Merge commit '381d5e209815235911c4aab516037c868c8f695f'
[mesa.git] / src / gallium / drivers / cell / ppu / cell_pipe_state.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Brian Paul
31 */
32
33 #include "util/u_memory.h"
34 #include "util/u_inlines.h"
35 #include "draw/draw_context.h"
36 #include "cell_context.h"
37 #include "cell_flush.h"
38 #include "cell_pipe_state.h"
39 #include "cell_state.h"
40 #include "cell_texture.h"
41
42
43
44 static void *
45 cell_create_blend_state(struct pipe_context *pipe,
46 const struct pipe_blend_state *blend)
47 {
48 return mem_dup(blend, sizeof(*blend));
49 }
50
51
52 static void
53 cell_bind_blend_state(struct pipe_context *pipe, void *blend)
54 {
55 struct cell_context *cell = cell_context(pipe);
56
57 draw_flush(cell->draw);
58
59 cell->blend = (struct pipe_blend_state *) blend;
60 cell->dirty |= CELL_NEW_BLEND;
61 }
62
63
64 static void
65 cell_delete_blend_state(struct pipe_context *pipe, void *blend)
66 {
67 FREE(blend);
68 }
69
70
71 static void
72 cell_set_blend_color(struct pipe_context *pipe,
73 const struct pipe_blend_color *blend_color)
74 {
75 struct cell_context *cell = cell_context(pipe);
76
77 draw_flush(cell->draw);
78
79 cell->blend_color = *blend_color;
80
81 cell->dirty |= CELL_NEW_BLEND;
82 }
83
84
85
86
87 static void *
88 cell_create_depth_stencil_alpha_state(struct pipe_context *pipe,
89 const struct pipe_depth_stencil_alpha_state *dsa)
90 {
91 return mem_dup(dsa, sizeof(*dsa));
92 }
93
94
95 static void
96 cell_bind_depth_stencil_alpha_state(struct pipe_context *pipe,
97 void *dsa)
98 {
99 struct cell_context *cell = cell_context(pipe);
100
101 draw_flush(cell->draw);
102
103 cell->depth_stencil = (struct pipe_depth_stencil_alpha_state *) dsa;
104 cell->dirty |= CELL_NEW_DEPTH_STENCIL;
105 }
106
107
108 static void
109 cell_delete_depth_stencil_alpha_state(struct pipe_context *pipe, void *dsa)
110 {
111 FREE(dsa);
112 }
113
114
115 static void
116 cell_set_stencil_ref(struct pipe_context *pipe,
117 const struct pipe_stencil_ref *stencil_ref)
118 {
119 struct cell_context *cell = cell_context(pipe);
120
121 draw_flush(cell->draw);
122
123 cell->stencil_ref = *stencil_ref;
124
125 cell->dirty |= CELL_NEW_DEPTH_STENCIL;
126 }
127
128 static void
129 cell_set_clip_state(struct pipe_context *pipe,
130 const struct pipe_clip_state *clip)
131 {
132 struct cell_context *cell = cell_context(pipe);
133
134 /* pass the clip state to the draw module */
135 draw_set_clip_state(cell->draw, clip);
136 }
137
138
139
140 /* Called when driver state tracker notices changes to the viewport
141 * matrix:
142 */
143 static void
144 cell_set_viewport_state( struct pipe_context *pipe,
145 const struct pipe_viewport_state *viewport )
146 {
147 struct cell_context *cell = cell_context(pipe);
148
149 cell->viewport = *viewport; /* struct copy */
150 cell->dirty |= CELL_NEW_VIEWPORT;
151
152 /* pass the viewport info to the draw module */
153 draw_set_viewport_state(cell->draw, viewport);
154
155 /* Using tnl/ and vf/ modules is temporary while getting started.
156 * Full pipe will have vertex shader, vertex fetch of its own.
