1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Vertex buffer code. The draw module transforms vertices to window
30 * coords, etc. and emits the vertices into buffer supplied by this module.
31 * When a vertex buffer is full, or we flush, we'll send the vertex data
39 #include "cell_batch.h"
40 #include "cell_context.h"
41 #include "cell_fence.h"
42 #include "cell_flush.h"
44 #include "cell_vbuf.h"
45 #include "draw/draw_vbuf.h"
46 #include "util/u_memory.h"
49 /** Allow vertex data to be inlined after RENDER command */
50 #define ALLOW_INLINE_VERTS 1
54 * Subclass of vbuf_render because we need a cell_context pointer in
57 struct cell_vbuf_render
59 struct vbuf_render base
;
60 struct cell_context
*cell
;
61 uint prim
; /**< PIPE_PRIM_x */
62 uint vertex_size
; /**< in bytes */
63 void *vertex_buffer
; /**< just for debug, really */
64 uint vertex_buf
; /**< in [0, CELL_NUM_BUFFERS-1] */
69 static struct cell_vbuf_render
*
70 cell_vbuf_render(struct vbuf_render
*vbr
)
72 return (struct cell_vbuf_render
*) vbr
;
77 static const struct vertex_info
*
78 cell_vbuf_get_vertex_info(struct vbuf_render
*vbr
)
80 struct cell_vbuf_render
*cvbr
= cell_vbuf_render(vbr
);
81 return &cvbr
->cell
->vertex_info
;
86 cell_vbuf_allocate_vertices(struct vbuf_render
*vbr
,
87 ushort vertex_size
, ushort nr_vertices
)
89 struct cell_vbuf_render
*cvbr
= cell_vbuf_render(vbr
);
90 /*printf("Alloc verts %u * %u\n", vertex_size, nr_vertices);*/
92 assert(cvbr
->vertex_buf
== ~0);
93 cvbr
->vertex_buf
= cell_get_empty_buffer(cvbr
->cell
);
94 cvbr
->vertex_buffer
= cvbr
->cell
->buffer
[cvbr
->vertex_buf
];
95 cvbr
->vertex_size
= vertex_size
;
96 return cvbr
->vertex_buffer
;
101 cell_vbuf_release_vertices(struct vbuf_render
*vbr
, void *vertices
,
102 unsigned vertex_size
, unsigned vertices_used
)
104 struct cell_vbuf_render
*cvbr
= cell_vbuf_render(vbr
);
105 struct cell_context
*cell
= cvbr
->cell
;
108 printf("%s vertex_buf = %u count = %u\n",
109 __FUNCTION__, cvbr->vertex_buf, vertices_used);
112 /* Make sure texture buffers aren't released until we're done rendering
115 cell_add_fenced_textures(cell
);
117 /* Tell SPUs they can release the vert buf */
118 if (cvbr
->vertex_buf
!= ~0U) {
119 STATIC_ASSERT(sizeof(struct cell_command_release_verts
) % 16 == 0);
120 struct cell_command_release_verts
*release
121 = (struct cell_command_release_verts
*)
122 cell_batch_alloc16(cell
, sizeof(struct cell_command_release_verts
));
123 release
->opcode
[0] = CELL_CMD_RELEASE_VERTS
;
124 release
->vertex_buf
= cvbr
->vertex_buf
;
127 cvbr
->vertex_buf
= ~0;
128 cell_flush_int(cell
, 0x0);
130 assert(vertices
== cvbr
->vertex_buffer
);
131 cvbr
->vertex_buffer
= NULL
;
137 cell_vbuf_set_primitive(struct vbuf_render
*vbr
, unsigned prim
)
139 struct cell_vbuf_render
*cvbr
= cell_vbuf_render(vbr
);
141 /*printf("cell_set_prim %u\n", prim);*/
147 cell_vbuf_draw(struct vbuf_render
*vbr
,
148 const ushort
*indices
,
151 struct cell_vbuf_render
*cvbr
= cell_vbuf_render(vbr
);
152 struct cell_context
*cell
= cvbr
->cell
;
153 float xmin
, ymin
, xmax
, ymax
;
155 uint nr_vertices
= 0, min_index
= ~0;
156 const void *vertices
= cvbr
->vertex_buffer
;
157 const uint vertex_size
= cvbr
->vertex_size
;
159 for (i
= 0; i
< nr_indices
; i
++) {
160 if (indices
[i
] > nr_vertices
)
161 nr_vertices
= indices
[i
];
162 if (indices
[i
] < min_index
)
163 min_index
= indices
[i
];
168 /*if (min_index > 0)*/
169 printf("%s min_index = %u\n", __FUNCTION__
, min_index
);
173 printf("cell_vbuf_draw() nr_indices = %u nr_verts = %u\n",
