1 /**************************************************************************
3 * Copyright 2010 Christian König
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "vl_vertex_buffers.h"
30 #include "util/u_draw.h"
32 #include <pipe/p_context.h>
33 #include <pipe/p_screen.h>
34 #include <util/u_inlines.h>
35 #include <util/u_sampler.h>
36 #include <util/u_format.h>
37 #include <tgsi/tgsi_ureg.h>
41 #define BLOCK_HEIGHT 8
43 #define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
45 #define STAGE1_SCALE 4.0f
46 #define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE)
48 #define NR_RENDER_TARGETS 1
66 static const float const_matrix
[8][8] = {
67 { 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.353553f
, 0.3535530f
},
68 { 0.4903930f
, 0.4157350f
, 0.2777850f
, 0.0975451f
, -0.0975452f
, -0.2777850f
, -0.415735f
, -0.4903930f
},
69 { 0.4619400f
, 0.1913420f
, -0.1913420f
, -0.4619400f
, -0.4619400f
, -0.1913420f
, 0.191342f
, 0.4619400f
},
70 { 0.4157350f
, -0.0975452f
, -0.4903930f
, -0.2777850f
, 0.2777850f
, 0.4903930f
, 0.097545f
, -0.4157350f
},
71 { 0.3535530f
, -0.3535530f
, -0.3535530f
, 0.3535540f
, 0.3535530f
, -0.3535540f
, -0.353553f
, 0.3535530f
},
72 { 0.2777850f
, -0.4903930f
, 0.0975452f
, 0.4157350f
, -0.4157350f
, -0.0975451f
, 0.490393f
, -0.2777850f
},
73 { 0.1913420f
, -0.4619400f
, 0.4619400f
, -0.1913420f
, -0.1913410f
, 0.4619400f
, -0.461940f
, 0.1913420f
},
74 { 0.0975451f
, -0.2777850f
, 0.4157350f
, -0.4903930f
, 0.4903930f
, -0.4157350f
, 0.277786f
, -0.0975458f
}
78 create_vert_shader(struct vl_idct
*idct
)
80 struct ureg_program
*shader
;
81 struct ureg_src scale
;
82 struct ureg_src vrect
, vpos
;
83 struct ureg_dst t_vpos
;
84 struct ureg_dst o_vpos
, o_block
, o_tex
, o_start
;
86 shader
= ureg_create(TGSI_PROCESSOR_VERTEX
);
90 t_vpos
= ureg_DECL_temporary(shader
);
92 vrect
= ureg_DECL_vs_input(shader
, VS_I_RECT
);
93 vpos
= ureg_DECL_vs_input(shader
, VS_I_VPOS
);
95 o_vpos
= ureg_DECL_output(shader
, TGSI_SEMANTIC_POSITION
, VS_O_VPOS
);
96 o_block
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_BLOCK
);
97 o_tex
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_TEX
);
98 o_start
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_START
);
101 * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
103 * t_vpos = vpos + vrect
104 * o_vpos.xy = t_vpos * scale
109 * o_start = vpos * scale
112 scale
= ureg_imm2f(shader
,
113 (float)BLOCK_WIDTH
/ idct
->buffer_width
,
114 (float)BLOCK_HEIGHT
/ idct
->buffer_height
);
116 ureg_ADD(shader
, ureg_writemask(t_vpos
, TGSI_WRITEMASK_XY
), vpos
, vrect
);
117 ureg_MUL(shader
, ureg_writemask(t_vpos
, TGSI_WRITEMASK_XY
), ureg_src(t_vpos
), scale
);
118 ureg_MOV(shader
, ureg_writemask(o_vpos
, TGSI_WRITEMASK_XY
), ureg_src(t_vpos
));
119 ureg_MOV(shader
, ureg_writemask(o_vpos
, TGSI_WRITEMASK_ZW
), vpos
);
121 ureg_MOV(shader
, ureg_writemask(o_block
, TGSI_WRITEMASK_XY
), vrect
);
122 ureg_MOV(shader
, ureg_writemask(o_tex
, TGSI_WRITEMASK_XY
), ureg_src(t_vpos
));
123 ureg_MUL(shader
, ureg_writemask(o_start
, TGSI_WRITEMASK_XY
