g3dvl: Basic subpicture support.
[mesa.git] / src / gallium / auxiliary / vl / vl_compositor.c
1 /**************************************************************************
2 *
3 * Copyright 2009 Younes Manton.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "vl_compositor.h"
29 #include <assert.h>
30 #include <pipe/p_context.h>
31 #include <pipe/p_inlines.h>
32 #include <tgsi/tgsi_ureg.h>
33 #include <util/u_memory.h>
34 #include "vl_csc.h"
35
36 struct vertex_shader_consts
37 {
38 struct vertex4f dst_scale;
39 struct vertex4f dst_trans;
40 struct vertex4f src_scale;
41 struct vertex4f src_trans;
42 };
43
44 struct fragment_shader_consts
45 {
46 float matrix[16];
47 };
48
49 static bool
50 u_video_rects_equal(struct pipe_video_rect *a, struct pipe_video_rect *b)
51 {
52 assert(a && b);
53
54 if (a->x != b->x)
55 return false;
56 if (a->y != b->y)
57 return false;
58 if (a->w != b->w)
59 return false;
60 if (a->h != b->h)
61 return false;
62
63 return true;
64 }
65
66 static bool
67 create_vert_shader(struct vl_compositor *c)
68 {
69 struct ureg_program *shader;
70 struct ureg_src vpos, vtex;
71 struct ureg_dst o_vpos, o_vtex;
72
73 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
74 if (!shader)
75 return false;
76
77 vpos = ureg_DECL_vs_input(shader, 0);
78 vtex = ureg_DECL_vs_input(shader, 1);
79 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, 0);
80 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, 1);
81
82 /*
83 * o_vpos = vpos
84 * o_vtex = vtex
85 */
86 ureg_MOV(shader, o_vpos, vpos);
87 ureg_MOV(shader, o_vtex, vtex);
88
89 ureg_END(shader);
90
91 c->vertex_shader = ureg_create_shader_and_destroy(shader, c->pipe);
92 if (!c->vertex_shader)
93 return false;
94
95 return true;
96 }
97
98 static bool
99 create_frag_shader(struct vl_compositor *c)
100 {
101 struct ureg_program *shader;
102 struct ureg_src tc;
103 struct ureg_src csc[4];
104 struct ureg_src sampler;
105 struct ureg_dst texel;
106 struct ureg_dst fragment;
107 unsigned i;
108
109 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
110 if (!shader)
111 return false;
112
113 tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
114 for (i = 0; i < 4; ++i)
115 csc[i] = ureg_DECL_constant(shader, i);
116 sampler = ureg_DECL_sampler(shader, 0);
117 texel = ureg_DECL_temporary(shader);
118 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
119
120 /*
121 * texel = tex(tc, sampler)
122 * fragment = csc * texel
123 */
124 ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
125 for (i = 0; i < 4; ++i)
126 ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
127
128 ureg_release_temporary(shader, texel);
129 ureg_END(shader);
130
131 c->fragment_shader = ureg_create_shader_and_destroy(shader, c->pipe);
132 if (!c->fragment_shader)
133 return false;
134
135 return true;
136 }
137
138 static bool
139 init_pipe_state(struct vl_compositor *c)
140 {
141 struct pipe_sampler_state sampler;
142
143 assert(c);
144
145 c->fb_state.nr_cbufs = 1;
146 c->fb_state.zsbuf = NULL;
147
148 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
149 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
150 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
151 sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
152 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
153 sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
154 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
155 sampler.compare_func = PIPE_FUNC_ALWAYS;
156 sampler.normalized_coords = 1;
157 /*sampler.prefilter = ;*/
158 /*sampler.lod_bias = ;*/
159 /*sampler.min_lod = ;*/
160 /*sampler.max_lod = ;*/
161 /*sampler.border_color[i] = ;*/
162 /*sampler.max_anisotropy = ;*/
163 c->sampler = c->pipe->create_sampler_state(c->pipe, &sampler);
164
165 return true;
166 }
167
168 static void cleanup_pipe_state(struct vl_compositor *c)
