freedreno/a4xx: better workaround for astc+srgb
[mesa.git] / src / gallium / drivers / freedreno / a4xx / fd4_context.h
1 /* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3 /*
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 * Rob Clark <robclark@freedesktop.org>
27 */
28
29 #ifndef FD4_CONTEXT_H_
30 #define FD4_CONTEXT_H_
31
32 #include "util/u_upload_mgr.h"
33
34 #include "freedreno_drmif.h"
35
36 #include "freedreno_context.h"
37
38 #include "ir3_shader.h"
39
40 struct fd4_context {
41 struct fd_context base;
42
43 struct fd_bo *vs_pvt_mem, *fs_pvt_mem;
44
45 /* This only needs to be 4 * num_of_pipes bytes (ie. 32 bytes). We
46 * could combine it with another allocation.
47 *
48 * (upper area used as scratch bo.. see fd4_query)
49 */
50 struct fd_bo *vsc_size_mem;
51
52 /* vertex buf used for clear/gmem->mem vertices, and mem->gmem
53 * vertices:
54 */
55 struct pipe_resource *solid_vbuf;
56
57 /* vertex buf used for mem->gmem tex coords:
58 */
59 struct pipe_resource *blit_texcoord_vbuf;
60
61 /* vertex state for solid_vbuf:
62 * - solid_vbuf / 12 / R32G32B32_FLOAT
63 */
64 struct fd_vertex_state solid_vbuf_state;
65
66 /* vertex state for blit_prog:
67 * - blit_texcoord_vbuf / 8 / R32G32_FLOAT
68 * - solid_vbuf / 12 / R32G32B32_FLOAT
69 */
70 struct fd_vertex_state blit_vbuf_state;
71
72 struct u_upload_mgr *border_color_uploader;
73 struct pipe_resource *border_color_buf;
74
75 /* if *any* of bits are set in {v,f}saturate_{s,t,r} */
76 bool vsaturate, fsaturate;
77
78 /* bitmask of sampler which needs coords clamped for vertex
79 * shader:
80 */
81 uint16_t vsaturate_s, vsaturate_t, vsaturate_r;
82
83 /* bitmask of sampler which needs coords clamped for frag
84 * shader:
85 */
86 uint16_t fsaturate_s, fsaturate_t, fsaturate_r;
87
88 /* bitmask of samplers which need astc srgb workaround: */
89 uint16_t vastc_srgb, fastc_srgb;
90
91 /* some state changes require a different shader variant. Keep
92 * track of this so we know when we need to re-emit shader state
93 * due to variant change. See fixup_shader_state()
94 */
95 struct ir3_shader_key last_key;
96 };
97
98 static inline struct fd4_context *
99 fd4_context(struct fd_context *ctx)
100 {
101 return (struct fd4_context *)ctx;
102 }
103
104 struct pipe_context *
105 fd4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags);
106
107 #endif /* FD4_CONTEXT_H_ */