 debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
200 return false;
201 }
202
203 c->fs_palette = create_frag_shader_palette(c);
204 if (!c->fs_palette) {
205 debug_printf("Unable to create Palette-to-RGB fragment shader.\n");
206 return false;
207 }
208
209 c->fs_rgba = create_frag_shader_rgba(c);
210 if (!c->fs_rgba) {
211 debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
212 return false;
213 }
214
215 return true;
216 }
217
218 static void cleanup_shaders(struct vl_compositor *c)
219 {
220 assert(c);
221
222 c->pipe->delete_vs_state(c->pipe, c->vs);
223 c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
224 c->pipe->delete_fs_state(c->pipe, c->fs_palette);
225 c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
226 }
227
228 static bool
229 init_pipe_state(struct vl_compositor *c)
230 {
231 struct pipe_rasterizer_state rast;
232 struct pipe_sampler_state sampler;
233 struct pipe_blend_state blend;
234
235 assert(c);
236
237 c->fb_state.nr_cbufs = 1;
238 c->fb_state.zsbuf = NULL;
239
240 c->viewport.scale[2] = 1;
241 c->viewport.scale[3] = 1;
242 c->viewport.translate[2] = 0;
243 c->viewport.translate[3] = 0;
244
245 memset(&sampler, 0, sizeof(sampler));
246 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
247 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
248 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
249 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
250 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
251 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
252 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
253 sampler.compare_func = PIPE_FUNC_ALWAYS;
254 sampler.normalized_coords = 1;
255
256 c->sampler_linear = c->pipe->create_sampler_state(c->pipe, &sampler);
257
258 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
259 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
260 c->sampler_nearest = c->pipe->create_sampler_state(c->pipe, &sampler);
261
262 memset(&blend, 0, sizeof blend);
263 blend.independent_blend_enable = 0;
264 blend.rt[0].blend_enable = 1;
265 blend.rt[0].rgb_func = PIPE_BLEND_ADD;
266 blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
267 blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
268 blend.rt[0].alpha_func = PIPE_BLEND_ADD;
269 blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
270 blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
271 blend.logicop_enable = 0;
272 blend.logicop_func = PIPE_LOGICOP_CLEAR;
273 blend.rt[0].colormask = PIPE_MASK_RGBA;
274 blend.dither = 0;
275 c->blend = c->pipe->create_blend_state(c->pipe, &blend);
276
277 memset(&rast, 0, sizeof rast);
278 rast.flatshade = 1;
279 rast.front_ccw = 1;
280 rast.cull_face = PIPE_FACE_NONE;
281 rast.fill_back = PIPE_POLYGON_MODE_FILL;
282 rast.fill_front = PIPE_POLYGON_MODE_FILL;
283 rast.scissor = 1;
284 rast.line_width = 1;
285 rast.point_size_per_vertex = 1;
286 rast.offset_units = 1;
287 rast.offset_scale = 1;
288 rast.gl_rasterization_rules = 1;
289
290 c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast);
291
292 return true;
293 }
294
295 static void cleanup_pipe_state(struct vl_compositor *c)
296 {
297 assert(c);
298
299 c->pipe->delete_sampler_state(c->pipe, c->sampler_linear);
300 c->pipe->delete_sampler_state(c->pipe, c->sampler_nearest);
301 c->pipe->delete_blend_state(c->pipe, c->blend);
302 c->pipe->delete_rasterizer_state(c->pipe, c->rast);
303 }
304
305 static bool
306 create_vertex_buffer(struct vl_compositor *c)
307 {
308 assert(c);
309
310 pipe_resource_reference(&c->vertex_buf.buffer, NULL);
311 c->vertex_buf.buffer = pipe_buffer_create
312 (
313 c->pipe->screen,
314 PIPE_BIND_VERTEX_BUFFER,
315 PIPE_USAGE_STREAM,
316 sizeof(struct vertex4f) * VL_COMPOSITOR_MAX_LAYERS * 4
317 );
318 return c->vertex_buf.buffer != NULL;
319 }
320
321 static bool
322 init_buffers(struct vl_compositor *c)
323 {
324 struct pipe_vertex_element vertex_elems[2];
325
326 assert(c);
327
328 /*
329 * Create our vertex buffer and vertex buffer elements
330 */
331 c->vertex_buf.stride = sizeof(struct vertex4f);
