Merge branch 'gallium-msaa'
[mesa.git] / src / gallium / docs / source / context.rst
1 Context
2 =======
3
4 The context object represents the purest, most directly accessible, abilities
5 of the device's 3D rendering pipeline.
6
7 Methods
8 -------
9
10 CSO State
11 ^^^^^^^^^
12
13 All CSO state is created, bound, and destroyed, with triplets of methods that
14 all follow a specific naming scheme. For example, ``create_blend_state``,
15 ``bind_blend_state``, and ``destroy_blend_state``.
16
17 CSO objects handled by the context object:
18
19 * :ref:`Blend`: ``*_blend_state``
20 * :ref:`Sampler`: These are special; they can be bound to either vertex or
21 fragment samplers, and they are bound in groups.
22 ``bind_fragment_sampler_states``, ``bind_vertex_sampler_states``
23 * :ref:`Rasterizer`: ``*_rasterizer_state``
24 * :ref:`Depth, Stencil, & Alpha`: ``*_depth_stencil_alpha_state``
25 * :ref:`Shader`: These have two sets of methods. ``*_fs_state`` is for
26 fragment shaders, and ``*_vs_state`` is for vertex shaders.
27 * :ref:`Vertex Elements`: ``*_vertex_elements_state``
28
29
30 Resource Binding State
31 ^^^^^^^^^^^^^^^^^^^^^^
32
33 This state describes how resources in various flavours (textures,
34 buffers, surfaces) are bound to the driver.
35
36
37 * ``set_constant_buffer`` sets a constant buffer to be used for a given shader
38 type. index is used to indicate which buffer to set (some apis may allow
39 multiple ones to be set, and binding a specific one later, though drivers
40 are mostly restricted to the first one right now).
41
42 * ``set_framebuffer_state``
43
44 * ``set_vertex_buffers``
45
46
47 Non-CSO State
48 ^^^^^^^^^^^^^
49
50 These pieces of state are too small, variable, and/or trivial to have CSO
51 objects. They all follow simple, one-method binding calls, e.g.
52 ``set_blend_color``.
53
54 * ``set_stencil_ref`` sets the stencil front and back reference values
55 which are used as comparison values in stencil test.
56 * ``set_blend_color``
57 * ``set_sample_mask``
58 * ``set_clip_state``
59 * ``set_polygon_stipple``
60 * ``set_scissor_state`` sets the bounds for the scissor test, which culls
61 pixels before blending to render targets. If the :ref:`Rasterizer` does
62 not have the scissor test enabled, then the scissor bounds never need to
63 be set since they will not be used.
64 * ``set_viewport_state``
65
66
67 Sampler Views
68 ^^^^^^^^^^^^^
69
70 These are the means to bind textures to shader stages. To create one, specify
71 its format, swizzle and LOD range in sampler view template.
72
73 If texture format is different than template format, it is said the texture
74 is being cast to another format. Casting can be done only between compatible
75 formats, that is formats that have matching component order and sizes.
76
77 Swizzle fields specify they way in which fetched texel components are placed
78 in the result register. For example, ``swizzle_r`` specifies what is going to be
79 placed in first component of result register.
80
81 The ``first_level`` and ``last_level`` fields of sampler view template specify
82 the LOD range the texture is going to be constrained to.
83
84 * ``set_fragment_sampler_views`` binds an array of sampler views to
85 fragment shader stage. Every binding point acquires a reference
86 to a respective sampler view and releases a reference to the previous
87 sampler view.
88
89 * ``set_vertex_sampler_views`` binds an array of sampler views to vertex
90 shader stage. Every binding point acquires a reference to a respective
91 sampler view and releases a reference to the previous sampler view.
92
93 * ``create_sampler_view`` creates a new sampler view. ``texture`` is associated
94 with the sampler view which results in sampler view holding a reference
95 to the texture. Format specified in template must be compatible
96 with texture format.
97
98 * ``sampler_view_destroy`` destroys a sampler view and releases its reference
99 to associated texture.
100
101
102 Clearing
103 ^^^^^^^^
104
105 ``clear`` initializes some or all of the surfaces currently bound to
106 the framebuffer to particular RGBA, depth, or stencil values.
107
108 Clear is one of the most difficult concepts to nail down to a single
109 interface and it seems likely that we will want to add additional
110 clear paths, for instance clearing surfaces not bound to the
111 framebuffer, or read-modify-write clears such as depth-only or
112 stencil-only clears of packed depth-stencil buffers.
