tgsi: add caps for fragment coord conventions (v3)
[mesa.git] / src / gallium / docs / source / screen.rst
1 Screen
2 ======
3
4 A screen is an object representing the context-independent part of a device.
5
6 Useful Flags
7 ------------
8
9 .. _pipe_cap:
10
11 PIPE_CAP
12 ^^^^^^^^
13
14 Pipe capabilities help expose hardware functionality not explicitly required
15 by Gallium. For floating-point values, use :ref:`get_paramf`, and for boolean
16 or integer values, use :ref:`get_param`.
17
18 The integer capabilities:
19
20 * ``MAX_TEXTURE_IMAGE_UNITS``: The maximum number of samplers available.
21 * ``NPOT_TEXTURES``: Whether :term:`NPOT` textures may have repeat modes,
22 normalized coordinates, and mipmaps.
23 * ``TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
24 polygons.
25 * ``GLSL``: Deprecated.
26 * ``DUAL_SOURCE_BLEND``: Whether dual-source blend factors are supported. See
27 :ref:`Blend` for more information.
28 * ``ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
29 * ``POINT_SPRITE``: Whether point sprites are available.
30 * ``MAX_RENDER_TARGETS``: The maximum number of render targets that may be
31 bound.
32 * ``OCCLUSION_QUERY``: Whether occlusion queries are available.
33 * ``TEXTURE_SHADOW_MAP``: XXX
34 * ``MAX_TEXTURE_2D_LEVELS``: The maximum number of mipmap levels available
35 for a 2D texture.
36 * ``MAX_TEXTURE_3D_LEVELS``: The maximum number of mipmap levels available
37 for a 3D texture.
38 * ``MAX_TEXTURE_CUBE_LEVELS``: The maximum number of mipmap levels available
39 for a cubemap.
40 * ``TEXTURE_MIRROR_CLAMP``: Whether mirrored texture coordinates with clamp
41 are supported.
42 * ``TEXTURE_MIRROR_REPEAT``: Whether mirrored repeating texture coordinates
43 are supported.
44 * ``MAX_VERTEX_TEXTURE_UNITS``: The maximum number of samplers addressable
45 inside the vertex shader. If this is 0, then the vertex shader cannot
46 sample textures.
47 * ``TGSI_CONT_SUPPORTED``: Whether the TGSI CONT opcode is supported.
48 * ``BLEND_EQUATION_SEPARATE``: Whether alpha blend equations may be different
49 from color blend equations, in :ref:`Blend` state.
50 * ``SM3``: Whether the vertex shader and fragment shader support equivalent
51 opcodes to the Shader Model 3 specification. XXX oh god this is horrible
52 * ``MAX_PREDICATE_REGISTERS``: XXX
53 * ``MAX_COMBINED_SAMPLERS``: The total number of samplers accessible from
54 the vertex and fragment shader, inclusive.
55 * ``MAX_CONST_BUFFERS``: Maximum number of constant buffers that can be bound
56 to any shader stage using ``set_constant_buffer``. If 0 or 1, the pipe will
57 only permit binding one constant buffer per shader, and the shaders will
58 not permit two-dimensional access to constants.
59 * ``MAX_CONST_BUFFER_SIZE``: Maximum byte size of a single constant buffer.
60 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT``: Whether the TGSI property
61 FS_COORD_ORIGIN with value UPPER_LEFT is supported
62 * ``PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT``: Whether the TGSI property
63 FS_COORD_ORIGIN with value LOWER_LEFT is supported
64 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER``: Whether the TGSI
65 property FS_COORD_PIXEL_CENTER with value HALF_INTEGER is supported
66 * ``PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER``: Whether the TGSI
67 property FS_COORD_PIXEL_CENTER with value INTEGER is supported
68
69 The floating-point capabilities:
70
71 * ``MAX_LINE_WIDTH``: The maximum width of a regular line.
72 * ``MAX_LINE_WIDTH_AA``: The maximum width of a smoothed line.
73 * ``MAX_POINT_WIDTH``: The maximum width and height of a point.
74 * ``MAX_POINT_WIDTH_AA``: The maximum width and height of a smoothed point.
75 * ``GUARD_BAND_LEFT``, ``GUARD_BAND_TOP``, ``GUARD_BAND_RIGHT``,
76 ``GUARD_BAND_BOTTOM``: XXX
77
78 XXX Is there a better home for this? vvv
79
80 If 0 is returned, the driver is not aware of multiple constant buffers,
81 supports binding of only one constant buffer, and does not support
82 two-dimensional CONST register file access in TGSI shaders.
83
84 If a value greater than 0 is returned, the driver can have multiple
85 constant buffers bound to shader stages. The CONST register file can
86 be accessed with two-dimensional indices, like in the example below.
87
88 DCL CONST[0][0..7] # declare first 8 vectors of constbuf 0
89 DCL CONST[3][0] # declare first vector of constbuf 3
90 MOV OUT[0], CONST[0][3] # copy vector 3 of constbuf 0
91
92 For backwards compatibility, one-dimensional access to CONST register
93 file is still supported. In that case, the constbuf index is assumed
94 to be 0.
95
96 .. _pipe_buffer_usage:
97
98 PIPE_BUFFER_USAGE
99 ^^^^^^^^^^^^^^^^^
100
101 These flags control buffer creation. Buffers may only have one role, so
102 care should be taken to not allocate a buffer with the wrong usage.