157 */
158 }
159
160
161 static void
162 cell_set_scissor_state( struct pipe_context *pipe,
163 const struct pipe_scissor_state *scissor )
164 {
165 struct cell_context *cell = cell_context(pipe);
166
167 memcpy( &cell->scissor, scissor, sizeof(*scissor) );
168 cell->dirty |= CELL_NEW_SCISSOR;
169 }
170
171
172 static void
173 cell_set_polygon_stipple( struct pipe_context *pipe,
174 const struct pipe_poly_stipple *stipple )
175 {
176 struct cell_context *cell = cell_context(pipe);
177
178 memcpy( &cell->poly_stipple, stipple, sizeof(*stipple) );
179 cell->dirty |= CELL_NEW_STIPPLE;
180 }
181
182
183
184 static void *
185 cell_create_rasterizer_state(struct pipe_context *pipe,
186 const struct pipe_rasterizer_state *rasterizer)
187 {
188 return mem_dup(rasterizer, sizeof(*rasterizer));
189 }
190
191
192 static void
193 cell_bind_rasterizer_state(struct pipe_context *pipe, void *rast)
194 {
195 struct pipe_rasterizer_state *rasterizer =
196 (struct pipe_rasterizer_state *) rast;
197 struct cell_context *cell = cell_context(pipe);
198
199 /* pass-through to draw module */
200 draw_set_rasterizer_state(cell->draw, rasterizer);
201
202 cell->rasterizer = rasterizer;
203
204 cell->dirty |= CELL_NEW_RASTERIZER;
205 }
206
207
208 static void
209 cell_delete_rasterizer_state(struct pipe_context *pipe, void *rasterizer)
210 {
211 FREE(rasterizer);
212 }
213
214
215
216 static void *
217 cell_create_sampler_state(struct pipe_context *pipe,
218 const struct pipe_sampler_state *sampler)
219 {
220 return mem_dup(sampler, sizeof(*sampler));
221 }
222
223
224 static void
225 cell_bind_sampler_states(struct pipe_context *pipe,
226 unsigned num, void **samplers)
227 {
228 struct cell_context *cell = cell_context(pipe);
229 uint i, changed = 0x0;
230
231 assert(num <= CELL_MAX_SAMPLERS);
232
233 draw_flush(cell->draw);
234
235 for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
236 struct pipe_sampler_state *new_samp = i < num ? samplers[i] : NULL;
237 if (cell->sampler[i] != new_samp) {
238 cell->sampler[i] = new_samp;
239 changed |= (1 << i);
240 }
241 }
242
243 if (changed) {
244 cell->dirty |= CELL_NEW_SAMPLER;
245 cell->dirty_samplers |= changed;
246 }
247 }
248
249
250 static void
251 cell_delete_sampler_state(struct pipe_context *pipe,
252 void *sampler)
253 {
254 FREE( sampler );
255 }
256
257
258
259 static void
260 cell_set_sampler_textures(struct pipe_context *pipe,
261 unsigned num, struct pipe_texture **texture)
262 {
263 struct cell_context *cell = cell_context(pipe);
264 uint i, changed = 0x0;
265
266 assert(num <= CELL_MAX_SAMPLERS);
267
268 for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
269 struct cell_texture *new_tex = cell_texture(i < num ? texture[i] : NULL);
270 struct cell_texture *old_tex = cell->texture[i];
271 if (old_tex != new_tex) {
272
273 pipe_texture_reference((struct pipe_texture **) &cell->texture[i],
274 (struct pipe_texture *) new_tex);
275
276 changed |= (1 << i);
277 }
278 }
279
280 cell->num_textures = num;
281
282 if (changed) {
283 cell->dirty |= CELL_NEW_TEXTURE;
284 cell->dirty_textures |= changed;
285 }
286 }
287
288
289 /**
290 * Map color and z/stencil framebuffer surfaces.
291 */
292 static void
293 cell_map_surfaces(struct cell_context *cell)
294 {
295 struct pipe_screen *screen = cell->pipe.screen;
296 uint i;
297
298 for (i = 0; i < 1; i++) {
299 struct pipe_surface *ps = cell->framebuffer.cbufs[i];
300 if (ps) {
301 struct cell_texture *ct = cell_texture(ps->texture);
302 cell->cbuf_map[i] = screen->buffer_map(screen,
303 ct->buffer,
304 (PIPE_BUFFER_USAGE_GPU_READ |
305 PIPE_BUFFER_USAGE_GPU_WRITE));
306 }
307 }
308
309 {
310 struct pipe_surface *ps = cell->framebuffer.zsbuf;
311 if (ps) {
312 struct cell_texture *ct = cell_texture(ps->texture);
313 cell->zsbuf_map = screen->buffer_map(screen,
314 ct->buffer,
315 (PIPE_BUFFER_USAGE_GPU_READ |
316 PIPE_BUFFER_USAGE_GPU_WRITE));
317 }
318 }
319 }
320
321
322 /**
323 * Unmap color and z/stencil framebuffer surfaces.
