[g3dvl] fix idct matrix upload
[mesa.git] / src / gallium / auxiliary / vl / vl_idct.c
1 /**************************************************************************
2 *
3 * Copyright 2010 Christian König
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "vl_idct.h"
29 #include "vl_vertex_buffers.h"
30 #include "util/u_draw.h"
31 #include <assert.h>
32 #include <pipe/p_context.h>
33 #include <pipe/p_screen.h>
34 #include <util/u_inlines.h>
35 #include <util/u_sampler.h>
36 #include <util/u_format.h>
37 #include <tgsi/tgsi_ureg.h>
38 #include "vl_types.h"
39
40 #define BLOCK_WIDTH 8
41 #define BLOCK_HEIGHT 8
42
43 #define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
44
45 #define STAGE1_SCALE 4.0f
46 #define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE)
47
48 #define NR_RENDER_TARGETS 1
49
50 enum VS_INPUT
51 {
52 VS_I_RECT,
53 VS_I_VPOS,
54
55 NUM_VS_INPUTS
56 };
57
58 enum VS_OUTPUT
59 {
60 VS_O_VPOS,
61 VS_O_BLOCK,
62 VS_O_TEX,
63 VS_O_START
64 };
65
66 static const float const_matrix[8][8] = {
67 { 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.353553f, 0.3535530f },
68 { 0.4903930f, 0.4157350f, 0.2777850f, 0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
69 { 0.4619400f, 0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f, 0.191342f, 0.4619400f },
70 { 0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f, 0.2777850f, 0.4903930f, 0.097545f, -0.4157350f },
71 { 0.3535530f, -0.3535530f, -0.3535530f, 0.3535540f, 0.3535530f, -0.3535540f, -0.353553f, 0.3535530f },
72 { 0.2777850f, -0.4903930f, 0.0975452f, 0.4157350f, -0.4157350f, -0.0975451f, 0.490393f, -0.2777850f },
73 { 0.1913420f, -0.4619400f, 0.4619400f, -0.1913420f, -0.1913410f, 0.4619400f, -0.461940f, 0.1913420f },
74 { 0.0975451f, -0.2777850f, 0.4157350f, -0.4903930f, 0.4903930f, -0.4157350f, 0.277786f, -0.0975458f }
75 };
76
77 static void *
78 create_vert_shader(struct vl_idct *idct)
79 {
80 struct ureg_program *shader;
81 struct ureg_src scale;
82 struct ureg_src vrect, vpos;
83 struct ureg_dst t_vpos;
84 struct ureg_dst o_vpos, o_block, o_tex, o_start;
85
86 shader = ureg_create(TGSI_PROCESSOR_VERTEX);
87 if (!shader)
88 return NULL;
89
90 t_vpos = ureg_DECL_temporary(shader);
91
92 vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
93 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
94
95 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
96 o_block = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK);
97 o_tex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX);
98 o_start = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_START);
99
100 /*
101 * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
102 *
103 * t_vpos = vpos + vrect
104 * o_vpos.xy = t_vpos * scale
105 * o_vpos.zw = vpos
106 *
107 * o_block = vrect
108 * o_tex = t_pos
109 * o_start = vpos * scale
110 *
111 */
112 scale = ureg_imm2f(shader,
113 (float)BLOCK_WIDTH / idct->buffer_width,
114 (float)BLOCK_HEIGHT / idct->buffer_height);
115
116 ureg_ADD(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), vpos, vrect);
117 ureg_MUL(shader, ureg_writemask(t_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos), scale);
118 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
119 ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
120
121 ureg_MOV(shader, ureg_writemask(o_block, TGSI_WRITEMASK_XY), vrect);
122 ureg_MOV(shader, ureg_writemask(o_tex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
123 ureg_MUL(shader, ureg_writemask(o_start, TGSI_WRITEMASK_XY), vpos, scale);
124
125 ureg_release_temporary(shader, t_vpos);
126
127 ureg_END(shader);
128
129 return ureg_create_shader_and_destroy(shader, idct->pipe);
130 }
131
132 static void
133 fetch_four(struct ureg_program *shader, struct ureg_dst m[2],
134 struct ureg_src tc, struct ureg_src sampler,
135 struct ureg_src start, struct ureg_src block,