), vpos
, scale
);
125 ureg_release_temporary(shader
, t_vpos
);
129 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
133 fetch_four(struct ureg_program
*shader
, struct ureg_dst m
[2],
134 struct ureg_src tc
, struct ureg_src sampler
,
135 struct ureg_src start
, struct ureg_src block
,
136 bool right_side
, bool transposed
, float size
)
138 struct ureg_dst t_tc
;
139 unsigned wm_start
= (right_side
== transposed
) ? TGSI_WRITEMASK_X
: TGSI_WRITEMASK_Y
;
140 unsigned wm_tc
= (right_side
== transposed
) ? TGSI_WRITEMASK_Y
: TGSI_WRITEMASK_X
;
142 t_tc
= ureg_DECL_temporary(shader
);
143 m
[0] = ureg_DECL_temporary(shader
);
144 m
[1] = ureg_DECL_temporary(shader
);
147 * t_tc.x = right_side ? start.x : tc.x
148 * t_tc.y = right_side ? tc.y : start.y
149 * m[0..1] = tex(t_tc++, sampler)
152 ureg_MOV(shader
, ureg_writemask(t_tc
, wm_start
), ureg_scalar(start
, TGSI_SWIZZLE_X
));
153 ureg_MOV(shader
, ureg_writemask(t_tc
, wm_tc
), ureg_scalar(tc
, TGSI_SWIZZLE_Y
));
155 ureg_MOV(shader
, ureg_writemask(t_tc
, wm_start
), ureg_scalar(start
, TGSI_SWIZZLE_Y
));
156 ureg_MOV(shader
, ureg_writemask(t_tc
, wm_tc
), ureg_scalar(tc
, TGSI_SWIZZLE_X
));
159 #if NR_RENDER_TARGETS == 8
160 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Z
), ureg_scalar(block
, TGSI_SWIZZLE_X
));
162 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Z
), ureg_imm1f(shader
, 0.0f
));
165 ureg_TEX(shader
, m
[0], TGSI_TEXTURE_3D
, ureg_src(t_tc
), sampler
);
166 ureg_ADD(shader
, ureg_writemask(t_tc
, wm_start
), ureg_src(t_tc
), ureg_imm1f(shader
, 1.0f
/ size
));
167 ureg_TEX(shader
, m
[1], TGSI_TEXTURE_3D
, ureg_src(t_tc
), sampler
);
169 ureg_release_temporary(shader
, t_tc
);
173 matrix_mul(struct ureg_program
*shader
, struct ureg_dst dst
, struct ureg_dst l
[2], struct ureg_dst r
[2])
175 struct ureg_dst tmp
[2];
178 for(i
= 0; i
< 2; ++i
) {
179 tmp
[i
] = ureg_DECL_temporary(shader
);
183 * tmp[0..1] = dot4(m[0][0..1], m[1][0..1])
184 * dst = tmp[0] + tmp[1]
186 ureg_DP4(shader
, ureg_writemask(tmp
[0], TGSI_WRITEMASK_X
), ureg_src(l
[0]), ureg_src(r
[0]));
187 ureg_DP4(shader
, ureg_writemask(tmp
[1], TGSI_WRITEMASK_X
), ureg_src(l
[1]), ureg_src(r
[1]));
188 ureg_ADD(shader
, dst
,
189 ureg_scalar(ureg_src(tmp
[0]), TGSI_SWIZZLE_X
),
190 ureg_scalar(ureg_src(tmp
[1]), TGSI_SWIZZLE_X
));
192 for(i
= 0; i
< 2; ++i
) {
193 ureg_release_temporary(shader
, tmp
[i
]);
198 create_transpose_frag_shader(struct vl_idct
*idct
)
200 struct ureg_program
*shader
;
202 struct ureg_src block
, tex
, sampler
[2];
203 struct ureg_src start
[2];
205 struct ureg_dst l
[2], r
[2];
206 struct ureg_dst tmp
, fragment
;
208 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
212 block
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_BLOCK
, TGSI_INTERPOLATE_LINEAR
);
213 tex
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_TEX
, TGSI_INTERPOLATE_CONSTANT
);
215 sampler
[0] = ureg_DECL_sampler(shader
, 0);
216 sampler
[1] = ureg_DECL_sampler(shader
, 1);
218 start
[0] = ureg_imm1f(shader
, 0.0f
);
219 start