324 */
325 static void
326 cell_unmap_surfaces(struct cell_context *cell)
327 {
328 struct pipe_screen *screen = cell->pipe.screen;
329 uint i;
330
331 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
332 struct pipe_surface *ps = cell->framebuffer.cbufs[i];
333 if (ps && cell->cbuf_map[i]) {
334 struct cell_texture *ct = cell_texture(ps->texture);
335 assert(ps->texture);
336 assert(ct->buffer);
337
338 screen->buffer_unmap(screen, ct->buffer);
339 cell->cbuf_map[i] = NULL;
340 }
341 }
342
343 {
344 struct pipe_surface *ps = cell->framebuffer.zsbuf;
345 if (ps && cell->zsbuf_map) {
346 struct cell_texture *ct = cell_texture(ps->texture);
347 screen->buffer_unmap(screen, ct->buffer);
348 cell->zsbuf_map = NULL;
349 }
350 }
351 }
352
353
354 static void
355 cell_set_framebuffer_state(struct pipe_context *pipe,
356 const struct pipe_framebuffer_state *fb)
357 {
358 struct cell_context *cell = cell_context(pipe);
359
360 if (1 /*memcmp(&cell->framebuffer, fb, sizeof(*fb))*/) {
361 uint i;
362
363 /* unmap old surfaces */
364 cell_unmap_surfaces(cell);
365
366 /* Finish any pending rendering to the current surface before
367 * installing a new surface!
368 */
369 cell_flush_int(cell, CELL_FLUSH_WAIT);
370
371 /* update my state
372 * (this is also where old surfaces will finally get freed)
373 */
374 cell->framebuffer.width = fb->width;
375 cell->framebuffer.height = fb->height;
376 cell->framebuffer.nr_cbufs = fb->nr_cbufs;
377 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
378 pipe_surface_reference(&cell->framebuffer.cbufs[i], fb->cbufs[i]);
379 }
380 pipe_surface_reference(&cell->framebuffer.zsbuf, fb->zsbuf);
381
382 /* map new surfaces */
383 cell_map_surfaces(cell);
384
385 cell->dirty |= CELL_NEW_FRAMEBUFFER;
386 }
387 }
388
389
390
391 void
392 cell_init_state_functions(struct cell_context *cell)
393 {
394 cell->pipe.create_blend_state = cell_create_blend_state;
395 cell->pipe.bind_blend_state = cell_bind_blend_state;
396 cell->pipe.delete_blend_state = cell_delete_blend_state;
397
398 cell->pipe.create_sampler_state = cell_create_sampler_state;
399 cell->pipe.bind_fragment_sampler_states = cell_bind_sampler_states;
400 cell->pipe.delete_sampler_state = cell_delete_sampler_state;
401
402 cell->pipe.set_fragment_sampler_textures = cell_set_sampler_textures;
403
404 cell->pipe.create_depth_stencil_alpha_state = cell_create_depth_stencil_alpha_state;
405 cell->pipe.bind_depth_stencil_alpha_state = cell_bind_depth_stencil_alpha_state;
406 cell->pipe.delete_depth_stencil_alpha_state = cell_delete_depth_stencil_alpha_state;
407
408 cell->pipe.create_rasterizer_state = cell_create_rasterizer_state;
409 cell->pipe.bind_rasterizer_state = cell_bind_rasterizer_state;
410 cell->pipe.delete_rasterizer_state = cell_delete_rasterizer_state;
411
412 cell->pipe.set_blend_color = cell_set_blend_color;
413 cell->pipe.set_stencil_ref = cell_set_stencil_ref;
414 cell->pipe.set_clip_state = cell_set_clip_state;
415
416 cell->pipe.set_framebuffer_state = cell_set_framebuffer_state;
417
418 cell->pipe.set_polygon_stipple = cell_set_polygon_stipple;
419 cell->pipe.set_scissor_state = cell_set_scissor_state;
420 cell->pipe.set_viewport_state = cell_set_viewport_state;
421 }