169 {
170 assert(c);
171
172 c->pipe->delete_sampler_state(c->pipe, c->sampler);
173 }
174
175 static bool
176 init_shaders(struct vl_compositor *c)
177 {
178 assert(c);
179
180 create_vert_shader(c);
181 create_frag_shader(c);
182
183 return true;
184 }
185
186 static void cleanup_shaders(struct vl_compositor *c)
187 {
188 assert(c);
189
190 c->pipe->delete_vs_state(c->pipe, c->vertex_shader);
191 c->pipe->delete_fs_state(c->pipe, c->fragment_shader);
192 }
193
194 static bool
195 init_buffers(struct vl_compositor *c)
196 {
197 struct fragment_shader_consts fsc;
198
199 assert(c);
200
201 /*
202 * Create our vertex buffer and vertex buffer elements
203 */
204 c->vertex_buf.stride = sizeof(struct vertex4f);
205 c->vertex_buf.max_index = (VL_COMPOSITOR_MAX_LAYERS + 2) * 6 - 1;
206 c->vertex_buf.buffer_offset = 0;
207 c->vertex_buf.buffer = pipe_buffer_create
208 (
209 c->pipe->screen,
210 1,
211 PIPE_BUFFER_USAGE_VERTEX,
212 sizeof(struct vertex4f) * (VL_COMPOSITOR_MAX_LAYERS + 2) * 6
213 );
214
215 c->vertex_elems[0].src_offset = 0;
216 c->vertex_elems[0].vertex_buffer_index = 0;
217 c->vertex_elems[0].nr_components = 2;
218 c->vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
219 c->vertex_elems[1].src_offset = sizeof(struct vertex2f);
220 c->vertex_elems[1].vertex_buffer_index = 0;
221 c->vertex_elems[1].nr_components = 2;
222 c->vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
223
224 /*
225 * Create our fragment shader's constant buffer
226 * Const buffer contains the color conversion matrix and bias vectors
227 */
228 c->fs_const_buf.buffer = pipe_buffer_create
229 (
230 c->pipe->screen,
231 1,
232 PIPE_BUFFER_USAGE_CONSTANT,
233 sizeof(struct fragment_shader_consts)
234 );
235
236 vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, fsc.matrix);
237
238 vl_compositor_set_csc_matrix(c, fsc.matrix);
239
240 return true;
241 }
242
243 static void
244 cleanup_buffers(struct vl_compositor *c)
245 {
246 assert(c);
247
248 pipe_buffer_reference(&c->vertex_buf.buffer, NULL);
249 pipe_buffer_reference(&c->fs_const_buf.buffer, NULL);
250 }
251
252 bool vl_compositor_init(struct vl_compositor *compositor, struct pipe_context *pipe)
253 {
254 unsigned i;
255
256 assert(compositor);
257
258 memset(compositor, 0, sizeof(struct vl_compositor));
259
260 compositor->pipe = pipe;
261
262 if (!init_pipe_state(compositor))
263 return false;
264 if (!init_shaders(compositor)) {
265 cleanup_pipe_state(compositor);
266 return false;
267 }
268 if (!init_buffers(compositor)) {
269 cleanup_shaders(compositor);
270 cleanup_pipe_state(compositor);
271 return false;
272 }
273
274 compositor->fb_state.width = 0;
275 compositor->fb_state.height = 0;
276 compositor->bg = NULL;
277 compositor->dirty_bg = false;
278 for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i)
279 compositor->layers[i] = NULL;
280 compositor->dirty_layers = 0;
281
282 return true;
283 }
284
285 void vl_compositor_cleanup(struct vl_compositor *compositor)
286 {
287 assert(compositor);
288
289 cleanup_buffers(compositor);
290 cleanup_shaders(compositor);
291 cleanup_pipe_state(compositor);
292 }
293
294 void vl_compositor_set_background(struct vl_compositor *compositor,
295 struct pipe_texture *bg, struct pipe_video_rect *bg_src_rect)
296 {
297 assert(compositor);
298 assert((bg && bg_src_rect) || (!bg && !bg_src_rect));
299
300 if (compositor->bg != bg ||
301 !u_video_rects_equal(&compositor->bg_src_rect, bg_src_rect)) {
302 pipe_texture_reference(&compositor->bg, bg);
303 /*if (!u_video_rects_equal(&compositor->bg_src_rect, bg_src_rect))*/
304 compositor->bg_src_rect = *bg_src_rect;
305 compositor->dirty_bg = true;
306 }
307 }
308
309 void vl_compositor_set_layers(struct vl_compositor *compositor,
310 struct pipe_texture *layers[],
311 struct pipe_video_rect *src_rects[],