332 c->vertex_buf.buffer_offset = 0;
333 create_vertex_buffer(c);
334
335 vertex_elems[0].src_offset = 0;
336 vertex_elems[0].instance_divisor = 0;
337 vertex_elems[0].vertex_buffer_index = 0;
338 vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
339 vertex_elems[1].src_offset = sizeof(struct vertex2f);
340 vertex_elems[1].instance_divisor = 0;
341 vertex_elems[1].vertex_buffer_index = 0;
342 vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
343 c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 2, vertex_elems);
344
345 /*
346 * Create our fragment shader's constant buffer
347 * Const buffer contains the color conversion matrix and bias vectors
348 */
349 /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
350 c->csc_matrix = pipe_buffer_create
351 (
352 c->pipe->screen,
353 PIPE_BIND_CONSTANT_BUFFER,
354 PIPE_USAGE_STATIC,
355 sizeof(csc_matrix)
356 );
357
358 return true;
359 }
360
361 static void
362 cleanup_buffers(struct vl_compositor *c)
363 {
364 assert(c);
365
366 c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems_state);
367 pipe_resource_reference(&c->vertex_buf.buffer, NULL);
368 pipe_resource_reference(&c->csc_matrix, NULL);
369 }
370
371 static INLINE struct pipe_video_rect
372 default_rect(struct vl_compositor_layer *layer)
373 {
374 struct pipe_resource *res = layer->sampler_views[0]->texture;
375 struct pipe_video_rect rect = { 0, 0, res->width0, res->height0 };
376 return rect;
377 }
378
379 static INLINE struct vertex2f
380 calc_topleft(struct vertex2f size, struct pipe_video_rect rect)
381 {
382 struct vertex2f res = { rect.x / size.x, rect.y / size.y };
383 return res;
384 }
385
386 static INLINE struct vertex2f
387 calc_bottomright(struct vertex2f size, struct pipe_video_rect rect)
388 {
389 struct vertex2f res = { (rect.x + rect.w) / size.x, (rect.y + rect.h) / size.y };
390 return res;
391 }
392
393 static INLINE void
394 calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned height,
395 struct pipe_video_rect src, struct pipe_video_rect dst)
396 {
397 struct vertex2f size = { width, height };
398
399 layer->src.tl = calc_topleft(size, src);
400 layer->src.br = calc_bottomright(size, src);
401 layer->dst.tl = calc_topleft(size, dst);
402 layer->dst.br = calc_bottomright(size, dst);
403 }
404
405 static void
406 gen_rect_verts(struct vertex4f *vb, struct vl_compositor_layer *layer)
407 {
408 assert(vb && layer);
409
410 vb[0].x = layer->dst.tl.x;
411 vb[0].y = layer->dst.tl.y;
412 vb[0].z = layer->src.tl.x;
413 vb[0].w = layer->src.tl.y;
414
415 vb[1].x = layer->dst.br.x;
416 vb[1].y = layer->dst.tl.y;
417 vb[1].z = layer->src.br.x;
418 vb[1].w = layer->src.tl.y;
419
420 vb[2].x = layer->dst.br.x;
421 vb[2].y = layer->dst.br.y;
422 vb[2].z = layer->src.br.x;
423 vb[2].w = layer->src.br.y;
424
425 vb[3].x = layer->dst.tl.x;
426 vb[3].y = layer->dst.br.y;
427 vb[3].z = layer->src.tl.x;
428 vb[3].w = layer->src.br.y;
429 }
430
431 static void
432 gen_vertex_data(struct vl_compositor *c)
433 {
434 struct vertex4f *vb;
435 struct pipe_transfer *buf_transfer;
436 unsigned i;
437
438 assert(c);
439
440 vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
441 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD | PIPE_TRANSFER_DONTBLOCK,
442 &buf_transfer);
443
444 if (!vb) {
445 // If buffer is still locked from last draw create a new one
446 create_vertex_buffer(c);
447 vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
448 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
449 &buf_transfer);
450 }
451
452 for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
453 if (c->used_layers & (1 << i)) {
454 struct vl_compositor_layer *layer = &c->layers[i];
455 gen_rect_verts(vb, layer);
456 vb += 4;
457
458 if (layer->clearing &&
459 c->dirty_tl.x >= layer->dst.tl.x &&
460 c->dirty_tl.y >= layer->dst.tl.y &&
461 c->dirty_br.x <= layer->dst.br.x &&
462 c->dirty_br.y <= layer->dst.br.y) {
463
464 // We clear the dirty area anyway, no need for clear_render_target
465 c->dirty_tl.x = c->dirty_tl.y = 1.0f;
