Merge branch 'gallium-msaa'
[mesa.git] / src / gallium / drivers / cell / ppu / cell_pipe_state.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Brian Paul
31 */
32
33 #include "util/u_memory.h"
34 #include "util/u_inlines.h"
35 #include "draw/draw_context.h"
36 #include "cell_context.h"
37 #include "cell_flush.h"
38 #include "cell_pipe_state.h"
39 #include "cell_state.h"
40 #include "cell_texture.h"
41
42
43
44 static void *
45 cell_create_blend_state(struct pipe_context *pipe,
46 const struct pipe_blend_state *blend)
47 {
48 return mem_dup(blend, sizeof(*blend));
49 }
50
51
52 static void
53 cell_bind_blend_state(struct pipe_context *pipe, void *blend)
54 {
55 struct cell_context *cell = cell_context(pipe);
56
57 draw_flush(cell->draw);
58
59 cell->blend = (struct pipe_blend_state *) blend;
60 cell->dirty |= CELL_NEW_BLEND;
61 }
62
63
64 static void
65 cell_delete_blend_state(struct pipe_context *pipe, void *blend)
66 {
67 FREE(blend);
68 }
69
70
71 static void
72 cell_set_blend_color(struct pipe_context *pipe,
73 const struct pipe_blend_color *blend_color)
74 {
75 struct cell_context *cell = cell_context(pipe);
76
77 draw_flush(cell->draw);
78
79 cell->blend_color = *blend_color;
80
81 cell->dirty |= CELL_NEW_BLEND;
82 }
83
84
85
86
87 static void *
88 cell_create_depth_stencil_alpha_state(struct pipe_context *pipe,
89 const struct pipe_depth_stencil_alpha_state *dsa)
90 {
91 return mem_dup(dsa, sizeof(*dsa));
92 }
93
94
95 static void
96 cell_bind_depth_stencil_alpha_state(struct pipe_context *pipe,
97 void *dsa)
98 {
99 struct cell_context *cell = cell_context(pipe);
100
101 draw_flush(cell->draw);
102
103 cell->depth_stencil = (struct pipe_depth_stencil_alpha_state *) dsa;
104 cell->dirty |= CELL_NEW_DEPTH_STENCIL;
105 }
106
107
108 static void
109 cell_delete_depth_stencil_alpha_state(struct pipe_context *pipe, void *dsa)
110 {
111 FREE(dsa);
112 }
113
114
115 static void
116 cell_set_stencil_ref(struct pipe_context *pipe,
117 const struct pipe_stencil_ref *stencil_ref)
118 {
119 struct cell_context *cell = cell_context(pipe);
120
121 draw_flush(cell->draw);
122
123 cell->stencil_ref = *stencil_ref;
124
125 cell->dirty |= CELL_NEW_DEPTH_STENCIL;
126 }
127
128
129 static void
130 cell_set_clip_state(struct pipe_context *pipe,
131 const struct pipe_clip_state *clip)
132 {
133 struct cell_context *cell = cell_context(pipe);
134
135 /* pass the clip state to the draw module */
136 draw_set_clip_state(cell->draw, clip);
137 }
138
139
140 static void
141 cell_set_sample_mask(struct pipe_context *pipe,
142 unsigned sample_mask)
143 {
144 }
145
146
147 /* Called when driver state tracker notices changes to the viewport
148 * matrix:
149 */
150 static void
151 cell_set_viewport_state( struct pipe_context *pipe,
152 const struct pipe_viewport_state *viewport )
153 {
154 struct cell_context *cell = cell_context(pipe);
155
156 cell->viewport = *viewport; /* struct copy */
157 cell->dirty |= CELL_NEW_VIEWPORT;
158
159 /* pass the viewport info to the draw module */
160 draw_set_viewport_state(cell->draw, viewport);
161
162 /* Using tnl/ and vf/ modules is temporary while getting started.
163 * Full pipe will have vertex shader, vertex fetch of its own.