136 bool right_side, bool transposed, float size)
137 {
138 struct ureg_dst t_tc;
139 unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
140 unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
141
142 t_tc = ureg_DECL_temporary(shader);
143 m[0] = ureg_DECL_temporary(shader);
144 m[1] = ureg_DECL_temporary(shader);
145
146 /*
147 * t_tc.x = right_side ? start.x : tc.x
148 * t_tc.y = right_side ? tc.y : start.y
149 * m[0..1] = tex(t_tc++, sampler)
150 */
151 if(!right_side) {
152 ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_X));
153 ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_Y));
154 } else {
155 ureg_MOV(shader, ureg_writemask(t_tc, wm_start), ureg_scalar(start, TGSI_SWIZZLE_Y));
156 ureg_MOV(shader, ureg_writemask(t_tc, wm_tc), ureg_scalar(tc, TGSI_SWIZZLE_X));
157 }
158
159 #if NR_RENDER_TARGETS == 8
160 ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_scalar(block, TGSI_SWIZZLE_X));
161 #else
162 ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Z), ureg_imm1f(shader, 0.0f));
163 #endif
164
165 ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
166 ureg_ADD(shader, ureg_writemask(t_tc, wm_start), ureg_src(t_tc), ureg_imm1f(shader, 1.0f / size));
167 ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, ureg_src(t_tc), sampler);
168
169 ureg_release_temporary(shader, t_tc);
170 }
171
172 static void
173 matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
174 {
175 struct ureg_dst tmp[2];
176 unsigned i;
177
178 for(i = 0; i < 2; ++i) {
179 tmp[i] = ureg_DECL_temporary(shader);
180 }
181
182 /*
183 * tmp[0..1] = dot4(m[0][0..1], m[1][0..1])
184 * dst = tmp[0] + tmp[1]
185 */
186 ureg_DP4(shader, ureg_writemask(tmp[0], TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
187 ureg_DP4(shader, ureg_writemask(tmp[1], TGSI_WRITEMASK_X), ureg_src(l[1]), ureg_src(r[1]));
188 ureg_ADD(shader, dst,
189 ureg_scalar(ureg_src(tmp[0]), TGSI_SWIZZLE_X),
190 ureg_scalar(ureg_src(tmp[1]), TGSI_SWIZZLE_X));
191
192 for(i = 0; i < 2; ++i) {
193 ureg_release_temporary(shader, tmp[i]);
194 }
195 }
196
197 static void *
198 create_transpose_frag_shader(struct vl_idct *idct)
199 {
200 struct ureg_program *shader;
201
202 struct ureg_src block, tex, sampler[2];
203 struct ureg_src start[2];
204
205 struct ureg_dst l[2], r[2];
206 struct ureg_dst tmp, fragment;
207
208 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
209 if (!shader)
210 return NULL;
211
212 block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
213 tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_CONSTANT);
214
215 sampler[0] = ureg_DECL_sampler(shader, 0);
216 sampler[1] = ureg_DECL_sampler(shader, 1);
217
218 start[0] = ureg_imm1f(shader, 0.0f);
219 start[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
220
221 fetch_four(shader, l, block, sampler[0], start[0], block, false, false, BLOCK_WIDTH / 4);
222 fetch_four(shader, r, tex, sampler[1], start[1], block, true, false, idct->buffer_height / 4);
223
224 fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
225
226 tmp = ureg_DECL_temporary(shader);
227 matrix_mul(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), l, r);
228 ureg_MUL(shader, fragment, ureg_src(tmp), ureg_imm1f(shader, STAGE2_SCALE));
229
230 ureg_release_temporary(shader, tmp);
231 ureg_release_temporary(shader, l[0]);
232 ureg_release_temporary(shader, l[1]);
233 ureg_release_temporary(shader, r[0]);
234 ureg_release_temporary(shader, r[1]);
235
236 ureg_END(shader);
237
238 return ureg_create_shader_and_destroy(shader, idct->pipe);
239 }
240
241 static void *
242 create_matrix_frag_shader(struct vl_idct *idct)
243 {
244 struct ureg_program *shader;
245
246 struct ureg_src tex, block, sampler[2];
247 struct ureg_src start[2];
248
249 struct ureg_dst l[4][2], r[2];
250 struct ureg_dst t_tc, tmp, fragment[NR_RENDER_TARGETS];