312 struct pipe_video_rect *dst_rects[],
313 unsigned num_layers)
314 {
315 unsigned i;
316
317 assert(compositor);
318 assert(num_layers <= VL_COMPOSITOR_MAX_LAYERS);
319
320 for (i = 0; i < num_layers; ++i)
321 {
322 assert((layers[i] && src_rects[i] && dst_rects[i]) ||
323 (!layers[i] && !src_rects[i] && !dst_rects[i]));
324
325 if (compositor->layers[i] != layers[i] ||
326 !u_video_rects_equal(&compositor->layer_src_rects[i], src_rects[i]) ||
327 !u_video_rects_equal(&compositor->layer_dst_rects[i], dst_rects[i]))
328 {
329 pipe_texture_reference(&compositor->layers[i], layers[i]);
330 /*if (!u_video_rects_equal(&compositor->layer_src_rects[i], src_rects[i]))*/
331 compositor->layer_src_rects[i] = *src_rects[i];
332 /*if (!u_video_rects_equal(&compositor->layer_dst_rects[i], dst_rects[i]))*/
333 compositor->layer_dst_rects[i] = *dst_rects[i];
334 compositor->dirty_layers |= 1 << i;
335 }
336 }
337
338 for (; i < VL_COMPOSITOR_MAX_LAYERS; ++i)
339 pipe_texture_reference(&compositor->layers[i], NULL);
340 }
341
342 static void gen_rect_verts(unsigned pos,
343 struct pipe_video_rect *src_rect,
344 struct vertex2f *src_inv_size,
345 struct pipe_video_rect *dst_rect,
346 struct vertex2f *dst_inv_size,
347 struct vertex4f *vb)
348 {
349 assert(pos < VL_COMPOSITOR_MAX_LAYERS + 2);
350 assert(src_rect);
351 assert(src_inv_size);
352 assert((dst_rect && dst_inv_size) || (!dst_rect && !dst_inv_size));
353 assert(vb);
354
355 vb[pos * 6 + 0].x = dst_rect->x * dst_inv_size->x;
356 vb[pos * 6 + 0].y = dst_rect->y * dst_inv_size->y;
357 vb[pos * 6 + 0].z = src_rect->x * src_inv_size->x;
358 vb[pos * 6 + 0].w = src_rect->y * src_inv_size->y;
359
360 vb[pos * 6 + 1].x = dst_rect->x * dst_inv_size->x;
361 vb[pos * 6 + 1].y = (dst_rect->y + dst_rect->h) * dst_inv_size->y;
362 vb[pos * 6 + 1].z = src_rect->x * src_inv_size->x;
363 vb[pos * 6 + 1].w = (src_rect->y + src_rect->h) * src_inv_size->y;
364
365 vb[pos * 6 + 2].x = (dst_rect->x + dst_rect->w) * dst_inv_size->x;
366 vb[pos * 6 + 2].y = dst_rect->y * dst_inv_size->y;
367 vb[pos * 6 + 2].z = (src_rect->x + src_rect->w) * src_inv_size->x;
368 vb[pos * 6 + 2].w = src_rect->y * src_inv_size->y;
369
370 vb[pos * 6 + 3].x = (dst_rect->x + dst_rect->w) * dst_inv_size->x;
371 vb[pos * 6 + 3].y = dst_rect->y * dst_inv_size->y;
372 vb[pos * 6 + 3].z = (src_rect->x + src_rect->w) * src_inv_size->x;
373 vb[pos * 6 + 3].w = src_rect->y * src_inv_size->y;
374
375 vb[pos * 6 + 4].x = dst_rect->x * dst_inv_size->x;
376 vb[pos * 6 + 4].y = (dst_rect->y + dst_rect->h) * dst_inv_size->y;
377 vb[pos * 6 + 4].z = src_rect->x * src_inv_size->x;
378 vb[pos * 6 + 4].w = (src_rect->y + src_rect->h) * src_inv_size->y;
379
380 vb[pos * 6 + 5].x = (dst_rect->x + dst_rect->w) * dst_inv_size->x;
381 vb[pos * 6 + 5].y = (dst_rect->y + dst_rect->h) * dst_inv_size->y;
382 vb[pos * 6 + 5].z = (src_rect->x + src_rect->w) * src_inv_size->x;
383 vb[pos * 6 + 5].w = (src_rect->y + src_rect->h) * src_inv_size->y;
384 }
385
386 static unsigned gen_verts(struct vl_compositor *c,
387 struct pipe_video_rect *src_rect,
388 struct vertex2f *src_inv_size,
389 struct pipe_video_rect *dst_rect)
390 {
391 void *vb;
392 unsigned num_rects = 0;
393 unsigned i;
394
395 assert(c);
396 assert(src_rect);
397 assert(src_inv_size);
398 assert(dst_rect);
399
400 vb = pipe_buffer_map(c->pipe->screen, c->vertex_buf.buffer,
401 PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_DISCARD);
402
403 if (c->dirty_bg) {
404 struct vertex2f bg_inv_size = {1.0f / c->bg->width[0], 1.0f / c->bg->height[0]};
405 gen_rect_verts(num_rects++, &c->bg_src_rect, &bg_inv_size, NULL, NULL, vb);
406 c->dirty_bg = false;
407 }
408
409 gen_rect_verts(num_rects++, src_rect, src_inv_size, dst_rect, &c->fb_inv_size, vb);
410
411 for (i = 0; c->dirty_layers > 0; i++)
412 {