466 c->dirty_br.x = c->dirty_br.y = 0.0f;
467 }
468 }
469 }
470
471 pipe_buffer_unmap(c->pipe, buf_transfer);
472 }
473
474 static void
475 draw_layers(struct vl_compositor *c)
476 {
477 unsigned vb_index, i;
478
479 assert(c);
480
481 for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
482 if (c->used_layers & (1 << i)) {
483 struct vl_compositor_layer *layer = &c->layers[i];
484 struct pipe_sampler_view **samplers = &layer->sampler_views[0];
485 unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
486
487 c->pipe->bind_fs_state(c->pipe, layer->fs);
488 c->pipe->bind_fragment_sampler_states(c->pipe, num_sampler_views, layer->samplers);
489 c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers);
490 util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
491 vb_index++;
492
493 // Remember the currently drawn area as dirty for the next draw command
494 c->dirty_tl.x = MIN2(layer->dst.tl.x, c->dirty_tl.x);
495 c->dirty_tl.y = MIN2(layer->dst.tl.y, c->dirty_tl.y);
496 c->dirty_br.x = MAX2(layer->dst.br.x, c->dirty_br.x);
497 c->dirty_br.y = MAX2(layer->dst.br.y, c->dirty_br.y);
498 }
499 }
500 }
501
502 void
503 vl_compositor_reset_dirty_area(struct vl_compositor *c)
504 {
505 assert(c);
506
507 c->dirty_tl.x = c->dirty_tl.y = 0.0f;
508 c->dirty_br.x = c->dirty_br.y = 1.0f;
509 }
510
511 void
512 vl_compositor_set_clear_color(struct vl_compositor *c, float color[4])
513 {
514 unsigned i;
515
516 assert(c);
517
518 for (i = 0; i < 4; ++i)
519 c->clear_color[i] = color[i];
520 }
521
522 void
523 vl_compositor_clear_layers(struct vl_compositor *c)
524 {
525 unsigned i, j;
526
527 assert(c);
528
529 c->used_layers = 0;
530 for ( i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
531 c->layers[i].fs = NULL;
532 for ( j = 0; j < 3; j++)
533 pipe_sampler_view_reference(&c->layers[i].sampler_views[j], NULL);
534 }
535 }
536
537 void
538 vl_compositor_cleanup(struct vl_compositor *c)
539 {
540 assert(c);
541
542 vl_compositor_clear_layers(c);
543
544 cleanup_buffers(c);
545 cleanup_shaders(c);
546 cleanup_pipe_state(c);
547 }
548
549 void
550 vl_compositor_set_csc_matrix(struct vl_compositor *c, const float matrix[16])
551 {
552 struct pipe_transfer *buf_transfer;
553
554 assert(c);
555
556 memcpy
557 (
558 pipe_buffer_map(c->pipe, c->csc_matrix,
559 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
560 &buf_transfer),
561 matrix,
562 sizeof(csc_matrix)
563 );
564
565 pipe_buffer_unmap(c->pipe, buf_transfer);
566 }
567
568 void
569 vl_compositor_set_buffer_layer(struct vl_compositor *c,
570 unsigned layer,
571 struct pipe_video_buffer *buffer,
572 struct pipe_video_rect *src_rect,
573 struct pipe_video_rect *dst_rect)
574 {
575 struct pipe_sampler_view **sampler_views;
576 unsigned i;
577
578 assert(c && buffer);
579
580 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
581
582 c->used_layers |= 1 << layer;
583 c->layers[layer].clearing = true;
584 c->layers[layer].fs = c->fs_video_buffer;
585
586 sampler_views = buffer->get_sampler_view_components(buffer);
587 for (i = 0; i < 3; ++i) {
588 c->layers[layer].samplers[i] = c->sampler_linear;
589 pipe_sampler_view_reference(&c->layers[layer].sampler_views[i], sampler_views[i]);
590 }
591
592 calc_src_and_dst(&c->layers[layer], buffer->width, buffer->height,
593 src_rect ? *src_rect : default_rect(&c->layers[layer]),
594 dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
595 }
596
597 void
598 vl_compositor_set_palette_layer(struct vl_compositor *c,
599 unsigned layer,
600 struct pipe_sampler_view *indexes,
601 struct pipe_sampler_view *palette,
602 struct pipe_video_rect *src_rect,
603 struct pipe_video_rect *dst_rect)
604 {
605 assert(c && indexes && palette);
606
607 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
608
609 c->used_layers |= 1 << layer;
610 c->layers[layer].clearing = false;
611 c->layers[layer].fs = c->fs_palette;
612 c->layers[layer].samplers[0] = c->sampler_linear;
613 c->layers[layer].samplers[1] = c->sampler_nearest;
614 c->layers[layer].samplers[2] = NULL;
615 pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], indexes);