251
252 unsigned i, j;
253
254 shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
255 if (!shader)
256 return NULL;
257
258 t_tc = ureg_DECL_temporary(shader);
259 tmp = ureg_DECL_temporary(shader);
260
261 tex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_TEX, TGSI_INTERPOLATE_LINEAR);
262 block = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_BLOCK, TGSI_INTERPOLATE_LINEAR);
263
264 sampler[0] = ureg_DECL_sampler(shader, 1);
265 sampler[1] = ureg_DECL_sampler(shader, 0);
266
267 start[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_START, TGSI_INTERPOLATE_CONSTANT);
268 start[1] = ureg_imm1f(shader, 0.0f);
269
270 for (i = 0; i < NR_RENDER_TARGETS; ++i)
271 fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
272
273 ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y), tex);
274 for (i = 0; i < 4; ++i) {
275 fetch_four(shader, l[i], ureg_src(t_tc), sampler[0], start[0], block, false, false, idct->buffer_width / 4);
276 ureg_MUL(shader, l[i][0], ureg_src(l[i][0]), ureg_imm1f(shader, STAGE1_SCALE));
277 ureg_MUL(shader, l[i][1], ureg_src(l[i][1]), ureg_imm1f(shader, STAGE1_SCALE));
278 if(i != 3)
279 ureg_ADD(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_Y),
280 ureg_src(t_tc), ureg_imm1f(shader, 1.0f / idct->buffer_height));
281 }
282
283 for (i = 0; i < NR_RENDER_TARGETS; ++i) {
284
285 #if NR_RENDER_TARGETS == 8
286 ureg_MOV(shader, ureg_writemask(t_tc, TGSI_WRITEMASK_X), ureg_imm1f(shader, 1.0f / BLOCK_WIDTH * i));
287 fetch_four(shader, r, ureg_src(t_tc), sampler[1], start[1], block, true, true, BLOCK_WIDTH / 4);
288 #elif NR_RENDER_TARGETS == 1
289 fetch_four(shader, r, block, sampler[1], start[1], block, true, true, BLOCK_WIDTH / 4);
290 #else
291 #error invalid number of render targets
292 #endif
293
294 for (j = 0; j < 4; ++j) {
295 matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
296 }
297 ureg_release_temporary(shader, r[0]);
298 ureg_release_temporary(shader, r[1]);
299 }
300
301 ureg_release_temporary(shader, t_tc);
302 ureg_release_temporary(shader, tmp);
303
304 for (i = 0; i < 4; ++i) {
305 ureg_release_temporary(shader, l[i][0]);
306 ureg_release_temporary(shader, l[i][1]);
307 }
308
309 ureg_END(shader);
310
311 return ureg_create_shader_and_destroy(shader, idct->pipe);
312 }
313
314 static bool
315 init_shaders(struct vl_idct *idct)
316 {
317 idct->vs = create_vert_shader(idct);
318 idct->matrix_fs = create_matrix_frag_shader(idct);
319 idct->transpose_fs = create_transpose_frag_shader(idct);
320
321 return
322 idct->vs != NULL &&
323 idct->transpose_fs != NULL &&
324 idct->matrix_fs != NULL;
325 }
326
327 static void
328 cleanup_shaders(struct vl_idct *idct)
329 {
330 idct->pipe->delete_vs_state(idct->pipe, idct->vs);
331 idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
332 idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
333 }
334
335 static bool
336 init_state(struct vl_idct *idct)
337 {
338 struct pipe_vertex_element vertex_elems[NUM_VS_INPUTS];
339 struct pipe_sampler_state sampler;
340 struct pipe_rasterizer_state rs_state;
341 unsigned i;
342
343 assert(idct);
344
345 idct->quad = vl_vb_upload_quads(idct->pipe, idct->max_blocks);
346
347 if(idct->quad.buffer == NULL)
348 return false;
349
350 for (i = 0; i < 4; ++i) {
351 memset(&sampler, 0, sizeof(sampler));
352 sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
353 sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
354 sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
355 sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
356 sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
357 sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
358 sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
359 sampler.compare_func = PIPE_FUNC_ALWAYS;
360 sampler.normalized_coords = 1;
361 /*sampler.shadow_ambient = ; */
