1 /**************************************************************************
3 * Copyright 2010 Christian König
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "vl_vertex_buffers.h"
30 #include "util/u_draw.h"
32 #include <pipe/p_context.h>
33 #include <pipe/p_screen.h>
34 #include <util/u_inlines.h>
35 #include <util/u_sampler.h>
36 #include <util/u_format.h>
37 #include <tgsi/tgsi_ureg.h>
41 #define BLOCK_HEIGHT 8
43 #define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
45 #define STAGE1_SCALE 4.0f
46 #define STAGE2_SCALE (SCALE_FACTOR_16_TO_9 / STAGE1_SCALE)
48 #define NR_RENDER_TARGETS 1
50 struct vertex_shader_consts
71 static const float const_matrix
[8][8] = {
72 { 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.3535530f
, 0.353553f
, 0.3535530f
},
73 { 0.4903930f
, 0.4157350f
, 0.2777850f
, 0.0975451f
, -0.0975452f
, -0.2777850f
, -0.415735f
, -0.4903930f
},
74 { 0.4619400f
, 0.1913420f
, -0.1913420f
, -0.4619400f
, -0.4619400f
, -0.1913420f
, 0.191342f
, 0.4619400f
},
75 { 0.4157350f
, -0.0975452f
, -0.4903930f
, -0.2777850f
, 0.2777850f
, 0.4903930f
, 0.097545f
, -0.4157350f
},
76 { 0.3535530f
, -0.3535530f
, -0.3535530f
, 0.3535540f
, 0.3535530f
, -0.3535540f
, -0.353553f
, 0.3535530f
},
77 { 0.2777850f
, -0.4903930f
, 0.0975452f
, 0.4157350f
, -0.4157350f
, -0.0975451f
, 0.490393f
, -0.2777850f
},
78 { 0.1913420f
, -0.4619400f
, 0.4619400f
, -0.1913420f
, -0.1913410f
, 0.4619400f
, -0.461940f
, 0.1913420f
},
79 { 0.0975451f
, -0.2777850f
, 0.4157350f
, -0.4903930f
, 0.4903930f
, -0.4157350f
, 0.277786f
, -0.0975458f
}
83 create_vert_shader(struct vl_idct
*idct
, bool calc_src_cords
)
85 struct ureg_program
*shader
;
86 struct ureg_src scale
;
87 struct ureg_src vrect
, vpos
;
88 struct ureg_dst t_vpos
;
89 struct ureg_dst o_vpos
, o_block
, o_tex
, o_start
;
91 shader
= ureg_create(TGSI_PROCESSOR_VERTEX
);
95 t_vpos
= ureg_DECL_temporary(shader
);
97 vrect
= ureg_DECL_vs_input(shader
, VS_I_RECT
);
98 vpos
= ureg_DECL_vs_input(shader
, VS_I_VPOS
);
100 o_vpos
= ureg_DECL_output(shader
, TGSI_SEMANTIC_POSITION
, VS_O_VPOS
);
103 * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
105 * t_vpos = vpos + vrect
106 * o_vpos.xy = t_vpos * scale
111 * o_start = vpos * scale
114 scale
= ureg_imm2f(shader
,
115 (float)BLOCK_WIDTH
/ idct
->destination
->width0
,
116 (float)BLOCK_HEIGHT
/ idct
->destination
->height0
);
118 ureg_ADD(shader
, ureg_writemask(t_vpos
, TGSI_WRITEMASK_XY
), vpos
, vrect
);
119 ureg_MUL(shader
, ureg_writemask(t_vpos
, TGSI_WRITEMASK_XY
), ureg_src(t_vpos
), scale
);
120 ureg_MOV(shader
, ureg_writemask(o_vpos
, TGSI_WRITEMASK_XY
), ureg_src(t_vpos
));
121 ureg_MOV(shader
, ureg_writemask(o_vpos
, TGSI_WRITEMASK_ZW
), vpos
);
124 o_block
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_BLOCK
);
125 o_tex
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_TEX
);
126 o_start
= ureg_DECL_output(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_START
);
128 ureg_MOV(shader
, ureg_writemask(o_block
, TGSI_WRITEMASK_XY
), vrect
);
129 ureg_MOV(shader
, ureg_writemask(o_tex
, TGSI_WRITEMASK_XY
), ureg_src(t_vpos
));
130 ureg_MUL(shader
, ureg_writemask(o_start
, TGSI_WRITEMASK_XY
), vpos
, scale
);
133 ureg_release_temporary(shader