[1] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_START
, TGSI_INTERPOLATE_CONSTANT
);
221 fetch_four(shader
, l
, block
, sampler
[0], start
[0], block
, false, false, BLOCK_WIDTH
/ 4);
222 fetch_four(shader
, r
, tex
, sampler
[1], start
[1], block
, true, false, idct
->buffer_height
/ 4);
224 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
226 tmp
= ureg_DECL_temporary(shader
);
227 matrix_mul(shader
, ureg_writemask(tmp
, TGSI_WRITEMASK_X
), l
, r
);
228 ureg_MUL(shader
, fragment
, ureg_src(tmp
), ureg_imm1f(shader
, STAGE2_SCALE
));
230 ureg_release_temporary(shader
, tmp
);
231 ureg_release_temporary(shader
, l
[0]);
232 ureg_release_temporary(shader
, l
[1]);
233 ureg_release_temporary(shader
, r
[0]);
234 ureg_release_temporary(shader
, r
[1]);
238 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
242 create_matrix_frag_shader(struct vl_idct
*idct
)
244 struct ureg_program
*shader
;
246 struct ureg_src tex
, block
, sampler
[2];
247 struct ureg_src start
[2];
249 struct ureg_dst l
[4][2], r
[2];
250 struct ureg_dst t_tc
, tmp
, fragment
[NR_RENDER_TARGETS
];
254 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
258 t_tc
= ureg_DECL_temporary(shader
);
259 tmp
= ureg_DECL_temporary(shader
);
261 tex
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_TEX
, TGSI_INTERPOLATE_LINEAR
);
262 block
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_BLOCK
, TGSI_INTERPOLATE_LINEAR
);
264 sampler
[0] = ureg_DECL_sampler(shader
, 1);
265 sampler
[1] = ureg_DECL_sampler(shader
, 0);
267 start
[0] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_START
, TGSI_INTERPOLATE_CONSTANT
);
268 start
[1] = ureg_imm1f(shader
, 0.0f
);
270 for (i
= 0; i
< NR_RENDER_TARGETS
; ++i
)
271 fragment
[i
] = ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, i
);
273 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Y
), tex
);
274 for (i
= 0; i
< 4; ++i
) {
275 fetch_four(shader
, l
[i
], ureg_src(t_tc
), sampler
[0], start
[0], block
, false, false, idct
->buffer_width
/ 4);
276 ureg_MUL(shader
, l
[i
][0], ureg_src(l
[i
][0]), ureg_imm1f(shader
, STAGE1_SCALE
));
277 ureg_MUL(shader
, l
[i
][1], ureg_src(l
[i
][1]), ureg_imm1f(shader
, STAGE1_SCALE
));
279 ureg_ADD(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Y
),
280 ureg_src(t_tc
), ureg_imm1f(shader
, 1.0f
/ idct
->buffer_height
));
283 for (i
= 0; i
< NR_RENDER_TARGETS
; ++i
) {
285 #if NR_RENDER_TARGETS == 8
286 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_X
), ureg_imm1f(shader
, 1.0f
/ BLOCK_WIDTH
* i
));
287 fetch_four(shader
, r
, ureg_src(t_tc
), sampler
[1], start
[1], block
, true, true, BLOCK_WIDTH
/ 4);
288 #elif NR_RENDER_TARGETS == 1
289 fetch_four(shader
, r
, block
, sampler
[1], start
[1], block
, true, true, BLOCK_WIDTH
/ 4);
291 #error invalid number of render targets
294 for (j
= 0; j
< 4; ++j
) {
295 matrix_mul(shader
, ureg_writemask(fragment
[i
], TGSI_WRITEMASK_X
<< j
), l
[j
], r
);
297 ureg_release_temporary(shader
, r
[0]);
298 ureg_release_temporary(shader
, r
[1]);
301 ureg_release_temporary(shader
, t_tc
);
302 ureg_release_temporary(shader