362 /*sampler.lod_bias = ; */
363 sampler.min_lod = 0;
364 /*sampler.max_lod = ; */
365 /*sampler.border_color[0] = ; */
366 /*sampler.max_anisotropy = ; */
367 idct->samplers.all[i] = idct->pipe->create_sampler_state(idct->pipe, &sampler);
368 }
369
370 memset(&rs_state, 0, sizeof(rs_state));
371 /*rs_state.sprite_coord_enable */
372 rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
373 rs_state.point_quad_rasterization = true;
374 rs_state.point_size = BLOCK_WIDTH;
375 rs_state.gl_rasterization_rules = false;
376 idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state);
377
378 vertex_elems[VS_I_RECT] = vl_vb_get_quad_vertex_element();
379
380 /* Pos element */
381 vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R32G32_FLOAT;
382
383 idct->vertex_buffer_stride = vl_vb_element_helper(&vertex_elems[VS_I_VPOS], 1, 1);
384 idct->vertex_elems_state = idct->pipe->create_vertex_elements_state(idct->pipe, 2, vertex_elems);
385
386 return true;
387 }
388
389 static void
390 cleanup_state(struct vl_idct *idct)
391 {
392 unsigned i;
393
394 for (i = 0; i < 4; ++i)
395 idct->pipe->delete_sampler_state(idct->pipe, idct->samplers.all[i]);
396
397 idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
398 idct->pipe->delete_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
399 }
400
401 static bool
402 init_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
403 {
404 struct pipe_resource template;
405 struct pipe_sampler_view sampler_view;
406 unsigned i;
407
408 assert(idct && buffer);
409
410 /* create textures */
411 memset(&template, 0, sizeof(struct pipe_resource));
412 template.last_level = 0;
413 template.depth0 = 1;
414 template.bind = PIPE_BIND_SAMPLER_VIEW;
415 template.flags = 0;
416
417 template.target = PIPE_TEXTURE_2D;
418 template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
419 template.width0 = idct->buffer_width / 4;
420 template.height0 = idct->buffer_height;
421 template.depth0 = 1;
422 template.usage = PIPE_USAGE_STREAM;
423 buffer->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
424
425 template.target = PIPE_TEXTURE_3D;
426 template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
427 template.width0 = idct->buffer_width / NR_RENDER_TARGETS;
428 template.height0 = idct->buffer_height / 4;
429 template.depth0 = NR_RENDER_TARGETS;
430 template.usage = PIPE_USAGE_STATIC;
431 buffer->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
432
433 for (i = 0; i < 4; ++i) {
434 if(buffer->textures.all[i] == NULL)
435 return false; /* a texture failed to allocate */
436
437 u_sampler_view_default_template(&sampler_view, buffer->textures.all[i], buffer->textures.all[i]->format);
438 buffer->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, buffer->textures.all[i], &sampler_view);
439 }
440
441 return true;
442 }
443
444 static void
445 cleanup_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
446 {
447 unsigned i;
448
449 assert(idct && buffer);
450
451 for (i = 0; i < 4; ++i) {
452 pipe_sampler_view_reference(&buffer->sampler_views.all[i], NULL);
453 pipe_resource_reference(&buffer->textures.all[i], NULL);
454 }
455 }
456
457 static bool
458 init_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
459 {
460 assert(idct && buffer);
461
462 buffer->vertex_bufs.individual.quad.stride = idct->quad.stride;
463 buffer->vertex_bufs.individual.quad.max_index = idct->quad.max_index;
464 buffer->vertex_bufs.individual.quad.buffer_offset = idct->quad.buffer_offset;
465 pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, idct->quad.buffer);
466
467 buffer->vertex_bufs.individual.pos = vl_vb_init(
468 &buffer->blocks, idct->pipe, idct->max_blocks, 2,
469 idct->vertex_buffer_stride);
470
471 if(buffer->vertex_bufs.individual.pos.buffer == NULL)
472 return false;
473
474 return true;
475 }
476
477 static void
478 cleanup_vertex_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