, t_vpos
);
137 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
141 fetch_four(struct ureg_program
*shader
, struct ureg_dst m
[2],
142 struct ureg_src tc
, struct ureg_src sampler
,
143 struct ureg_src start
, struct ureg_src block
,
144 bool right_side
, bool transposed
, float size
)
146 struct ureg_dst t_tc
;
147 unsigned wm_start
= (right_side
== transposed
) ? TGSI_WRITEMASK_X
: TGSI_WRITEMASK_Y
;
148 unsigned wm_tc
= (right_side
== transposed
) ? TGSI_WRITEMASK_Y
: TGSI_WRITEMASK_X
;
150 t_tc
= ureg_DECL_temporary(shader
);
151 m
[0] = ureg_DECL_temporary(shader
);
152 m
[1] = ureg_DECL_temporary(shader
);
155 * t_tc.x = right_side ? start.x : tc.x
156 * t_tc.y = right_side ? tc.y : start.y
157 * m[0..1] = tex(t_tc++, sampler)
160 ureg_MOV(shader
, ureg_writemask(t_tc
, wm_start
), ureg_scalar(start
, TGSI_SWIZZLE_X
));
161 ureg_MOV(shader
, ureg_writemask(t_tc
, wm_tc
), ureg_scalar(tc
, TGSI_SWIZZLE_Y
));
163 ureg_MOV(shader
, ureg_writemask(t_tc
, wm_start
), ureg_scalar(start
, TGSI_SWIZZLE_Y
));
164 ureg_MOV(shader
, ureg_writemask(t_tc
, wm_tc
), ureg_scalar(tc
, TGSI_SWIZZLE_X
));
167 #if NR_RENDER_TARGETS == 8
168 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Z
), ureg_scalar(block
, TGSI_SWIZZLE_X
));
170 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Z
), ureg_imm1f(shader
, 0.0f
));
173 ureg_TEX(shader
, m
[0], TGSI_TEXTURE_3D
, ureg_src(t_tc
), sampler
);
174 ureg_ADD(shader
, ureg_writemask(t_tc
, wm_start
), ureg_src(t_tc
), ureg_imm1f(shader
, 1.0f
/ size
));
175 ureg_TEX(shader
, m
[1], TGSI_TEXTURE_3D
, ureg_src(t_tc
), sampler
);
177 ureg_release_temporary(shader
, t_tc
);
181 matrix_mul(struct ureg_program
*shader
, struct ureg_dst dst
, struct ureg_dst l
[2], struct ureg_dst r
[2])
183 struct ureg_dst tmp
[2];
186 for(i
= 0; i
< 2; ++i
) {
187 tmp
[i
] = ureg_DECL_temporary(shader
);
191 * tmp[0..1] = dot4(m[0][0..1], m[1][0..1])
192 * dst = tmp[0] + tmp[1]
194 ureg_DP4(shader
, ureg_writemask(tmp
[0], TGSI_WRITEMASK_X
), ureg_src(l
[0]), ureg_src(r
[0]));
195 ureg_DP4(shader
, ureg_writemask(tmp
[1], TGSI_WRITEMASK_X
), ureg_src(l
[1]), ureg_src(r
[1]));
196 ureg_ADD(shader
, dst
,
197 ureg_scalar(ureg_src(tmp
[0]), TGSI_SWIZZLE_X
),
198 ureg_scalar(ureg_src(tmp
[1]), TGSI_SWIZZLE_X
));
200 for(i
= 0; i
< 2; ++i
) {
201 ureg_release_temporary(shader
, tmp
[i
]);
206 create_transpose_frag_shader(struct vl_idct
*idct
)
208 struct pipe_resource
*transpose
= idct
->textures
.individual
.transpose
;
209 struct pipe_resource
*intermediate
= idct
->textures
.individual
.intermediate
;
211 struct ureg_program
*shader
;
213 struct ureg_src block
, tex
, sampler
[2];
214 struct ureg_src start
[2];
216 struct ureg_dst m
[2][2];
217 struct ureg_dst tmp
, fragment
;
219 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
223 block
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_BLOCK
, TGSI_INTERPOLATE_LINEAR
);
224 tex
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_TEX
, TGSI_INTERPOLATE_CONSTANT
);
226 sampler
[0] = ureg_DECL_sampler(shader
, 0);
227 sampler
[1] = ureg_DECL_sampler(shader
, 1);
229 start
[0] = ureg_imm1f(shader
, 0.0f
);
230 start
[1] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_START