, tmp
);
304 for (i
= 0; i
< 4; ++i
) {
305 ureg_release_temporary(shader
, l
[i
][0]);
306 ureg_release_temporary(shader
, l
[i
][1]);
311 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
315 init_shaders(struct vl_idct
*idct
)
317 idct
->vs
= create_vert_shader(idct
);
318 idct
->matrix_fs
= create_matrix_frag_shader(idct
);
319 idct
->transpose_fs
= create_transpose_frag_shader(idct
);
323 idct
->transpose_fs
!= NULL
&&
324 idct
->matrix_fs
!= NULL
;
328 cleanup_shaders(struct vl_idct
*idct
)
330 idct
->pipe
->delete_vs_state(idct
->pipe
, idct
->vs
);
331 idct
->pipe
->delete_fs_state(idct
->pipe
, idct
->matrix_fs
);
332 idct
->pipe
->delete_fs_state(idct
->pipe
, idct
->transpose_fs
);
336 init_state(struct vl_idct
*idct
)
338 struct pipe_vertex_element vertex_elems
[NUM_VS_INPUTS
];
339 struct pipe_sampler_state sampler
;
340 struct pipe_rasterizer_state rs_state
;
345 idct
->quad
= vl_vb_upload_quads(idct
->pipe
, idct
->max_blocks
);
347 if(idct
->quad
.buffer
== NULL
)
350 for (i
= 0; i
< 4; ++i
) {
351 memset(&sampler
, 0, sizeof(sampler
));
352 sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
353 sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
354 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
355 sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
356 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
357 sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
358 sampler
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
359 sampler
.compare_func
= PIPE_FUNC_ALWAYS
;
360 sampler
.normalized_coords
= 1;
361 /*sampler.shadow_ambient = ; */
362 /*sampler.lod_bias = ; */
364 /*sampler.max_lod = ; */
365 /*sampler.border_color[0] = ; */
366 /*sampler.max_anisotropy = ; */
367 idct
->samplers
.all
[i
] = idct
->pipe
->create_sampler_state(idct
->pipe
, &sampler
);
370 memset(&rs_state
, 0, sizeof(rs_state
));
371 /*rs_state.sprite_coord_enable */
372 rs_state
.sprite_coord_mode
= PIPE_SPRITE_COORD_UPPER_LEFT
;
373 rs_state
.point_quad_rasterization
= true;
374 rs_state
.point_size
= BLOCK_WIDTH
;
375 rs_state
.gl_rasterization_rules
= false;
376 idct
->rs_state
= idct
->pipe
->create_rasterizer_state(idct
->pipe
, &rs_state
);
378 vertex_elems
[VS_I_RECT
] = vl_vb_get_quad_vertex_element();
381 vertex_elems
[VS_I_VPOS
].src_format
= PIPE_FORMAT_R32G32_FLOAT
;
383 idct
->vertex_buffer_stride
= vl_vb_element_helper(&vertex_elems
[VS_I_VPOS
], 1, 1);
384 idct
->vertex_elems_state
= idct
->pipe
->create_vertex_elements_state(idct
->pipe
, 2, vertex_elems
);
390 cleanup_state(struct vl_idct
*idct
)
394 for (i
= 0; i
< 4; ++i
)
395 idct
->pipe
->delete_sampler_state(idct
->pipe
, idct
->samplers
.all
[i
]);
397 idct
->pipe
->delete_rasterizer_state(idct
->pipe
, idct
->rs_state
);
398 idct
->pipe
->delete_vertex_elements_state(idct
->pipe
, idct
->vertex_elems_state
);
402 init_textures(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
404 struct pipe_resource
template;
405 struct pipe_sampler_view sampler_view
;
408 assert(idct
&& buffer
);
410 /* create textures */