413 assert(i < VL_COMPOSITOR_MAX_LAYERS);
414
415 if (c->dirty_layers & (1 << i)) {
416 struct vertex2f layer_inv_size = {1.0f / c->layers[i]->width[0], 1.0f / c->layers[i]->height[0]};
417 gen_rect_verts(num_rects++, &c->layer_src_rects[i], &layer_inv_size,
418 &c->layer_dst_rects[i], &c->fb_inv_size, vb);
419 c->dirty_layers &= ~(1 << i);
420 }
421 }
422
423 pipe_buffer_unmap(c->pipe->screen, c->vertex_buf.buffer);
424
425 return num_rects;
426 }
427
428 void vl_compositor_render(struct vl_compositor *compositor,
429 struct pipe_texture *src_surface,
430 enum pipe_mpeg12_picture_type picture_type,
431 /*unsigned num_past_surfaces,
432 struct pipe_texture *past_surfaces,
433 unsigned num_future_surfaces,
434 struct pipe_texture *future_surfaces,*/
435 struct pipe_video_rect *src_area,
436 struct pipe_texture *dst_surface,
437 struct pipe_video_rect *dst_area,
438 struct pipe_fence_handle **fence)
439 {
440 unsigned num_rects;
441
442 assert(compositor);
443 assert(src_surface);
444 assert(src_area);
445 assert(dst_surface);
446 assert(dst_area);
447 assert(picture_type == PIPE_MPEG12_PICTURE_TYPE_FRAME);
448
449 if (compositor->fb_state.width != dst_surface->width[0]) {
450 compositor->fb_inv_size.x = 1.0f / dst_surface->width[0];
451 compositor->fb_state.width = dst_surface->width[0];
452 }
453 if (compositor->fb_state.height != dst_surface->height[0]) {
454 compositor->fb_inv_size.y = 1.0f / dst_surface->height[0];
455 compositor->fb_state.height = dst_surface->height[0];
456 }
457
458 compositor->fb_state.cbufs[0] = compositor->pipe->screen->get_tex_surface
459 (
460 compositor->pipe->screen,
461 dst_surface,
462 0, 0, 0, PIPE_BUFFER_USAGE_GPU_READ | PIPE_BUFFER_USAGE_GPU_WRITE
463 );
464
465 compositor->viewport.scale[0] = compositor->fb_state.width;
466 compositor->viewport.scale[1] = compositor->fb_state.height;
467 compositor->viewport.scale[2] = 1;
468 compositor->viewport.scale[3] = 1;
469 compositor->viewport.translate[0] = 0;
470 compositor->viewport.translate[1] = 0;
471 compositor->viewport.translate[2] = 0;
472 compositor->viewport.translate[3] = 0;
473
474 compositor->pipe->set_framebuffer_state(compositor->pipe, &compositor->fb_state);
475 compositor->pipe->set_viewport_state(compositor->pipe, &compositor->viewport);
476 compositor->pipe->bind_sampler_states(compositor->pipe, 1, &compositor->sampler);
477 compositor->pipe->set_sampler_textures(compositor->pipe, 1, &src_surface);
478 compositor->pipe->bind_vs_state(compositor->pipe, compositor->vertex_shader);
479 compositor->pipe->bind_fs_state(compositor->pipe, compositor->fragment_shader);
480 compositor->pipe->set_vertex_buffers(compositor->pipe, 1, &compositor->vertex_buf);
481 compositor->pipe->set_vertex_elements(compositor->pipe, 2, compositor->vertex_elems);
482 compositor->pipe->set_constant_buffer(compositor->pipe, PIPE_SHADER_FRAGMENT, 0, &compositor->fs_const_buf);
483
484 {
485 struct vertex2f src_inv_size = {1.0f / src_surface->width[0], 1.0f / src_surface->height[0]};
486 num_rects = gen_verts(compositor, src_area, &src_inv_size, dst_area);
487 }
488
489 assert(!compositor->dirty_bg && !compositor->dirty_layers);
490 assert(num_rects > 0);
491
492 compositor->pipe->draw_arrays(compositor->pipe, PIPE_PRIM_TRIANGLES, 0, num_rects * 6);
493 compositor->pipe->flush(compositor->pipe, PIPE_FLUSH_RENDER_CACHE, fence);
494
495 pipe_surface_reference(&compositor->fb_state.cbufs[0], NULL);
496 }
497
498 void vl_compositor_set_csc_matrix(struct vl_compositor *compositor, const float *mat)
499 {
500 assert(compositor);
501
502 memcpy
503 (
504 pipe_buffer_map(compositor->pipe->screen, compositor->fs_const_buf.buffer, PIPE_BUFFER_USAGE_CPU_WRITE),
505 mat,
506 sizeof(struct fragment_shader_consts)
507 );
508
509 pipe_buffer_unmap(compositor->pipe->screen, compositor->fs_const_buf.buffer);
510 }