113
114
115 Drawing
116 ^^^^^^^
117
118 ``draw_arrays`` draws a specified primitive.
119
120 This command is equivalent to calling ``draw_arrays_instanced``
121 with ``startInstance`` set to 0 and ``instanceCount`` set to 1.
122
123 ``draw_elements`` draws a specified primitive using an optional
124 index buffer.
125
126 This command is equivalent to calling ``draw_elements_instanced``
127 with ``startInstance`` set to 0 and ``instanceCount`` set to 1.
128
129 ``draw_range_elements``
130
131 XXX: this is (probably) a temporary entrypoint, as the range
132 information should be available from the vertex_buffer state.
133 Using this to quickly evaluate a specialized path in the draw
134 module.
135
136 ``draw_arrays_instanced`` draws multiple instances of the same primitive.
137
138 This command is equivalent to calling ``draw_elements_instanced``
139 with ``indexBuffer`` set to NULL and ``indexSize`` set to 0.
140
141 ``draw_elements_instanced`` draws multiple instances of the same primitive
142 using an optional index buffer.
143
144 For instanceID in the range between ``startInstance``
145 and ``startInstance``+``instanceCount``-1, inclusive, draw a primitive
146 specified by ``mode`` and sequential numbers in the range between ``start``
147 and ``start``+``count``-1, inclusive.
148
149 If ``indexBuffer`` is not NULL, it specifies an index buffer with index
150 byte size of ``indexSize``. The sequential numbers are used to lookup
151 the index buffer and the resulting indices in turn are used to fetch
152 vertex attributes.
153
154 If ``indexBuffer`` is NULL, the sequential numbers are used directly
155 as indices to fetch vertex attributes.
156
157 ``indexBias`` is a value which is added to every index read from the index
158 buffer before fetching vertex attributes.
159
160 ``minIndex`` and ``maxIndex`` describe minimum and maximum index contained in
161 the index buffer.
162
163 If a given vertex element has ``instance_divisor`` set to 0, it is said
164 it contains per-vertex data and effective vertex attribute address needs
165 to be recalculated for every index.
166
167 attribAddr = ``stride`` * index + ``src_offset``
168
169 If a given vertex element has ``instance_divisor`` set to non-zero,
170 it is said it contains per-instance data and effective vertex attribute
171 address needs to recalculated for every ``instance_divisor``-th instance.
172
173 attribAddr = ``stride`` * instanceID / ``instance_divisor`` + ``src_offset``
174
175 In the above formulas, ``src_offset`` is taken from the given vertex element
176 and ``stride`` is taken from a vertex buffer associated with the given
177 vertex element.
178
179 The calculated attribAddr is used as an offset into the vertex buffer to
180 fetch the attribute data.
181
182 The value of ``instanceID`` can be read in a vertex shader through a system
183 value register declared with INSTANCEID semantic name.
184
185
186 Queries
187 ^^^^^^^
188
189 Queries gather some statistic from the 3D pipeline over one or more
190 draws. Queries may be nested, though no state tracker currently
191 exercises this.
192
193 Queries can be created with ``create_query`` and deleted with
194 ``destroy_query``. To start a query, use ``begin_query``, and when finished,
195 use ``end_query`` to end the query.
196
197 ``get_query_result`` is used to retrieve the results of a query. If
198 the ``wait`` parameter is TRUE, then the ``get_query_result`` call
199 will block until the results of the query are ready (and TRUE will be
200 returned). Otherwise, if the ``wait`` parameter is FALSE, the call
201 will not block and the return value will be TRUE if the query has
202 completed or FALSE otherwise.
203
204 The most common type of query is the occlusion query,
205 ``PIPE_QUERY_OCCLUSION_COUNTER``, which counts the number of fragments which
206 are written to the framebuffer without being culled by
207 :ref:`Depth, Stencil, & Alpha` testing or shader KILL instructions.
208
209 Another type of query, ``PIPE_QUERY_TIME_ELAPSED``, returns the amount of
210 time, in nanoseconds, the context takes to perform operations.
211
212 Gallium does not guarantee the availability of any query types; one must
213 always check the capabilities of the :ref:`Screen` first.
214
215
216 Conditional Rendering
217 ^^^^^^^^^^^^^^^^^^^^^
218
219 A drawing command can be skipped depending on the outcome of a query
220 (typically an occlusion query). The ``render_condition`` function specifies
221 the query which should be checked prior to rendering anything.