411 memset(&template, 0, sizeof(struct pipe_resource
));
412 template.last_level
= 0;
414 template.bind
= PIPE_BIND_SAMPLER_VIEW
;
417 template.target
= PIPE_TEXTURE_2D
;
418 template.format
= PIPE_FORMAT_R16G16B16A16_SNORM
;
419 template.width0
= idct
->buffer_width
/ 4;
420 template.height0
= idct
->buffer_height
;
422 template.usage
= PIPE_USAGE_STREAM
;
423 buffer
->textures
.individual
.source
= idct
->pipe
->screen
->resource_create(idct
->pipe
->screen
, &template);
425 template.target
= PIPE_TEXTURE_3D
;
426 template.format
= PIPE_FORMAT_R16G16B16A16_SNORM
;
427 template.width0
= idct
->buffer_width
/ NR_RENDER_TARGETS
;
428 template.height0
= idct
->buffer_height
/ 4;
429 template.depth0
= NR_RENDER_TARGETS
;
430 template.usage
= PIPE_USAGE_STATIC
;
431 buffer
->textures
.individual
.intermediate
= idct
->pipe
->screen
->resource_create(idct
->pipe
->screen
, &template);
433 for (i
= 0; i
< 4; ++i
) {
434 if(buffer
->textures
.all
[i
] == NULL
)
435 return false; /* a texture failed to allocate */
437 u_sampler_view_default_template(&sampler_view
, buffer
->textures
.all
[i
], buffer
->textures
.all
[i
]->format
);
438 buffer
->sampler_views
.all
[i
] = idct
->pipe
->create_sampler_view(idct
->pipe
, buffer
->textures
.all
[i
], &sampler_view
);
445 cleanup_textures(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
449 assert(idct
&& buffer
);
451 for (i
= 0; i
< 4; ++i
) {
452 pipe_sampler_view_reference(&buffer
->sampler_views
.all
[i
], NULL
);
453 pipe_resource_reference(&buffer
->textures
.all
[i
], NULL
);
458 init_vertex_buffers(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
460 assert(idct
&& buffer
);
462 buffer
->vertex_bufs
.individual
.quad
.stride
= idct
->quad
.stride
;
463 buffer
->vertex_bufs
.individual
.quad
.max_index
= idct
->quad
.max_index
;
464 buffer
->vertex_bufs
.individual
.quad
.buffer_offset
= idct
->quad
.buffer_offset
;
465 pipe_resource_reference(&buffer
->vertex_bufs
.individual
.quad
.buffer
, idct
->quad
.buffer
);
467 buffer
->vertex_bufs
.individual
.pos
= vl_vb_init(
468 &buffer
->blocks
, idct
->pipe
, idct
->max_blocks
, 2,
469 idct
->vertex_buffer_stride
);
471 if(buffer
->vertex_bufs
.individual
.pos
.buffer
== NULL
)
478 cleanup_vertex_buffers(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
480 assert(idct
&& buffer
);
482 pipe_resource_reference(&buffer
->vertex_bufs
.individual
.quad
.buffer
, NULL
);
483 pipe_resource_reference(&buffer
->vertex_bufs
.individual
.pos
.buffer
, NULL
);
485 vl_vb_cleanup(&buffer
->blocks
);
488 struct pipe_resource
*
489 vl_idct_upload_matrix(struct pipe_context
*pipe
)
491 struct pipe_resource
template, *matrix
;
492 struct pipe_transfer
*buf_transfer
;
493 unsigned i
, j
, pitch
;
496 struct pipe_box rect
=
504 memset(&template, 0, sizeof(struct pipe_resource
));
505 template.target
= PIPE_TEXTURE_2D
;
506 template.format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
507 template.last_level
= 0;
509 template.height0
= 8;
511 template.usage
= PIPE_USAGE_IMMUTABLE
;
512 template.bind
= PIPE_BIND_SAMPLER_VIEW
;
515 matrix
= pipe
->screen