164 */
165 }
166
167
168 static void
169 cell_set_scissor_state( struct pipe_context *pipe,
170 const struct pipe_scissor_state *scissor )
171 {
172 struct cell_context *cell = cell_context(pipe);
173
174 memcpy( &cell->scissor, scissor, sizeof(*scissor) );
175 cell->dirty |= CELL_NEW_SCISSOR;
176 }
177
178
179 static void
180 cell_set_polygon_stipple( struct pipe_context *pipe,
181 const struct pipe_poly_stipple *stipple )
182 {
183 struct cell_context *cell = cell_context(pipe);
184
185 memcpy( &cell->poly_stipple, stipple, sizeof(*stipple) );
186 cell->dirty |= CELL_NEW_STIPPLE;
187 }
188
189
190
191 static void *
192 cell_create_rasterizer_state(struct pipe_context *pipe,
193 const struct pipe_rasterizer_state *rasterizer)
194 {
195 return mem_dup(rasterizer, sizeof(*rasterizer));
196 }
197
198
199 static void
200 cell_bind_rasterizer_state(struct pipe_context *pipe, void *rast)
201 {
202 struct pipe_rasterizer_state *rasterizer =
203 (struct pipe_rasterizer_state *) rast;
204 struct cell_context *cell = cell_context(pipe);
205
206 /* pass-through to draw module */
207 draw_set_rasterizer_state(cell->draw, rasterizer, rast);
208
209 cell->rasterizer = rasterizer;
210
211 cell->dirty |= CELL_NEW_RASTERIZER;
212 }
213
214
215 static void
216 cell_delete_rasterizer_state(struct pipe_context *pipe, void *rasterizer)
217 {
218 FREE(rasterizer);
219 }
220
221
222
223 static void *
224 cell_create_sampler_state(struct pipe_context *pipe,
225 const struct pipe_sampler_state *sampler)
226 {
227 return mem_dup(sampler, sizeof(*sampler));
228 }
229
230
231 static void
232 cell_bind_sampler_states(struct pipe_context *pipe,
233 unsigned num, void **samplers)
234 {
235 struct cell_context *cell = cell_context(pipe);
236 uint i, changed = 0x0;
237
238 assert(num <= CELL_MAX_SAMPLERS);
239
240 draw_flush(cell->draw);
241
242 for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
243 struct pipe_sampler_state *new_samp = i < num ? samplers[i] : NULL;
244 if (cell->sampler[i] != new_samp) {
245 cell->sampler[i] = new_samp;
246 changed |= (1 << i);
247 }
248 }
249
250 if (changed) {
251 cell->dirty |= CELL_NEW_SAMPLER;
252 cell->dirty_samplers |= changed;
253 }
254 }
255
256
257 static void
258 cell_delete_sampler_state(struct pipe_context *pipe,
259 void *sampler)
260 {
261 FREE( sampler );
262 }
263
264
265
266 static void
267 cell_set_fragment_sampler_views(struct pipe_context *pipe,
268 unsigned num,
269 struct pipe_sampler_view **views)
270 {
271 struct cell_context *cell = cell_context(pipe);
272 uint i, changed = 0x0;
273
274 assert(num <= CELL_MAX_SAMPLERS);
275
276 for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
277 struct pipe_sampler_view *new_view = i < num ? views[i] : NULL;
278 struct pipe_sampler_view *old_view = cell->fragment_sampler_views[i];
279
280 if (old_view != new_view) {
281 struct pipe_resource *new_tex = new_view ? new_view->texture : NULL;
282
283 pipe_sampler_view_reference(&cell->fragment_sampler_views[i],
284 views[i]);
285 pipe_resource_reference((struct pipe_resource **) &cell->texture[i],
286 (struct pipe_resource *) new_tex);
287
288 changed |= (1 << i);
289 }
290 }
291
292 cell->num_textures = num;
293
294 if (changed) {
295 cell->dirty |= CELL_NEW_TEXTURE;
296 cell->dirty_textures |= changed;
297 }
298 }
299
300
301 static struct pipe_sampler_view *
302 cell_create_sampler_view(struct pipe_context *pipe,
303 struct pipe_resource *texture,
304 const struct pipe_sampler_view *templ)
305 {
306 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
307
308 if (view) {
309 *view = *templ;
310 view->reference.count = 1;
311 view->texture = NULL;
312 pipe_resource_reference(&view->texture, texture);
313 view->context = pipe;
314 }
315
316 return view;
317 }
318
319
320 static void
321 cell_sampler_view_destroy(struct pipe_context *pipe,
322 struct pipe_sampler_view *view)
323 {
324 pipe_resource_reference(&view->texture, NULL);
325 FREE(view);
326 }
327
328
329 /**
330 * Map color and z/stencil framebuffer surfaces.
331 */
332 static void
333 cell_map_surfaces(struct cell_context *cell)
334 {
335 #if 0
336 struct pipe_screen *screen = cell->pipe.screen;
337 #endif
338 uint i;
339
340 for (i = 0; i < 1; i++) {
341 struct pipe_surface *ps = cell->framebuffer.cbufs[i];
342 if (ps) {
343 struct cell_resource *ct = cell_resource(ps->texture);
344 #if 0
345 cell->cbuf_map[i] = screen->buffer_map(screen,
346 ct->buffer,
347 (PIPE_BUFFER_USAGE_GPU_READ |
348 PIPE_BUFFER_USAGE_GPU_WRITE));
349 #else
350 cell->cbuf_map[i] = ct->data;
351 #endif
352 }
353 }
354
355 {
356 struct pipe_surface *ps = cell->framebuffer.zsbuf;
357 if (ps) {
358 struct cell_resource *ct = cell_resource(ps->texture);
359 #if 0
360 cell->zsbuf_map = screen->buffer_map(screen,
361 ct->buffer,
362 (PIPE_BUFFER_USAGE_GPU_READ |
363 PIPE_BUFFER_USAGE_GPU_WRITE));
364 #else
365 cell->zsbuf_map = ct->data;
366 #endif
367 }
368 }
369 }
370
371
372 /**
373 * Unmap color and z/stencil framebuffer surfaces.