616 pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], palette);
617 pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
618 calc_src_and_dst(&c->layers[layer], indexes->texture->width0, indexes->texture->height0,
619 src_rect ? *src_rect : default_rect(&c->layers[layer]),
620 dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
621
622 }
623
624 void
625 vl_compositor_set_rgba_layer(struct vl_compositor *c,
626 unsigned layer,
627 struct pipe_sampler_view *rgba,
628 struct pipe_video_rect *src_rect,
629 struct pipe_video_rect *dst_rect)
630 {
631 assert(c && rgba);
632
633 assert(layer < VL_COMPOSITOR_MAX_LAYERS);
634
635 c->used_layers |= 1 << layer;
636 c->layers[layer].clearing = rgba->swizzle_a == PIPE_SWIZZLE_ONE;
637 c->layers[layer].fs = c->fs_rgba;
638 c->layers[layer].samplers[0] = c->sampler_linear;
639 c->layers[layer].samplers[1] = NULL;
640 c->layers[layer].samplers[2] = NULL;
641 pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], rgba);
642 pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], NULL);
643 pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
644 calc_src_and_dst(&c->layers[layer], rgba->texture->width0, rgba->texture->height0,
645 src_rect ? *src_rect : default_rect(&c->layers[layer]),
646 dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
647 }
648
649 void
650 vl_compositor_render(struct vl_compositor *c,
651 enum pipe_mpeg12_picture_type picture_type,
652 struct pipe_surface *dst_surface,
653 struct pipe_video_rect *dst_area,
654 struct pipe_video_rect *dst_clip)
655 {
656 struct pipe_scissor_state scissor;
657
658 assert(c);
659 assert(dst_surface);
660
661 c->fb_state.width = dst_surface->width;
662 c->fb_state.height = dst_surface->height;
663 c->fb_state.cbufs[0] = dst_surface;
664
665 if (dst_area) {
666 c->viewport.scale[0] = dst_area->w;
667 c->viewport.scale[1] = dst_area->h;
668 c->viewport.translate[0] = dst_area->x;
669 c->viewport.translate[1] = dst_area->y;
670 } else {
671 c->viewport.scale[0] = dst_surface->width;
672 c->viewport.scale[1] = dst_surface->height;
673 c->viewport.translate[0] = 0;
674 c->viewport.translate[1] = 0;
675 }
676
677 if (dst_clip) {
678 scissor.minx = dst_clip->x;
679 scissor.miny = dst_clip->y;
680 scissor.maxx = dst_clip->x + dst_clip->w;
681 scissor.maxy = dst_clip->y + dst_clip->h;
682 } else {
683 scissor.minx = 0;
684 scissor.miny = 0;
685 scissor.maxx = dst_surface->width;
686 scissor.maxy = dst_surface->height;
687 }
688
689 gen_vertex_data(c);
690
691 if (c->dirty_tl.x < c->dirty_br.x || c->dirty_tl.y < c->dirty_br.y) {
692 util_clear_render_target(c->pipe, dst_surface, c->clear_color, 0, 0, dst_surface->width, dst_surface->height);
693 c->dirty_tl.x = c->dirty_tl.y = 1.0f;
694 c->dirty_br.x = c->dirty_br.y = 0.0f;
695 }
696
697 c->pipe->set_scissor_state(c->pipe, &scissor);
698 c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
699 c->pipe->set_viewport_state(c->pipe, &c->viewport);
700 c->pipe->bind_vs_state(c->pipe, c->vs);
701 c->pipe->set_vertex_buffers(c->pipe, 1, &c->vertex_buf);
702 c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
703 c->pipe->set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, c->csc_matrix);
704 c->pipe->bind_blend_state(c->pipe, c->blend);
705 c->pipe->bind_rasterizer_state(c->pipe, c->rast);
706
707 draw_layers(c);
708 }
709
710 bool
711 vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
712 {
713 csc_matrix csc_matrix;
714
715 c->pipe = pipe;
716
717 if (!init_pipe_state(c))
718 return false;
719
720 if (!init_shaders(c)) {
721 cleanup_pipe_state(c);
722 return false;
723 }
724 if (!init_buffers(c)) {
725 cleanup_shaders(c);
726 cleanup_pipe_state(c);
727 return false;
728 }
729
730 vl_compositor_clear_layers(c);
731
732 vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, csc_matrix);
733 vl_compositor_set_csc_matrix(c, csc_matrix);
734
735 c->clear_color[0] = c->clear_color[1] = 0.0f;
736 c->clear_color[2] = c->clear_color[3] = 0.0f;
737 vl_compositor_reset_dirty_area(c);
738
739 return true;
740 }