->resource_create(pipe
->screen
, &template);
518 buf_transfer
= pipe
->get_transfer
522 PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD
,
525 pitch
= buf_transfer
->stride
/ sizeof(float);
527 f
= pipe
->transfer_map(pipe
, buf_transfer
);
528 for(i
= 0; i
< BLOCK_HEIGHT
; ++i
)
529 for(j
= 0; j
< BLOCK_WIDTH
; ++j
)
530 f
[i
* pitch
+ j
] = const_matrix
[j
][i
]; // transpose
532 pipe
->transfer_unmap(pipe
, buf_transfer
);
533 pipe
->transfer_destroy(pipe
, buf_transfer
);
538 bool vl_idct_init(struct vl_idct
*idct
, struct pipe_context
*pipe
,
539 unsigned buffer_width
, unsigned buffer_height
,
540 struct pipe_resource
*matrix
)
542 assert(idct
&& pipe
&& matrix
);
545 idct
->buffer_width
= buffer_width
;
546 idct
->buffer_height
= buffer_height
;
547 pipe_resource_reference(&idct
->matrix
, matrix
);
550 align(buffer_width
, BLOCK_WIDTH
) / BLOCK_WIDTH
*
551 align(buffer_height
, BLOCK_HEIGHT
) / BLOCK_HEIGHT
;
553 if(!init_shaders(idct
))
556 if(!init_state(idct
)) {
557 cleanup_shaders(idct
);
565 vl_idct_cleanup(struct vl_idct
*idct
)
567 cleanup_shaders(idct
);
570 pipe_resource_reference(&idct
->matrix
, NULL
);
574 vl_idct_init_buffer(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
, struct pipe_resource
*dst
)
582 pipe_resource_reference(&buffer
->textures
.individual
.matrix
, idct
->matrix
);
583 pipe_resource_reference(&buffer
->textures
.individual
.transpose
, idct
->matrix
);
584 pipe_resource_reference(&buffer
->destination
, dst
);
586 if (!init_textures(idct
, buffer
))
589 if (!init_vertex_buffers(idct
, buffer
))
593 buffer
->viewport
[0].scale
[0] = buffer
->textures
.individual
.intermediate
->width0
;
594 buffer
->viewport
[0].scale
[1] = buffer
->textures
.individual
.intermediate
->height0
;
596 buffer
->viewport
[1].scale
[0] = buffer
->destination
->width0
;
597 buffer
->viewport
[1].scale
[1] = buffer
->destination
->height0
;
599 buffer
->fb_state
[0].width
= buffer
->textures
.individual
.intermediate
->width0
;
600 buffer
->fb_state
[0].height
= buffer
->textures
.individual
.intermediate
->height0
;
602 buffer
->fb_state
[0].nr_cbufs
= NR_RENDER_TARGETS
;
603 for(i
= 0; i
< NR_RENDER_TARGETS
; ++i
) {
604 buffer
->fb_state
[0].cbufs
[i
] = idct
->pipe
->screen
->get_tex_surface(
605 idct
->pipe
->screen
, buffer
->textures
.individual
.intermediate
, 0, 0, i
,
606 PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_RENDER_TARGET
);
609 buffer
->fb_state
[1].width
= buffer
->destination
->width0
;
610 buffer
->fb_state
[1].height
= buffer
->destination
->height0
;
612 buffer
->fb_state
[1].nr_cbufs
= 1;
613 buffer
->fb_state
[1].cbufs
[0] = idct
->pipe
->screen
->get_tex_surface(
614 idct
->pipe
->screen
, buffer
->destination
, 0, 0, 0,
615 PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_RENDER_TARGET
);
617 for(i
= 0; i
< 2; ++i
) {
618 buffer
->viewport
[i
].scale
[2] = 1;
619 buffer
->viewport
[i
].scale
[3] = 1;
620 buffer
->viewport
[i
].translate
[0] = 0;
621 buffer
->viewport
[i
].translate
[1] = 0;
622 buffer
->viewport
[i
].translate
[2] = 0;
623 buffer
->viewport