, TGSI_INTERPOLATE_CONSTANT
);
232 fetch_four(shader
, m
[0], block
, sampler
[0], start
[0], block
, false, false, transpose
->width0
);
233 fetch_four(shader
, m
[1], tex
, sampler
[1], start
[1], block
, true, false, intermediate
->height0
);
235 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
237 tmp
= ureg_DECL_temporary(shader
);
238 matrix_mul(shader
, ureg_writemask(tmp
, TGSI_WRITEMASK_X
), m
[0], m
[1]);
239 ureg_MUL(shader
, fragment
, ureg_src(tmp
), ureg_imm1f(shader
, STAGE2_SCALE
));
241 ureg_release_temporary(shader
, tmp
);
242 ureg_release_temporary(shader
, m
[0][0]);
243 ureg_release_temporary(shader
, m
[0][1]);
244 ureg_release_temporary(shader
, m
[1][0]);
245 ureg_release_temporary(shader
, m
[1][1]);
249 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
253 create_matrix_frag_shader(struct vl_idct
*idct
)
255 struct pipe_resource
*matrix
= idct
->textures
.individual
.matrix
;
256 struct pipe_resource
*source
= idct
->textures
.individual
.source
;
258 struct ureg_program
*shader
;
260 struct ureg_src tex
, block
, sampler
[2];
261 struct ureg_src start
[2];
263 struct ureg_dst l
[4][2], r
[2];
264 struct ureg_dst t_tc
, tmp
, fragment
[NR_RENDER_TARGETS
];
268 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
272 t_tc
= ureg_DECL_temporary(shader
);
273 tmp
= ureg_DECL_temporary(shader
);
275 tex
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_TEX
, TGSI_INTERPOLATE_LINEAR
);
276 block
= ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_BLOCK
, TGSI_INTERPOLATE_LINEAR
);
278 sampler
[0] = ureg_DECL_sampler(shader
, 1);
279 sampler
[1] = ureg_DECL_sampler(shader
, 0);
281 start
[0] = ureg_DECL_fs_input(shader
, TGSI_SEMANTIC_GENERIC
, VS_O_START
, TGSI_INTERPOLATE_CONSTANT
);
282 start
[1] = ureg_imm1f(shader
, 0.0f
);
284 for (i
= 0; i
< NR_RENDER_TARGETS
; ++i
)
285 fragment
[i
] = ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, i
);
287 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Y
), tex
);
288 for (i
= 0; i
< 4; ++i
) {
289 fetch_four(shader
, l
[i
], ureg_src(t_tc
), sampler
[0], start
[0], block
, false, false, source
->width0
);
290 ureg_MUL(shader
, l
[i
][0], ureg_src(l
[i
][0]), ureg_imm1f(shader
, STAGE1_SCALE
));
291 ureg_MUL(shader
, l
[i
][1], ureg_src(l
[i
][1]), ureg_imm1f(shader
, STAGE1_SCALE
));
293 ureg_ADD(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_Y
),
294 ureg_src(t_tc
), ureg_imm1f(shader
, 1.0f
/ source
->height0
));
297 for (i
= 0; i
< NR_RENDER_TARGETS
; ++i
) {
299 #if NR_RENDER_TARGETS == 8
300 ureg_MOV(shader
, ureg_writemask(t_tc
, TGSI_WRITEMASK_X
), ureg_imm1f(shader
, 1.0f
/ BLOCK_WIDTH
* i
));
301 fetch_four(shader
, r
, ureg_src(t_tc
), sampler
[1], start
[1], block
, true, true, matrix
->width0
);
302 #elif NR_RENDER_TARGETS == 1
303 fetch_four(shader
, r
, block
, sampler
[1], start
[1], block
, true, true, matrix
->width0
);
305 #error invalid number of render targets
308 for (j
= 0; j
< 4; ++j
) {
309 matrix_mul(shader
, ureg_writemask(fragment
[i
], TGSI_WRITEMASK_X
<< j
), l
[j
], r
);
311 ureg_release_temporary(shader
, r
[0]);
312 ureg_release_temporary(shader
, r
[1]);
315 ureg_release_temporary(shader
, t_tc
);
316 ureg_release_temporary(shader