103
104 * ``PIXEL``: This is the flag to use for all textures.
105 * ``VERTEX``: A vertex buffer.
106 * ``INDEX``: An element buffer.
107 * ``CONSTANT``: A buffer of shader constants.
108
109 Buffers are inevitably abstracting the pipe's underlying memory management,
110 so many of their usage flags can be used to direct the way the buffer is
111 handled.
112
113 * ``CPU_READ``, ``CPU_WRITE``: Whether the user will map and, in the case of
114 the latter, write to, the buffer. The convenience flag ``CPU_READ_WRITE`` is
115 available to signify a read/write buffer.
116 * ``GPU_READ``, ``GPU_WRITE``: Whether the driver will internally need to
117 read from or write to the buffer. The latter will only happen if the buffer
118 is made into a render target.
119 * ``DISCARD``: When set on a map, the contents of the map will be discarded
120 beforehand. Cannot be used with ``CPU_READ``.
121 * ``DONTBLOCK``: When set on a map, the map will fail if the buffer cannot be
122 mapped immediately.
123 * ``UNSYNCHRONIZED``: When set on a map, any outstanding operations on the
124 buffer will be ignored. The interaction of any writes to the map and any
125 operations pending with the buffer are undefined. Cannot be used with
126 ``CPU_READ``.
127 * ``FLUSH_EXPLICIT``: When set on a map, written ranges of the map require
128 explicit flushes using :ref:`buffer_flush_mapped_range`. Requires
129 ``CPU_WRITE``.
130
131 .. _pipe_texture_usage:
132
133 PIPE_TEXTURE_USAGE
134 ^^^^^^^^^^^^^^^^^^
135
136 These flags determine the possible roles a texture may be used for during its
137 lifetime. Texture usage flags are cumulative and may be combined to create a
138 texture that can be used as multiple things.
139
140 * ``RENDER_TARGET``: A colorbuffer or pixelbuffer.
141 * ``DISPLAY_TARGET``: A sharable buffer that can be given to another process.
142 * ``PRIMARY``: A frontbuffer or scanout buffer.
143 * ``DEPTH_STENCIL``: A depthbuffer, stencilbuffer, or Z buffer. Gallium does
144 not explicitly provide for stencil-only buffers, so any stencilbuffer
145 validated here is implicitly also a depthbuffer.
146 * ``SAMPLER``: A texture that may be sampled from in a fragment or vertex
147 shader.
148 * ``DYNAMIC``: A texture that will be mapped frequently.
149
150 Methods
151 -------
152
153 XXX moar; got bored
154
155 get_name
156 ^^^^^^^^
157
158 Returns an identifying name for the screen.
159
160 get_vendor
161 ^^^^^^^^^^
162
163 Returns the screen vendor.
164
165 .. _get_param:
166
167 get_param
168 ^^^^^^^^^
169
170 Get an integer/boolean screen parameter.
171
172 **param** is one of the :ref:`PIPE_CAP` names.
173
174 .. _get_paramf:
175
176 get_paramf
177 ^^^^^^^^^^
178
179 Get a floating-point screen parameter.
180
181 **param** is one of the :ref:`PIPE_CAP` names.
182
183 is_format_supported
184 ^^^^^^^^^^^^^^^^^^^
185
186 See if a format can be used in a specific manner.
187
188 **usage** is a bitmask of :ref:`PIPE_TEXTURE_USAGE` flags.
189
190 Returns TRUE if all usages can be satisfied.
191
192 .. note::
193
194 ``PIPE_TEXTURE_USAGE_DYNAMIC`` is not a valid usage.
195
196 .. _texture_create:
197
198 texture_create
199 ^^^^^^^^^^^^^^
200
201 Given a template of texture setup, create a buffer and texture.
202
203 texture_blanket
204 ^^^^^^^^^^^^^^^
205
206 Like :ref:`texture_create`, but use a supplied buffer instead of creating a
207 new one.
208
209 texture_destroy
210 ^^^^^^^^^^^^^^^
211
212 Destroy a texture. The buffer backing the texture is destroyed if it has no
213 more references.
214
215 buffer_map
216 ^^^^^^^^^^
217
218 Map a buffer into memory.
219
220 **usage** is a bitmask of :ref:`PIPE_TEXTURE_USAGE` flags.
221
222 Returns a pointer to the map, or NULL if the mapping failed.
223
224 buffer_map_range
225 ^^^^^^^^^^^^^^^^
226
227 Map a range of a buffer into memory.
228
229 The returned map is always relative to the beginning of the buffer, not the
230 beginning of the mapped range.
231
232 .. _buffer_flush_mapped_range:
233
234 buffer_flush_mapped_range
235 ^^^^^^^^^^^^^^^^^^^^^^^^^
236
237 Flush a range of mapped memory into a buffer.
238
239 The buffer must have been mapped with ``PIPE_BUFFER_USAGE_FLUSH_EXPLICIT``.
240
241 **usage** is a bitmask of :ref:`PIPE_TEXTURE_USAGE` flags.
242
243 buffer_unmap
244 ^^^^^^^^^^^^
245
246 Unmap a buffer from memory.
247
248 Any pointers into the map should be considered invalid and discarded.