479 {
480 assert(idct && buffer);
481
482 pipe_resource_reference(&buffer->vertex_bufs.individual.quad.buffer, NULL);
483 pipe_resource_reference(&buffer->vertex_bufs.individual.pos.buffer, NULL);
484
485 vl_vb_cleanup(&buffer->blocks);
486 }
487
488 struct pipe_resource *
489 vl_idct_upload_matrix(struct pipe_context *pipe)
490 {
491 struct pipe_resource template, *matrix;
492 struct pipe_transfer *buf_transfer;
493 unsigned i, j, pitch;
494 float *f;
495
496 struct pipe_box rect =
497 {
498 0, 0, 0,
499 BLOCK_WIDTH / 4,
500 BLOCK_HEIGHT,
501 1
502 };
503
504 memset(&template, 0, sizeof(struct pipe_resource));
505 template.target = PIPE_TEXTURE_2D;
506 template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
507 template.last_level = 0;
508 template.width0 = 2;
509 template.height0 = 8;
510 template.depth0 = 1;
511 template.usage = PIPE_USAGE_IMMUTABLE;
512 template.bind = PIPE_BIND_SAMPLER_VIEW;
513 template.flags = 0;
514
515 matrix = pipe->screen->resource_create(pipe->screen, &template);
516
517 /* matrix */
518 buf_transfer = pipe->get_transfer
519 (
520 pipe, matrix,
521 u_subresource(0, 0),
522 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
523 &rect
524 );
525 pitch = buf_transfer->stride / sizeof(float);
526
527 f = pipe->transfer_map(pipe, buf_transfer);
528 for(i = 0; i < BLOCK_HEIGHT; ++i)
529 for(j = 0; j < BLOCK_WIDTH; ++j)
530 f[i * pitch + j] = const_matrix[j][i]; // transpose
531
532 pipe->transfer_unmap(pipe, buf_transfer);
533 pipe->transfer_destroy(pipe, buf_transfer);
534
535 return matrix;
536 }
537
538 bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe,
539 unsigned buffer_width, unsigned buffer_height,
540 struct pipe_resource *matrix)
541 {
542 assert(idct && pipe && matrix);
543
544 idct->pipe = pipe;
545 idct->buffer_width = buffer_width;
546 idct->buffer_height = buffer_height;
547 pipe_resource_reference(&idct->matrix, matrix);
548
549 idct->max_blocks =
550 align(buffer_width, BLOCK_WIDTH) / BLOCK_WIDTH *
551 align(buffer_height, BLOCK_HEIGHT) / BLOCK_HEIGHT;
552
553 if(!init_shaders(idct))
554 return false;
555
556 if(!init_state(idct)) {
557 cleanup_shaders(idct);
558 return false;
559 }
560
561 return true;
562 }
563
564 void
565 vl_idct_cleanup(struct vl_idct *idct)
566 {
567 cleanup_shaders(idct);
568 cleanup_state(idct);
569
570 pipe_resource_reference(&idct->matrix, NULL);
571 }
572
573 bool
574 vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer, struct pipe_resource *dst)
575 {
576 unsigned i;
577
578 assert(buffer);
579 assert(idct);
580 assert(dst);
581
582 pipe_resource_reference(&buffer->textures.individual.matrix, idct->matrix);
583 pipe_resource_reference(&buffer->textures.individual.transpose, idct->matrix);
584 pipe_resource_reference(&buffer->destination, dst);
585
586 if (!init_textures(idct, buffer))
587 return false;
588
589 if (!init_vertex_buffers(idct, buffer))
590 return false;
591
592 /* init state */
593 buffer->viewport[0].scale[0] = buffer->textures.individual.intermediate->width0;
594 buffer->viewport[0].scale[1] = buffer->textures.individual.intermediate->height0;
595
596 buffer->viewport[1].scale[0] = buffer->destination->width0;
597 buffer->viewport[1].scale[1] = buffer->destination->height0;
598
599 buffer->fb_state[0].width = buffer->textures.individual.intermediate->width0;
600 buffer->fb_state[0].height = buffer->textures.individual.intermediate->height0;
601
602 buffer->fb_state[0].nr_cbufs = NR_RENDER_TARGETS;
603 for(i = 0; i < NR_RENDER_TARGETS; ++i) {
604 buffer->fb_state[0].cbufs[i] = idct->pipe->screen->get_tex_surface(
605 idct->pipe->screen, buffer->textures.individual.intermediate, 0, 0, i,
606 PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
607 }
608
609 buffer->fb_state[1].width = buffer->destination->width0;