, tmp
);
318 for (i
= 0; i
< 4; ++i
) {
319 ureg_release_temporary(shader
, l
[i
][0]);
320 ureg_release_temporary(shader
, l
[i
][1]);
325 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
329 create_empty_block_frag_shader(struct vl_idct
*idct
)
331 struct ureg_program
*shader
;
332 struct ureg_dst fragment
;
334 shader
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
338 fragment
= ureg_DECL_output(shader
, TGSI_SEMANTIC_COLOR
, 0);
340 ureg_MOV(shader
, fragment
, ureg_imm1f(shader
, 0.0f
));
344 return ureg_create_shader_and_destroy(shader
, idct
->pipe
);
348 init_shaders(struct vl_idct
*idct
)
350 idct
->matrix_vs
= create_vert_shader(idct
, true);
351 idct
->matrix_fs
= create_matrix_frag_shader(idct
);
353 idct
->transpose_vs
= create_vert_shader(idct
, true);
354 idct
->transpose_fs
= create_transpose_frag_shader(idct
);
356 idct
->eb_vs
= create_vert_shader(idct
, false);
357 idct
->eb_fs
= create_empty_block_frag_shader(idct
);
360 idct
->transpose_vs
!= NULL
&& idct
->transpose_fs
!= NULL
&&
361 idct
->matrix_vs
!= NULL
&& idct
->matrix_fs
!= NULL
&&
362 idct
->eb_vs
!= NULL
&& idct
->eb_fs
!= NULL
;
366 cleanup_shaders(struct vl_idct
*idct
)
368 idct
->pipe
->delete_vs_state(idct
->pipe
, idct
->transpose_vs
);
369 idct
->pipe
->delete_fs_state(idct
->pipe
, idct
->transpose_fs
);
371 idct
->pipe
->delete_vs_state(idct
->pipe
, idct
->matrix_vs
);
372 idct
->pipe
->delete_fs_state(idct
->pipe
, idct
->matrix_fs
);
374 idct
->pipe
->delete_vs_state(idct
->pipe
, idct
->eb_vs
);
375 idct
->pipe
->delete_fs_state(idct
->pipe
, idct
->eb_fs
);
379 init_buffers(struct vl_idct
*idct
)
381 struct pipe_resource
template;
382 struct pipe_sampler_view sampler_view
;
383 struct pipe_vertex_element vertex_elems
[2];
386 memset(&template, 0, sizeof(struct pipe_resource
));
387 template.last_level
= 0;
389 template.bind
= PIPE_BIND_SAMPLER_VIEW
;
392 template.target
= PIPE_TEXTURE_2D
;
393 template.format
= PIPE_FORMAT_R16G16B16A16_SNORM
;
394 template.width0
= idct
->destination
->width0
/ 4;
395 template.height0
= idct
->destination
->height0
;
397 template.usage
= PIPE_USAGE_STREAM
;
398 idct
->textures
.individual
.source
= idct
->pipe
->screen
->resource_create(idct
->pipe
->screen
, &template);
400 template.target
= PIPE_TEXTURE_3D
;
401 template.format
= PIPE_FORMAT_R16G16B16A16_SNORM
;
402 template.width0
= idct
->destination
->width0
/ NR_RENDER_TARGETS
;
403 template.height0
= idct
->destination
->height0
/ 4;
404 template.depth0
= NR_RENDER_TARGETS
;
405 template.usage
= PIPE_USAGE_STATIC
;
406 idct
->textures
.individual
.intermediate
= idct
->pipe
->screen
->resource_create(idct
->pipe
->screen
, &template);
408 for (i
= 0; i
< 4; ++i
) {
409 if(idct
->textures
.all
[i
] == NULL
)
410 return false; /* a texture failed to allocate */
412 u_sampler_view_default_template(&sampler_view
, idct
->textures
.all
[i
], idct
->textures
.all
[i
]->format
);
413 idct
->sampler_views
.all
[i
] = idct
->pipe
->create_sampler_view(idct
->pipe
, idct
->textures
.all
[i
], &sampler_view
);
416 idct
->vertex_bufs
.individual
.quad
= vl_vb_upload_quads(idct
->pipe
, idct
->max_blocks
);
418 if(idct
->vertex_bufs
.individual
.quad
.buffer
== NULL
)
421 idct
->vertex_bufs