374 */
375 static void
376 cell_unmap_surfaces(struct cell_context *cell)
377 {
378 /*struct pipe_screen *screen = cell->pipe.screen;*/
379 uint i;
380
381 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
382 struct pipe_surface *ps = cell->framebuffer.cbufs[i];
383 if (ps && cell->cbuf_map[i]) {
384 /*struct cell_resource *ct = cell_resource(ps->texture);*/
385 assert(ps->texture);
386 /*assert(ct->buffer);*/
387
388 /*screen->buffer_unmap(screen, ct->buffer);*/
389 cell->cbuf_map[i] = NULL;
390 }
391 }
392
393 {
394 struct pipe_surface *ps = cell->framebuffer.zsbuf;
395 if (ps && cell->zsbuf_map) {
396 /*struct cell_resource *ct = cell_resource(ps->texture);*/
397 /*screen->buffer_unmap(screen, ct->buffer);*/
398 cell->zsbuf_map = NULL;
399 }
400 }
401 }
402
403
404 static void
405 cell_set_framebuffer_state(struct pipe_context *pipe,
406 const struct pipe_framebuffer_state *fb)
407 {
408 struct cell_context *cell = cell_context(pipe);
409
410 if (1 /*memcmp(&cell->framebuffer, fb, sizeof(*fb))*/) {
411 uint i;
412
413 /* unmap old surfaces */
414 cell_unmap_surfaces(cell);
415
416 /* Finish any pending rendering to the current surface before
417 * installing a new surface!
418 */
419 cell_flush_int(cell, CELL_FLUSH_WAIT);
420
421 /* update my state
422 * (this is also where old surfaces will finally get freed)
423 */
424 cell->framebuffer.width = fb->width;
425 cell->framebuffer.height = fb->height;
426 cell->framebuffer.nr_cbufs = fb->nr_cbufs;
427 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
428 pipe_surface_reference(&cell->framebuffer.cbufs[i], fb->cbufs[i]);
429 }
430 pipe_surface_reference(&cell->framebuffer.zsbuf, fb->zsbuf);
431
432 /* map new surfaces */
433 cell_map_surfaces(cell);
434
435 cell->dirty |= CELL_NEW_FRAMEBUFFER;
436 }
437 }
438
439
440 void
441 cell_init_state_functions(struct cell_context *cell)
442 {
443 cell->pipe.create_blend_state = cell_create_blend_state;
444 cell->pipe.bind_blend_state = cell_bind_blend_state;
445 cell->pipe.delete_blend_state = cell_delete_blend_state;
446
447 cell->pipe.create_sampler_state = cell_create_sampler_state;
448 cell->pipe.bind_fragment_sampler_states = cell_bind_sampler_states;
449 cell->pipe.delete_sampler_state = cell_delete_sampler_state;
450
451 cell->pipe.set_fragment_sampler_views = cell_set_fragment_sampler_views;
452 cell->pipe.create_sampler_view = cell_create_sampler_view;
453 cell->pipe.sampler_view_destroy = cell_sampler_view_destroy;
454
455 cell->pipe.create_depth_stencil_alpha_state = cell_create_depth_stencil_alpha_state;
456 cell->pipe.bind_depth_stencil_alpha_state = cell_bind_depth_stencil_alpha_state;
457 cell->pipe.delete_depth_stencil_alpha_state = cell_delete_depth_stencil_alpha_state;
458
459 cell->pipe.create_rasterizer_state = cell_create_rasterizer_state;
460 cell->pipe.bind_rasterizer_state = cell_bind_rasterizer_state;
461 cell->pipe.delete_rasterizer_state = cell_delete_rasterizer_state;
462
463 cell->pipe.set_blend_color = cell_set_blend_color;
464 cell->pipe.set_stencil_ref = cell_set_stencil_ref;
465 cell->pipe.set_clip_state = cell_set_clip_state;
466 cell->pipe.set_sample_mask = cell_set_sample_mask;
467
468 cell->pipe.set_framebuffer_state = cell_set_framebuffer_state;
469
470 cell->pipe.set_polygon_stipple = cell_set_polygon_stipple;
471 cell->pipe.set_scissor_state = cell_set_scissor_state;
472 cell->pipe.set_viewport_state = cell_set_viewport_state;
473 }