610 buffer->fb_state[1].height = buffer->destination->height0;
611
612 buffer->fb_state[1].nr_cbufs = 1;
613 buffer->fb_state[1].cbufs[0] = idct->pipe->screen->get_tex_surface(
614 idct->pipe->screen, buffer->destination, 0, 0, 0,
615 PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET);
616
617 for(i = 0; i < 2; ++i) {
618 buffer->viewport[i].scale[2] = 1;
619 buffer->viewport[i].scale[3] = 1;
620 buffer->viewport[i].translate[0] = 0;
621 buffer->viewport[i].translate[1] = 0;
622 buffer->viewport[i].translate[2] = 0;
623 buffer->viewport[i].translate[3] = 0;
624
625 buffer->fb_state[i].zsbuf = NULL;
626 }
627
628 return true;
629 }
630
631 void
632 vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer)
633 {
634 unsigned i;
635
636 assert(buffer);
637
638 for(i = 0; i < NR_RENDER_TARGETS; ++i) {
639 idct->pipe->screen->tex_surface_destroy(buffer->fb_state[0].cbufs[i]);
640 }
641
642 idct->pipe->screen->tex_surface_destroy(buffer->fb_state[1].cbufs[0]);
643
644 cleanup_textures(idct, buffer);
645 cleanup_vertex_buffers(idct, buffer);
646 }
647
648 void
649 vl_idct_map_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
650 {
651 assert(idct);
652
653 struct pipe_box rect =
654 {
655 0, 0, 0,
656 buffer->textures.individual.source->width0,
657 buffer->textures.individual.source->height0,
658 1
659 };
660
661 buffer->tex_transfer = idct->pipe->get_transfer
662 (
663 idct->pipe, buffer->textures.individual.source,
664 u_subresource(0, 0),
665 PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
666 &rect
667 );
668
669 buffer->texels = idct->pipe->transfer_map(idct->pipe, buffer->tex_transfer);
670
671 vl_vb_map(&buffer->blocks, idct->pipe);
672 }
673
674 void
675 vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short *block)
676 {
677 struct vertex2f v;
678 unsigned tex_pitch;
679 short *texels;
680
681 unsigned i;
682
683 assert(buffer);
684
685 tex_pitch = buffer->tex_transfer->stride / sizeof(short);
686 texels = buffer->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
687
688 for (i = 0; i < BLOCK_HEIGHT; ++i)
689 memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short));
690
691 v.x = x;
692 v.y = y;
693 vl_vb_add_block(&buffer->blocks, (float*)&v);
694 }
695
696 void
697 vl_idct_unmap_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
698 {
699 assert(idct && buffer);
700
701 idct->pipe->transfer_unmap(idct->pipe, buffer->tex_transfer);
702 idct->pipe->transfer_destroy(idct->pipe, buffer->tex_transfer);
703 vl_vb_unmap(&buffer->blocks, idct->pipe);
704 }
705
706 void
707 vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer)
708 {
709 unsigned num_verts;
710
711 assert(idct);
712
713 num_verts = vl_vb_restart(&buffer->blocks);
714
715 if(num_verts > 0) {
716
717 idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
718 idct->pipe->set_vertex_buffers(idct->pipe, 2, buffer->vertex_bufs.all);
719 idct->pipe->bind_vertex_elements_state(idct->pipe, idct->vertex_elems_state);
720 idct->pipe->bind_vs_state(idct->pipe, idct->vs);
721
722 /* first stage */
723 idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[0]);
724 idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[0]);
725 idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[0]);
726 idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[0]);
727 idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
728 util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);
729
730 /* second stage */
731 idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[1]);
732 idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[1]);
733 idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[1]);
734 idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers.stage[1]);
735 idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
736 util_draw_arrays(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts);
737 }
738 }