.individual
.pos
.stride
= sizeof(struct vertex2f
);
422 idct
->vertex_bufs
.individual
.pos
.max_index
= 4 * idct
->max_blocks
- 1;
423 idct
->vertex_bufs
.individual
.pos
.buffer_offset
= 0;
424 idct
->vertex_bufs
.individual
.pos
.buffer
= pipe_buffer_create
427 PIPE_BIND_VERTEX_BUFFER
,
428 sizeof(struct vertex2f
) * 4 * idct
->max_blocks
431 if(idct
->vertex_bufs
.individual
.pos
.buffer
== NULL
)
435 vertex_elems
[0].src_offset
= 0;
436 vertex_elems
[0].instance_divisor
= 0;
437 vertex_elems
[0].vertex_buffer_index
= 0;
438 vertex_elems
[0].src_format
= PIPE_FORMAT_R32G32_FLOAT
;
441 vertex_elems
[1].src_offset
= 0;
442 vertex_elems
[1].instance_divisor
= 0;
443 vertex_elems
[1].vertex_buffer_index
= 1;
444 vertex_elems
[1].src_format
= PIPE_FORMAT_R32G32_FLOAT
;
446 idct
->vertex_elems_state
= idct
->pipe
->create_vertex_elements_state(idct
->pipe
, 2, vertex_elems
);
452 cleanup_buffers(struct vl_idct
*idct
)
458 for (i
= 0; i
< 4; ++i
) {
459 pipe_sampler_view_reference(&idct
->sampler_views
.all
[i
], NULL
);
460 pipe_resource_reference(&idct
->textures
.all
[i
], NULL
);
463 idct
->pipe
->delete_vertex_elements_state(idct
->pipe
, idct
->vertex_elems_state
);
464 pipe_resource_reference(&idct
->vertex_bufs
.individual
.quad
.buffer
, NULL
);
465 pipe_resource_reference(&idct
->vertex_bufs
.individual
.pos
.buffer
, NULL
);
469 init_state(struct vl_idct
*idct
)
471 struct pipe_sampler_state sampler
;
472 struct pipe_rasterizer_state rs_state
;
475 idct
->viewport
[0].scale
[0] = idct
->textures
.individual
.intermediate
->width0
;
476 idct
->viewport
[0].scale
[1] = idct
->textures
.individual
.intermediate
->height0
;
478 idct
->viewport
[1].scale
[0] = idct
->destination
->width0
;
479 idct
->viewport
[1].scale
[1] = idct
->destination
->height0
;
481 idct
->fb_state
[0].width
= idct
->textures
.individual
.intermediate
->width0
;
482 idct
->fb_state
[0].height
= idct
->textures
.individual
.intermediate
->height0
;
484 idct
->fb_state
[0].nr_cbufs
= NR_RENDER_TARGETS
;
485 for(i
= 0; i
< NR_RENDER_TARGETS
; ++i
) {
486 idct
->fb_state
[0].cbufs
[i
] = idct
->pipe
->screen
->get_tex_surface(
487 idct
->pipe
->screen
, idct
->textures
.individual
.intermediate
, 0, 0, i
,
488 PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_RENDER_TARGET
);
491 idct
->fb_state
[1].width
= idct
->destination
->width0
;
492 idct
->fb_state
[1].height
= idct
->destination
->height0
;
494 idct
->fb_state
[1].nr_cbufs
= 1;
495 idct
->fb_state
[1].cbufs
[0] = idct
->pipe
->screen
->get_tex_surface(
496 idct
->pipe
->screen
, idct
->destination
, 0, 0, 0,
497 PIPE_BIND_SAMPLER_VIEW
| PIPE_BIND_RENDER_TARGET
);
499 for(i
= 0; i
< 2; ++i
) {
500 idct
->viewport
[i
].scale
[2] = 1;
501 idct
->viewport
[i
].scale
[3] = 1;
502 idct
->viewport
[i
].translate
[0] = 0;
503 idct
->viewport
[i
].translate
[1] = 0;
504 idct
->viewport
[i
].translate
[2] = 0;
505 idct
->viewport
[i
].translate
[3] = 0;
507 idct
->fb_state
[i
].zsbuf
= NULL
;
510 for (i
= 0; i
< 4; ++i
) {
511 memset(&sampler
, 0, sizeof(sampler
));
512 sampler
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
513 sampler
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
514 sampler
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