[i
].translate
[3] = 0;
625 buffer
->fb_state
[i
].zsbuf
= NULL
;
632 vl_idct_cleanup_buffer(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
638 for(i
= 0; i
< NR_RENDER_TARGETS
; ++i
) {
639 idct
->pipe
->screen
->tex_surface_destroy(buffer
->fb_state
[0].cbufs
[i
]);
642 idct
->pipe
->screen
->tex_surface_destroy(buffer
->fb_state
[1].cbufs
[0]);
644 cleanup_textures(idct
, buffer
);
645 cleanup_vertex_buffers(idct
, buffer
);
649 vl_idct_map_buffers(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
653 struct pipe_box rect
=
656 buffer
->textures
.individual
.source
->width0
,
657 buffer
->textures
.individual
.source
->height0
,
661 buffer
->tex_transfer
= idct
->pipe
->get_transfer
663 idct
->pipe
, buffer
->textures
.individual
.source
,
665 PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD
,
669 buffer
->texels
= idct
->pipe
->transfer_map(idct
->pipe
, buffer
->tex_transfer
);
671 vl_vb_map(&buffer
->blocks
, idct
->pipe
);
675 vl_idct_add_block(struct vl_idct_buffer
*buffer
, unsigned x
, unsigned y
, short *block
)
685 tex_pitch
= buffer
->tex_transfer
->stride
/ sizeof(short);
686 texels
= buffer
->texels
+ y
* tex_pitch
* BLOCK_HEIGHT
+ x
* BLOCK_WIDTH
;
688 for (i
= 0; i
< BLOCK_HEIGHT
; ++i
)
689 memcpy(texels
+ i
* tex_pitch
, block
+ i
* BLOCK_WIDTH
, BLOCK_WIDTH
* sizeof(short));
693 vl_vb_add_block(&buffer
->blocks
, (float*)&v
);
697 vl_idct_unmap_buffers(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
699 assert(idct
&& buffer
);
701 idct
->pipe
->transfer_unmap(idct
->pipe
, buffer
->tex_transfer
);
702 idct
->pipe
->transfer_destroy(idct
->pipe
, buffer
->tex_transfer
);
703 vl_vb_unmap(&buffer
->blocks
, idct
->pipe
);
707 vl_idct_flush(struct vl_idct
*idct
, struct vl_idct_buffer
*buffer
)
713 num_verts
= vl_vb_restart(&buffer
->blocks
);
717 idct
->pipe
->bind_rasterizer_state(idct
->pipe
, idct
->rs_state
);
718 idct
->pipe
->set_vertex_buffers(idct
->pipe
, 2, buffer
->vertex_bufs
.all
);
719 idct
->pipe
->bind_vertex_elements_state(idct
->pipe
, idct
->vertex_elems_state
);
720 idct
->pipe
->bind_vs_state(idct
->pipe
, idct
->vs
);
723 idct
->pipe
->set_framebuffer_state(idct
->pipe
, &buffer
->fb_state
[0]);
724 idct
->pipe
->set_viewport_state(idct
->pipe
, &buffer
->viewport
[0]);
725 idct
->pipe
->set_fragment_sampler_views(idct
->pipe
, 2, buffer
->sampler_views
.stage
[0]);
726 idct
->pipe
->bind_fragment_sampler_states(idct
->pipe
, 2, idct
->samplers
.stage
[0]);
727 idct
->pipe
->bind_fs_state(idct
->pipe
, idct
->matrix_fs
);
728 util_draw_arrays(idct
->pipe
, PIPE_PRIM_QUADS
, 0, num_verts
);
731 idct
->pipe
->set_framebuffer_state(idct
->pipe
, &buffer
->fb_state
[1]);
732 idct
->pipe
->set_viewport_state(idct
->pipe
, &buffer
->viewport
[1]);
733 idct
->pipe
->set_fragment_sampler_views(idct
->pipe
, 2, buffer
->sampler_views
.stage
[1]);
734 idct
->pipe
->bind_fragment_sampler_states(idct
->pipe
, 2, idct
->samplers
.stage
[1]);
735 idct
->pipe
->bind_fs_state(idct
->pipe
, idct
->transpose_fs
);
736 util_draw_arrays(idct
->pipe
, PIPE_PRIM_QUADS
, 0, num_verts
);