Merge commit 'origin/gallium-master-merge'
[mesa.git] / src / gallium / drivers / cell / ppu / cell_context.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Authors
30 * Brian Paul
31 */
32
33
34 #include <stdio.h>
35
36 #include "pipe/p_defines.h"
37 #include "pipe/p_format.h"
38 #include "util/u_memory.h"
39 #include "pipe/internal/p_winsys_screen.h"
40 #include "pipe/p_screen.h"
41
42 #include "draw/draw_context.h"
43 #include "draw/draw_private.h"
44
45 #include "cell/common.h"
46 #include "cell_batch.h"
47 #include "cell_clear.h"
48 #include "cell_context.h"
49 #include "cell_draw_arrays.h"
50 #include "cell_fence.h"
51 #include "cell_flush.h"
52 #include "cell_state.h"
53 #include "cell_surface.h"
54 #include "cell_spu.h"
55 #include "cell_pipe_state.h"
56 #include "cell_texture.h"
57 #include "cell_vbuf.h"
58
59
60
61 static void
62 cell_destroy_context( struct pipe_context *pipe )
63 {
64 struct cell_context *cell = cell_context(pipe);
65
66 util_delete_keymap(cell->fragment_ops_cache, NULL);
67
68 cell_spu_exit(cell);
69
70 align_free(cell);
71 }
72
73
74 static struct draw_context *
75 cell_draw_create(struct cell_context *cell)
76 {
77 struct draw_context *draw = draw_create();
78
79 #if 0 /* broken */
80 if (getenv("GALLIUM_CELL_VS")) {
81 /* plug in SPU-based vertex transformation code */
82 draw->shader_queue_flush = cell_vertex_shader_queue_flush;
83 draw->driver_private = cell;
84 }
85 #endif
86
87 return draw;
88 }
89
90
91 static const struct debug_named_value cell_debug_flags[] = {
92 {"checker", CELL_DEBUG_CHECKER},/**< modulate tile clear color by SPU ID */
93 {"asm", CELL_DEBUG_ASM}, /**< dump SPU asm code */
94 {"sync", CELL_DEBUG_SYNC}, /**< SPUs do synchronous DMA */
95 {"fragops", CELL_DEBUG_FRAGMENT_OPS}, /**< SPUs emit fragment ops debug messages*/
96 {"fragopfallback", CELL_DEBUG_FRAGMENT_OP_FALLBACK}, /**< SPUs use reference implementation for fragment ops*/
97 {"cmd", CELL_DEBUG_CMD}, /**< SPUs dump command buffer info */
98 {"cache", CELL_DEBUG_CACHE}, /**< report texture cache stats on exit */
99 {NULL, 0}
100 };
101
102
103 struct pipe_context *
104 cell_create_context(struct pipe_screen *screen,
105 struct cell_winsys *cws)
106 {
107 struct cell_context *cell;
108 uint i;
109
110 /* some fields need to be 16-byte aligned, so align the whole object */
111 cell = (struct cell_context*) align_malloc(sizeof(struct cell_context), 16);
112 if (!cell)
113 return NULL;
114
115 memset(cell, 0, sizeof(*cell));
116
117 cell->winsys = cws;
118 cell->pipe.winsys = screen->winsys;
119 cell->pipe.screen = screen;
120 cell->pipe.destroy = cell_destroy_context;
121
122 cell->pipe.clear = cell_clear_surface;
123 cell->pipe.flush = cell_flush;
124
125 #if 0
126 cell->pipe.begin_query = cell_begin_query;
127 cell->pipe.end_query = cell_end_query;
128 cell->pipe.wait_query = cell_wait_query;
129 #endif
130
131 cell_init_draw_functions(cell);
132 cell_init_state_functions(cell);
133 cell_init_shader_functions(cell);
134 cell_init_surface_functions(cell);
135 cell_init_vertex_functions(cell);
136
137 cell->draw = cell_draw_create(cell);
138
139 /* Create cache of fragment ops generated code */
140 cell->fragment_ops_cache =
141 util_new_keymap(sizeof(struct cell_fragment_ops_key), ~0, NULL);
142
143 cell_init_vbuf(cell);
144
145 draw_set_rasterize_stage(cell->draw, cell->vbuf);
146
147 /* convert all points/lines to tris for the time being */
148 draw_wide_point_threshold(cell->draw, 0.0);
149 draw_wide_line_threshold(cell->draw, 0.0);
150
151 /* get env vars or read config file to get debug flags */
152 cell->debug_flags = debug_get_flags_option("CELL_DEBUG",
153 cell_debug_flags,
154 0 );
155
156 for (i = 0; i < CELL_NUM_BUFFERS; i++)
157 cell_fence_init(&cell->fenced_buffers[i].fence);
158
159
160 /*
161 * SPU stuff
162 */
163 /* This call only works with SDK 3.0. Anyone still using 2.1??? */
164 cell->num_cells = spe_cpu_info_get(SPE_COUNT_PHYSICAL_CPU_NODES, -1);
165 cell->num_spus = spe_cpu_info_get(SPE_COUNT_USABLE_SPES, -1);
166 if (cell->debug_flags) {
167 printf("Cell: found %d Cell(s) with %u SPUs\n",
168 cell->num_cells, cell->num_spus);
169 }
170 if (getenv("CELL_NUM_SPUS")) {
171 cell->num_spus = atoi(getenv("CELL_NUM_SPUS"));
172 assert(cell->num_spus > 0);
173 }
174
175 cell_start_spus(cell);
176
177 cell_init_batch_buffers(cell);
178
179 /* make sure SPU initializations are done before proceeding */
180 cell_flush_int(cell, CELL_FLUSH_WAIT);
181
182 return &cell->pipe;
183 }