515 sampler
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
516 sampler
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
517 sampler
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
518 sampler
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
519 sampler
.compare_func
= PIPE_FUNC_ALWAYS
;
520 sampler
.normalized_coords
= 1;
521 /*sampler.shadow_ambient = ; */
522 /*sampler.lod_bias = ; */
524 /*sampler.max_lod = ; */
525 /*sampler.border_color[0] = ; */
526 /*sampler.max_anisotropy = ; */
527 idct
->samplers
.all
[i
] = idct
->pipe
->create_sampler_state(idct
->pipe
, &sampler
);
530 memset(&rs_state
, 0, sizeof(rs_state
));
531 /*rs_state.sprite_coord_enable */
532 rs_state
.sprite_coord_mode
= PIPE_SPRITE_COORD_UPPER_LEFT
;
533 rs_state
.point_quad_rasterization
= true;
534 rs_state
.point_size
= BLOCK_WIDTH
;
535 rs_state
.gl_rasterization_rules
= false;
536 idct
->rs_state
= idct
->pipe
->create_rasterizer_state(idct
->pipe
, &rs_state
);
540 cleanup_state(struct vl_idct
*idct
)
544 for(i
= 0; i
< NR_RENDER_TARGETS
; ++i
) {
545 idct
->pipe
->screen
->tex_surface_destroy(idct
->fb_state
[0].cbufs
[i
]);
548 idct
->pipe
->screen
->tex_surface_destroy(idct
->fb_state
[1].cbufs
[0]);
550 for (i
= 0; i
< 4; ++i
)
551 idct
->pipe
->delete_sampler_state(idct
->pipe
, idct
->samplers
.all
[i
]);
553 idct
->pipe
->delete_rasterizer_state(idct
->pipe
, idct
->rs_state
);
556 struct pipe_resource
*
557 vl_idct_upload_matrix(struct pipe_context
*pipe
)
559 struct pipe_resource
template, *matrix
;
560 struct pipe_transfer
*buf_transfer
;
561 unsigned i
, j
, pitch
;
564 struct pipe_box rect
=
572 memset(&template, 0, sizeof(struct pipe_resource
));
573 template.target
= PIPE_TEXTURE_2D
;
574 template.format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
575 template.last_level
= 0;
577 template.height0
= 8;
579 template.usage
= PIPE_USAGE_IMMUTABLE
;
580 template.bind
= PIPE_BIND_SAMPLER_VIEW
;
583 matrix
= pipe
->screen
->resource_create(pipe
->screen
, &template);
586 buf_transfer
= pipe
->get_transfer
590 PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD
,
593 pitch
= buf_transfer
->stride
/ sizeof(float);
595 f
= pipe
->transfer_map(pipe
, buf_transfer
);
596 for(i
= 0; i
< BLOCK_HEIGHT
; ++i
)
597 for(j
= 0; j
< BLOCK_WIDTH
; ++j
)
598 f
[i
* pitch
+ j
] = const_matrix
[j
][i
]; // transpose
600 pipe
->transfer_unmap(pipe
, buf_transfer
);
601 pipe
->transfer_destroy(pipe
, buf_transfer
);
607 xfer_buffers_map(struct vl_idct
*idct
)
609 struct pipe_box rect
=
612 idct
->textures
.individual
.source
->width0
,
613 idct
->textures
.individual
.source
->height0
,
617 idct
->tex_transfer
= idct
->pipe
->get_transfer
619 idct
->pipe
, idct
->textures
.individual
.source
,
621 PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD
,
625 idct
->texels
= idct
->pipe
->transfer_map(idct
->pipe
, idct
->tex_transfer
);
629 xfer_buffers_unmap(struct vl_idct
*idct
)
631 idct
->pipe
->transfer_unmap(idct
->pipe
, idct
->tex_transfer
);
632 idct
->pipe
->transfer_destroy(idct
->pipe
, idct
->tex_transfer
);
636 vl_idct_init(struct vl_idct
*idct
, struct pipe_context
*pipe
, struct pipe_resource
*dst
, struct pipe_resource
*matrix
)