174 nr_indices
, nr_vertices
);
176 for (i
= 0; i
< nr_indices
; i
+= 3) {
177 printf("%u %u %u, ", indices
[i
+0], indices
[i
+1], indices
[i
+2]);
181 printf("cell_vbuf_draw() nr_indices = %u nr_verts = %u indexes = [%u %u %u ...]\n",
182 nr_indices
, nr_vertices
,
183 indices
[0], indices
[1], indices
[2]);
184 printf("ind space = %u, vert space = %u, space = %u\n",
186 nr_vertices
* 4 * cell
->vertex_info
.size
,
187 cell_batch_free_space(cell
));
190 /* compute x/y bounding box */
193 for (i
= min_index
; i
< nr_vertices
; i
++) {
194 const float *v
= (float *) ((ubyte
*) vertices
+ i
* vertex_size
);
205 printf("PPU Bounds %g, %g .. %g, %g\n", xmin
, ymin
, xmax
, ymax
);
209 if (cvbr
->prim
!= PIPE_PRIM_TRIANGLES
)
210 return; /* only render tris for now */
212 /* build/insert batch RENDER command */
214 const uint index_bytes
= ROUNDUP16(nr_indices
* 2);
215 const uint vertex_bytes
= ROUNDUP16(nr_vertices
* 4 * cell
->vertex_info
.size
);
216 STATIC_ASSERT(sizeof(struct cell_command_render
) % 16 == 0);
217 const uint batch_size
= sizeof(struct cell_command_render
) + index_bytes
;
219 struct cell_command_render
*render
220 = (struct cell_command_render
*)
221 cell_batch_alloc16(cell
, batch_size
);
223 render
->opcode
[0] = CELL_CMD_RENDER
;
224 render
->prim_type
= cvbr
->prim
;
226 render
->num_indexes
= nr_indices
;
227 render
->min_index
= min_index
;
229 /* append indices after render command */
230 memcpy(render
+ 1, indices
, nr_indices
* 2);
232 /* if there's room, append vertices after the indices, else leave
233 * vertices in the original/separate buffer.
235 render
->vertex_size
= 4 * cell
->vertex_info
.size
;
236 render
->num_verts
= nr_vertices
;
237 if (ALLOW_INLINE_VERTS
&&
239 vertex_bytes
+ 16 <= cell_batch_free_space(cell
)) {
240 /* vertex data inlined, after indices, at 16-byte boundary */
241 void *dst
= cell_batch_alloc16(cell
, vertex_bytes
);
242 memcpy(dst
, vertices
, vertex_bytes
);
243 render
->inline_verts
= TRUE
;
244 render
->vertex_buf
= ~0;
247 /* vertex data in separate buffer */
248 render
->inline_verts
= FALSE
;
249 ASSERT(cvbr
->vertex_buf
>= 0);
250 render
->vertex_buf
= cvbr
->vertex_buf
;
260 /* helpful for debug */
261 cell_flush_int(cell
, CELL_FLUSH_WAIT
);
267 cell_vbuf_destroy(struct vbuf_render
*vbr
)
269 struct cell_vbuf_render
*cvbr
= cell_vbuf_render(vbr
);
270 cvbr
->cell
->vbuf_render
= NULL
;
276 * Initialize the post-transform vertex buffer information for the given
280 cell_init_vbuf(struct cell_context
*cell
)
284 cell
->vbuf_render
= CALLOC_STRUCT(cell_vbuf_render
);
286 /* The max number of indexes is what can fix into a batch buffer,
287 * minus the render and release-verts commands.
289 cell
->vbuf_render
->base
.max_indices
291 - sizeof(struct cell_command_render
)
292 - sizeof(struct cell_command_release_verts
))
294 cell
->vbuf_render
->base
.max_vertex_buffer_bytes
= CELL_BUFFER_SIZE
;
296 cell
->vbuf_render
->base
.get_vertex_info
= cell_vbuf_get_vertex_info
;
297 cell
->vbuf_render
->base
.allocate_vertices
= cell_vbuf_allocate_vertices
;
298 cell
->vbuf_render
->base
.set_primitive
= cell_vbuf_set_primitive
;
299 cell
->vbuf_render
->base
.draw
= cell_vbuf_draw
;
300 cell
->vbuf_render
->base
.release_vertices
= cell_vbuf_release_vertices
;
301 cell
->vbuf_render
->base
.destroy
= cell_vbuf_destroy
;
303 cell
->vbuf_render
->cell
= cell
;
305 cell
->vbuf_render
->vertex_buf
= ~0;
308 cell
->vbuf
= draw_vbuf_stage(cell
->draw
, &cell
->vbuf_render
->base
);