222
223 If ``render_condition`` is called with ``query`` = NULL, conditional
224 rendering is disabled and drawing takes place normally.
225
226 If ``render_condition`` is called with a non-null ``query`` subsequent
227 drawing commands will be predicated on the outcome of the query. If
228 the query result is zero subsequent drawing commands will be skipped.
229
230 If ``mode`` is PIPE_RENDER_COND_WAIT the driver will wait for the
231 query to complete before deciding whether to render.
232
233 If ``mode`` is PIPE_RENDER_COND_NO_WAIT and the query has not yet
234 completed, the drawing command will be executed normally. If the query
235 has completed, drawing will be predicated on the outcome of the query.
236
237 If ``mode`` is PIPE_RENDER_COND_BY_REGION_WAIT or
238 PIPE_RENDER_COND_BY_REGION_NO_WAIT rendering will be predicated as above
239 for the non-REGION modes but in the case that an occulusion query returns
240 a non-zero result, regions which were occluded may be ommitted by subsequent
241 drawing commands. This can result in better performance with some GPUs.
242 Normally, if the occlusion query returned a non-zero result subsequent
243 drawing happens normally so fragments may be generated, shaded and
244 processed even where they're known to be obscured.
245
246
247 Flushing
248 ^^^^^^^^
249
250 ``flush``
251
252
253 Resource Busy Queries
254 ^^^^^^^^^^^^^^^^^^^^^
255
256 ``is_resource_referenced``
257
258
259
260 Blitting
261 ^^^^^^^^
262
263 These methods emulate classic blitter controls.
264
265 These methods operate directly on ``pipe_resource`` objects, and stand
266 apart from any 3D state in the context. Blitting functionality may be
267 moved to a separate abstraction at some point in the future.
268
269 ``resource_fill_region`` performs a fill operation on a section of a resource.
270
271 ``resource_copy_region`` blits a region of a subresource of a resource to a
272 region of another subresource of a resource, provided that both resources have the
273 same format. The source and destination may be the same resource, but overlapping
274 blits are not permitted.
275
276 ``resource_resolve`` resolves a multisampled resource into a non-multisampled
277 one. Formats and dimensions must match. This function must be present if a driver
278 supports multisampling.
279
280 The interfaces to these calls are likely to change to make it easier
281 for a driver to batch multiple blits with the same source and
282 destination.
283
284
285 Transfers
286 ^^^^^^^^^
287
288 These methods are used to get data to/from a resource.
289
290 ``get_transfer`` creates a transfer object.
291
292 ``transfer_destroy`` destroys the transfer object. May cause
293 data to be written to the resource at this point.
294
295 ``transfer_map`` creates a memory mapping for the transfer object.
296 The returned map points to the start of the mapped range according to
297 the box region, not the beginning of the resource.
298
299 ``transfer_unmap`` remove the memory mapping for the transfer object.
300 Any pointers into the map should be considered invalid and discarded.
301
302 ``transfer_inline_write`` performs a simplified transfer for simple writes.
303 Basically get_transfer, transfer_map, data write, transfer_unmap, and
304 transfer_destroy all in one.
305
306 .. _transfer_flush_region:
307
308 transfer_flush_region
309 %%%%%%%%%%%%%%%%%%%%%
310
311 If a transfer was created with ``FLUSH_EXPLICIT``, it will not automatically
312 be flushed on write or unmap. Flushes must be requested with
313 ``transfer_flush_region``. Flush ranges are relative to the mapped range, not
314 the beginning of the resource.
315
316 .. _pipe_transfer:
317
318 PIPE_TRANSFER
319 ^^^^^^^^^^^^^
320
321 These flags control the behavior of a transfer object.
322
323 * ``READ``: resource contents are read at transfer create time.
324 * ``WRITE``: resource contents will be written back at transfer destroy time.
325 * ``MAP_DIRECTLY``: a transfer should directly map the resource. May return
326 NULL if not supported.
327 * ``DISCARD``: The memory within the mapped region is discarded.
328 Cannot be used with ``READ``.
329 * ``DONTBLOCK``: Fail if the resource cannot be mapped immediately.
330 * ``UNSYNCHRONIZED``: Do not synchronize pending operations on the resource
331 when mapping. The interaction of any writes to the map and any
332 operations pending on the resource are undefined. Cannot be used with
333 ``READ``.
334 * ``FLUSH_EXPLICIT``: Written ranges will be notified later with
335 :ref:`transfer_flush_region`. Cannot be used with ``READ``.