638 assert(idct
&& pipe
&& dst
);
641 pipe_resource_reference(&idct
->textures
.individual
.matrix
, matrix
);
642 pipe_resource_reference(&idct
->textures
.individual
.transpose
, matrix
);
643 pipe_resource_reference(&idct
->destination
, dst
);
646 align(idct
->destination
->width0
, BLOCK_WIDTH
) / BLOCK_WIDTH
*
647 align(idct
->destination
->height0
, BLOCK_HEIGHT
) / BLOCK_HEIGHT
*
648 idct
->destination
->depth0
;
650 if(!init_buffers(idct
))
653 if(!init_shaders(idct
)) {
654 cleanup_buffers(idct
);
658 if(!vl_vb_init(&idct
->blocks
, idct
->max_blocks
)) {
659 cleanup_shaders(idct
);
660 cleanup_buffers(idct
);
666 xfer_buffers_map(idct
);
672 vl_idct_cleanup(struct vl_idct
*idct
)
674 vl_vb_cleanup(&idct
->blocks
);
675 cleanup_shaders(idct
);
676 cleanup_buffers(idct
);
680 pipe_resource_reference(&idct
->destination
, NULL
);
684 vl_idct_add_block(struct vl_idct
*idct
, unsigned x
, unsigned y
, short *block
)
693 tex_pitch
= idct
->tex_transfer
->stride
/ sizeof(short);
694 texels
= idct
->texels
+ y
* tex_pitch
* BLOCK_HEIGHT
+ x
* BLOCK_WIDTH
;
696 for (i
= 0; i
< BLOCK_HEIGHT
; ++i
)
697 memcpy(texels
+ i
* tex_pitch
, block
+ i
* BLOCK_WIDTH
, BLOCK_WIDTH
* sizeof(short));
699 vl_vb_add_block(&idct
->blocks
, x
, y
);
703 vl_idct_flush(struct vl_idct
*idct
)
705 struct pipe_transfer
*vec_transfer
;
706 struct quadf
*vectors
;
711 vectors
= pipe_buffer_map
714 idct
->vertex_bufs
.individual
.pos
.buffer
,
715 PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD
,
719 num_blocks
= vl_vb_upload(&idct
->blocks
, vectors
);
721 pipe_buffer_unmap(idct
->pipe
, idct
->vertex_bufs
.individual
.pos
.buffer
, vec_transfer
);
723 xfer_buffers_unmap(idct
);
727 idct
->pipe
->bind_rasterizer_state(idct
->pipe
, idct
->rs_state
);
730 idct
->pipe
->set_framebuffer_state(idct
->pipe
, &idct
->fb_state
[0]);
731 idct
->pipe
->set_viewport_state(idct
->pipe
, &idct
->viewport
[0]);
733 idct
->pipe
->set_vertex_buffers(idct
->pipe
, 2, idct
->vertex_bufs
.all
);
734 idct
->pipe
->bind_vertex_elements_state(idct
->pipe
, idct
->vertex_elems_state
);
735 idct
->pipe
->set_fragment_sampler_views(idct
->pipe
, 2, idct
->sampler_views
.stage
[0]);
736 idct
->pipe
->bind_fragment_sampler_states(idct
->pipe
, 2, idct
->samplers
.stage
[0]);
737 idct
->pipe
->bind_vs_state(idct
->pipe
, idct
->matrix_vs
);
738 idct
->pipe
->bind_fs_state(idct
->pipe
, idct
->matrix_fs
);
740 util_draw_arrays(idct
->pipe
, PIPE_PRIM_QUADS
, 0, num_blocks
* 4);
743 idct
->pipe
->set_framebuffer_state(idct
->pipe
, &idct
->fb_state
[1]);
744 idct
->pipe
->set_viewport_state(idct
->pipe
, &idct
->viewport
[1]);
746 idct
->pipe
->set_vertex_buffers(idct
->pipe
, 2, idct
->vertex_bufs
.all
);
747 idct
->pipe
->bind_vertex_elements_state(idct
->pipe
, idct
->vertex_elems_state
);
748 idct
->pipe
->set_fragment_sampler_views(idct
->pipe
, 2, idct
->sampler_views
.stage
[1]);
749 idct
->pipe
->bind_fragment_sampler_states(idct
->pipe
, 2, idct
->samplers
.stage
[1]);
750 idct
->pipe
->bind_vs_state(idct
->pipe
, idct
->transpose_vs
);
751 idct
->pipe
->bind_fs_state(idct
->pipe
, idct
->transpose_fs
);
753 util_draw_arrays(idct
->pipe
, PIPE_PRIM_QUADS
, 0, num_blocks
* 4);
756 xfer_buffers_map(idct
);